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A Soviet39to40 Rifle Platoon.indd - Great Escape Games

A Soviet39to40 Rifle Platoon.indd - Great Escape Games

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SOVIET RIFLE PLATOON 1939/40<br />

Soviet Special Rules<br />

Commissar: The Commissar (or Politruk) has no influence over<br />

Discipline Tests unless the platoon commander is taken casualty.<br />

If the platoon commander Falls Back or fails a Discipline Test<br />

then the Commissar will ‘remove’ him from command. Once the<br />

Commissar takes command, he gains the Officer (15cm) special<br />

rule and the <strong>Platoon</strong> HQ may never opt to Fall Back.<br />

Once every turn the Commissar may use his influence with the<br />

Section Command or one other unit within 20cm. At the start<br />

of the player’s Orders Phase, nominate the target of the Political<br />

Officer’s motivation;. the unit gains the Fanatic (2) rule until the<br />

end of the player’s next Discipline Phase. A unit may only benefit<br />

if it is at least half its original strength and may not Fall Back while<br />

under the watchful eye of the Commissar!.<br />

Ill-Trained: Roll a D6 before deployment. If you score a 1 or 2 then<br />

one of your infantry squads (your choice) is drawn from very raw<br />

recruits! Their Shoot value is one level worse than on the Order of<br />

Battle.<br />

Poor Combined Arms: Unless he is the defender, the Soviet player<br />

must leave any vehicles in reserve (see Reserves rule on page 62 of<br />

the RoE rulebook) unless they are armoured cars. However, he must<br />

tell his opponent the exact point on his table edge that the vehicle(s)<br />

will enter. If a road is present in the Soviet deployment zone then<br />

any armoured vehicle(s) must deploy on it.<br />

Vehicle Rules<br />

Note that some tanks have multiple turrets. These follow all the<br />

normal rules and may fire independently but machine gun ROF<br />

is reduced to 2 if the tank’s main gun is fired as usual. Turrets<br />

may only gain line of sight if the model allows; for example, the<br />

two front turrets on a T-28 only fire 180° to their respective sides.<br />

When the turret is hit by enemy fire, the main one is hit, otherwise<br />

randomise.<br />

Additional Equipment<br />

The platoon may spend a number of Requisition Points (RP) on additional weapons and equipment to be distributed amongst the troops. The<br />

cost in Requisition Points for each item is listed below. The number of RP’s is equal to the Combat Effectiveness of the force -9.<br />

Mosin Nagant 1RP Tokarev SVT-38 (max of 3)* 4RP<br />

Mosin Nagant <strong>Rifle</strong>-Grenade Launcher DP LMG (max. of 1) 5RP<br />

with AP Grenades (max. of 3)*: 3RP AT Grenade (each) 1RP<br />

Scoped Mosin Nagant (max. of 1): 3RP PPD Submachine Gun (max. of 3) 2RP<br />

*Maximum of 1 additional weapon may be allocated to a squad (not MG, Mortar, Sniper Teams or AT Gun squads).


SOVIET RIFLE PLATOON 1939/40<br />

Soviet <strong>Rifle</strong> <strong>Platoon</strong> 1939/40<br />

All models in a Soviet <strong>Rifle</strong> <strong>Platoon</strong> suffer from the following special rules as described below or in the Soviet Rules section:<br />

Ill Trained<br />

Poor Combined Arms<br />

Strategy Rating: 3<br />

Combat Effectiveness: 9<br />

A platoon must include a <strong>Platoon</strong> Command and at least 2 Infantry Squads<br />

A platoon may include 1 Divisional Support choice<br />

A platoon may include 1 Company Support choice for each of its Infantry Squads and <strong>Platoon</strong> Command<br />

No more than 1 of each Company Support choice may be selected, except for HMG Teams (up to 2 may be taken)<br />

Additional Equipment<br />

The Commander may distribute the additional equipment amongst the <strong>Platoon</strong> as detailed in the Soviet Rules section. The number of<br />

Requisition Points is equal to the Combat Effectiveness of the force -9.


