10 AND 12-BIT GRAYSCALE TECHNOLOGY - Nvidia
10 AND 12-BIT GRAYSCALE TECHNOLOGY - Nvidia
10 AND 12-BIT GRAYSCALE TECHNOLOGY - Nvidia
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TABLE OF CONTENTSIntroduction ....................................................................................... 1System Specification ........................................................................... 3Supported Graphics Boards .................................................................... 4Supported Monitors ............................................................................. 5Typical Multi-Display Configuration .......................................................... 6Case 1. Two 5 MP Grayscale Displays Driven by One Quadro Card .................... 6Case 2. Four 5 MP Grayscale Displays Driven by Two Quadro Cards .................. 8Supported Connectors .......................................................................... 9Single or Dual-Link DVI ...................................................................... 9DisplayPort and Adapters ................................................................... 9Grayscale Monitor Settings ................................................................... <strong>12</strong>Grayscale Application Development ......................................................... 13DVI Driver Layer ................................................................................ 13Older Method for DVI Application Level Pixel Packing .................................... 14OpenGL <strong>10</strong>-Bit Pixel Format for DVI and DisplayPort on Windows 7 .................... 17Creating a <strong>10</strong> bpc OpenGL Window ....................................................... 17Multi-Display Configurations with Kepler ................................................... 19Multiple Display Setup ......................................................................... 19Mixing Grayscale and Color Displays ........................................................ 22Appendix .......................................................................................... 24Multi-GPU Compatibility for Pre-Kepler Cards ............................................. 24Directed GPU Rendering ...................................................................... 25References ...................................................................................... 27Implementation Details ....................................................................... 27<strong>10</strong> and <strong>12</strong>-Bit Grayscale Technology TB-04631-001_v04 | iii