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OCS Tutorial, a Tunisia AAR (PDF) - MMP Gamers Archive

OCS Tutorial, a Tunisia AAR (PDF) - MMP Gamers Archive

OCS Tutorial, a Tunisia AAR (PDF) - MMP Gamers Archive

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Wellington, B-25, and Blenheim bomb Witzig. Flak is ineffective. 17 barrage points shifted left 1column due to close terrain. Result disorganizes the Axis units. We’ll keep the remaining bombersin reserve to respond to any Axis threats later.D. Supply phase.All Allied units in supply.E. Reaction phase.Release Superga 101 st assault gun battalion and drive it up to Witzig’s position (1T fuel).The front just before Allied combat phaseF. Combat PhaseWe really want to kill off Witzig and take Mateur and so fire a 19-point barrage from the artilleryunits near Sidi Nsir in the hopes of DGing the recently-arrived Italian AG unit. Perhaps a bit of awaste of supply to focus on a single unit, but we’re feeling flush right now and want the bestchances possible in the upcoming combat. The barrage costs 3T and does disorganize the Italians.Next, a full-out combat to take Mateur! Allies have a strength of 34 spread over 7 units (7T), Axisspend 2T in defense (6.5 combat factors). ARs are 5 for the attacker (1 st Commando) and 4 for thedefender (DG Witzig). Surprise roll = 5 -> 6, no surprise. Combat is then 5:1 in close terrain whichoccurs on the 4:1 column. Combat roll = 11 -> 12! with a result of Ao1e4 DL1o2. The Allies luckout and the Germans lose Witzig and retreat two hexes. To avoid an additional step loss by passingthrough an Allied ZOC, the Axis retreat toward Ferryville. Because taking Mateur is valuable, theAllies will eliminate the Commando unit rather than retreat as their option. Note that theexploitation result for the allies cannot occur because the attacking stacks were not adjacent. The 3 rdParachute battalion and two of the three US units enter Mateur (the third remains outside the townso as to not create too-attractive a bombing target).19

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