Projective geometry for Computer Vision
Projective geometry for Computer Vision
Projective geometry for Computer Vision
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The Euclidean subgroup<br />
◮ The absolute conic: The conic Ω ∞ is intersection of the<br />
quadric of equation:<br />
∑<br />
n+1<br />
xi<br />
2<br />
i=1<br />
= x n+1 = 0 with π ∞<br />
◮ In a metric frame π ∞ = (0, 0, 0, 1) T , and points on Ω ∞ satisfy<br />
X1 2 + X 2 2 + X 3<br />
3 }<br />
= 0<br />
X 4<br />
◮ For directions on π ∞ (with X 4 = 0), the absolute conic Ω ∞<br />
can be expressed as<br />
(X 1 , X 2 , X 3 )I(X 1 , X 2 , X 3 ) T = 0<br />
◮ The absolute conic, Ω ∞ , is fixed under a projective<br />
trans<strong>for</strong>mation H if and only if H is an Euclidean<br />
trans<strong>for</strong>mation.<br />
Subhashis Banerjee<br />
<strong>Projective</strong> <strong>geometry</strong> <strong>for</strong> <strong>Computer</strong> <strong>Vision</strong>