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started watching the tennis without the<br />

sound to hear what I heard in my head<br />

when they hit; then I set about to create<br />

that sound. I took elements of tennis hits<br />

that I could find and other percussive<br />

elements to build the sound from scratch<br />

just to get something that had that sense<br />

of the ball traveling a 100 kilometers per<br />

hour.<br />

There’s a sort of a development in the<br />

piece, too, that wasn’t an original concept<br />

of the sound design, but developed<br />

out of the need in the rehearsal room<br />

where the early games are quite slow and<br />

polite. Over the period of play, it became<br />

like a history of women’s tennis. The<br />

first games are slower and more polite.<br />

As it goes on, they talk about modern<br />

tennis and how it has changed, and the<br />

games get a bit faster and the hits get a<br />

bit harder, then they start grunting and<br />

the tempo continues to increase. They<br />

start swearing. By the end, the last two<br />

games that you hear are much more<br />

energetic than the ones that you heard at<br />

the beginning of the show. So there was<br />

some sense of that shift in tennis.<br />

Then there are the other little details.<br />

The foot sound is an important part of<br />

recording, but early on we decided not to<br />

incorporate the sound of them running<br />

to the ball because it just got too distracting.<br />

It was one of those things where you<br />

can’t use it, drop it and then bring it back<br />

again. So the only foot sounds we ended<br />

up using were with some of the serves as<br />

it built up to make the serves bigger. My<br />

family has a tennis background, so I sort<br />

of grew up with all of that.<br />

The performances are very closely<br />

linked to your sound design. How<br />

closely did you work with the actors?<br />

Director Michael Blakemore is important<br />

because he’s really interested in<br />

sound design. The three shows I’ve done<br />

with him have had no music. It’s all been<br />

structured around sound design. He also<br />

likes to bring the sound into rehearsal<br />

very early, both for the performers’ sake<br />

and also because he says it’s the only<br />

thing he can tech before getting to the<br />

theatre. So I went into rehearsal with<br />

pieces that I started putting together.<br />

We could change around the games and<br />

change the nature of them. When the<br />

performers began to realize that I could<br />

do it on the spot, they started realizing<br />

that it was a flexible thing and began<br />

asking and making suggestions. The way<br />

I work is I basically have a mini studio<br />

in the rehearsal room with<br />

Logic, so I can put the thing<br />

together and take it apart and<br />

put it back together again<br />

and change the timing. We<br />

couldn’t expect dialogue to fit<br />

within firm, timed pieces, so a<br />

lot of the elements, like the<br />

bouncing of the ball in the<br />

game itself, were all designed<br />

to go as long as they needed<br />

to go and are all separate elements<br />

within the playback.<br />

Some of them were then<br />

linked later on. Just about everything you<br />

hear are separate elements that could be<br />

fired separately.<br />

A big part of getting that to work was<br />

that in the theatre, the design was about<br />

localizing the game. Especially with musicals,<br />

the idea is to give an evenly dispersed<br />

sound throughout the theatre<br />

so everyone hears the same thing, but<br />

we wanted the game to be quite localized<br />

down in front of the performers, as<br />

well as in the speakers on either side.<br />

We hung the balcony speakers quite low<br />

so that from the balcony you heard the<br />

sound from below. It was consistent with<br />

the performers’ eyeline. We put speakers<br />

in the platform underneath the performers<br />

so that the net was located in the<br />

center. Then, all of the announcements<br />

came from the cluster, and the crowd<br />

was spread around through the surround<br />

in the front of house as well.<br />

You used Meyer speakers on this production.<br />

Which ones did you employ,<br />

and how did you place them?<br />

It was a combination of UPAs and UPJs<br />

and some UPMs for fills. We used UPAs<br />

on the side for the grunts and the hits.<br />

The UPJs were in the center for the hits<br />

on the net. We ended up using that to<br />

Marian Seldes and Angela Lansbury in Deuce<br />

Joan Marcus<br />

localize the radio mics, which was fantastic.<br />

It’s so rare that you can put a speaker<br />

underneath the performers so that the<br />

sound is reinforced and totally localized.<br />

There were also UPJs up for the TV commentators<br />

because we wanted to localize<br />

their sound, too. We didn’t want them<br />

being in the whole system because they<br />

would have ended up being the “voice of<br />

God,” which would have been a bit out<br />

of proportion with everything else. So<br />

they were localized through a UPJ that<br />

was underneath them, with delayed reinforcement<br />

through the system.<br />

So how far back in the theatre does the<br />

sound reach?<br />

There were rear delays underneath<br />

the balcony and above the front of the<br />

balcony itself. I have this rule of thumb<br />

that if an unamplified actor is standing on<br />

stage, and what you hear is them in the<br />

space, then the bottom line is the speaker<br />

needs to do that as well. Here we’re lucky<br />

in that we didn’t want the sense that<br />

everyone was on the line of the court, so<br />

obviously if you’re down in front, it felt<br />

like you were closer to the game, that<br />

there was a natural acoustic roll-off from<br />

the stage. It keeps your perspective to the<br />

continued on page 42<br />

Joan Marcus<br />

www.stage-directions.com • September 2007 21

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