SOVIET RIFLE PLATOON 1939/40<br />

Order of Battle<br />

PLATOON COMMAND<br />

A Soviet <strong>Rifle</strong> <strong>Platoon</strong> must include a <strong>Platoon</strong> Command Section.<br />

PLATOON COMMAND<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1 Leytenant 20cm 4+ +3 5+ 4+ Pistol, AP Grenades Officer 15cm<br />

2 Runners 20cm 4+ +3 5+ 4+ Mosin Nagant, AP Grenades<br />

1 Starshina 20cm 4+ +3 5+ 4+ Mosin Nagant, AP Grenades NCO<br />

One Runner may be upgraded to a Medic (see General Special Rules on page 39). Medics are armed with a pistol only.<br />

One Runner may be upgraded to a Commissar armed with a pistol only. The Commissar has a Discipline score of 3+.<br />

INFANTRY SQUAD<br />

INFANTRY SQUAD<br />

A Soviet <strong>Rifle</strong> <strong>Platoon</strong> must include at least 2 Infantry Squads.<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1<br />

Squad<br />

Commander<br />

20cm 4+ +3 5+ 4+ Mosin Nagant, AP Grenades NCO<br />

1 Gunner 20cm 4+ +3 5+ 5+ DP LMG, Pistol<br />

1 Assistant 20cm 4+ +3 5+ 5+ Mosin Nagant, AP Grenades<br />

12 <strong>Rifle</strong>men 20cm 4+ +3 5+ 5+ Mosin Nagant, AP Grenades<br />

INFANTRY SQUAD<br />

A Soviet <strong>Rifle</strong> <strong>Platoon</strong> may select up to 2 additional Infantry Squads.<br />

UP TO 2 ADDITIONAL INFANTRY SQUADS<br />

(+3 SUPPORT POINTS EACH)<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1<br />

Squad<br />

Commander<br />

20cm 4+ +3 5+ 4+ Mosin Nagant, AP Grenades NCO<br />

1 Gunner 20cm 4+ +3 5+ 5+ DP LMG, Pistol<br />

1 Assistant 20cm 4+ +3 5+ 5+ Mosin Nagant, AP Grenades<br />

6 <strong>Rifle</strong>men 20cm 4+ +3 5+ 5+ Mosin Nagant, AP Grenades<br />

May add 3 or 6 additional <strong>Rifle</strong>men armed with Mosin Nagant and AP Grenades (+1 Support Points for 3, +2 for 6)


SOVIET RIFLE PLATOON 1939/40<br />

COMPANY SUPPORT<br />

A Soviet <strong>Rifle</strong> <strong>Platoon</strong> may select one Company Support choice for each Infantry Squad and <strong>Platoon</strong> Command.<br />

UP TO 1 SNIPER TEAM<br />

(+1 SUPPORT POINT)<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1 Sniper 20cm 3+ +3 3+ 3+ Scoped Mosin Nagant Sniper Team,<br />

1 Assistant 20cm 4+ +3 3+ 3+ Mosin Nagant<br />

Fanatic (2)<br />

UP TO 2 HMG TEAMS<br />

(+1 SUPPORT POINTS EACH)<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1 Squad<br />

