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Legend of the Burning Sands RPG - Kaze no Shiro

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<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>Campaign Sourcebookfor use with <strong>the</strong> <strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings <strong>RPG</strong> (1 st edition)In <strong>the</strong> heart <strong>of</strong> this wasteland, this burning land, <strong>the</strong>re was a city. Ah, but <strong>no</strong>t just any city, but <strong>the</strong> mostbeautiful city in all <strong>the</strong> world; <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert. It was a city built on <strong>the</strong> only river Lady Sun allowedto survive her Day <strong>of</strong> Wrath. Within this city, thousands <strong>of</strong> merchants barter over fruits, milk, silks and Ð <strong>of</strong>course - life-giving water. It was a city where sorcerers sold <strong>the</strong>ir hearts for arcane power and <strong>the</strong>children <strong>of</strong> <strong>the</strong> smokeless fire that we call <strong>the</strong> jinn can be bound with a single word. It was a city whereshadows brea<strong>the</strong>d and legends walked with men.Her name was Medinat al-Salaam, <strong>the</strong> City <strong>of</strong> Peace. But everyone called her <strong>the</strong> City <strong>of</strong> One ThousandStories.This is one <strong>of</strong> her stories


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingWritten by:Jason C MarshallFormatting:Stephen David WarkDisclaimer:LBS CCG Quotes and L5R <strong>RPG</strong>/CCG Quotesare all copyrighted to WOTC and AEG.All rights reserved on all trademarked materialby AEG and Wizards <strong>of</strong> <strong>the</strong> Coast. Thisdocument should <strong>no</strong>t be sold, just used by fans tohelp add to <strong>the</strong> enjoyment <strong>of</strong> <strong>the</strong> game. Nodisrespect intended towards AEG or WOTC inany way shape or form. Just love <strong>the</strong> systemsand want to see <strong>the</strong>m go on.ContentsThe Book <strong>of</strong> Sand.................3The history <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Outlander's Guide...............................3Kingdoms..........................................10Factions.............................................13Cultural Elements.............................15The Book <strong>of</strong> Sea.................23Character creation in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Character Creation............................23Character Concept............................24Character Sheet................................24Example <strong>of</strong> Character Creation........26Equipment........................................27Skills.................................................28Advantages/Disadvantages..............30Culture Sheets..................................30Schools.............................................31The Book <strong>of</strong> Flame.............63The armouries <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Using <strong>the</strong> System.............................63Weapons..........................................63Armour............................................64Animals...........................................64The Book <strong>of</strong> Wind..............65The wild magic in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Religion...........................................65Spellcasters......................................65Jinn..................................................66Spells...............................................69The Book <strong>of</strong> Ka.................76Creating your own world in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Building Your Campaign................76Important People.............................77Enchanted Items..............................88Avatars and Prophets.......................88Creatures..........................................882<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingBOOK ONE: THE BOOK OF SANDAn Outlander's Guideto <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>What follows is a basic outline <strong>of</strong> The <strong>Burning</strong><strong>Sands</strong> history, culture and socio-politicalstructure. The history is told in a narrative formto give you an idea <strong>of</strong> how <strong>the</strong> people <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong> view <strong>the</strong>ir past.The First Age: CreationIn <strong>the</strong> beginning, <strong>the</strong>re was only <strong>the</strong> Sun, <strong>the</strong>Moon and <strong>the</strong>ir children, <strong>the</strong> stars. They werealone, boundless within infinite space. This was<strong>the</strong> First Age <strong>of</strong> <strong>the</strong> World, and little <strong>of</strong> it can becomprehended by us. Eventually, <strong>the</strong>y created<strong>the</strong> Jinn, who were <strong>the</strong> first to walk this place.The Jinn were powerful, akin to gods<strong>the</strong>mselves, and even after <strong>the</strong>y created o<strong>the</strong>rs tolive within <strong>the</strong> world with <strong>the</strong>m, <strong>the</strong>y remained<strong>the</strong> most favoured children <strong>of</strong> Shilah and Kaleel,<strong>the</strong> Sun and Moon. Then, over a thousand yearsago, <strong>the</strong> world was a verdant, lush place, withgreat seas and mountain ranges and forests as faras one could travel. The Jinn and <strong>the</strong>ir creations– <strong>the</strong> Ashalan and humanity – rejoiced in <strong>the</strong>irnewfound paradise.The Second Age: The FirstJinn WarThe Second Age was to be granted to <strong>the</strong> Jinn, sothat <strong>the</strong> gods would be able to retire back to <strong>the</strong>irhomes beyond <strong>the</strong> sky. The Jinn were <strong>of</strong>feredgreat power, and tutored in its use. They were tobe <strong>the</strong> gods <strong>of</strong> a new dawn. But somethingterrible occurred; many <strong>of</strong> <strong>the</strong> Jinn were <strong>no</strong>tbenevolent beings. Seizing <strong>the</strong> free will <strong>the</strong>ircreators had blessed <strong>the</strong>m with, several <strong>of</strong> <strong>the</strong>most powerful Jinn, including <strong>the</strong>ir Champion,who had taken <strong>the</strong> name <strong>of</strong> <strong>the</strong> Moon, staged acoup against <strong>the</strong> gods. The Jinn Kaleel and hisfive bro<strong>the</strong>rs lashed out with <strong>the</strong>ir new strength,toge<strong>the</strong>r toppling <strong>the</strong> Moon and casting him intoan eternity <strong>of</strong> quiet slumber.O<strong>the</strong>r Jinn responded in kind. Striking withoutwarning, a horde <strong>of</strong> <strong>the</strong>m invaded <strong>the</strong> night sky,dousing thousands <strong>of</strong> stars and capturing <strong>the</strong> rest.Toge<strong>the</strong>r, <strong>the</strong> Jinn imprisoned <strong>the</strong> eveningheavens, quickly becoming more than a matchfor <strong>the</strong> few who would stop <strong>the</strong>m. With <strong>the</strong>dawn, Shilah arrived to behold <strong>the</strong>ir crimes, andwas horrified by what her beloved creations hadbecome. In an instant, <strong>the</strong> shambling hordes <strong>of</strong> anew Kaleel descended upon her, trapping <strong>the</strong>Sun within a prison built <strong>of</strong> <strong>the</strong>ir awful face. Cut<strong>of</strong>f from all that she had envisioned, and thinkingher cherished family dead or destroyed, shequickly fell into madness, loosing her own powerfor <strong>the</strong> eager Jinn to collect. Within one cycle,Kaleel and his Legion had captured <strong>the</strong> world.Soon, <strong>the</strong>y embarked on a campaign <strong>of</strong> terror,reducing <strong>the</strong>ir own creations to subjects orslaves, or consuming <strong>the</strong>m whole in a lustfulrampage <strong>of</strong> destruction…There were a few that opposed <strong>the</strong>m, however.Ashalan and human were forced to work toge<strong>the</strong>rfor <strong>the</strong> first time in history against a common foe– <strong>the</strong>ir own progenitors – with all creation atstake. Weapons were conceived and forged t<strong>of</strong>ight <strong>the</strong> new menace, but few were effective,and countless lives were lost. At first, it seemedas if <strong>the</strong> Jinn were unstoppable, that <strong>the</strong> new Agereally would be <strong>the</strong>irs to corrupt until <strong>no</strong>thingwas left <strong>of</strong> <strong>the</strong> original vision <strong>of</strong> <strong>the</strong> Sun andMoon…But twelve Ashalan refused to submit to <strong>the</strong> will<strong>of</strong> <strong>the</strong> Jinn. They conspired in secret, workingwith <strong>the</strong> most skilled humans to devise a way t<strong>of</strong>ight back. Toge<strong>the</strong>r, <strong>the</strong>y discovered <strong>the</strong> secret<strong>of</strong> sandsmithing, and constructed swords made<strong>of</strong> crysteel, which could cut through <strong>the</strong>insubstantial bodies <strong>of</strong> <strong>the</strong> Jinn like flesh.Eventually, a human named Hakhim, aided byLammassar, Katani, and o<strong>the</strong>rs, stumbled upon afabulous magic – a sigil made <strong>of</strong> light and smokethat formed a map <strong>of</strong> all k<strong>no</strong>wn magic. Lockedwithin its myriad revolving icons were <strong>the</strong> keysto understanding <strong>the</strong> nature <strong>of</strong> <strong>the</strong> Jinn and <strong>the</strong>gods that had created <strong>the</strong>m. Hakhim’s Sealbecame <strong>the</strong> focus <strong>of</strong> a new direction for <strong>the</strong>struggle.The Seal also <strong>of</strong>fered two new and startlingrevelations about <strong>the</strong> current war. First, itillustrated, in bold and amazing spectacle, how<strong>the</strong> efforts <strong>of</strong> <strong>the</strong> Jinn would eventually spreadbeyond our own lands, consuming everythinguntil <strong>the</strong>y were <strong>the</strong> only powers left, replacing3<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingdeities <strong>of</strong> a lost age. Shilah, <strong>the</strong> sleeping Kaleel,<strong>the</strong>ir children in <strong>the</strong> night sky – all would perishso that <strong>the</strong> Jinn could revel in <strong>the</strong>ir self-deprivingpower. Second, <strong>the</strong> Seal <strong>of</strong>fered a way to contactShilah directly, to pierce through <strong>the</strong> wall <strong>of</strong> Jinnthat murmured deceitfully in her ear each day,and opened her clenched eyes to <strong>the</strong> terrible truth<strong>of</strong> her creations’ design.The humans only sought a new ally in <strong>the</strong>ir fightagainst <strong>the</strong> Jinn, a way to end <strong>the</strong> awfulcataclysm approaching. They never anticipatedthat <strong>the</strong>ir actions would urge it forward.Awakened from her lunacy, Shilah witnessed <strong>the</strong>Jinn through <strong>the</strong> veracity <strong>of</strong> <strong>the</strong> Seal, and –calling upon all <strong>the</strong> power keeping her sane –lashed out across <strong>the</strong> beautiful terrain she hadbrought into being. In one climactic moment, <strong>the</strong>world dissolved around <strong>the</strong> Jinn, Ashalan, andhumans. Magic touched by her wrath wasconsumed to add to <strong>the</strong> destruction, ripped awayfrom those who would carelessly use it for <strong>the</strong>irown selfish desire. Mi<strong>no</strong>r beings – Jinnsubsisting upon <strong>the</strong> land and within <strong>the</strong> air, andAshalan both young and weak – were obliteratedin a flash <strong>of</strong> Shilah’s grace. Those who thrivedfrom magic and lived were forced out <strong>of</strong> Shilah’ssight: <strong>the</strong> Ashalan fled into <strong>the</strong> earth, and <strong>the</strong> lastthousand Jinn bound <strong>the</strong>mselves into servicewith <strong>the</strong> humans or fled beyond <strong>the</strong> boundaries<strong>of</strong> our world.Kaleel and his bro<strong>the</strong>rs, saved by <strong>the</strong> powerstolen from <strong>the</strong> slumbering Moon, were severelyweakened during <strong>the</strong> Day <strong>of</strong> Wrath. Theyattempted to escape but were hunted down bythose whom <strong>the</strong>y had tried to enslave, <strong>the</strong>ircitadel grounded and buried beneath <strong>the</strong> sands.With precious little strength left, <strong>the</strong>y fell into along sleep – like <strong>the</strong>ir fa<strong>the</strong>r had before <strong>the</strong>m –<strong>no</strong>t to be seen again for hundreds <strong>of</strong> years. Intime, <strong>the</strong> Young Races, who