A Soviet39to40 Rifle Platoon.indd - Great Escape Games
A Soviet39to40 Rifle Platoon.indd - Great Escape Games
A Soviet39to40 Rifle Platoon.indd - Great Escape Games
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SOVIET RIFLE PLATOON 1939/40<br />
Soviet Special Rules<br />
Commissar: The Commissar (or Politruk) has no influence over<br />
Discipline Tests unless the platoon commander is taken casualty.<br />
If the platoon commander Falls Back or fails a Discipline Test<br />
then the Commissar will ‘remove’ him from command. Once the<br />
Commissar takes command, he gains the Officer (15cm) special<br />
rule and the <strong>Platoon</strong> HQ may never opt to Fall Back.<br />
Once every turn the Commissar may use his influence with the<br />
Section Command or one other unit within 20cm. At the start<br />
of the player’s Orders Phase, nominate the target of the Political<br />
Officer’s motivation;. the unit gains the Fanatic (2) rule until the<br />
end of the player’s next Discipline Phase. A unit may only benefit<br />
if it is at least half its original strength and may not Fall Back while<br />
under the watchful eye of the Commissar!.<br />
Ill-Trained: Roll a D6 before deployment. If you score a 1 or 2 then<br />
one of your infantry squads (your choice) is drawn from very raw<br />
recruits! Their Shoot value is one level worse than on the Order of<br />
Battle.<br />
Poor Combined Arms: Unless he is the defender, the Soviet player<br />
must leave any vehicles in reserve (see Reserves rule on page 62 of<br />
the RoE rulebook) unless they are armoured cars. However, he must<br />
tell his opponent the exact point on his table edge that the vehicle(s)<br />
will enter. If a road is present in the Soviet deployment zone then<br />
any armoured vehicle(s) must deploy on it.<br />
Vehicle Rules<br />
Note that some tanks have multiple turrets. These follow all the<br />
normal rules and may fire independently but machine gun ROF<br />
is reduced to 2 if the tank’s main gun is fired as usual. Turrets<br />
may only gain line of sight if the model allows; for example, the<br />
two front turrets on a T-28 only fire 180° to their respective sides.<br />
When the turret is hit by enemy fire, the main one is hit, otherwise<br />
randomise.<br />
Additional Equipment<br />
The platoon may spend a number of Requisition Points (RP) on additional weapons and equipment to be distributed amongst the troops. The<br />
cost in Requisition Points for each item is listed below. The number of RP’s is equal to the Combat Effectiveness of the force -9.<br />
Mosin Nagant 1RP Tokarev SVT-38 (max of 3)* 4RP<br />
Mosin Nagant <strong>Rifle</strong>-Grenade Launcher DP LMG (max. of 1) 5RP<br />
with AP Grenades (max. of 3)*: 3RP AT Grenade (each) 1RP<br />
Scoped Mosin Nagant (max. of 1): 3RP PPD Submachine Gun (max. of 3) 2RP<br />
*Maximum of 1 additional weapon may be allocated to a squad (not MG, Mortar, Sniper Teams or AT Gun squads).
SOVIET RIFLE PLATOON 1939/40<br />
Soviet <strong>Rifle</strong> <strong>Platoon</strong> 1939/40<br />
All models in a Soviet <strong>Rifle</strong> <strong>Platoon</strong> suffer from the following special rules as described below or in the Soviet Rules section:<br />
Ill Trained<br />
Poor Combined Arms<br />
Strategy Rating: 3<br />
Combat Effectiveness: 9<br />
A platoon must include a <strong>Platoon</strong> Command and at least 2 Infantry Squads<br />
A platoon may include 1 Divisional Support choice<br />
A platoon may include 1 Company Support choice for each of its Infantry Squads and <strong>Platoon</strong> Command<br />
No more than 1 of each Company Support choice may be selected, except for HMG Teams (up to 2 may be taken)<br />
Additional Equipment<br />
The Commander may distribute the additional equipment amongst the <strong>Platoon</strong> as detailed in the Soviet Rules section. The number of<br />
Requisition Points is equal to the Combat Effectiveness of the force -9.
