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Kill the pastLiberation maiden anddestructive nostalgiaBenjamin Gabrieluninterpretative.blogspot.comBenjamin Gabriel writes about games, music and science fiction.Aside from blogging at Uninterpretative, he has also written forthe New Enquiry and writes book reviews for Strange Horizons.In the mid-2000s,a new Japanese game designer began makingwaves in America. His public-facing persona waslinked to one phrase: Punk’s Not Dead. His weirdgame became a flashpoint. Despite being for aNintendo console, it was as alienating, hyperviolent,and hypersexualized as anything from theItalian exploitation films of the 1970s. It had allthe technical abstraction and mythological sensibilitiesof early survival horror. And it was an onrailsshooter.Suda51’s Killer7 dreamt big. It framed its conflictsin no uncertain terms; the shooting gallery was

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