are eternallyoptimistic in <strong>the</strong>ir nature, assumed <strong>the</strong> Adversaryand his brethren to be destroyed. One bro<strong>the</strong>r,Israk, refused to accept that Kaleel was dead andventured into <strong>the</strong> Blighted Realms to find him.The First Jinn War was over.The Third Age: TheSurvivorsThe survivors <strong>of</strong> Lady Sun's wrath wandered <strong>the</strong>barren lands for many days. Groups wanderedoutwards seeking lands that would support <strong>the</strong>m,desperately looking for water and farmable land.Many died as <strong>the</strong>y wandered <strong>the</strong> land <strong>of</strong> sand andsun.One group wandered inland, confidant that <strong>the</strong>ywould find salvation, that all <strong>the</strong> fertile land had<strong>no</strong>t destroyed. They indeed found fertile land, on<strong>the</strong> banks <strong>of</strong> a massive deep river that flowedfrom east to west. On <strong>the</strong> banks <strong>of</strong> this river <strong>the</strong>tribe build <strong>the</strong>ir first city, calling it Senpet, inho<strong>no</strong>ur <strong>of</strong> <strong>the</strong>ir leader who had brought <strong>the</strong>mhere.Yet a<strong>no</strong><strong>the</strong>r group wandered <strong>no</strong>rthwest till <strong>the</strong>ycame across a fertile river delta, a part <strong>of</strong> <strong>the</strong>same might river that <strong>the</strong> fledgling SenpetEmpire had found. Here <strong>the</strong>y built <strong>the</strong>ir villagesand set <strong>the</strong>ir farmlands. They tamed <strong>the</strong> camelsand horses <strong>the</strong>y found <strong>the</strong>re and thanked Fate fordelivering <strong>the</strong>m to this place <strong>of</strong> peace.A Time <strong>of</strong> Growth: <strong>the</strong>Golden AgeThe Tribes <strong>of</strong> Senpet faired well, <strong>the</strong>ir citiesgrowing in size and splendour. Huge pyramidsbegan to dot <strong>the</strong> landscape <strong>of</strong> <strong>the</strong> Senpet cities,marking <strong>the</strong> tombs <strong>of</strong> <strong>the</strong>ir dead priest-kings.The Senpet also traded with <strong>the</strong> tribes to <strong>the</strong>west. The Senpet possessed incredible artistswho created some <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> mostdazzling paintings, jewellery, and pottery. Theyare also accredited with creating <strong>the</strong> first form <strong>of</strong>writing within <strong>the</strong> cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Their hieroglyphic writing was adopted by <strong>the</strong>more learned <strong>of</strong> <strong>the</strong> o<strong>the</strong>r cultures in order torecord histories, legends, and importantdocuments. Many tribal wise men traveled to <strong>the</strong>cities <strong>of</strong> <strong>the</strong> Senpet to learn <strong>the</strong> arts <strong>of</strong> writing.The tribes to <strong>the</strong> west were perhaps <strong>the</strong> mostprosperous <strong>of</strong> <strong>the</strong> cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Ruled by person k<strong>no</strong>w as <strong>the</strong> Sultan, <strong>the</strong>Sultanate cities grew incredible fast. The entiredelta was taken under <strong>the</strong>ir control. Dozens <strong>of</strong>villages had grown up over <strong>the</strong> delta, with keepsprotecting <strong>the</strong>m. The capital itself grew in leapsand bounds. Nick-named <strong>the</strong> City <strong>of</strong> OneThousand Stories, Medinat al-Salaam became<strong>the</strong> focal point <strong>of</strong> all trade for <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Ships from <strong>the</strong> lands <strong>of</strong> <strong>the</strong> Senpet regularlydocked on its’ river port. Trade caravansroutinely entered and left <strong>the</strong> massive gates <strong>of</strong><strong>the</strong> merchant quarters, bringing horses, furs andcopper, and taking back worked goods. The ruler<strong>of</strong> Medinat al-Salaam, <strong>the</strong> Sultan, declared hiscity <strong>the</strong> brightest gem in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> and4<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingthat all were welcome to trade, negotiate, andlive.It was during this period <strong>of</strong> growth, that a group<strong>of</strong> peaceful soothsayers and <strong>the</strong>ir families wereexiled from Medinat al-Salaam. The exact reasonfor this exile was because <strong>the</strong> leader <strong>of</strong> <strong>the</strong>group, a person k<strong>no</strong>wn as <strong>the</strong> Grey Woman, saw<strong>the</strong> current Sultan's son kill his fa<strong>the</strong>r and family.She cursed him with immortality and <strong>the</strong>inability to ever use a weapon again. In revengehe had her and her family exiled. He blamed <strong>the</strong>deaths on <strong>the</strong> exiles and circulated it throughout<strong>the</strong> cities <strong>of</strong> <strong>the</strong> Sultanate and Senpet empires.Thus, <strong>no</strong> one would accept <strong>the</strong>m in any city,seeing <strong>the</strong>m as murderers and renegades. Theyleft in large caravans, heading south into <strong>the</strong>deep desert.It was also at this time that ships from a land to<strong>the</strong> distant west arrived, stating that <strong>the</strong>y were<strong>the</strong> ambassadors <strong>of</strong> <strong>the</strong> Ivory Kingdoms. Thediplomats presented <strong>the</strong> Sultan with works <strong>of</strong>ivory and volcanic glass that appealed to <strong>the</strong>most greedy. Trade negotiations were openedimmediately.The <strong>no</strong>w immortal Sultan, pleased with <strong>the</strong>apparent success <strong>of</strong> his city and its merchants,declared it a golden age.The Fall <strong>of</strong> <strong>the</strong> Dark GodIt was but 50 years later that <strong>the</strong> immortal Sultanvanished into <strong>the</strong> miles <strong>of</strong> secret passages androoms <strong>of</strong> <strong>the</strong> palace and city. His cousin took <strong>the</strong>throne and became ruler. Perhaps as an omen tohis disappearance a star appeared in <strong>the</strong> sky,naked to <strong>the</strong> human eye even during <strong>the</strong> daywhen Lady Sun blazed in <strong>the</strong> heavens.Senpet priests immediately declared it <strong>the</strong> light<strong>of</strong> Rha, <strong>the</strong>ir prime deity while <strong>the</strong> Sultan'spriests and wise women declared <strong>the</strong> star awarning that darkness was coming.Shortly after its appearance cults <strong>of</strong> dea<strong>the</strong>merged, prophesizing doom and <strong>the</strong> coming <strong>of</strong>darkness and a new age <strong>of</strong> power.In <strong>the</strong> sixth month <strong>of</strong> <strong>the</strong> stars’ life <strong>the</strong> night wasbrought as bright as day as <strong>the</strong> star expanded and<strong>the</strong>n vanished. A rumble was heard from <strong>the</strong>deep desert and <strong>the</strong> ground shook as if <strong>the</strong>ancient gods suddenly walked again. Hundredsdied that night, some sacrificing <strong>the</strong>mselves to<strong>the</strong>ir cults <strong>of</strong> death, o<strong>the</strong>rs from fright andunk<strong>no</strong>wn causes. In <strong>the</strong> months that followed allseemed to return to <strong>no</strong>rmal, even though <strong>the</strong>5<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Bookprophets foretold <strong>of</strong> a Darkness that <strong>no</strong>w walked<strong>the</strong> sands.The Vengeful <strong>Sands</strong>It began almost trivially. The Senpet were <strong>the</strong>first to <strong>no</strong>tice it, as <strong>the</strong> desert seemed to moveinwards on <strong>the</strong>ir cities and croplands. It was if<strong>the</strong> desert seemed to <strong>no</strong>w be alive with a life <strong>of</strong>its own, as if what ever had fallen from <strong>the</strong>heavens had imbued it with a dark, malignantforce.Then came <strong>the</strong> prophet k<strong>no</strong>wn as <strong>the</strong> ShadowedOne. A man <strong>of</strong> unk<strong>no</strong>wn origin he wandered i<strong>no</strong>ut <strong>of</strong> <strong>the</strong> desert claiming to be <strong>the</strong> voice <strong>of</strong> <strong>the</strong>Fallen God. He proclaimed that <strong>the</strong> Fallen Godwas <strong>the</strong> true creator <strong>of</strong> <strong>the</strong> people <strong>of</strong> <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>, <strong>no</strong>t <strong>the</strong> Jinn as legend told. He proclaimedthat <strong>the</strong> reason Lady Sun seared <strong>the</strong> land andheld back <strong>the</strong> soothing rays <strong>of</strong> Lord Moon wasbecause she was jealous <strong>of</strong> <strong>the</strong> Fallen God andwanted to destroy his children.Many cities exiled him, but support for histeachings did occur. Small pockets <strong>of</strong> followersattempted to take control <strong>of</strong> cities and towns andfor a time seemed to be gaining strength. Senpetand Sultanate towns became dedicated to <strong>the</strong>word <strong>of</strong> <strong>the</strong> Shadowed One.The respective rulers <strong>of</strong> <strong>the</strong> two kingdomsdeclared war on <strong>the</strong> followers <strong>of</strong> <strong>the</strong> ShadowedOne and over <strong>the</strong> following months <strong>the</strong> followerswere routed out and butchered. Entire villageswere flattened. It was during this crusade thatarmies <strong>of</strong> <strong>the</strong> Senpet ran across <strong>the</strong>ir first darksorcerer. A small town <strong>of</strong> followers wasdiscovered and its populace put to <strong>the</strong> sword.When it came to <strong>the</strong> destruction <strong>of</strong> <strong>the</strong>ir chiefpriest <strong>the</strong>y found that he wielded incrediblemagics. Sword strokes bounced <strong>of</strong>f him. Firecouldn’t burn him. The priest screamed <strong>of</strong> <strong>the</strong>power <strong>of</strong> <strong>the</strong> Dark God. He taunted <strong>the</strong> Senpetlegions and fled into <strong>the</strong> deep desert.The rulers <strong>of</strong> <strong>the</strong> two kingdoms were <strong>no</strong>ticeableshocked and disturbed by this discovery and setabout discovering all <strong>the</strong>y could about this DarkGod.It was at also at this time that a group callingitself <strong>the</strong> Ujik-hai became k<strong>no</strong>wn to <strong>the</strong> Empire<strong>of</strong> <strong>the</strong> Senpet and <strong>the</strong> Sultanate. Fierce <strong>no</strong>mads,descended from <strong>the</strong> outcast soothsayers, <strong>the</strong>sepeople rode mighty horse and raided many <strong>of</strong> <strong>the</strong>caravans <strong>of</strong> <strong>the</strong> two empires. They quicklybecame a force to be contended with, earning <strong>the</strong>