SOVIET RIFLE PLATOON 1939/40<br />
Order of Battle<br />
PLATOON COMMAND<br />
A Soviet <strong>Rifle</strong> <strong>Platoon</strong> must include a <strong>Platoon</strong> Command Section.<br />
PLATOON COMMAND<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1 Leytenant 20cm 4+ +3 5+ 4+ Pistol, AP Grenades Officer 15cm<br />
2 Runners 20cm 4+ +3 5+ 4+ Mosin Nagant, AP Grenades<br />
1 Starshina 20cm 4+ +3 5+ 4+ Mosin Nagant, AP Grenades NCO<br />
One Runner may be upgraded to a Medic (see General Special Rules on page 39). Medics are armed with a pistol only.<br />
One Runner may be upgraded to a Commissar armed with a pistol only. The Commissar has a Discipline score of 3+.<br />
INFANTRY SQUAD<br />
INFANTRY SQUAD<br />
A Soviet <strong>Rifle</strong> <strong>Platoon</strong> must include at least 2 Infantry Squads.<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1<br />
Squad<br />
Commander<br />
20cm 4+ +3 5+ 4+ Mosin Nagant, AP Grenades NCO<br />
1 Gunner 20cm 4+ +3 5+ 5+ DP LMG, Pistol<br />
1 Assistant 20cm 4+ +3 5+ 5+ Mosin Nagant, AP Grenades<br />
12 <strong>Rifle</strong>men 20cm 4+ +3 5+ 5+ Mosin Nagant, AP Grenades<br />
INFANTRY SQUAD<br />
A Soviet <strong>Rifle</strong> <strong>Platoon</strong> may select up to 2 additional Infantry Squads.<br />
UP TO 2 ADDITIONAL INFANTRY SQUADS<br />
(+3 SUPPORT POINTS EACH)<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1<br />
Squad<br />
Commander<br />
20cm 4+ +3 5+ 4+ Mosin Nagant, AP Grenades NCO<br />
1 Gunner 20cm 4+ +3 5+ 5+ DP LMG, Pistol<br />
1 Assistant 20cm 4+ +3 5+ 5+ Mosin Nagant, AP Grenades<br />
6 <strong>Rifle</strong>men 20cm 4+ +3 5+ 5+ Mosin Nagant, AP Grenades<br />
May add 3 or 6 additional <strong>Rifle</strong>men armed with Mosin Nagant and AP Grenades (+1 Support Points for 3, +2 for 6)
SOVIET RIFLE PLATOON 1939/40<br />
COMPANY SUPPORT<br />
A Soviet <strong>Rifle</strong> <strong>Platoon</strong> may select one Company Support choice for each Infantry Squad and <strong>Platoon</strong> Command.<br />
UP TO 1 SNIPER TEAM<br />
(+1 SUPPORT POINT)<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1 Sniper 20cm 3+ +3 3+ 3+ Scoped Mosin Nagant Sniper Team,<br />
1 Assistant 20cm 4+ +3 3+ 3+ Mosin Nagant<br />
Fanatic (2)<br />
UP TO 2 HMG TEAMS<br />
(+1 SUPPORT POINTS EACH)<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1 Squad<br />
Commander<br />
20cm 4+ +3 5+ 4+ Mosin Nagant NCO<br />
1 HMG Gunner 20cm 4+ +3 5+ 5+ Maxim HMG, Pistol<br />
2 HMG Loaders 20cm 4+ +3 5+ 5+ Mosin Nagant<br />
Each HMG Team counts as one Company Support choice.<br />
UP TO 1 MORTAR TEAM<br />
(+1 SUPPORT POINT)<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1<br />
Squad<br />
Commander<br />
20cm 4+ +3 5+ 4+ Mosin Nagant NCO<br />
1 Mortar Gunner 20cm 4+ +3 5+ 5+ 50mm Mortar, Pistol<br />
1 Mortar Loader 20cm 4+ +3 5+ 5+ Mosin Nagant<br />
1 Observer 20cm 4+ +3 5+ 5+ Mosin Nagant Observer<br />
Each Mortar Team counts as one Company Support choice.<br />
