Projective geometry for Computer Vision
Projective geometry for Computer Vision
Projective geometry for Computer Vision
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Canonical injection of R n into P n<br />
◮ Affine space R n can be embedded in P n by<br />
(x 1 , . . . , x n ) → (x 1 , . . . , x n , 1)<br />
◮ Affine points can be recovered from projective points with<br />
x n+1 ≠ 0 by<br />
(x 1 , . . . , x n ) ∼ ( x 1<br />
x n+1<br />
, . . . ,<br />
x n<br />
x n+1<br />
, 1) → ( x 1<br />
x n+1<br />
, . . . ,<br />
x n<br />
x n+1<br />
)<br />
◮ A projective point with x n+1 = 0 corresponds to a point at<br />
infinity.<br />
◮ The ray (x 1 , . . . , x n , 0) can be viewed as an additional ideal<br />
point as (x 1 , . . . , x n ) recedes to infinity in a certain direction.<br />
For example, in P 2 ,<br />
lim (X /T , Y /T , 1) = lim (X , Y , T ) = (X , Y , 0)<br />
T →0 T →0<br />
Subhashis Banerjee<br />
<strong>Projective</strong> <strong>geometry</strong> <strong>for</strong> <strong>Computer</strong> <strong>Vision</strong>