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingenmity <strong>of</strong> <strong>the</strong> Senpet and <strong>the</strong> grudging respect <strong>of</strong><strong>the</strong> Sultanate.The Fourth Age: <strong>the</strong>Journey <strong>of</strong> <strong>the</strong> Ki-RinThey came from across <strong>the</strong> Sou<strong>the</strong>rn Mountainsfifty years after <strong>the</strong> beginning <strong>of</strong> <strong>the</strong> Fourth Age.They wore strange armour, spoke a tongue <strong>no</strong>necould understand, flew a flag <strong>of</strong> a horned horse,and didn't seem to understand <strong>the</strong> way <strong>of</strong> <strong>the</strong>desert.The Ujik-hai came down out <strong>of</strong> <strong>the</strong> steppes, leadby a young woman k<strong>no</strong>w as Martazera, andengaged <strong>the</strong>se strange people. Several battlesoccurred till <strong>the</strong> leader <strong>of</strong> <strong>the</strong> strangers cameforth to do battle. Dozens <strong>of</strong> people died by <strong>the</strong>leader's hand alone and <strong>the</strong> Ujik-hai fell backfearful <strong>of</strong> <strong>the</strong> power <strong>of</strong> <strong>the</strong> strangers. Over <strong>the</strong>course <strong>of</strong> <strong>the</strong> next weeks, several Ujik-haijourneyed to <strong>the</strong> strangers in order to make peaceand teach <strong>the</strong>m <strong>the</strong> ways <strong>of</strong> <strong>the</strong> desert andsteppes. They learned that <strong>the</strong> strangers called<strong>the</strong>mselves <strong>the</strong> clan <strong>of</strong> <strong>the</strong> Ki-Rin and hailedfrom a distant land called Rokugan, far to <strong>the</strong>south beyond <strong>the</strong> Great Barrier Mountains.The Darkness GrowsTime passed almost uneventfully. A fewassassinations within Medinat al-Salaamoccurred, perpetrated by a group k<strong>no</strong>wn simplyas <strong>the</strong> Assassins. Lead by a person k<strong>no</strong>w as <strong>the</strong>Old Man <strong>of</strong> <strong>the</strong> Mountain, who in reality was <strong>the</strong>immortal ex-sultan, <strong>the</strong> assassins would becomeone <strong>of</strong> <strong>the</strong> dark tales <strong>of</strong> <strong>the</strong> great city.The Senpet cities were still slowly beingdevoured by <strong>the</strong> desert and its people journeyingto Medinat al-Salaam to start new lives awayfrom <strong>the</strong> ever encroaching sands.Several scouts reported that large hostilecreatures had been spotted in desert, preying oncaravans, small groups <strong>of</strong> travellers and tribes <strong>of</strong><strong>no</strong>mads. Named giants because <strong>of</strong> <strong>the</strong>ir immensesize, <strong>the</strong>se vile creatures seemed to take pleasurein pain and torture and it was rumoured that <strong>the</strong>yhad a dark city deep in <strong>the</strong> desert where <strong>the</strong>ykept hundreds <strong>of</strong> slaves for mining silver andcopper, as well as to entertainment <strong>the</strong>m and feed<strong>the</strong>m.Within <strong>the</strong> cities <strong>of</strong> <strong>the</strong> Sultanate a<strong>no</strong><strong>the</strong>r evilreared its ugly head. Deep in <strong>the</strong> sewers andruins <strong>of</strong> sunken cisterns and ancient passagewayscame a race k<strong>no</strong>wn as Ghuls. They fed on flesh,fresh or dead, finding it wherever <strong>the</strong>y could.Some crept up into <strong>the</strong> city looking for livebodies to take, especially children.The clan <strong>of</strong> <strong>the</strong> Ki-Rin stayed with <strong>the</strong> Ujik-haifor nearly a hundred years, teaching <strong>the</strong>m <strong>the</strong>irways while learning <strong>of</strong> <strong>the</strong> desert. When <strong>the</strong>ydecided to leave <strong>the</strong>y traveled fur<strong>the</strong>r west,taking with <strong>the</strong>m <strong>the</strong> blessings and warnings <strong>of</strong><strong>the</strong> Ujik-hai, as well as a large number <strong>of</strong>tribesmen who had joined <strong>the</strong>ir clan and formeda new family within it called <strong>the</strong> Moto.The remaining Ujik-hai split into two factions.The more militant, <strong>the</strong> Moto, continued <strong>the</strong>ir lifeas raiders, striking at caravans from hidden oasis.The second, peaceful faction took <strong>the</strong> name <strong>of</strong>Ra'Shari and wandered into <strong>the</strong> deep desert,becoming <strong>no</strong>mads, traders, storytellers andkeepers <strong>of</strong> <strong>the</strong> amassed k<strong>no</strong>wledge <strong>of</strong> history.The Coming <strong>of</strong> <strong>the</strong> DarkGodThe Dark God finally made his presence k<strong>no</strong>wnto <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> by sending out a vast army<strong>of</strong> evil creatures. Giants, Ghuls, skeletons,mummies and o<strong>the</strong>r things terrible to behold laysiege to <strong>the</strong> cities <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Hundreds died and were enslaved. Even with <strong>the</strong>combined armies <strong>of</strong> <strong>the</strong> Senpet and Sultanate and<strong>the</strong> tribes <strong>of</strong> <strong>the</strong> Moto forged into a singlefighting force, <strong>the</strong> minions <strong>of</strong> <strong>the</strong> Dark God weresteadily reaching out to claim all.It was as <strong>the</strong> inner cities were starting to fall thata man called Mekhem appeared out <strong>of</strong> <strong>no</strong>whereproclaiming that he could stop <strong>the</strong> Dark God andhis forces. He walked out onto <strong>the</strong> battlefield andinto <strong>the</strong> army <strong>of</strong> <strong>the</strong> Dark God. He calmlydeclared that he would face <strong>the</strong> Dark God on hisown ground and defeat him <strong>the</strong>re. The general <strong>of</strong><strong>the</strong> army laughed and took <strong>the</strong> man to <strong>the</strong> DarkGod.The people <strong>of</strong> <strong>the</strong> cities shook <strong>the</strong>ir heads,k<strong>no</strong>wing that <strong>the</strong> man was destined for agruesome and horrible death at <strong>the</strong> hands <strong>of</strong> <strong>the</strong>Dark God. They took hope, though, from <strong>the</strong>man's courage and in some outer areas, <strong>the</strong> man'ssacrifice bred faith in <strong>the</strong> human spirit.As <strong>the</strong> forces <strong>of</strong> <strong>the</strong> Dark God pressed <strong>the</strong>irattack a new fever ran through <strong>the</strong> human armies.Bolstered by <strong>the</strong> sacrifice <strong>of</strong> one man for <strong>the</strong>greater good, <strong>the</strong>y surged forward to destroy6<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting<strong>the</strong>ir foe, even though <strong>the</strong> battle seemed fated tobe lost.The Journey <strong>of</strong> <strong>the</strong> ProphetMekhemNo one is sure what <strong>the</strong> man who became k<strong>no</strong>was <strong>the</strong> Prophet experienced on his journey into<strong>the</strong> heart <strong>of</strong> <strong>the</strong> Dark God's forces. One legendtold tells <strong>of</strong> a journey <strong>of</strong> pain and suffering tha<strong>the</strong> endured till finally he reached <strong>the</strong> Dark God'scastle. Here he endured all <strong>the</strong> tortures <strong>of</strong> <strong>the</strong>Dark God till finally <strong>the</strong> Evil One let him goimpressed that man had such spirit.A<strong>no</strong><strong>the</strong>r legend tells <strong>of</strong> a long journey throughstrange places, each with a riddle that had to besolved. As he answered each, a<strong>no</strong><strong>the</strong>r piece <strong>of</strong><strong>the</strong> Dark God's power was destroyed till finallyhe sealed <strong>the</strong> Dark One within his own fortressdeep in <strong>the</strong> desert.What really happened has been a contentionamong <strong>the</strong> enlightened Priests <strong>of</strong> <strong>the</strong> Prophet foruntold decades and will probably continue to beso for many more. Only two men in all <strong>the</strong><strong>Burning</strong> <strong>Sands</strong> k<strong>no</strong>w <strong>the</strong> truth. The head <strong>of</strong> <strong>the</strong>Faith <strong>of</strong> <strong>the</strong> Prophet and <strong>the</strong> Prophet Mekhemhimself.The Prophet was from a distant land k<strong>no</strong>wn asTheah. There he’d been heralded as <strong>the</strong> head <strong>of</strong><strong>the</strong>ir religion, a messenger <strong>of</strong> <strong>the</strong>ir God, Theus.But he soon realized that his presence <strong>the</strong>re wascausing confusion and dissention among <strong>no</strong>blesand religious groups and so he left, journeying toa land he’d only heard <strong>of</strong> in legends, in order tobring <strong>the</strong> Word <strong>of</strong> Theus to what he believed wasa godless place. What he found were a proudpeople who were both civilized and fiercelyindependent. He brought Gods’ word, but in <strong>the</strong>beginning <strong>no</strong>ne would listen. When <strong>the</strong> DarkGod attacked he recognized it as Legion, <strong>the</strong>Dark One <strong>of</strong> his religion and took it uponhimself to go forth and destroy its presence onthis earth. His trip was long, stretching across <strong>the</strong>desert dunes into <strong>the</strong> heart <strong>of</strong> <strong>the</strong> Great DuneSea. Here <strong>the</strong>y came across a massive crater,surrounded by mountains and three volca<strong>no</strong>es.Smoke drifted from <strong>the</strong> tops <strong>of</strong> <strong>the</strong>se greatmounts, and <strong>the</strong> future Prophet shivered as hefelt <strong>the</strong> dark cold emanating from <strong>the</strong> place.The Darkness RevealedWithin <strong>the</strong> great crater lay a massive citadel,carved <strong>of</strong> ebony stone and black volcanic glass.7<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookCreatures <strong>of</strong> darkness wandered <strong>the</strong> plains <strong>of</strong> <strong>the</strong>crater and fell flying beasts nested in its walls.He passed into <strong>the</strong> citadel and soon stood in <strong>the</strong>throne room <strong>of</strong> <strong>the</strong> Dark God.He confronted <strong>the</strong> high priest <strong>of</strong> <strong>the</strong> Dark Godand brought forth <strong>the</strong> power and truth <strong>of</strong> Theus.It is said that <strong>the</strong> light could be seen from allaround and when it was gone all that remainedwas a ruined castle in which lay a massive stone<strong>of</strong> ebon with Mekhem standing before it.He stepped closer and within its depths he couldsee something sleeping. Something dark.Something powerful.Nodding, Mekhem knew that he’d only managedto trap <strong>the</strong> essence <strong>of</strong> Legion in <strong>the</strong> stone and itwould need to be protected by <strong>the</strong> strong <strong>of</strong>heart, soul and mind. He sent word home andoutwards to <strong>the</strong> lands <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> forpeople to come and assist him.Dozens paid heed to <strong>the</strong> call <strong>of</strong> Mekhem, taking<strong>the</strong> Ritual <strong>of</strong> <strong>the</strong> Ebon Stone, becomingprotectors <strong>of</strong> <strong>the</strong> Ebon Stone, <strong>the</strong> most persistent<strong>of</strong> <strong>the</strong>se were <strong>the</strong> men and women who onceserved <strong>the</strong> Dark God, held under its sway by <strong>the</strong>power <strong>the</strong>y’d unleashed when <strong>the</strong>y started toworship it. The proclaimed that <strong>the</strong>y and <strong>the</strong>irdescendants would cleanse <strong>the</strong> world <strong>of</strong> evil asrepayment for <strong>the</strong>ir crimes.Mekhem himself wandered <strong>the</strong> lands <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong> for many years before finallyreturning to <strong>the</strong> Ebonite Stronghold and,according to Ebonite legend, ascending toheaven.Among <strong>the</strong> people <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>,especially those <strong>of</strong> <strong>the</strong> Sultanate, Moto, andRa'Shari, Mekhem was a holy figure whospawned an entire religion. A religion followedas fiercely <strong>no</strong>w as it was <strong>the</strong>n.The Return <strong>of</strong> <strong>the</strong> Ki-RinTwo hundreds years had passed since <strong>the</strong> day <strong>the</strong>Clan <strong>of</strong> <strong>the</strong> Ki-Rin had left <strong>the</strong> Ujik-hai.For all that time <strong>the</strong> descendants k<strong>no</strong>w as <strong>the</strong>Moto have been waiting for <strong>the</strong>ir return. TheWhite Guard were <strong>the</strong> first to see <strong>the</strong> darkness on<strong>the</strong> horizon, hear <strong>the</strong> sounds <strong>of</strong> screams on <strong>the</strong>wind and see <strong>the</strong> evil slowly rise from <strong>the</strong>ground. The darkness <strong>of</strong> <strong>the</strong> Shadowlands slowlymade its way across <strong>the</strong> mountains to assault <strong>the</strong><strong>Burning</strong> <strong>Sands</strong> as Fu-leng, <strong>the</strong> Dark Kami madehis bid for power and control. It was <strong>the</strong> Day <strong>of</strong>


