Burgundian Ordonnance 1471 - Great Escape Games
Burgundian Ordonnance 1471 - Great Escape Games
Burgundian Ordonnance 1471 - Great Escape Games
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<strong>Burgundian</strong> <strong>Ordonnance</strong> <strong>1471</strong> - 1477 CE<br />
(version May 9th, 2012)<br />
This army list covers the reforms of Charles the Bold. Historical enemies include Medieval<br />
Germans, Medieval Low Countries, Swiss and French Ordinnance. A <strong>Burgundian</strong><br />
<strong>Ordonnance</strong> army must include a general and at least one unit of Ordannance Men-at-arms<br />
and one unit of <strong>Ordonnance</strong> Longbowmen.<br />
Command:<br />
Core:<br />
Support:<br />
Skirmish:<br />
Allies:<br />
Strategy Rating: 3<br />
Climate: Fertile<br />
Army Selection<br />
Must include a general<br />
May include up to 2 sub-commanders<br />
Must include at least 1 unit of Ordannance Men-atarms<br />
and 1 unit of <strong>Ordonnance</strong> Longbowmen<br />
May include up to 8 other core troop selections<br />
May include up to 6 support<br />
The number of support plus skirmish selections must<br />
not exceed the number of core selections<br />
May include up to 3 skirmish<br />
The number of support plus skirmish selections must<br />
not exceed the number of core selections<br />
Up to 30% of the points available may be spent on<br />
troops from the Allies section<br />
Core<br />
Players may select up to 10 units from the Core section. At least one unit of Ordannance Menat-arms<br />
and one unit of <strong>Ordonnance</strong> Longbowmen must be taken. The number of Mounted<br />
plus Dismounted Ordannance Men-at-arms units must not be greater than the number of<br />
<strong>Ordonnance</strong> Longbowmen units.<br />
<strong>Ordonnance</strong> Longbowmen Models per unit: 12-24<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
Open 10 4+ 1 3 5+ 4+ 1 7 7 17<br />
Weapons: Long Bow, Heavy Hand Weapon<br />
Armour: Heavy Armour<br />
Special Rules: Expert Archers, Support Archers (may not be used together)<br />
Upgrades: May be mounted infantry (see unit rules, pg 111) at a cost of 1 pt per<br />
model.<br />
Ordannance Men-at-arms Models per unit: 8-20<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
open 20 4+ 1 4 3+ 4+ 1 8 8 47<br />
Weapons: Lance, Hand Weapon<br />
Armour: Full Plate Armour<br />
Special Rules: Fearsome, Mixed Formation, Shock Cavalry, Warhorse<br />
Upgrades: May add full metal barding upgrading ARM to 2+, but reducing MR to 18,<br />
at a cost of 4 pts per model.<br />
Up to half of the models may be comprised of Coustiliers (see below).<br />
The number of Mounted plus Dismounted Ordannance Men-at-arms units must not be<br />
greater than the number of <strong>Ordonnance</strong> Longbowmen units.<br />
Command<br />
A <strong>Burgundian</strong> <strong>Ordonnance</strong> army must include a general and may include up to 2 subcommanders.<br />
General<br />
Title DL ML ATTACKS NOTES & TRAITS PTS<br />
Duc 9 + 2 9 + 2 +2<br />
60<br />
army general, mounted<br />
Capitaine 8 + 1 8 + 1 +1 Free<br />
Coustiliers Models per unit: 6-15<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
open 20 4+ 1 3 4+ 4+ 1 7 7 28<br />
Weapons: Long Spear, Hand Weapon<br />
Armour: Heavy Armour<br />
Special Rules: Shock Cavalry<br />
Upgrades: May add partial plate upgrading ARM to 3+, but reducing MR to 18,<br />
at a cost of 3 pts per model.<br />
Coustiliers may also form their own units as well as appearing within <strong>Ordonnance</strong> Men-at-<br />
Arms formations.<br />
Up to 2 Sub-commanders<br />
Title DL ML ATTACKS NOTES & TRAITS PTS<br />
Conducteur 8 + 1 8 + 1 +1 None 55<br />
Options: May be mounted at a cost of 10 points.<br />
www.clashofempires.co.uk<br />
Dismounted Ordannance Men-at-arms Models per unit: 12-32<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
closed 10 4+ 1 4 3+ 4+ 1 7 8 21<br />
Weapons: Hand Weapon<br />
Armour: Full Plate Armour<br />
Special Rules: Mixed Formation<br />
Upgrades: The unit may upgrade to include two handed weapons at a cost of 2 pts<br />
per model in the unit. This entitles one half of the front rank attack dice<br />
to be with the weapon upgrade.*<br />
May be steady at a cost of 3 pts per model.<br />
May be mounted infantry at a cost of 1 pt per model.<br />
Up to half of the models may be comprised of Coustiliers (see below).<br />
*For example, if a unit had 10 attacks, 5 would be with two handed weapons. The player<br />
must decide to use this option or not before any dice for combat are rolled.
