Projective geometry for Computer Vision
Projective geometry for Computer Vision
Projective geometry for Computer Vision
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Euclidean and Affine geometries<br />
◮ In the special case of when A is a rotation (i.e.,<br />
AA t = A t A = I, then the trans<strong>for</strong>mation is Euclidean.<br />
◮ An affine trans<strong>for</strong>mation preserves parallelism and ratios of<br />
lengths along parallel directions.<br />
◮ An Euclidean trans<strong>for</strong>mation, in addition to the above, also<br />
preserves lengths and angles.<br />
◮ Since an affine (or Euclidean) trans<strong>for</strong>mation preserves<br />
parallelism it cannot be used to describe a pinhole projection.<br />
Subhashis Banerjee<br />
<strong>Projective</strong> <strong>geometry</strong> <strong>for</strong> <strong>Computer</strong> <strong>Vision</strong>