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingThunder, as seven heroes made <strong>the</strong>ir way into <strong>the</strong>dark lands <strong>of</strong> Fu-leng to destroy his power. Theundead, demons and fell things <strong>of</strong> <strong>the</strong>Shadowlands attacked <strong>the</strong> White Guard <strong>of</strong> <strong>the</strong>Moto with ferocity matched only by <strong>the</strong> WhiteGuard's own tenacity and combat skill. Days <strong>of</strong>cat and mouse games in <strong>the</strong> deserts and mountainpasses eventually saw <strong>the</strong> retreat <strong>of</strong> <strong>the</strong>Shadowlands forces. Shinjo herself <strong>the</strong>nreappeared with <strong>the</strong> Unicorn, <strong>the</strong> descendants <strong>of</strong><strong>the</strong> Ki-Rin. They fought alongside <strong>the</strong> WhiteGuard Moto in <strong>the</strong> final battle, a battle in whichShinjo lost her weapon and <strong>the</strong>n vanished, sayingthat she would return.The Khan <strong>of</strong> <strong>the</strong> Moto took up <strong>the</strong> sword and hascarried it since <strong>the</strong>n, passing it to his son and s<strong>of</strong>orth through <strong>the</strong> ages.The Birth <strong>of</strong> <strong>the</strong> TyrantThe child that would grow up to rule <strong>the</strong> city <strong>of</strong>Medinaat al-Salaam with an iron fist wasinitially quite benign, her worst traits a touch <strong>of</strong><strong>the</strong> dangerously curious and a healthy fear <strong>of</strong>death. These two pre-eminent facets <strong>of</strong> herpersonality would dominate her actionsthroughout her adolescence, and would - through<strong>the</strong> malignant warping <strong>of</strong> <strong>the</strong> Senpet Book <strong>of</strong> <strong>the</strong>Dead - form <strong>the</strong> foundation for her mindset into<strong>the</strong> present day.Soon after her discovery <strong>of</strong> <strong>the</strong> Book, her fa<strong>the</strong>rwas murdered in <strong>the</strong> Residential Quarter <strong>of</strong> <strong>the</strong>city, left to bleed to death. The girl was"adopted" by <strong>the</strong> Merchant King that hademployed her fa<strong>the</strong>r, <strong>the</strong> estate she had lived inher whole life absorbed into his holdings. Herworks <strong>of</strong> art were sold <strong>of</strong>f at auction, and she issaid to have wept a week for each lost memory.The King was a stern guardian, protective andsheltering. He refused to allow her <strong>the</strong> time shehad always enjoyed alone, forcing her to study<strong>the</strong> arts <strong>of</strong> refinement and courtship instead.He told her that she would make a fine wife oneday, and that she would fetch a handsome priceat market.She hated him. She despised him for every harshword he said about her dead fa<strong>the</strong>r, for everyloose comment he made about her, and for <strong>the</strong>one time he ever mentioned her mo<strong>the</strong>r.She was eighteen, and had been secretly learning<strong>the</strong> language <strong>of</strong> <strong>the</strong> Senpet from one <strong>of</strong> <strong>the</strong>servants that had raised her as a child. He hadcome to her room every night to tutor her, <strong>of</strong>tenuntil well after dawn. Soon, <strong>the</strong>y wereconversing, and soon after that, she was readingfrom <strong>the</strong> Book, <strong>the</strong> only item she had managed tohide form <strong>the</strong> vile Merchant King's greed.It contained many discourses on <strong>the</strong> nature <strong>of</strong>what comes after <strong>the</strong> end <strong>of</strong> life. Where you go,what you do, who you meet, and how your finalfate is determined. She feverishly read everyword as if it had come from <strong>the</strong> mouth <strong>of</strong> LadySun Herself, though she knew that statementsthis true could never have come from Her. No,Lady Sun did <strong>no</strong>t cherish truth. She knew that<strong>no</strong>w. Lady Sun valued deception, drenched in <strong>the</strong>juice <strong>of</strong> sweet olives.More revelations followed. She found that deathwas <strong>no</strong>t such an ho<strong>no</strong>urable, or even desirable,thing. Those that died passed on into a dark land<strong>of</strong> judgement and arbitrary punishment by tenthousand gods that warred with one a<strong>no</strong><strong>the</strong>rendlessly, needlessly. There, you were only onesmall soul, a tool to be used by o<strong>the</strong>r, terrifyingbeings <strong>of</strong> immense power and angrydispositions.As she read, she found herself immersed in <strong>the</strong>world <strong>of</strong> Enala, <strong>the</strong> dark afterlife that she hadbeen taught to believe was where evil people goafter death. But it was twisted by <strong>the</strong> foreigncosmology <strong>of</strong> <strong>the</strong> Book <strong>of</strong> <strong>the</strong> Dead, recreated asan alien hell where <strong>no</strong>thing human matteredanymore.Yet <strong>the</strong>re was something she could do about it.And on a night only days before she would havebeen auctioned, she struck. The Merchant wasberating her in her chambers after she had"impudently" referred to one <strong>of</strong> his associates asa "revolting, boil-ridden ghul"."How dare you!" he screamed. "What role doyou think you play here?" His face loomed tooclosely to hers, sweat gleaming from his browand in-between <strong>the</strong> rolls <strong>of</strong> fat on his neck."You... are property. To be sold like so muchmeat."She fingered a knife her servant-friend had givenher one night after <strong>the</strong> Merchant had beaten her.Hidden behind <strong>the</strong> curtain she was pressedagainst, she could draw it with only a singlemoment's regard."In one week," <strong>the</strong> fat Merchant continued, "youwill belong to someone else. Why, I'm halfinclined to *give* you to our mutual friend, <strong>the</strong>'ghul'. Perhaps he would be motivated to teachyou some manners...8<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting"...or at least derive some small pleasure beforetossing you into <strong>the</strong> river."He raised his hand and began to twirl a lock <strong>of</strong>her hair in-between his chubby fingers. "Sobeautiful, and yet so grandly impudent... just likeyour mo<strong>the</strong>r...""What would you k<strong>no</strong>w <strong>of</strong> my mo<strong>the</strong>r, cow?"She cursed at him."More than you would think... slave." He smiledand blinked irreverently. "Who do you think soldher to your fa<strong>the</strong>r?"With a maniacal scream <strong>of</strong> anguish, she lungedforward, imbedding <strong>the</strong> knife into his sternum.She could feel his ribcage collapse beneath heras <strong>the</strong>y toppled over, and she jerked <strong>the</strong> knifefree and stabbed him again. And again. Andagain, until <strong>the</strong>re were <strong>no</strong> more hateful words leftupon his lips, or more struggle from hiscorpulent body. Working quickly, she rippedopen his tunic and began carving. It took longerthan she would have expected to dig out <strong>the</strong>swollen organ, and when she lifted it before her,her impression was <strong>of</strong> a huge, rottenpomegranate.Looking across <strong>the</strong> room at <strong>the</strong> location <strong>of</strong> herhidden tome, she laughed. With his heart and alittle effort, she would be able to mold Enala intowhatever he feared <strong>the</strong> most. And while hisanguish within this personal hell would beimmeasurable, he was only <strong>the</strong> first <strong>of</strong> many,many more...It is said that <strong>the</strong> Senpet Book <strong>of</strong> <strong>the</strong> Dead is awellspring for <strong>the</strong> human mind - that it contains<strong>no</strong>t only historical and philosophical <strong>no</strong>tes <strong>of</strong> <strong>the</strong>glory <strong>of</strong> <strong>the</strong> Senpet Empire (spanning back some800 - 1500 years), and a plethora <strong>of</strong> magical andmetaphysical k<strong>no</strong>wledge, but also anindeterminate element that allows its contents tobe "adopted" by <strong>the</strong> reader, allowing him or herto form new concepts and create new effectswith every read. The concept <strong>of</strong> a "living book"has largely been disputed, however, by those <strong>no</strong>twithin <strong>the</strong> astrological or ma<strong>the</strong>matical fields.Yet a great many sahir and Senpet Thinkers stillbelieve. Regardless, <strong>the</strong> future Tyrant managedto take something away from <strong>the</strong> experience <strong>of</strong>reading <strong>the</strong> Book, and forge it into <strong>the</strong> Ceremony<strong>of</strong> <strong>the</strong> Hidden Heart, which has allowed her tocreate many undead thralls from <strong>the</strong> remains <strong>of</strong>her enemies. She named <strong>the</strong>m Khadi, whichtranslates as "servants", or "slaves". Since thatday, she has managed to create dozens <strong>of</strong> <strong>the</strong>m,with hundreds more being slaughtered along <strong>the</strong>way.The Shadow <strong>of</strong> <strong>the</strong> TyrantRuled by a benevolent family <strong>of</strong> <strong>no</strong>bles, wholived in a grand palace carved from <strong>the</strong> earthitself, Medinaat al-Salaam had been at peace forjust over 200 years. The Sultan and his familywere even-handed, and kind, having realised <strong>the</strong>mistakes <strong>of</strong> <strong>the</strong> past, and how to correct <strong>the</strong>m.They had bright eyes for <strong>the</strong> future.But something changed with <strong>the</strong> arrival <strong>of</strong> <strong>the</strong>Tyrant and her corps <strong>of</strong> Khadi. The Tyrant took<strong>the</strong> title <strong>of</strong> Caliph and it was rumoured that <strong>the</strong>Prince himself courted her. But disaster struck,when <strong>the</strong> Prince murdered his own fa<strong>the</strong>r. TheCaliph had him executed as an example.A new Sultan was appointed, recommendedpersonally by <strong>the</strong> Caliph. He governed as best hecould, but many claimed he was <strong>no</strong>thing morethan a figurehead and that <strong>the</strong> Caliph was <strong>the</strong> onetrue voice <strong>of</strong> law in <strong>the</strong> city. The loudest <strong>of</strong> <strong>the</strong>sesoon followed <strong>the</strong> Prince, however, and thosethat remained came to think twice beforespeaking against <strong>the</strong> Caliph when <strong>the</strong>ir wordscould be repeated, or remembered.Not very long after that, <strong>the</strong> Khadi beganpolicing <strong>the</strong> streets as enforcers <strong>of</strong> <strong>the</strong> Sultan'slaw. Again, those that complained mysteriouslydisappeared, leaving <strong>no</strong> one with <strong>the</strong> will tooppose <strong>the</strong>m.<strong>Legend</strong>s, Alliances, andPlotsFor three hundred years did <strong>the</strong> Caliph rule frombehind <strong>the</strong> scenes, making sure that she remainedin power. She sired several children who becameprominent businessmen and <strong>no</strong>bles <strong>of</strong> <strong>the</strong> smallercities that surrounded Medinat al-Salaam.It was early in her reign when <strong>the</strong> Ashalan werespotted once again. An ancient race from <strong>the</strong> 1stAge, it became rumoured that <strong>the</strong> Ashalan had amassive city deep in <strong>the</strong> depths <strong>of</strong> <strong>the</strong> earth under<strong>the</strong> City <strong>of</strong> One Thousand Stories itself. Arumour led credence by <strong>the</strong> number <strong>of</strong> Ashalanspotted in <strong>the</strong> following years. All <strong>of</strong> <strong>the</strong>mseemed to be hunting for something or someone.Those who talked with <strong>the</strong> strange creaturestended to walked away confused and <strong>no</strong>t alltoge<strong>the</strong>r <strong>the</strong> same anymore.9<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingThis was also <strong>the</strong> period that <strong>the</strong> Qabal wasformed as a rebellious order <strong>of</strong> sahir whoopposed <strong>the</strong> Caliph and her slave-sorcerers, <strong>the</strong>khadi. These Qabal took aide from <strong>the</strong> variousmerchant princes, k<strong>no</strong>w collectively as <strong>the</strong>House <strong>of</strong> Dahab, in order to fur<strong>the</strong>r <strong>the</strong>ir cause <strong>of</strong>taking down <strong>the</strong> Caliph. The Houses <strong>of</strong> Dahab,followed a ra<strong>the</strong>r different line <strong>of</strong> thoughtthough. The Houses had long been <strong>the</strong> home <strong>of</strong>an ancient society k<strong>no</strong>wn as <strong>the</strong> Qolat. Bent on<strong>the</strong> destruction <strong>of</strong> all sorcerous powers and suchso that mortal man could live and decide uponhis own destiny instead <strong>of</strong> having various deificpowers make <strong>the</strong> choice for him, <strong>the</strong> Housesplotted against all beings <strong>of</strong> such power, and<strong>no</strong>thing delighted <strong>the</strong>m more that putting onesorcerous group against a<strong>no</strong><strong>the</strong>r.To combat this new rebellious faction <strong>of</strong> sahirand merchants, <strong>the</strong> Caliph made a bittersweetalliance with <strong>the</strong> Senpet Empire. In return for <strong>the</strong>right to move massive parts <strong>of</strong> <strong>the</strong>ir population to<strong>the</strong> city, <strong>the</strong>y would provide guards for <strong>the</strong>Caliph. Guards to patrol <strong>the</strong> city and deal with<strong>the</strong> unwelcome elements.TodayAnd so it has been for three hundred more years.The Caliph and her heartless mages