Dismounted Coustiliers Models per unit: 12-32<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
closed 10 4+ 1 3 5+ 4+ 1 7 7 12<br />
Weapons: Long Spear, Hand Weapon<br />
Armour: Heavy Armour<br />
Special Rules: None<br />
Upgrades: May exchange spears for bills at a cost of 1 pt per model.<br />
May add partial plate upgrading ARM to 4+ at a cost of 2 pts per model.<br />
May be mounted infantry at a cost of 1 pt per model.<br />
Support<br />
For each unit selected from the Core section one unit may be selected from the Support<br />
section or Skirmish section. A maximum of 6 Support units may be chosen.<br />
Up to 1 unit of Ducal Guard Models per unit: 6-20<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
open 20 4+ 1 4 3+ 4+ 1 8 8 50<br />
Weapons: Lance, Hand Weapon<br />
Armour: Full Plate Armour<br />
Special Rules: Fearsome, Shock Cavalry, Steady, Warhorse<br />
Upgrades: May add full metal barding upgrading ARM to 2+, but reducing MR to 18,<br />
at a cost of 4 pts per model.<br />
Up to 1 unit of Ducal Guard Longbowmen Models per unit: 12-24<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
Open 10 3+ 1 3 5+ 4+ 1 7 8 22<br />
Weapons: Long Bow, Heavy Hand Weapon<br />
Armour: Heavy Armour<br />
Special Rules: Expert Archers<br />
Upgrades: May be mounted infantry (see unit rules, pg 111) at a cost of 1 pt per<br />
model.<br />
<strong>Ordonnance</strong> Pikemen Models per unit: 16-32<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
closed 10 4+ 1 3 4+* 4+ 1 7 7 17<br />
Weapons: Pike, Hand Weapon<br />
Armour: Heavy Armour, Buckler<br />
Special Rules: Medieval Phalanx, Mixed Formation<br />
Upgrades: Up to three quarters of the models may be comprised of <strong>Ordonnance</strong><br />
Longbowmen. If less than 16 pike-armed models, the unit loses<br />
the phalanx rule.<br />
*ARM is 5+ vs. missiles.<br />
Up to 2 units of <strong>Ordonnance</strong> Crossbowmen Models per unit: 10-20<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
Open 10 4+ 1 3 6 4+ 1 7 7 16<br />
Weapons: Heavy Crossbow, Hand Weapon<br />
Armour: Light Armour<br />
Special Rules: Infantry Crossbowmen<br />
Upgrades: May add a pavise upgrading ARM to 4+ against missile fire at a cost of<br />
3 pts per model.<br />
May be mounted infantry at a cost of 1 pt per model.<br />
www.clashofempires.co.uk<br />
Up to 1 unit of Flemish Pikemen Models per unit: 16-32<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
closed 10 4+ 1 3 6 4+ 1 6 6 11<br />
Weapons: Pike, Hand Weapon<br />
Armour: Light Armour<br />
Special Rules: Medieval Phalanx<br />
Upgrades: None<br />
Up to 1 unit of Picard Bowmen Models per unit: 12-24<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
open 10 4+ 1 3 6 4+ 1 6 6 13<br />
Weapons: Long Bow, Hand Weapon<br />
Armour: Light Armour<br />
Special Rules: None<br />
Upgrades: None<br />
Savoyard or Lombard Mercenary Knights Models per unit: 6-20<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