Commander<br />

20cm 4+ +3 5+ 4+ Mosin Nagant NCO<br />

1 HMG Gunner 20cm 4+ +3 5+ 5+ Maxim HMG, Pistol<br />

2 HMG Loaders 20cm 4+ +3 5+ 5+ Mosin Nagant<br />

Each HMG Team counts as one Company Support choice.<br />

UP TO 1 MORTAR TEAM<br />

(+1 SUPPORT POINT)<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1<br />

Squad<br />

Commander<br />

20cm 4+ +3 5+ 4+ Mosin Nagant NCO<br />

1 Mortar Gunner 20cm 4+ +3 5+ 5+ 50mm Mortar, Pistol<br />

1 Mortar Loader 20cm 4+ +3 5+ 5+ Mosin Nagant<br />

1 Observer 20cm 4+ +3 5+ 5+ Mosin Nagant Observer<br />

Each Mortar Team counts as one Company Support choice.<br />

UP TO 1 ANTI-TANK GUN<br />

(+1 SUPPORT POINT)<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1<br />

Squad<br />

Commander<br />

20cm 4+ +3 5+ 4+ Pistol NCO<br />

1 Gunner 20cm 4+ +3 5+ 5+<br />

45mm Anti-tank Gun,<br />

Pistol<br />

2 Loaders 20cm 4+ +3 5+ 5+ Mosin Nagant


SOVIET RIFLE PLATOON 1939/40<br />

DIVISIONAL SUPPORT<br />

A Soviet <strong>Rifle</strong> <strong>Platoon</strong> may select one Divisional Support choice from below<br />

Artillery<br />

(+1 Support Point)<br />

See the section on Artillery Support on page 61. A Forward Observer team is included with the following profile:<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1 Mladshiy<br />

Leytenant<br />

20cm 4+ +3 5+ 4+ Mosin Nagant or Pistol Forward Observer,<br />

Recon<br />

1 Assistant 20cm 4+ +3 5+ 4+ Mosin Nagant or Pistol<br />

May be mounted on horses.<br />

Armour<br />

The Armoured Vehicles Profiles are on the pages below. Any vehicle with a Crew of ‘0’ must provide a driver from the transported squad.<br />

Up to 2 BA-20 Armoured Cars (+2 Support Points for 1,<br />

+3 Support Points for 2)<br />

Up to 2 BA-10 Armoured Cars<br />

(+2 Support Points each)<br />

BT-2 Fast Tank<br />

(+2 Support Points)<br />

BT-5/BT-7 Fast Tank<br />

(+3 Support Points)<br />

T-26A Infantry Tank<br />

(+2 Support Points)<br />

T-26B2/T-26S Infantry Tank<br />

(+3 Support Points)<br />

T-37/8 Light Tank<br />

(+2 Support Points)<br />

T-28 Medium Tank (+4 Support Points)<br />

T-28 Medium Tank (upgraded armour) (+5 Support Points)<br />

Engineer Squads may only be used where described in certain scenarios or with your opponent’s permission.<br />

UP TO 1 ENGINEER SQUAD<br />

(+4 SUPPORT POINTS)<br />

Assault Section<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

1<br />

1<br />

1<br />

Starshy<br />

Serzhant<br />

Flamethrower<br />

Gunner<br />

Flamethrower<br />

Assistant<br />

20cm 4+ +3 5+ 4+ PPD, AP/AT Grenades NCO<br />

20cm 4+ +3 5+ 4+<br />

Flamethrower,<br />

Pistol<br />

20cm 4+ +3 5+ 4+ Mosin Nagant<br />

4 <strong>Rifle</strong>men 20cm 4+ +3 5+ 4+<br />

Each squad may take up to 2 Demolition Charges<br />

.<br />

Mosin Nagant, AP/AT<br />

Grenades


DIVISIONAL SUPPORT<br />

Vehicle Profiles<br />

BA-10 Armoured Car<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Wheeled 30 cm 4+ 5+ 4+ Turret 7 6 6<br />

Crew: 4<br />

Transport: n/a<br />

Special Rules: May be fielded<br />

as a Halftrack<br />

Weapons:<br />

Turret – 45mm Tank Gun,<br />

Co-axial MG<br />

Hull - MG<br />

Hull 7 7 7<br />

Wheels 7<br />

BA-20 Armoured Car<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Wheeled 40 cm 4+ 5+ 4+ Turret 6 6 6<br />

Crew: 2<br />

Transport: n/a<br />

Special Rules: None<br />

Weapons:<br />

Turret – MG<br />

Hull 6 6 6<br />

Wheels 6<br />

BT-2 Fast Tank<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Tracked 30 cm 4+ 5+ 4+ Turret 7 7 7<br />