never getany older, and <strong>no</strong> one is bold e<strong>no</strong>ugh to questionwhy. Sultans have come and gone, yet always<strong>the</strong>y seem amenable to <strong>the</strong> Caliph's wishes.Trade and alliances with those outside <strong>the</strong> cityhas, until recently, dwindled, leaving <strong>no</strong> newblood to challenge <strong>the</strong> old.Raiders, pirates, and o<strong>the</strong>r outsiders have alwaysplagued <strong>the</strong> city, and little has ever been done tostop <strong>the</strong>m. But recently, it would seem that <strong>the</strong>Caliph has taken an interest in foreign affairs.Last year, a large army <strong>of</strong> well trained men andwomen entered <strong>the</strong> burning sands from <strong>the</strong> <strong>no</strong>rth.K<strong>no</strong>wn as <strong>the</strong> Yodatai, <strong>the</strong>y are perhaps <strong>the</strong>strongest military faction to enter <strong>the</strong> <strong>Burning</strong><strong>Sands</strong> since <strong>the</strong> time <strong>of</strong> <strong>the</strong> Ki-Rin. TheseYodatai have conquered small towns here and<strong>the</strong>re and even sent two <strong>of</strong> <strong>the</strong>ir legions to campoutside <strong>the</strong> City <strong>of</strong> Stories itself, trading foreignsteel and silver for water and food. The Caliphhas made negotiations with <strong>the</strong>se foreigners, but<strong>the</strong> extent <strong>of</strong> <strong>the</strong> agreements is unk<strong>no</strong>wn.Open trade agreements with <strong>the</strong> various IvoryKingdoms has finally begun to bring wealth backto <strong>the</strong> city, in <strong>the</strong> form <strong>of</strong> both water and materialtreasure such as gold, and silver.Meanwhile, <strong>the</strong> Caliph, perhaps afraid that o<strong>the</strong>rswould learn e<strong>no</strong>ugh to challenge her necromanticarmy, has made several curious (and oddly open)orders. All <strong>of</strong> <strong>the</strong> libraries in <strong>the</strong> city have beenshut down, and most burned to <strong>the</strong> ground. Nopractitioners <strong>of</strong> magic outside her own Khadi arelegally allowed within city limits. And ti<strong>the</strong>s arerising at an unprecedented rate, including <strong>no</strong>tonly copper dinari but water, a far more valuableresource in <strong>the</strong>se perilous days.All this has done little to prevent visitors frombringing books and sahir into <strong>the</strong> city. SenpetAstrologers and Moto Traders smuggleinformation and items from beyond city limitsevery day, much <strong>of</strong> which falls into <strong>the</strong> hands <strong>of</strong>a growing number <strong>of</strong> people unhappy with <strong>the</strong>Caliph's totalitarian rule. The renegade sahir <strong>of</strong><strong>the</strong> Qabal hide in corners and back rooms,summoning Jinn and casting spells to aid <strong>the</strong>cause, but many wonder if <strong>the</strong>y are insteadushering in magical annihilation and <strong>no</strong>trevolution.The resistance to <strong>the</strong> Caliph and her inhumansoldiers is growing. The city is tiring <strong>of</strong> <strong>the</strong> yoke.Soon, it will rise up in force to stand against heroppressive control. Every day, new heroes arebeing born - in <strong>the</strong> stables <strong>of</strong> persecution, under<strong>the</strong> wing <strong>of</strong> abusive guidance, and in <strong>the</strong> hollowhalls <strong>of</strong> autocracy. Their lives will decide <strong>the</strong> fate<strong>of</strong> <strong>the</strong> world, for a growing feeling <strong>of</strong> change ishappening, and all can feel it.Kingdoms <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>AshalanFor a thousand years <strong>the</strong>y have remained hiddenfrom <strong>the</strong> o<strong>the</strong>r cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Only in <strong>the</strong> last few decades have <strong>the</strong> enigmaticrace k<strong>no</strong>w as <strong>the</strong> Ashalan come back into <strong>the</strong>public eye.The average Ashalan is a tall man or womanwith pale skin though which show luminescentveins <strong>of</strong> blue. As <strong>the</strong>y use <strong>the</strong>ir magical powers,<strong>the</strong> veins glow.Ashalan are said to live in a city deep in <strong>the</strong>depths <strong>of</strong> <strong>the</strong> earth under Medinat al-Salaam.This fabled city, k<strong>no</strong>wn as <strong>the</strong> City <strong>of</strong> <strong>the</strong> SevenStars houses <strong>the</strong> last <strong>of</strong> <strong>the</strong> Ashalan, as <strong>the</strong> resthave been killed and lost to time.10<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingAshalan are said to be searching <strong>the</strong> lands <strong>of</strong><strong>Burning</strong> Sand for four artifacts <strong>of</strong> great power,holdovers from <strong>the</strong> 1st Age. It is said that <strong>the</strong>seartifacts will help guide <strong>the</strong>m to a <strong>no</strong>ble futurewhere <strong>the</strong>y <strong>no</strong> longer have to hide from <strong>the</strong> wrath<strong>of</strong> LadyIvory KingdomsFar to <strong>the</strong> west lie a ridge <strong>of</strong> tall mountains, andbeyond <strong>the</strong>m is a lush land <strong>of</strong> jungles, savannahs,and grasslands. This is <strong>the</strong> home <strong>of</strong> <strong>the</strong> IvoryKingdoms, a loose collection <strong>of</strong> lands each ruledby a Maharajah, <strong>the</strong> equivalent <strong>of</strong> a king orprince. The Ivory Kingdoms frequently bickerwith each o<strong>the</strong>r over territory, resources andpeople. While over all <strong>the</strong>y are a peaceful land,<strong>the</strong> occasional war has flowed across <strong>the</strong>ir landsin <strong>the</strong> past.Within <strong>the</strong> Ivory Kingdoms exists a secret cult <strong>of</strong>death k<strong>no</strong>w as <strong>the</strong> Thuggee. Worshipers <strong>of</strong> <strong>the</strong>Goddess Kali, <strong>the</strong>y seek to bring about heremergence through what <strong>the</strong>y term holy work.This holy work is simply <strong>the</strong> strangulation <strong>of</strong> avictim. In <strong>the</strong>ir homelands <strong>the</strong>y are persecutedand have almost been wiped out. In response tothis <strong>the</strong>y summoned an avatar <strong>of</strong> <strong>the</strong>ir Goddess,called Kali-ma, and with it at <strong>the</strong>ir head, left <strong>the</strong>Ivory Kingdoms and came to <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Many village oases have felt <strong>the</strong> power <strong>of</strong> <strong>the</strong>Kali-ma and its followers, and many <strong>of</strong> <strong>the</strong> cultare within <strong>the</strong> City <strong>of</strong> One Thousand Stories,practicing <strong>the</strong>ir art and waiting for <strong>the</strong> arrival <strong>of</strong><strong>the</strong>ir Goddess.The Sultanate hosts dozens <strong>of</strong> trade ships from<strong>the</strong> Ivory Kingdoms each day, as <strong>the</strong>y bring inivory, volcanic glass, exotic foods and slaves,and taking back copper and silver. The variouskingdoms see <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> as a useful ally.Moto, Ra'Shari, and UjikhaiAcross <strong>the</strong> arid wastes <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> liedozens <strong>of</strong> oases. Each <strong>of</strong> <strong>the</strong>se can sustain lifefor years and years. Stories and legends abound<strong>of</strong> several massive hidden oasis fed valleys. It isin <strong>the</strong>se valleys that <strong>the</strong> lands are windsweptplains with rocky outcroppings and windingshallow rivers. Flora and fauna flourishes across<strong>the</strong>se temperate valley floors. It was here <strong>the</strong>people k<strong>no</strong>wn as <strong>the</strong> Ujik-hai first came andflourished.The Ujik-hai were a simple people, content withlife in <strong>the</strong>ir hidden oasis. When <strong>the</strong> clan <strong>of</strong> <strong>the</strong>Ki-Rin arrived <strong>the</strong>y adopted many <strong>of</strong> <strong>the</strong>ir ways.After <strong>the</strong> Ki-Rin left, two factions rose to contentwith each o<strong>the</strong>r. The militant Moto and <strong>the</strong>benign Ra'Shari. A man k<strong>no</strong>wn as a Khan, apowerful warrior who commanded absoluteloyalty <strong>of</strong> his followers, ruled <strong>the</strong> Moto. Hedecided that <strong>the</strong> Moto would raid <strong>the</strong> deserts forwhat was needed. That <strong>the</strong> oasis would provide<strong>the</strong>m with a home hidden from <strong>the</strong> o<strong>the</strong>rs andthat <strong>the</strong>y would repay <strong>the</strong> "kindness" shown to<strong>the</strong>m in <strong>the</strong> past with <strong>the</strong>ir lightning raids andattacks. The Ra’Shari are perhaps one <strong>of</strong> <strong>the</strong>most benign cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. Theyfound <strong>the</strong> idea abhorrent and so left <strong>the</strong>irbrethren and journeyed out into <strong>the</strong> deep desert.Since <strong>the</strong>n <strong>the</strong> tales <strong>of</strong> Ra’Shari trade caravansand <strong>the</strong>ir leader, an enigmatic old woman k<strong>no</strong>walways as <strong>the</strong> Grey Woman, have stretchedacross <strong>the</strong> lands <strong>of</strong> sun and sand.For <strong>the</strong> Moto, life became drastically similar tothat <strong>of</strong> <strong>the</strong> Rokugani clan that molded <strong>the</strong>m. Astime passed <strong>the</strong>y split into two factions<strong>the</strong>mselves, each dedicated to a different duty.The Moto <strong>the</strong>mselves raided <strong>the</strong> caravans <strong>of</strong> anywho would travel <strong>the</strong> sands, even <strong>the</strong>ir oncebro<strong>the</strong>rs <strong>the</strong> Ra’Shari. Operating out <strong>of</strong> hidde<strong>no</strong>ases, <strong>the</strong> Moto strike fast and hard, vanishinginto <strong>the</strong> sands as quickly as <strong>the</strong>y appear. Theytake <strong>no</strong> prisoners and leave <strong>no</strong> survivors.Each Moto oasis is governed by man called a tar-Khan, a powerful warrior <strong>of</strong> <strong>the</strong> ruling familywho are descended from <strong>the</strong> original Ki-Rin. TheKhan listens to his tar-Khans intently, k<strong>no</strong>wingthat <strong>the</strong>y are his ears and eyes to <strong>the</strong> people and<strong>the</strong> land.Unlike Rokugan, <strong>the</strong>re is <strong>no</strong> separate warriorcaste among <strong>the</strong> Moto. Anyone who owns aweapon can join <strong>the</strong> warrior caste and fight.The second group are k<strong>no</strong>w as <strong>the</strong> White Guard,and it is <strong>the</strong>y who stand <strong>the</strong> borders betweenRokugan and <strong>the</strong> Ivory Kingdoms, watching fortravelers from ei<strong>the</strong>r empire entering <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>. The White Guard and <strong>the</strong> Moto havesporadic contact at best and <strong>the</strong> White Guard arecloser to being like <strong>the</strong>ir Rokugani cousins than<strong>the</strong> Moto are.The Ra’Shari are a <strong>no</strong>madic people, wandering<strong>the</strong> deserts with <strong>the</strong>ir caravans. They are said tok<strong>no</strong>w <strong>the</strong> location <strong>of</strong> all <strong>the</strong> oases in <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>, as well as all <strong>the</strong> ruins <strong>of</strong> <strong>the</strong> First andSecond Age. It is also said that <strong>the</strong>y are <strong>the</strong>11<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingchroniclers <strong>of</strong> <strong>the</strong> history <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>,remembering and writing down everything thathas, is and will transpire. Ra’Shari soothsayersare eagerly sought after by many in <strong>the</strong> cultures<strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.The Ra’Shari travel in large extended familycaravans. Trading with small towns as <strong>the</strong>y trekfrom location to location. Each caravan is ruledover by <strong>the</strong> eldest woman and all <strong>the</strong> Ra’Shariare ruled by <strong>the</strong> enigmatic Grey Woman, eldest<strong>of</strong> <strong>the</strong> eldest.SenpetWhere <strong>the</strong> red flag with black scarab flies, onefinds <strong>the</strong> Senpet. One <strong>of</strong> <strong>the</strong> ancient humancultures, <strong>the</strong> Senpet are a hardy people with