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OCS Tutorial, a Tunisia AAR (PDF) - MMP Gamers Archive

OCS Tutorial, a Tunisia AAR (PDF) - MMP Gamers Archive

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left for close terrain and greater than half range) just misses having any effect. The Me-110s land inTunis.Expend 2T fuel at Tunis to fuel the 501 st armored battalion and 10 th panzer 10 th recon battalion andmove them up next to the US 1 st armored division. While it would have been nice, we don’t havesufficient movement factors to conduct an overrun so will have to hope they don’t get disorganizedby allied artillery and attack in the combat phase. Oh, but the Allies didn’t put their artillery inreserve mode, so they lose that opportunity. Lesson learned – I have certainly not been usingreserve mode as much as I should.Barenthin infantry regiment moves into the rough terrain next to US 1 st armored and the Italianartillery regiment moves into Ferryville from where it can shell Mateur.The sitzkrieg along the southern flank continues. Neither side seems to have enough leverage towarrant an attack.D. Supply Phaseall units in supplyE. Reaction PhaseWith no units in reserve, all the Allies could do is call in an airstrike. But only 5 barrage points areavailable and the enemy flak is expected to be severe due to the Me-109s nearby.F. Combat PhaseWe’ll shell into Mateur from Ferryville, just to limit Allied options next turn. 12 barrage points, 3Tfrom Bizerte. Close terrain, 3 REs in hex. Result is a DG.25

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