Crew: 3<br />

Transport: n/a<br />

Special Rules: None<br />

Weapons:<br />

Turret – 37mm Tank Gun,<br />

Co-axial MG<br />

Hull 7 7 7<br />

Tracks 7<br />

BT-5 Fast Tank<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Tracked 30 cm 4+ 5+ 4+ Turret 7 7 7<br />

Crew: 3<br />

Transport: n/a<br />

Special Rules: Slow Turret,<br />

Optional Anti-Inf. Defence<br />

Weapons:<br />

Turret – 45mm M32Tank Gun,<br />

Co-axial MG<br />

Hull 7 7 7<br />

Tracks 7<br />

BT-7 Fast Tank<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Tracked 30 cm 4+ 5+ 4+ Turret 7 7 7<br />

Crew: 3<br />

Transport: n/a<br />

Special Rules: Slow Turret,<br />

Optional Anti-Inf. Defence<br />

Weapons:<br />

Turret – 45mm M34Tank Gun,<br />

Co-axial MG<br />

Optional Cupola MG<br />

Hull 8 7 7<br />

Tracks 7<br />

T-26A Infantry Tank<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Tracked 20 cm 4+ 5+ 4+ Turret 7 7 7<br />

Crew: 3<br />

Transport: n/a<br />

Special Rules: None<br />

Weapons:<br />

Turret – MG<br />

Turret – MG<br />

Hull 7 7 7<br />

Tracks 7<br />

May be upgraded to a T-26A5. One turret has a 37mm tank gun in place of its MG.


DIVISIONAL SUPPORT<br />

T-26B2 Infantry Tank<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Tracked 20 cm 4+ 5+ 4+ Turret 7 7 7<br />

Crew: 3<br />

Transport: n/a<br />

Special Rules: Optional<br />

Anti-Inf. Defence<br />

Weapons:<br />

Turret – 45mm M32Tank Gun,<br />

Co-axial MG<br />

Optional Cupola MG<br />

Hull 8 7 7<br />

Tracks 7<br />

T-26S Infantry Tank<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Tracked 20 cm 4+ 5+ 4+ Turret 7 7 7<br />

Crew: 3<br />

Transport: n/a<br />

Special Rules: Optional<br />

Anti-Inf. Defence<br />

Weapons:<br />

Turret – 45mm M34Tank Gun,<br />

Co-axial MG<br />

Optional Cupola MG<br />

Hull 8 7 7<br />

Tracks 7<br />

May be upgraded to an M38/39 pattern with Turret front armour increased to 8. The main gun is a 45mm M38.<br />

T-37/8 Light Tank<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Tracked 20 cm 4+ 5+ 4+ Turret 6 6 6<br />

Crew: 2<br />

Transport: n/a<br />

Special Rules: Amphibious<br />

Weapons:<br />

Turret – MG<br />

Hull 7 6 6<br />

Tracks 7<br />

T-28 M38 Medium Tank<br />

Type Move Shoot EXP Discipline Armour Front Side Rear<br />

Closed Tracked 20 cm 4+ 5+ 4+ Turret 8 8 8<br />

Crew: 6<br />

Transport: n/a<br />

Special Rules: Unreliable,<br />

Anti-Inf. Defence<br />

Weapons:<br />

Main Turret – 76mm KT-28 Gun,<br />

Co-axial MG<br />

2 Turrets - MG<br />

Hull 9 8 7<br />

Tracks 8<br />

Main gun may be upgraded to an 76mm L-10. May have upgraded armour, Hull Front 11, Hull Side 10, Hull Rear 9.<br />

Crew<br />

The following profile is to be used for tankers that have bailed out of their tank. Only vehicles with 3 or more crew have a Commander.<br />

Crew Profile<br />

Qty Soldier Move Shoot CQ EXP Discipline Weapons Notes<br />

- Commander 20cm 4+ +3 5+ 4+ Pistol Officer 15cm<br />

- Other ranks 20cm 4+ +3 5+ 4+ Pistol<br />

Tank Crew do not benefit from any of the special rules from the parent platoon.