aculture that seems similar to that <strong>of</strong> Rokugan’sfrom <strong>the</strong> exterior.The Senpet are broken into a caste structure thatis very similar to that <strong>of</strong> Rokugan. Above all is<strong>the</strong> Pharaoh. He in turn has a royal family.Various <strong>no</strong>ble families also exist, ruling <strong>the</strong>small cities, towns and villages. Next in <strong>the</strong>pecking order are <strong>the</strong> Sun Priests and DeathPriests. Considered second to <strong>the</strong> <strong>no</strong>bles gives<strong>the</strong>m great power over <strong>the</strong> people. Then comes<strong>of</strong> warrior caste, which is comprised <strong>of</strong> two lots.The cavalry and charioteers, who are <strong>the</strong> sons <strong>of</strong><strong>the</strong> <strong>no</strong>bles, and <strong>the</strong> common foot soldiers, whoare peasants who have joined to better <strong>the</strong>ir livesand that <strong>of</strong> <strong>the</strong>ir families. The peasants are on <strong>the</strong>bottom <strong>of</strong> <strong>the</strong> ladder and as such do all <strong>the</strong> labourneeded.This is where <strong>the</strong> similarities end though.In <strong>the</strong> Senpet lands a peasant is actually beneath<strong>no</strong>tice and can be killed just to amuse a lord orlady. Unlike Rokugan, where such acts would bedeemed un-samurai like and could <strong>of</strong>fend certainlord, in <strong>the</strong> Senpet lands this is <strong>no</strong>t so. Entirevillages have been wiped out just in order tobetter <strong>the</strong> training <strong>of</strong> a <strong>no</strong>ble's personal army.The only saving grace <strong>of</strong> this practice is that <strong>the</strong>Senpet seem to have an abundance <strong>of</strong>commoners within <strong>the</strong>ir cities.Typical commoner families can easily have eightto twelve children and parents frequently sell<strong>the</strong>ir youngest children to <strong>no</strong>bles for slavelabour.Slavery exists in <strong>the</strong> Senpet civilization. Slavestend to be criminals, captured <strong>no</strong>mads as well asanyone else that is deemed unneeded in <strong>the</strong>greater scheme <strong>of</strong> things. Slaves are treated12<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Bookworse than <strong>the</strong> Rokugani era, <strong>of</strong>ten dying <strong>of</strong>exposure, lack <strong>of</strong> food and over exertion whileworking.SultanateMedinat al-Salaam, <strong>the</strong> City <strong>of</strong> One ThousandStories, <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert. This is <strong>the</strong> home<strong>of</strong> <strong>the</strong> Sultanate. Though <strong>the</strong> city is <strong>the</strong> largest <strong>of</strong>Sultanate’s holdings, it is <strong>no</strong>t <strong>the</strong> only one, as <strong>the</strong>river delta to <strong>the</strong> east and west <strong>of</strong> <strong>the</strong> city isunder <strong>the</strong> rule <strong>of</strong> <strong>the</strong> Sultan and <strong>the</strong> Caliph aswell. The largest <strong>of</strong> all <strong>the</strong> cities in <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>, easily three times <strong>the</strong> size <strong>of</strong> <strong>the</strong> Senpetcapitol and twice that <strong>of</strong> Otosan-uchi, capitol <strong>of</strong><strong>the</strong> Empire <strong>of</strong> Rokugan, Medinat al-Salaam sitsastride a massive river that connects it to <strong>the</strong>o<strong>the</strong>r cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.The people <strong>of</strong> <strong>the</strong> Sultanate are ruled by a figurek<strong>no</strong>wn as a Sultan. This is only position <strong>of</strong>power that can be held by a woman within <strong>the</strong>Sultanate culture. Though rare, Sultanas haveruled <strong>the</strong> lands on occasion. Beneath <strong>the</strong> Sultanis Caliph, but most k<strong>no</strong>w that <strong>the</strong> Caliph is <strong>the</strong>real power behind <strong>the</strong> throne. After her are <strong>the</strong>Khadi, <strong>the</strong> <strong>no</strong>bility, and clergy, <strong>the</strong>n <strong>the</strong>merchants and landowners and finally <strong>the</strong>peasants on <strong>the</strong> bottom. Slaves also exits, but areconsidered good only for manual labour, arenafighting and, in <strong>the</strong> case <strong>of</strong> young women, toys.Of interest is <strong>the</strong> group k<strong>no</strong>wn as <strong>the</strong> Assassins.They have been cursed, and <strong>the</strong> curse affectsevery male member <strong>of</strong> <strong>the</strong> family. A curse thatprevents <strong>the</strong>m from being able to hold a blade.As such, <strong>the</strong> inconceivable has occurred. Thewomen have taken <strong>the</strong> role <strong>of</strong> assassin, andlearned <strong>the</strong> arts <strong>of</strong> death, donning <strong>the</strong> black robesand taking up <strong>the</strong> ancient knives <strong>of</strong> vengeance,following <strong>the</strong> schemes <strong>of</strong> generations to return<strong>the</strong>ir tribe once more to <strong>the</strong>ir rightful place in <strong>the</strong>sun. This is <strong>of</strong> course inconceivable to <strong>the</strong> men<strong>of</strong> <strong>the</strong> Sultanate, as <strong>the</strong>ir society really doesn'thave a place for women except in <strong>the</strong> place <strong>of</strong>child bearers and keepers <strong>of</strong> <strong>the</strong> homes.YodataiThey arrived barely a decade ago, a vast army on<strong>the</strong> <strong>no</strong>r<strong>the</strong>rn edge <strong>of</strong> <strong>the</strong> <strong>Sands</strong>. Well equippedand heavily armed, <strong>the</strong>y marched across <strong>the</strong>sands, conquering town after town. Each one wasgiven a simple choice. Live as citizens <strong>of</strong> <strong>the</strong>Yodatai Empire, or flee into <strong>the</strong> desert. Thosetowns that fled found <strong>the</strong>ir towns turning intoencampments and used as staging points for <strong>the</strong>


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingarmies <strong>of</strong> <strong>the</strong> Yodatai. Those villages thatacquiesced were left largely to <strong>the</strong>mselves.The Yodatai hail form a continent to <strong>the</strong> Northk<strong>no</strong>wn as Theah. They are <strong>the</strong> remnants <strong>of</strong> anancient faction who split from <strong>the</strong> rest <strong>of</strong> <strong>the</strong>iroriginal empire in order to strike out on <strong>the</strong>irown.While <strong>the</strong>ir cousins have evolved in <strong>the</strong> regards<strong>of</strong> culture, learning and magic, <strong>the</strong> Yodataistayed stagnant, keeping what worked as <strong>the</strong>irstatus quo. Today <strong>the</strong>y would be seen asbarbarians at best in <strong>the</strong> civilized nations <strong>of</strong>Theah.While envoys <strong>of</strong> <strong>the</strong> Yodatai have reached <strong>the</strong>Sultanate and Senpet, most are simply requestsfor surrender. The various cultures <strong>of</strong> <strong>the</strong> <strong>Sands</strong>,while recognizing <strong>the</strong> might <strong>of</strong> <strong>the</strong> Yodatai army,ig<strong>no</strong>re <strong>the</strong>se requests.Of <strong>no</strong>te, though is that members <strong>of</strong> <strong>the</strong> Yodataiarmy have been spotted in Medinat al-Salaam <strong>of</strong>late. Evidently <strong>the</strong> Caliph and Sultan haveallowed <strong>the</strong> General <strong>of</strong> <strong>the</strong> Yodatai and a legion<strong>of</strong> his army into <strong>the</strong> city as "guests".Factions <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>There are o<strong>the</strong>r factions operating within <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>, each worth being mentioned.While <strong>no</strong>t actual cultures, <strong>the</strong>y <strong>no</strong>ne <strong>the</strong> less haveincredible impact on <strong>the</strong> society <strong>of</strong> <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>.AssassinsDeep in <strong>the</strong> walls <strong>of</strong> <strong>the</strong> City <strong>of</strong> One ThousandStories lie many different secrets. The most direand dark <strong>of</strong> all <strong>of</strong> <strong>the</strong>m are <strong>the</strong> Assassins.Descendants <strong>of</strong> <strong>the</strong> cursed Sultan <strong>of</strong> so manyhundreds <strong>of</strong> years ago and lead by that very manhimself, immortal due to <strong>the</strong> curse, <strong>the</strong> Assassinsare some <strong>of</strong> <strong>the</strong> most skilled killers in <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>.The one thing that marks <strong>the</strong> Assassins is <strong>the</strong>number <strong>of</strong> women who wield blades within itsranks. This is seen as almost a heresy in <strong>the</strong>ra<strong>the</strong>r anti-feminist culture <strong>of</strong> <strong>the</strong> Sultanate.The Assassins use this to <strong>the</strong> very effective ends<strong>of</strong> <strong>the</strong>ir pr<strong>of</strong>ession. Many men have died from<strong>the</strong> blade held by a young attractive woman whowas supposed to be a toy for <strong>the</strong> night.Celestial Alliance - JinnWhen <strong>the</strong> first free Jinn decided to flee <strong>the</strong>tyranny and slavery <strong>of</strong> man after <strong>the</strong> Day <strong>of</strong>Wrath <strong>the</strong>y took service as equals with hermitmagicians. They whispered power into <strong>the</strong>irlords' ears and when <strong>the</strong>ir lords died, <strong>the</strong>y tookon <strong>the</strong> guise <strong>of</strong> <strong>the</strong> mortal in order to remainhidden until <strong>the</strong> time is right.As time passed <strong>the</strong>y sought out and freed anumber <strong>of</strong> <strong>the</strong>ir brethren. Soon <strong>the</strong>y realised thata place to live away from <strong>the</strong> humans wasneeded. So a city was created to house <strong>the</strong>m.Floating some distance <strong>of</strong> <strong>the</strong> ground, <strong>the</strong> Jinncity remains hidden at this point, its locationk<strong>no</strong>wn only to a select few in order to protect itfrom <strong>the</strong> dark Jinn and humans.EbonitesWhen <strong>the</strong> Prophet Mekhem ascended from thisplane to <strong>the</strong> next, he left behind a legacy. TheEbon Stone. Within this stone sleeps <strong>the</strong> DarkGod, or at least a part <strong>of</strong> its essence.Mekhem knew this and brought toge<strong>the</strong>r <strong>the</strong>stragglers <strong>of</strong> <strong>the</strong> Dark Gods army as well asmembers <strong>of</strong> his own people from far <strong>of</strong>f landsand created <strong>the</strong> Ritual <strong>of</strong> <strong>the</strong> Ebon Stone.When a prospective Ebonite, someone whodesires to protect <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> from eviland darkness, wish to become a member <strong>of</strong> <strong>the</strong>sacred bro<strong>the</strong>rhood, he must undergo <strong>the</strong> Ritual.No one talks <strong>of</strong> what <strong>the</strong> ritual actually is, but itis k<strong>no</strong>wn that it is a test <strong>of</strong> <strong>the</strong> soul to withstand<strong>the</strong> dark and evil that waits hungrily for all.Some fail and flee into <strong>the</strong> night, ei<strong>the</strong>r dying <strong>of</strong>exposure or joining <strong>the</strong> group k<strong>no</strong>wn as <strong>the</strong>Jackals. Those that pass become full-fledgedmembers <strong>of</strong> <strong>the</strong> Ebonites.In its initial time <strong>of</strong> creation <strong>the</strong> Ebonites were athing <strong>of</strong> good, protecting <strong>the</strong> in<strong>no</strong>cent, but astime passed, <strong>the</strong>y started to adopt more strongarmed tactics.Today <strong>the</strong> Ebonites are seen to be almost as badas <strong>the</strong> things that <strong>the</strong>y hunt and kill.GhulsUndead. It conjures forth gruesome images from<strong>the</strong> reaches <strong>of</strong> anyone's mind. Shambling hordes<strong>of</strong> evil things moving towards you at an ungainlygait, moaning and dropping bits <strong>of</strong> <strong>the</strong>mselves as<strong>the</strong>y come closer.13<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingGhuls are <strong>the</strong> worst <strong>of</strong> <strong>the</strong> undead. Intelligentones and <strong>no</strong>t <strong>the</strong> mindless horrors left by <strong>the</strong>Jackals