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For more information about the companies advertising in <strong>Stage</strong> <strong>Directions</strong>®<br />

and serving the theatre profession, go to the links listed below.<br />

Advertiser Page Website<br />

Advertiser Page Website<br />

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Advanced Lighting &<br />

Production Services<br />

American Musical & Dramatic<br />

Academy - AMDA<br />

25 http://sd.hotims.com/12898-198<br />

1 http://sd.hotims.com/12898-100<br />

Angstrom Lighting 43 http://sd.hotims.com/12898-176<br />

American Association of<br />

Community Theatre<br />

31 http://sd.hotims.com/12898-201<br />

AudioVend Wireless Systems 21 http://sd.hotims.com/12898-102<br />

Ben Nye Company 12 http://sd.hotims.com/12898-106<br />

BMI Supply 7 http://sd.hotims.com/12898-107<br />

Bulbtronics 29 http://sd.hotims.com/12898-110<br />

Carnegie Mellon University 31 http://sd.hotims.com/12898-108<br />

Charles H. Stewart & Co. 2, 25, 43 http://sd.hotims.com/12898-113<br />

Chauvet 9 http://sd.hotims.com/12898-155<br />

Chicago Canvas & Supply 25 http://sd.hotims.com/12898-179<br />

Chinchilla Productions 24 http://sd.hotims.com/12898-202<br />

City Theatrical 30, 43 http://sd.hotims.com/12898-114<br />

Dazian Fabrics 25 http://sd.hotims.com/12898-181<br />

Dream World Backdrops 43 http://sd.hotims.com/12898-157<br />

Graftobian 43 http://sd.hotims.com/12898-203<br />

Graham Swift/ Theatre Guys 43 http://sd.hotims.com/12898-168<br />

Hofstra University C3 http://sd.hotims.com/12898-204<br />

Sound Design<br />

continued from page 21<br />

game the same as your perspective to the<br />

voices of the actors on stage.<br />

The hardest thing about it was actually<br />

getting the 40,000-spectator sound when<br />

you can’t actually put a huge P.A. behind<br />

the audience. Getting the sound of 40,000<br />

spectators is huge as it is, especially in tennis,<br />

because tennis crowds are unlike any<br />

other sporting crowd as they’re traditionally<br />

quite polite; they don’t tend to react the way<br />

baseball or soccer crowds do. Unlike soccer<br />

or football, they’re not cheering constantly<br />

through it — they’re very quiet in between<br />

points. Probably the hardest thing was pulling<br />

together enough crowd sounds. I joked<br />

with Michael that the acting range of the<br />

crowd was the biggest problem I had with<br />

the sound design, just being able to get<br />

enough of various reactions — those “oohs”<br />

and “aahs” when a ball’s almost hit or when<br />

someone does something good in the middle<br />

of a rally, and then trying to create the<br />

sense that there is actually that many people<br />

in the stadium. We didn’t try to go with making<br />

it sound like there are 40,000 people with<br />

you in the theatre because it just didn’t make<br />

acoustic sense, and because there is also this<br />

Jauchem & Meeh 19 http://sd.hotims.com/12898-126<br />

JR Clancy 11 http://sd.hotims.com/12898-159<br />

Light Source, The 5 http://sd.hotims.com/12898-160<br />

Limelight Productions 38 http://sd.hotims.com/12898-129<br />

Martin Professional C4 http://sd.hotims.com/12898-135<br />

New York Film Academy 6 http://sd.hotims.com/12898-133<br />

Production Advantage 23, 25 http://sd.hotims.com/12898-139<br />

Pro-Tapes & Specialties 37 http://sd.hotims.com/12898-138<br />

RC4 43 http://sd.hotims.com/12898-166<br />

Rosco Laboratories Inc. 13 http://sd.hotims.com/12898-143<br />

Rose Brand C2 http://sd.hotims.com/12898-140<br />

Sculptural Arts Coating 17 http://sd.hotims.com/12898-141<br />

<strong>Stage</strong>lights.com 43 http://sd.hotims.com/12898-167<br />

<strong>Stage</strong>Right 34 http://sd.hotims.com/12898-145<br />

State University of New York,<br />

Fredonia<br />

false perspective that you’re hearing these<br />

two people talking on the other side of the<br />

court at the same volume as you’re watching<br />

the game, so there are a lot of liberties that<br />

you’re taking with the realism.<br />

11 http://sd.hotims.com/12898-205<br />

Texas Scenic 27 http://sd.hotims.com/12898-148<br />

TLS 43 http://sd.hotims.com/12898-169<br />

University of Southern California 36 http://sd.hotims.com/12898-193<br />

University of the Arts 33 http://sd.hotims.com/12898-194<br />

Webster University 29 http://sd.hotims.com/12898-206<br />

ZFX Flying 19, 25 http://sd.hotims.com/12898-154<br />

What kind of console were you using?<br />

We had a Yamaha DM2000 as the desk. As<br />

far as the sound design goes, I end up using<br />

the mixer as an extensive matrix because all<br />

of the localizing is done in Cricket. It comes<br />

out of the computer and is routed directly<br />

one-to-one through the inputs/outputs of the<br />

mixer, and I think we had 10 outputs coming<br />

out of the MOTU into the mixer. I could start<br />

programming Cricket in the rehearsal, then<br />

just take that into the theatre and open up the<br />

outputs and just keep working on it, so I didn’t<br />

have to start all over again. By the last week<br />

of rehearsal, they had 90 percent of the show<br />

with the playback as it would be in the theatre.<br />

It’s fantastic for being able to break everything<br />

into small elements and roll them over.<br />

Then Jake Rodriguez, who wrote Cricket<br />

and some modules specifically for the show,<br />

put a MIDI show control module in it because<br />

sound triggered half the video, which is running<br />

off the Hippo system. In order to keep<br />

their heads in sync with the game, Cricket<br />

triggered the video when it needed to be in<br />

sync with the sound. Cricket also triggered<br />

cue lights to help the actors know where<br />

they had to look, because often from their<br />

point-of-view, it was not easy to tell which<br />

way they were supposed to be looking. We<br />

had two lights at the back of the theatre that<br />

Cricket also triggered. Cricket became like<br />

a pacemaker that was running the show.<br />

It’s probably the biggest show I’ve done<br />

on Cricket because there were about 2,000<br />

modules in the sound design, and we got<br />

up to about 400 cues at one point. I think<br />

that came down to about 320 by the time it<br />

opened, and they were linked within 80 cold<br />

cues. It’s possibly much more complicated<br />

than it sounds, but it’s a tribute to the system<br />

in a way. There are a lot of fail-safes built<br />

in to make sure those games run in open<br />

time.<br />

Bryan Reesman is the N.Y. Bureau Chief for<br />

<strong>Stage</strong> <strong>Directions</strong>. His work has been published<br />

in the New York Times, Playboy,<br />

Billboard and MovieMaker.<br />

42 September 2007 • www.stage-directions.com

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