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OCS Tutorial, a Tunisia AAR (PDF) - MMP Gamers Archive

OCS Tutorial, a Tunisia AAR (PDF) - MMP Gamers Archive

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D. Supply PhaseAll Allied units in supply.E. Reaction PhaseThe Axis are in a bit of a bind here in three places: Ferryville, Djedeida, and Medjez el Bab. We’llrelease the Superga 5 th artillery regiment to fire on the US 1 st armored units south of Ferryville, andalso release the 501 st armored battalion in Djedeida. The latter will stay in place, however.Releasing it from reserve will allow it to use its full, rather than half, strength in defense if Djedeidais assaulted.The Superga artillery barrage (12 points) costs 3T (from the organic truck in Bizerte) and takesplace on the 8 column (left shift due to close terrain). The roll of 6 just misses having an effect.F. Combat PhaseThis will be an active combat phase. Starting in the south, the British fire off a 20-point barrage intoMedjez el Bab (3T from Bone). Close terrain, 1.5 RE in hex puts it on the 12 column. Result is a 9,or [1/2] – this is a 2/3 chance of inflicting a step loss unless the defender is in a level 3 or betterhedgehog or is being barraged by sea or air. The loss roll is a 1, which does not inflict a step loss,but the defenders are disorganized.Next, an 18-point barrage into Djedeida (3T from Bone). Result is another 9 for [1/2], again with noloss but a DG result against the defenders.Finally, a 25-point barrage into Ferryville (4T from Bone). The roll (a 5) results in another DG.37

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