UP TO 1 ANTI-TANK GUN<br />
(+1 SUPPORT POINT)<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1<br />
Squad<br />
Commander<br />
20cm 4+ +3 5+ 4+ Pistol NCO<br />
1 Gunner 20cm 4+ +3 5+ 5+<br />
45mm Anti-tank Gun,<br />
Pistol<br />
2 Loaders 20cm 4+ +3 5+ 5+ Mosin Nagant
SOVIET RIFLE PLATOON 1939/40<br />
DIVISIONAL SUPPORT<br />
A Soviet <strong>Rifle</strong> <strong>Platoon</strong> may select one Divisional Support choice from below<br />
Artillery<br />
(+1 Support Point)<br />
See the section on Artillery Support on page 61. A Forward Observer team is included with the following profile:<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1 Mladshiy<br />
Leytenant<br />
20cm 4+ +3 5+ 4+ Mosin Nagant or Pistol Forward Observer,<br />
Recon<br />
1 Assistant 20cm 4+ +3 5+ 4+ Mosin Nagant or Pistol<br />
May be mounted on horses.<br />
Armour<br />
The Armoured Vehicles Profiles are on the pages below. Any vehicle with a Crew of ‘0’ must provide a driver from the transported squad.<br />
Up to 2 BA-20 Armoured Cars (+2 Support Points for 1,<br />
+3 Support Points for 2)<br />
Up to 2 BA-10 Armoured Cars<br />
(+2 Support Points each)<br />
BT-2 Fast Tank<br />
(+2 Support Points)<br />
BT-5/BT-7 Fast Tank<br />
(+3 Support Points)<br />
T-26A Infantry Tank<br />
(+2 Support Points)<br />
T-26B2/T-26S Infantry Tank<br />
(+3 Support Points)<br />
T-37/8 Light Tank<br />
(+2 Support Points)<br />
T-28 Medium Tank (+4 Support Points)<br />
T-28 Medium Tank (upgraded armour) (+5 Support Points)<br />
Engineer Squads may only be used where described in certain scenarios or with your opponent’s permission.<br />
UP TO 1 ENGINEER SQUAD<br />
(+4 SUPPORT POINTS)<br />
Assault Section<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
1<br />
1<br />
1<br />
Starshy<br />
Serzhant<br />
Flamethrower<br />
Gunner<br />
Flamethrower<br />
Assistant<br />
20cm 4+ +3 5+ 4+ PPD, AP/AT Grenades NCO<br />
20cm 4+ +3 5+ 4+<br />
Flamethrower,<br />
Pistol<br />
20cm 4+ +3 5+ 4+ Mosin Nagant<br />
4 <strong>Rifle</strong>men 20cm 4+ +3 5+ 4+<br />
Each squad may take up to 2 Demolition Charges<br />
.<br />
Mosin Nagant, AP/AT<br />
Grenades
DIVISIONAL SUPPORT<br />
Vehicle Profiles<br />
BA-10 Armoured Car<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Wheeled 30 cm 4+ 5+ 4+ Turret 7 6 6<br />
Crew: 4<br />
Transport: n/a<br />
Special Rules: May be fielded<br />
as a Halftrack<br />
Weapons:<br />
Turret – 45mm Tank Gun,<br />
Co-axial MG<br />
Hull - MG<br />
Hull 7 7 7<br />
Wheels 7<br />
BA-20 Armoured Car<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Wheeled 40 cm 4+ 5+ 4+ Turret 6 6 6<br />
Crew: 2<br />
Transport: n/a<br />
Special Rules: None<br />
Weapons:<br />
Turret – MG<br />
Hull 6 6 6<br />
Wheels 6<br />
BT-2 Fast Tank<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Tracked 30 cm 4+ 5+ 4+ Turret 7 7 7<br />
Crew: 3<br />
Transport: n/a<br />
Special Rules: None<br />
