six competitors simultaneously. The test is conductedaway from <strong>the</strong> tournament grounds, and takes placealong an infrequently used path that skirts <strong>the</strong> edge <strong>of</strong><strong>the</strong> Kitsune Mori. It involves sprinting, climbing, andjumping, and o<strong>the</strong>r portions that vary from year to year.The standard format is typically as follows: The initialportion is a lengthy sprint requiring two Skill rolls using<strong>the</strong> Running Emphasis (TN 10). This stretch ends at aditch, perhaps four feet deep, that must be leapt to crossit (TN 15). After crossing <strong>the</strong> ditch, <strong>the</strong>re is a second runthat takes <strong>the</strong> contestants through a heavily wooded area,making it difficult to maintain any real speed (Running,TN 25). This terminates with a large rock pile that mustbe crossed using <strong>the</strong> Climbing Emphasis (TN 20), andfinally with a last sprint back to <strong>the</strong> starting point (TN20). To determine <strong>the</strong> overall winner <strong>of</strong> <strong>the</strong> race, total <strong>the</strong>rolls <strong>of</strong> every competitor who succeeded at every SkillRoll. The one with <strong>the</strong> highest total is <strong>the</strong> winner. Thewinning contestant gains 5 points. O<strong>the</strong>r contestantswho successfully complete <strong>the</strong> trial in a timely manner— as indicated by succeeding at every Skill Roll — gain2 points as well.The Monkey Clan: KenjutsuFormat: TrialLead Judge: Toku SatsukoPrimary Roll: Agility/KenjutsuThere is <strong>no</strong> Mi<strong>no</strong>r Clan so traditional, <strong>no</strong>r so belovedby <strong>the</strong> common folk <strong>of</strong> Rokugan, as <strong>the</strong> Monkey Clan.The family and followers <strong>of</strong> Toku, <strong>the</strong> man k<strong>no</strong>wn tomany simply as <strong>the</strong> General, embody a legacy <strong>of</strong> heroismsuch as <strong>the</strong> Empire has never seen, and <strong>the</strong>ir love <strong>of</strong> <strong>the</strong>traditional kenjutsu style practiced by samurai throughoutRokugan makes <strong>the</strong>m ideal judges to oversee such acompetition. With <strong>the</strong> exception <strong>of</strong> perhaps <strong>the</strong> Sparrowand <strong>the</strong>ir iaijutsu tradition, <strong>the</strong>re are <strong>no</strong> Mi<strong>no</strong>r Clans save<strong>the</strong> Monkey who are universally respected by <strong>the</strong> GreatClans for <strong>the</strong>ir martial traditions. Were any o<strong>the</strong>r Mi<strong>no</strong>rClan to presume to test a Great Clan’s samurai on <strong>the</strong>irmastery <strong>of</strong> kenjutsu, it could conceivably be viewed asan insult, but <strong>the</strong> Monkey are so beloved that <strong>the</strong> GreatClans accept <strong>the</strong>ir right to do so.L5R: <strong>Tournament</strong> <strong>of</strong> <strong>the</strong> Emperor’s Favored
L5R: <strong>Tournament</strong> <strong>of</strong> <strong>the</strong> Emperor’s FavoredThe kenjutsu trial is a ra<strong>the</strong>r straightforward test.There are a number <strong>of</strong> young, talented Toku swordsme<strong>no</strong>n hand to face a contestant in battle with padded armorand bokken. The test is <strong>no</strong>t about performance, or atleast <strong>no</strong>t about victory over an opponent. The Monkeyjudges instead observe <strong>the</strong> confrontation to determinehow skillfully <strong>the</strong> contestant performs. In addition tousing Agility/Kenjutsu for <strong>the</strong> duel itself, <strong>the</strong> contestantmust also to make an Agility/School Rank Roll againsta TN <strong>of</strong> 10 to suitably impress <strong>the</strong> judges. Success indicatesthat <strong>the</strong> individual has represented <strong>the</strong>ir School’sstyle well. Failure means that <strong>the</strong> judges have found faultwith <strong>the</strong>ir presentation. Regardless, <strong>the</strong> judges typicallyaward a contestant between 2 and 5 points based on<strong>the</strong>ir overall performance. Only disho<strong>no</strong>rable individualswho completely embarrass <strong>the</strong>ir School and sensei aredenied any points whatsoever. Like <strong>the</strong> Sparrow Clan’siaijutsu test described below, <strong>the</strong> kenjutsu test allows forshugenja and courtiers to participate in this test by proxyif <strong>the</strong>y so choose.The Oriole Clan: CraftsmanshipFormat: TrialLead Judge: Tsi ZutakaPrimary Roll: Agility/Craft (any)The newest and least established Mi<strong>no</strong>r Clan, <strong>the</strong>Oriole, have readily entered into both <strong>the</strong> Mi<strong>no</strong>r Clanalliance and support for <strong>the</strong> <strong>Tournament</strong> <strong>of</strong> <strong>the</strong> Emperor’sFavored. The Oriole are led by <strong>the</strong> Tsi Family, previouslya ronin Family with a proud, centuries-old tradition <strong>of</strong>smithing and craftsmanship that is well k<strong>no</strong>wn throughout<strong>the</strong> Empire. It is <strong>no</strong> surprise to many, <strong>the</strong>refore, that<strong>the</strong> Oriole have brought this particular emphasis <strong>of</strong> <strong>the</strong>irsto <strong>the</strong> tournament, although many are shocked to learnthat <strong>the</strong> Oriole Daimyo, Tsi Zutaka, chooses to oversee<strong>the</strong> tournament