WEAPONS’ TABLES<br />

Infantry Weapons’ Table<br />

To Hit Modifiers<br />

Weapon Weapon Type Range Short Range<br />

(up to 30cm)<br />

Long<br />

Range<br />

ROF<br />

EXP<br />

Modifier<br />

AP AT Notes<br />

Pistol Pistol 30cm 0 n/a 1 0 5+ n/a<br />

PPD SMG 40cm 0 -1 2 0 5+ n/a At Short Range ROF is D6<br />

Mosin Nagant <strong>Rifle</strong> 80cm +1 0 1 0 4+ 0<br />

Tokarev SVT-<br />

38<br />

Semi-Auto 60cm 0 -1 2 0 4+ 0<br />

Does not get the bonus for<br />

CQ Weapon in Close Qtrs.<br />

DP LMG ISW 100cm 0 0 D3+5 -1 4+ 1 -1 To Hit if Moving<br />

AP Grenade AP Grenade 20cm 0 n/a 1 -1 5+ 0 Blast 1<br />

Mosin Nagant<br />

Gde Launcher<br />

<strong>Rifle</strong> AP<br />

Grenade<br />

60cm 0 -1 1 -1 5+ 0<br />

May not Move & Fire,<br />

Blast 1<br />

AT Grenade AT Grenade n/a n/a n/a 1 n/a n/a 8 Close Quarters only<br />

* SR indicates the weapon’s effectiveness at Short Range, within 30cm.<br />

Support Weapons’ Table<br />

To Hit Modifiers<br />

Weapon Weapon Type Range Short Range<br />

(up to 30cm)<br />

Long<br />

Range<br />

ROF<br />

EXP<br />

Modifier<br />

AP AT Notes<br />

Maxim HMG HMG 120cm 0 0 D3+7 -1 4+ 1<br />

45mm ATG<br />

Anti-tank<br />

Gun<br />

150cm 0 -1 1 -1 3+<br />

50mm Mortar Mortar n/a n/a 0 1 -1 5+ 1<br />

Flamethrower Flamethrower 20cm +2 n/a 1 -2 3+ 8<br />

4 (5 at<br />

SR)*<br />

Support Weapon,<br />

Cumbersome<br />

Support Weapon,<br />

Cumbersome, AT Weapon<br />

or HE Blast 2<br />

Support Weapon, Indirect<br />

Fire, HE Blast 2, Smoke<br />

Three Shot Weapon,<br />

Blast 1<br />

* SR indicates the weapon’s effectiveness at Short Range, within 30cm.<br />

Vehicle Weapons’ Table<br />

To Hit Modifiers<br />

Weapon Weapon Type Range Short Range<br />

(up to 30cm)<br />

Long<br />

Range<br />

ROF<br />

EXP<br />

Modifier<br />

AP AT Notes<br />

MG Vehicle MG 100cm 0 0 D3+6 -1 4+ 1 -1 to hit if moving<br />

37mm Tank<br />

Gun<br />

45mm Tank<br />

Gun<br />

76mm KT-28<br />

Gun<br />

76mm L-10<br />

Gun<br />

Tank Gun 120cm 0 0 1 -1 4+<br />

Tank Gun 120cm 0 0 1 -1 4+<br />

Tank Gun 120cm 0 0 1 -2 3+<br />

Tank Gun 180cm 0 0 1 -1 3+<br />

* SR indicates the weapon’s effectiveness at Short Range, within 30cm.<br />

High Explosive (HE)<br />

• HE shells utilise the size template indicated in the weapon’s profile.<br />

• HE shells halve their AT value (round down).<br />

3 (4 at<br />

SR)*<br />

4 (5 at<br />

SR)*<br />

4 (5 at<br />

SR)*<br />

5 (6 at<br />

SR)*<br />

AT or HE Blast 1,<br />

-1 to hit if moving<br />

AT or HE Blast 1,<br />

-1 to hit if moving<br />

AT or HE Blast 2,<br />

-1 to hit if moving<br />

AT or HE Blast 2,<br />

-1 to hit if moving

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