open 20 4+ 1 4 3+ 4+ 1 7 7 44<br />
Weapons: Lance, Hand Weapon<br />
Armour: Full or Partial Plate Armour<br />
Special Rules: Fearsome, Shock Cavalry, Mercenaries, Warhorse<br />
Upgrades: None<br />
Up to 1 unit of Mercenary Crossbowmen Models per unit: 10-20<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
Open 10 4+ 1 3 6 4+ 1 7 7 14<br />
Weapons: Heavy Crossbow, Hand Weapon<br />
Armour: Light Armour<br />
Special Rules: Mercenaries<br />
Upgrades: May add a pavise upgrading ARM to 4+ against missile fire at a cost of<br />
3 pts per model.<br />
Up to 3 Light Guns<br />
Models per unit: 1 (3 crew)<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
closed 10 4+<br />
1 per<br />
crew<br />
3 n/a 4+ 2 7 7 78<br />
Weapons: Hand Weapon<br />
Armour: None<br />
Special Rules: Light Gun Range 90cm, Kill 2+, 1 shot, D6 hits on formed units; no<br />
ARM save, only one hit against skirmishers unless at 30cm range or less<br />
(D6 Hits).<br />
Upgrades: May add light armour at a cost of 3 pts per gun, upgrading ARM to 6.<br />
Up to 1 Organ Gun<br />
Models per unit: 1 (3 crew)<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
closed 10 4+<br />
1 per<br />
crew<br />
3 n/a 4+ 2 7 7 98<br />
Weapons: Hand Weapon<br />
Armour: None<br />
Special Rules: Organ Gun Range 30cm, Kill 4+, 2D6 shots, -1 ARM save.<br />
Organ guns may stand and fire as a reaction against a charge.<br />
Upgrades: May add light armour at a cost of 3 pts per gun, upgrading ARM to 6.<br />
www.clashofempires.co.uk
Skirmish<br />
For each unit selected from the Core section one unit may be selected from the Support<br />
section or Skirmish section. A maximum of 3 Skirmish units may be chosen.<br />
Culvineers Models per unit: 8-15<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
skirmish 12 4+ 1 3 6 4+ 1 6 6 12<br />
Weapons: Handgun, Hand Weapon<br />
Armour: Light Armour<br />
Special Rules: None<br />
Upgrades: None<br />
Allies<br />
Up to 30% of the points available may be spent on troops from the Allies section. May choose<br />
one of the following:<br />
French Principalities (Savoie, Bretagne)<br />
Milanese State<br />
Holy Roman Empire<br />
War of the Roses English<br />
<strong>Burgundian</strong> <strong>Ordonnance</strong> Allies<br />
<strong>Burgundian</strong> <strong>Ordonnance</strong> allies may be taken by other armies as indicated in their army list.<br />
They are bound by any restrictions in the parent list. Allies are subject to the ‘Allies’ special<br />
rule (see page 101).<br />
Up to 1 sub-commander<br />
Up to 1 unit of <strong>Ordonnance</strong> Longbowmen<br />
Up to 1 unit of <strong>Ordonnance</strong> Pikemen<br />
Up to 1 unit of <strong>Ordonnance</strong> Men-at-arms*<br />
Up to 1 unit of Coustiliers<br />
Up to 1 unit of Culvineers (may not be only<br />
unit taken)<br />
*only if sub-commander is present<br />
Many thanks to Julie for putting this army list together.<br />
www.clashofempires.co.uk<br />
www.clashofempires.co.uk