Weapons:<br />
Turret – 37mm Tank Gun,<br />
Co-axial MG<br />
Hull 7 7 7<br />
Tracks 7<br />
BT-5 Fast Tank<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Tracked 30 cm 4+ 5+ 4+ Turret 7 7 7<br />
Crew: 3<br />
Transport: n/a<br />
Special Rules: Slow Turret,<br />
Optional Anti-Inf. Defence<br />
Weapons:<br />
Turret – 45mm M32Tank Gun,<br />
Co-axial MG<br />
Hull 7 7 7<br />
Tracks 7<br />
BT-7 Fast Tank<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Tracked 30 cm 4+ 5+ 4+ Turret 7 7 7<br />
Crew: 3<br />
Transport: n/a<br />
Special Rules: Slow Turret,<br />
Optional Anti-Inf. Defence<br />
Weapons:<br />
Turret – 45mm M34Tank Gun,<br />
Co-axial MG<br />
Optional Cupola MG<br />
Hull 8 7 7<br />
Tracks 7<br />
T-26A Infantry Tank<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Tracked 20 cm 4+ 5+ 4+ Turret 7 7 7<br />
Crew: 3<br />
Transport: n/a<br />
Special Rules: None<br />
Weapons:<br />
Turret – MG<br />
Turret – MG<br />
Hull 7 7 7<br />
Tracks 7<br />
May be upgraded to a T-26A5. One turret has a 37mm tank gun in place of its MG.
DIVISIONAL SUPPORT<br />
T-26B2 Infantry Tank<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Tracked 20 cm 4+ 5+ 4+ Turret 7 7 7<br />
Crew: 3<br />
Transport: n/a<br />
Special Rules: Optional<br />
Anti-Inf. Defence<br />
Weapons:<br />
Turret – 45mm M32Tank Gun,<br />
Co-axial MG<br />
Optional Cupola MG<br />
Hull 8 7 7<br />
Tracks 7<br />
T-26S Infantry Tank<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Tracked 20 cm 4+ 5+ 4+ Turret 7 7 7<br />
Crew: 3<br />
Transport: n/a<br />
Special Rules: Optional<br />
Anti-Inf. Defence<br />
Weapons:<br />
Turret – 45mm M34Tank Gun,<br />
Co-axial MG<br />
Optional Cupola MG<br />
Hull 8 7 7<br />
Tracks 7<br />
May be upgraded to an M38/39 pattern with Turret front armour increased to 8. The main gun is a 45mm M38.<br />
T-37/8 Light Tank<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Tracked 20 cm 4+ 5+ 4+ Turret 6 6 6<br />
Crew: 2<br />
Transport: n/a<br />
Special Rules: Amphibious<br />
Weapons:<br />
Turret – MG<br />
Hull 7 6 6<br />
Tracks 7<br />
T-28 M38 Medium Tank<br />
Type Move Shoot EXP Discipline Armour Front Side Rear<br />
Closed Tracked 20 cm 4+ 5+ 4+ Turret 8 8 8<br />
Crew: 6<br />
Transport: n/a<br />
Special Rules: Unreliable,<br />
Anti-Inf. Defence<br />
Weapons:<br />
Main Turret – 76mm KT-28 Gun,<br />
Co-axial MG<br />
2 Turrets - MG<br />
Hull 9 8 7<br />
Tracks 8<br />
Main gun may be upgraded to an 76mm L-10. May have upgraded armour, Hull Front 11, Hull Side 10, Hull Rear 9.<br />
Crew<br />
The following profile is to be used for tankers that have bailed out of their tank. Only vehicles with 3 or more crew have a Commander.<br />
Crew Profile<br />
Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />
- Commander 20cm 4+ +3 5+ 4+ Pistol Officer 15cm<br />
- Other ranks 20cm 4+ +3 5+ 4+ Pistol<br />
Tank Crew do not benefit from any of the special rules from the parent platoon.