in person. Given that <strong>the</strong> Tsi havehistorically accepted <strong>the</strong> majority <strong>of</strong> <strong>the</strong>ir apprenticesfrom outside <strong>the</strong> Clan, it may be that Zutaka thinks <strong>the</strong>tournament may be an opportunity to recruit any ronincontestants that demonstrate a suitable level <strong>of</strong> skill. Itmay also be that Zutaka wishes to attempt to build morebridges between his line and <strong>the</strong> Great Clans. Or it mightbe that he simply loves his art and wishes to see it taughtto o<strong>the</strong>rs, even if only in <strong>the</strong> most basic sense.Any true artisan is well aware that true mastery<strong>of</strong> craft can<strong>no</strong>t be demonstrated in <strong>the</strong> meager timeallowed for this particular test. Instead, this test isdesigned to look for those who possess <strong>the</strong> basic levels <strong>of</strong>skill or even simply <strong>the</strong> aptitude to learn such skills. TheTsi provide a wide assortment <strong>of</strong> materials associatedwith crafting or general artisanship, and <strong>the</strong> contestantmerely has to select an item or items <strong>of</strong> <strong>the</strong>ir choosingand work with it for <strong>the</strong> allotted hour. At <strong>the</strong> end <strong>of</strong> anhour, Zutaka inspects <strong>the</strong>ir work and weighs it against <strong>the</strong>materials with which <strong>the</strong> competitor began. Use a successfulSkill Roll in <strong>the</strong> Craft Skill <strong>of</strong> <strong>the</strong> contestant’s choiceagainst a TN <strong>of</strong> 15 as <strong>the</strong> standard by which Zutaka willjudge him. If <strong>the</strong> progress is considered excellent, <strong>the</strong>n<strong>the</strong> contestant is awarded 5 points. Lesser rewards aregranted to those whose work is considered adequate orat least demonstrative <strong>of</strong> some degree <strong>of</strong> aptitude in <strong>the</strong>crafting arts.The Ox Clan: HorsemanshipFormat: MatchLead Judge: Morito ShimaruPrimary Roll: Agility/HorsemanshipThe Ox are <strong>the</strong> wayward sons <strong>of</strong> <strong>the</strong> Unicorn Clan,<strong>the</strong> followers <strong>of</strong> <strong>the</strong> former Shinjo Morito and his fellowoutcasts. Many among <strong>the</strong> Clan were exiled from <strong>the</strong>Unicorn for errors <strong>of</strong> philosophy or action, many for<strong>of</strong>fenses relating to <strong>the</strong>ir treatment <strong>of</strong> <strong>the</strong>ir steeds. Somebelieve that <strong>the</strong> Ox do <strong>no</strong>t share <strong>the</strong> Unicorn’s reverencefor <strong>the</strong>ir steeds, but this is <strong>no</strong>t <strong>the</strong> case; <strong>the</strong> Ox do indeedcare for <strong>the</strong>ir horses almost as much as <strong>the</strong>ir Shinjo andUtaku cousins. They also realize, however, that sometimeseven that which one loves above all else mustbe sacrificed in <strong>the</strong> name <strong>of</strong> Family and Clan. That <strong>the</strong>Unicorn do <strong>no</strong>t consider such self-sacrifice acceptableflies in <strong>the</strong> face <strong>of</strong> all that a samurai is supposed to be, in<strong>the</strong> eyes <strong>of</strong> <strong>the</strong> Morito.The Ox oversee <strong>the</strong> only o<strong>the</strong>r test that regularlyinvolves more than two contestants, much in <strong>the</strong> sameway that <strong>the</strong> Hare Clan oversees <strong>the</strong> test <strong>of</strong> athletics.The Morito judges maintain a dozen well-fed and welltrainedhorses, and will use up to a half-dozen at a timeto test <strong>the</strong>ir competitors. This allows for two rotations,so that each group <strong>of</strong> horses has time to rest betweencontests for years when attendance is particularly high.The test itself is ra<strong>the</strong>r simple. It consists <strong>of</strong> arace, <strong>of</strong> sorts. The initial leg proceeds over smooth, evenground and covers roughly a quarter mile <strong>of</strong> open plain.This requires a Horsemanship Skill Roll against a TN <strong>of</strong>10 to manage. At <strong>the</strong> end <strong>of</strong> <strong>the</strong> first segment, <strong>the</strong>re isa low rock wall that <strong>the</strong> horse must jump across. Thewall can be circumvented, but doing so adds nearly a fullminute to <strong>the</strong> race and essentially precludes any chanceat winning. The jump requires a<strong>no</strong><strong>the</strong>r Skill Roll, againsta TN <strong>of</strong> 20. The race concludes with a gallop back to <strong>the</strong>starting point, which requires a third and final Skill Roll,against a TN <strong>of</strong> 15. To determine <strong>the</strong> winner <strong>of</strong> he race,add toge<strong>the</strong>r <strong>the</strong> Skill Rolls for each contestant. Subtract30 from <strong>the</strong> total for each failed Skill Roll, and again if <strong>the</strong>contestant chose to circumvent <strong>the</strong> wall in <strong>the</strong> second leg<strong>of</strong> <strong>the</strong> race. Rank <strong>the</strong> contestants by <strong>the</strong>ir adjusted totals.The first place contestant receives 5 points, and eachcontestant following receives 1 point less. This meansthat <strong>the</strong> last place contestant receives <strong>no</strong> points.