Projective geometry for Computer Vision
Projective geometry for Computer Vision
Projective geometry for Computer Vision
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The line at infinity<br />
◮ The line at infinity (l ∞ ): is the line of equation X 3 = 0.<br />
Thus, the homogeneous representation of l ∞ is (0, 0, 1).<br />
◮ The line (u 1 , u 2 , u 3 ) intersects l ∞ at the point (−u 2 , u 1 , 0).<br />
◮ Points on l ∞ are directions of affine lines in the embedded<br />
affine space (can be extended to higher dimensions).<br />
Subhashis Banerjee<br />
<strong>Projective</strong> <strong>geometry</strong> <strong>for</strong> <strong>Computer</strong> <strong>Vision</strong>