WEAPONS’ TABLES<br />
Infantry Weapons’ Table<br />
To Hit Modifiers<br />
Weapon Weapon Type Range Short Range<br />
(up to 30cm)<br />
Long<br />
Range<br />
ROF<br />
EXP<br />
Modifier<br />
AP AT Notes<br />
Pistol Pistol 30cm 0 n/a 1 0 5+ n/a<br />
PPD SMG 40cm 0 -1 2 0 5+ n/a At Short Range ROF is D6<br />
Mosin Nagant <strong>Rifle</strong> 80cm +1 0 1 0 4+ 0<br />
Tokarev SVT-<br />
38<br />
Semi-Auto 60cm 0 -1 2 0 4+ 0<br />
Does not get the bonus for<br />
CQ Weapon in Close Qtrs.<br />
DP LMG ISW 100cm 0 0 D3+5 -1 4+ 1 -1 To Hit if Moving<br />
AP Grenade AP Grenade 20cm 0 n/a 1 -1 5+ 0 Blast 1<br />
Mosin Nagant<br />
Gde Launcher<br />
<strong>Rifle</strong> AP<br />
Grenade<br />
60cm 0 -1 1 -1 5+ 0<br />
May not Move & Fire,<br />
Blast 1<br />
AT Grenade AT Grenade n/a n/a n/a 1 n/a n/a 8 Close Quarters only<br />
* SR indicates the weapon’s effectiveness at Short Range, within 30cm.<br />
Support Weapons’ Table<br />
To Hit Modifiers<br />
Weapon Weapon Type Range Short Range<br />
(up to 30cm)<br />
Long<br />
Range<br />
ROF<br />
EXP<br />
Modifier<br />
AP AT Notes<br />
Maxim HMG HMG 120cm 0 0 D3+7 -1 4+ 1<br />
45mm ATG<br />
Anti-tank<br />
Gun<br />
150cm 0 -1 1 -1 3+<br />
50mm Mortar Mortar n/a n/a 0 1 -1 5+ 1<br />
Flamethrower Flamethrower 20cm +2 n/a 1 -2 3+ 8<br />
4 (5 at<br />
SR)*<br />
Support Weapon,<br />
Cumbersome<br />
Support Weapon,<br />
Cumbersome, AT Weapon<br />
or HE Blast 2<br />
Support Weapon, Indirect<br />
Fire, HE Blast 2, Smoke<br />
Three Shot Weapon,<br />
Blast 1<br />
* SR indicates the weapon’s effectiveness at Short Range, within 30cm.<br />
Vehicle Weapons’ Table<br />
To Hit Modifiers<br />
Weapon Weapon Type Range Short Range<br />
(up to 30cm)<br />
Long<br />
Range<br />
ROF<br />
EXP<br />
Modifier<br />
AP AT Notes<br />
MG Vehicle MG 100cm 0 0 D3+6 -1 4+ 1 -1 to hit if moving<br />
37mm Tank<br />
Gun<br />
45mm Tank<br />
Gun<br />
76mm KT-28<br />
Gun<br />
76mm L-10<br />
Gun<br />
Tank Gun 120cm 0 0 1 -1 4+<br />
Tank Gun 120cm 0 0 1 -1 4+<br />
Tank Gun 120cm 0 0 1 -2 3+<br />
Tank Gun 180cm 0 0 1 -1 3+<br />
* SR indicates the weapon’s effectiveness at Short Range, within 30cm.<br />
High Explosive (HE)<br />
• HE shells utilise the size template indicated in the weapon’s profile.<br />
• HE shells halve their AT value (round down).<br />
3 (4 at<br />
SR)*<br />
4 (5 at<br />
SR)*<br />
4 (5 at<br />
SR)*<br />
5 (6 at<br />
SR)*<br />
AT or HE Blast 1,<br />
-1 to hit if moving<br />
AT or HE Blast 1,<br />
-1 to hit if moving<br />
AT or HE Blast 2,<br />
-1 to hit if moving<br />
AT or HE Blast 2,<br />
-1 to hit if moving