and o<strong>the</strong>r necromancers that haunt <strong>the</strong>undercity <strong>of</strong> Medinat al-Salaam.The Ghuls are largely an mystery to all learnedmen. It is impossible to infiltrate <strong>the</strong>m, as <strong>the</strong>yare all dead so any information is ga<strong>the</strong>red fromtales, legends, hearsay and rumour. Mostcontradicts <strong>the</strong>mselves, citing cities, hovels, cultsand similar such things as <strong>the</strong> organisation <strong>of</strong> <strong>the</strong>Ghuls.What is k<strong>no</strong>wn is that <strong>the</strong> Ghuls eat flesh, aliveor dead. They will attack small animals andchildren as well as <strong>the</strong> helpless, wounded andsick or infirm.Houses <strong>of</strong> Dahab - QolatWhen <strong>the</strong> Jinn were finally beaten back at <strong>the</strong>end <strong>of</strong> <strong>the</strong> 1st Age, many decided that manshould <strong>no</strong>t be ruled by <strong>the</strong> deific powers that be.They decided that man should rule his owndestiny and future. Man should <strong>no</strong>t be dictated toby <strong>the</strong> immortal ancients and should be able todecide its own fate.To this end, <strong>the</strong>y formed a secret group k<strong>no</strong>wn as<strong>the</strong> Qolat. The meaning <strong>of</strong> <strong>the</strong> name has beenlost in <strong>the</strong> centuries since <strong>the</strong> founding <strong>of</strong> <strong>the</strong>organisation, but <strong>the</strong> intent and purpose is still<strong>the</strong>re.Qolat are staunch supporters <strong>of</strong> anything thatwill free man from <strong>the</strong> chains <strong>of</strong> in-equality and<strong>the</strong> might <strong>of</strong> <strong>the</strong> celestial powers, such as Jinn,sahir and even <strong>the</strong> Ashalan.As time passed, <strong>the</strong> Qolat soon released thatmoney and water controlled man, thus if <strong>the</strong>ycontrolled that, what better way to steer manaway from <strong>the</strong> celestial and back to <strong>the</strong> mortal.Sadly this thinking created one <strong>of</strong> <strong>the</strong> mostpowerful factions <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. TheHouses <strong>of</strong> Dahab.Each house is run by a merchant prince, all <strong>of</strong>which can trace <strong>the</strong>ir lineage back to <strong>the</strong> originalfounders.It is rumoured that <strong>the</strong> Houses support Moto andRa'Shari efforts in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>, sending<strong>the</strong>m water, food and equipment.JackalsThey are perhaps <strong>the</strong> direst thing to arise in <strong>the</strong>depths <strong>of</strong> <strong>the</strong> great city since <strong>the</strong> arrival <strong>of</strong> <strong>the</strong>Caliph and her Khadi.No one is sure when <strong>the</strong> first <strong>of</strong> <strong>the</strong>se strangepeople first arrived in Medinat al-Salaam, all<strong>the</strong>y do k<strong>no</strong>w is that <strong>the</strong> Jackals feed on <strong>the</strong> souls<strong>of</strong> <strong>the</strong> living, sucking <strong>the</strong>m out <strong>of</strong> <strong>the</strong>ir victimslike a man would sip on a glass <strong>of</strong> water.Jackals are <strong>the</strong> men and women who fail <strong>the</strong>Ritual <strong>of</strong> <strong>the</strong> Black Stone, <strong>the</strong> Ebonite ritual <strong>of</strong>purification and dedication. For some reason<strong>the</strong>y are found wanting and <strong>the</strong> Dark God takes apart <strong>of</strong> <strong>the</strong>ir very soul as his own. The creaturebecomes dependent on <strong>the</strong> essence <strong>of</strong> <strong>the</strong> soul,needing it to live. Most also become servants <strong>of</strong><strong>the</strong> Dark God, carrying out its orders.RakshasaFleeing persecution and possibly extinction in<strong>the</strong>ir homelands <strong>of</strong> <strong>the</strong> Ivory Kingdoms, <strong>the</strong>sebeings have taken up residence in a small section<strong>of</strong> <strong>the</strong> city.There are few <strong>of</strong> <strong>the</strong> Rakshasa left today, perhapsten in all. They are solitary unless mating andtend to like to manipulate things to <strong>the</strong>iradvantage whenever possible.Rakshasa are evil and highly intelligent beings,part demon, part angel and part fate all rolledinto one.In <strong>the</strong> Ivory Kingdoms <strong>the</strong>y were worships asgods and hunted to almost extinction as demons.QabalWhen <strong>the</strong> Caliph took over and began herdynasty <strong>of</strong> power and tyranny, she unfortunatelyalso created her worst nemesis. The Qabal.Comprised <strong>of</strong> renegade men and women <strong>of</strong>learned quality as well as a great amount <strong>of</strong>sahirs, <strong>the</strong> Qabal seeks to destroy <strong>the</strong> Caliphshold over <strong>the</strong> people <strong>of</strong> <strong>the</strong> Sultanate.The Qabal are secretly funded by <strong>the</strong> Houses <strong>of</strong>Dahab, who seek to have <strong>the</strong> two groups destroyeach o<strong>the</strong>r by playing <strong>the</strong>m <strong>of</strong>f against eacho<strong>the</strong>r.The Qabal's goals are ra<strong>the</strong>r simple. To have <strong>the</strong>shelves <strong>of</strong> <strong>the</strong> libraries restocked with <strong>the</strong> scrolls,and books <strong>of</strong> k<strong>no</strong>wledge taken from <strong>the</strong>m. To14<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingallow <strong>the</strong> people once more <strong>the</strong> ability to learn toread and write.Also to see <strong>the</strong> evil that is <strong>the</strong> Caliph removedfrom power and <strong>the</strong> khadi put down into <strong>the</strong>irgraves.Cultural ElementsWomenWithin <strong>the</strong> cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> womenare a controversial thing. While in <strong>the</strong> lands <strong>of</strong><strong>the</strong> Sultanate <strong>the</strong>y are treated as little better thanchattel, <strong>of</strong>ten used as pawns in games <strong>of</strong> power,in <strong>the</strong> cultures <strong>of</strong> <strong>the</strong> Senpet, Ashalan, Moto, andRa'Shari <strong>the</strong>y are treated as equals.Such diversity between <strong>the</strong> <strong>Sands</strong> mostprosperous center <strong>of</strong> life and <strong>the</strong> various culturesthat support it and use it to support <strong>the</strong>mselves isa matter <strong>of</strong> much contrition, as <strong>no</strong>ble ladies andswordmistresses are <strong>of</strong>ten insulted, ig<strong>no</strong>red andeven attacked because <strong>the</strong>y are womenpretending to be men. The following gives abetter look at each cultures' view.AshalanAshalan women are treated <strong>the</strong> same a Ashalanmales. Once <strong>the</strong>y were revered, because <strong>the</strong>Ashalan reproduction rate was so small, withsingle children being born every hundred or soyears at a time.There has <strong>no</strong>t been a new Ashalan child in closeto a thousand years.Ivory KingdomsNo one is sure how <strong>the</strong> various nations that makeup <strong>the</strong> Ivory Kingdoms treat <strong>the</strong>ir women.Women have come across with trade caravansand ships participating in <strong>the</strong> same activities asmales, but only in very small numbers. It isassumed that <strong>the</strong> Ivory Kingdoms treat <strong>the</strong>irwomen with much <strong>the</strong> same respect as that <strong>of</strong> <strong>the</strong>Moto.Moto & Ra'ShariThe Moto women are free to pursue anything<strong>the</strong>y choose in <strong>the</strong>ir life. Indeed, a woman canaspire to be leader <strong>of</strong> her town, head <strong>of</strong> hertown's guard, even a member <strong>of</strong> <strong>the</strong> Khan'scouncil. Among <strong>the</strong> Khan's family it is possiblefor <strong>the</strong> daughters to assume leadership <strong>of</strong> <strong>the</strong>entire Moto culture, a fact that has been realizedseveral times in <strong>the</strong> past.The Ra'Shari hold <strong>the</strong>ir elder women inreverence, as <strong>the</strong>y see <strong>the</strong>m as depositories <strong>of</strong>k<strong>no</strong>wledge. Ra'Shari women always seem tooutlive <strong>the</strong> men.SenpetWithin <strong>the</strong> Senpet nation women are treated asmere child bearers and home keepers, much likethose <strong>of</strong> <strong>the</strong> lands <strong>of</strong> <strong>the</strong> Sultanate. The onlyexception is within <strong>the</strong> <strong>no</strong>bility. The second andthird daughters <strong>of</strong> <strong>no</strong>ble families are always sentto <strong>the</strong> guard to learn how to defend <strong>the</strong>ir citiesalong side <strong>the</strong> second and third sons.If <strong>the</strong> woman decides to marry after her tenurewithin <strong>the</strong> guard she may do so with impunity. Ifshe decides to continue her career in <strong>the</strong> militaryshe is also allowed to do so.SultanateThe Sultanate has <strong>the</strong> most restrictive lawsgoverning women in <strong>the</strong> entire <strong>Burning</strong> <strong>Sands</strong>.Among <strong>the</strong> Sultanate a woman has <strong>no</strong> rights andis merely <strong>the</strong> keeper <strong>of</strong> <strong>the</strong> family and house.The bearer <strong>of</strong> <strong>the</strong> children and <strong>the</strong> hostess forguests. Older women are sometimes regarded asfonts <strong>of</strong> wisdom, assuming a position k<strong>no</strong>wn as aHakima. A Hakima is treated with reverence andrespect, sought out for <strong>the</strong> k<strong>no</strong>wledge that <strong>the</strong>yhave accumulated over <strong>the</strong> years.The daughters <strong>of</strong> <strong>no</strong>bles are perhaps <strong>the</strong> saddest<strong>of</strong> all. Among <strong>the</strong> upper classes <strong>the</strong> women arepampered and looked after like fine china dolls.Each is groomed to be <strong>the</strong> ultimate vision <strong>of</strong>beauty, poise, and purity. The perfect wife for a<strong>no</strong>bleman. Of all <strong>no</strong>blewomen only those whoare <strong>the</strong> first born <strong>of</strong> a Sultan can hope <strong>of</strong>possessing any power. They alone can hope toattain <strong>the</strong> position <strong>of</strong> Sultana.Despite all this, many women turn to a life <strong>of</strong>adventure in strict disobedience <strong>of</strong> <strong>the</strong> <strong>the</strong>irparents wishes. The child is <strong>of</strong>ten disowned inpublic, but privately still accepted by <strong>the</strong> family.Such women are regarded as an a<strong>no</strong>maly in <strong>the</strong>way <strong>of</strong> life and many men <strong>of</strong>ten regard <strong>the</strong>m asmerely o<strong>the</strong>r males, ig<strong>no</strong>ring <strong>the</strong>ir femininelooks. The life <strong>of</strong> such a woman can beexasperating as in public most frown upon <strong>the</strong>irlife style while in secret it is <strong>the</strong> stuff <strong>of</strong> storiesand legends.15<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingYodataiThe Yodatai are an military camp that is slowlymoving forward, capturing territory as it goes.The few women <strong>of</strong> <strong>no</strong>te in <strong>the</strong> Yodatai army arewarriors and commanders <strong>of</strong> legions. Any o<strong>the</strong>rfemales are used for cooking, treating wounded,clo<strong>the</strong>s making, etc, and <strong>of</strong> course keeping <strong>the</strong>soldiers happy at night.Women in <strong>the</strong> Yodatai homeland are evidentlytreated like <strong>the</strong> men, but this is hard to prove as<strong>no</strong> has been to <strong>the</strong> Yodatai homeland andreturned.NobilityAshalanIt is <strong>no</strong>t k<strong>no</strong>wn if <strong>the</strong> Ashalan have a <strong>no</strong>ble class<strong>of</strong> citizens among <strong>the</strong>mselves. They are certainlyall <strong>of</strong> regal bearing and look. Perhaps only <strong>the</strong><strong>no</strong>bles come to <strong>the</strong> surface and deal with <strong>the</strong>people <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Ivory KingdomsLike <strong>the</strong> Sultanate, <strong>the</strong> Ivory Kingdoms possess ara<strong>the</strong>r obvious <strong>no</strong>ble class <strong>of</strong> people. These<strong>no</strong>bles rule <strong>the</strong>ir peasants with a mixture <strong>of</strong> ironfist tactics and velvet gloves depending on <strong>the</strong>area and <strong>no</strong>ble. Most are <strong>of</strong> <strong>the</strong> former ra<strong>the</strong>rthan <strong>the</strong> latter.Moto & Ra'ShariThe Moto have but one <strong>no</strong>ble family, that <strong>of</strong> <strong>the</strong>Khan. This family operates much like <strong>the</strong> <strong>no</strong>blefamilies <strong>of</strong> <strong>the</strong> Greater Clans in Rokugan.The Ra'Shari are <strong>no</strong>t concerned with such thingsand so have <strong>no</strong> '<strong>no</strong>ble' families.SenpetWithin <strong>the</strong> Senpet society a <strong>no</strong>ble is <strong>the</strong> pinnacle<strong>of</strong> breeding. He or she is given an education,taught to use a weapon, deal with outsiders and<strong>the</strong> proper ways <strong>of</strong> etiquette. Senpet <strong>no</strong>bles can<strong>of</strong>ten be found lazing in large cool stonechambers, quietly watching slaves entertain<strong>the</strong>m.Young <strong>no</strong>bles are all required to learn <strong>the</strong> arts <strong>of</strong>war as well as <strong>the</strong> arts <strong>of</strong> <strong>the</strong> court. Trainedalmost from birth in <strong>the</strong>se <strong>no</strong>ble arts, <strong>the</strong>youngsters grow up well trained and k<strong>no</strong>wing <strong>of</strong><strong>the</strong> world around <strong>the</strong>m. Senpet <strong>no</strong>bles favour <strong>the</strong>first-born sons and daughters <strong>of</strong> <strong>the</strong>ir families,concentrating <strong>the</strong>ir education on more courtlymatters than warrior matters. These sons anddaughters are married <strong>of</strong>f to each o<strong>the</strong>r in orderto produce more <strong>no</strong>ble children.Nobles control all <strong>of</strong> <strong>the</strong> Senpet higher courtfunctions. Scribes, priests, researchers, generals,and <strong>of</strong>ficers are all <strong>no</strong>bles.SultanateThe Sultanate has many <strong>no</strong>bles, all withinvarious levels <strong>of</strong> society. From <strong>the</strong> commontown lord to <strong>the</strong> Sultan himself, <strong>the</strong> <strong>no</strong>bles <strong>of</strong> <strong>the</strong>Sultanate are perhaps <strong>the</strong> richest and mostdecadent <strong>of</strong> <strong>the</strong>ir caste in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.The Sultan's direct family is pampered frombirth, groomed to be in command. The <strong>no</strong>blesbeneath him similarly raise <strong>the</strong>ir children <strong>the</strong>same way. When born, <strong>the</strong> parents decide what<strong>the</strong> child shall become and thus have himeducation to meet that purpose.Many male children are raised to be warriors aswell as perform some o<strong>the</strong>r function <strong>of</strong> <strong>no</strong>blesociety. Daughters can only be one thing,though. Gifts to cement alliances. Child bearersand home keepers. The lucky few manage tolearn a few warrior skills, such as swordplay, butin <strong>the</strong> end <strong>the</strong>y rarely need it.Nobles stand above <strong>the</strong> commoners and are ableto dish out punishment as <strong>the</strong>y see fit to <strong>the</strong>commoners. Though <strong>no</strong>t as harsh as Rokugan,<strong>no</strong>bles <strong>of</strong> <strong>the</strong> Sultanate can have people publiclyflogged, hands cut <strong>of</strong>f and similar humiliationbestowed upon someone <strong>the</strong>y believe hasslighted <strong>the</strong>m.YodataiThe <strong>no</strong>bles <strong>of</strong> <strong>the</strong> Yodatai are all presumed to be<strong>the</strong> generals and commanders <strong>of</strong> <strong>the</strong> invadinglegions. It is k<strong>no</strong>wn that <strong>the</strong> <strong>no</strong>bles can buy <strong>the</strong>ircommission and that <strong>the</strong>y also frequently buy<strong>the</strong>ir legions.CommonersAshalanBecause it is <strong>no</strong>t k<strong>no</strong>w if <strong>the</strong> Ashalan actuallydivide <strong>the</strong>ir people in a <strong>no</strong>ble and commonerclass, it is hard to tell what a commoners lifewould be like in <strong>the</strong> City <strong>of</strong> Seven Stars.16<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingIvory KingdomsThe Ivory Kingdom commoners live lives thatare very similar to <strong>the</strong> Sultanate.Moto & Ra'ShariAll task <strong>of</strong> life are done by <strong>the</strong> Moto andRa'Shari on mass. All such tasks are consideredvital and as such <strong>the</strong>y are done and shared by all.SenpetThe Senpet commoner can be likened to those <strong>of</strong>Rokugan. They work long hard hours in order toprovide for <strong>the</strong>ir lords and <strong>no</strong>bles. UnlikeRokugan commoners, Senpet commonersactually own property. They own <strong>the</strong>ir houses,livestock, and all within.A commoner's life revolves around basic skills.Farming, fishing, papermaking, building,painting, etc. Nobles delegate <strong>the</strong> tasks to <strong>the</strong>m.SultanateCommoners are <strong>the</strong> staple <strong>of</strong> life and backbone<strong>of</strong> <strong>the</strong> city. They perform all tasks that <strong>the</strong> <strong>no</strong>bleswould never touch. They clean <strong>the</strong> streets, check<strong>the</strong> cisterns, farm, hunt, trade, and a plethora <strong>of</strong>o<strong>the</strong>r tasks.YodataiAs with <strong>the</strong> Ivory Kingdoms and Sultanate,commoners <strong>of</strong> <strong>the</strong> Yodatai Empire are <strong>the</strong>backbone <strong>of</strong> <strong>the</strong>ir existence. Like <strong>the</strong> Sultanateslavery exists in <strong>the</strong> Yodatai Empire.LanguageA variety <strong>of</strong> languages are spoken among those<strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. The most commonlyaccepted language is s’Kirt, <strong>the</strong> spoken tongue <strong>of</strong><strong>the</strong> Sultanate. This language serves as a tradetongue for entire land.As written languages go, all three cultures have<strong>the</strong>ir own, though <strong>the</strong> Senpet language isconsidered <strong>the</strong> written tongue <strong>of</strong> <strong>the</strong> learned. Thewritten form <strong>of</strong> s'Kirt is <strong>of</strong>ten used by manycommoners as <strong>the</strong> way to document sales and dodeals with merchants. The Moto language on <strong>the</strong>o<strong>the</strong>r hand is hardly used outside <strong>the</strong> Moto lands.AshalanThe Ashalan speak a ancient tongue that wasthought lost after <strong>the</strong> Day <strong>of</strong> Wrath. It is believedthat <strong>the</strong>y are <strong>the</strong> only ones still able to speak,read and write it.The Ashalan can also converse in almost all <strong>the</strong>languages found in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Ivory KingdomsThe Language <strong>of</strong> <strong>the</strong> Ivory Kingdoms is brokendown into several different dialects, each specificto <strong>the</strong> region and kingdom in which <strong>the</strong> languageevolved.A common polyglot is <strong>of</strong>ten used by <strong>the</strong> tradersand sailors who ply <strong>the</strong> caravan trains and shipsto <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Moto & Ra'ShariIn <strong>the</strong>ir beginning days <strong>the</strong> Moto spoke a tonguethat was similar to that <strong>of</strong> <strong>the</strong> Ra'Shari. Due to<strong>the</strong> influence <strong>of</strong> <strong>the</strong> Ki-Rin, <strong>the</strong> Moto tongue wasinfused with termi<strong>no</strong>logy based on Rokuganese.The Moto language <strong>of</strong> today is a bastard son <strong>of</strong><strong>the</strong>se two languages. The written form is that <strong>of</strong>Rokuganese, as <strong>the</strong> Moto did <strong>no</strong>t have a writtenlanguage <strong>of</strong> <strong>the</strong>ir own at <strong>the</strong> time <strong>of</strong> <strong>the</strong> Ki-Rin’svisit. The Moto adopted <strong>the</strong> written form <strong>of</strong>Rokuganese.The Ra'Shari tongue and written form on <strong>the</strong>o<strong>the</strong>r hand has stayed very close to <strong>the</strong> original,having had <strong>no</strong> need to be changed in <strong>the</strong>hundreds <strong>of</strong> years that have passed.SenpetAccredited with <strong>the</strong> creation <strong>of</strong> <strong>the</strong> first writtenlanguage, <strong>the</strong> tongue <strong>of</strong> <strong>the</strong> Senpet is ra<strong>the</strong>rverbose. Long conversations are <strong>of</strong>ten had thatwould take less time in o<strong>the</strong>r languages. TheSenpet tongue is <strong>of</strong>ten accredited as <strong>the</strong> tongue<strong>of</strong> <strong>the</strong> learned and <strong>the</strong> wise. The written form <strong>of</strong><strong>the</strong> language uses a complex form <strong>of</strong>hieroglyphics to represent word groupings andmeanings and as such is a difficult language tolearn.SultanateThe Sultanate developed a fluid and quickspeaking tongue over <strong>the</strong> centuries. Direct and to<strong>the</strong> point, <strong>the</strong> language k<strong>no</strong>wn as "s’Krit " in<strong>the</strong>ir own tongue is considered <strong>the</strong> trade tongue17<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting<strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>, and is <strong>the</strong> most recognizedlanguage in <strong>the</strong> lands.The written form <strong>of</strong> s’Kirt is long and flowing,with entire sentences linked toge<strong>the</strong>r like onegiant stroke <strong>of</strong> <strong>the</strong> pen.YodataiThe Yodatai speak a strange language that ishard to understand. It seems to have a word foreverything and a way to make it mean one thing<strong>the</strong>n <strong>the</strong> o<strong>the</strong>r.According to <strong>the</strong> Yodatai it has been unchangedfor at least 500 years.The Yodatai tongue has a written form that issupposedly very easy to master.Eco<strong>no</strong>myWhile all <strong>of</strong> <strong>the</strong> cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>are dependent on <strong>the</strong> trade <strong>of</strong> goods and items,water is <strong>the</strong> be all and end all <strong>of</strong> valued items.Water brings life to <strong>the</strong> barren soil. Watersustains <strong>the</strong> body in <strong>the</strong> deep desert.Among all cultures, water is considered <strong>the</strong>pinnacle <strong>of</strong> trade items. Tokens that represent aman's accumulated water holdings are kept safeat ones side, each worth its owners weight ingold. All cultures accept water tokens as coinage.Water Tokens are made <strong>of</strong> burnished copper,stamped with <strong>the</strong> symbol <strong>of</strong> <strong>the</strong> city in which <strong>the</strong>water is held.Barter also comprises a large section <strong>of</strong> <strong>the</strong> tradein <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. Trade <strong>of</strong> one item fora<strong>no</strong><strong>the</strong>r is seen as a way to spread ones wealthamongst o<strong>the</strong>rs.Coins <strong>of</strong> copper, silver and gold, plus watertokens are <strong>the</strong> most common currency and arebroken down as follows.1 Gold coin = 10 Silver coins1 Silver coin = 10 Copper coins1 Water Token = 1-10 gold coins (depending on<strong>the</strong> time <strong>of</strong> year)AshalanThe Ashalan seem <strong>no</strong>t to trade for anything <strong>no</strong>rneed anything, at least <strong>no</strong>thing that is k<strong>no</strong>wn.Ivory KingdomsThe Ivory Kingdoms most wanted substance is<strong>of</strong> course ivory from elephants as well as acouple <strong>of</strong> o<strong>the</strong>r animals. Exotic wines, silks, andslaves make up <strong>the</strong> rest <strong>of</strong> <strong>the</strong> material sent to <strong>the</strong><strong>Burning</strong> <strong>Sands</strong> from <strong>the</strong> Ivory Kingdoms.Moto & Ra'ShariThe Moto do <strong>no</strong>t trade <strong>the</strong>ir own goods. Instead<strong>the</strong>y raid and trade <strong>the</strong> stolen goods to one <strong>of</strong> <strong>the</strong>o<strong>the</strong>r cultures. Sometimes <strong>the</strong>y even sell <strong>the</strong>mback to <strong>the</strong> group <strong>the</strong>y stole <strong>the</strong>m from.The Ra'Shari trade k<strong>no</strong>wledge <strong>of</strong> <strong>the</strong> desert forwhatever supplies <strong>the</strong>y need.SenpetThe majority <strong>of</strong> <strong>the</strong> Senpet eco<strong>no</strong>my is based <strong>of</strong>f<strong>the</strong>ir immense building capabilities. A legion <strong>of</strong>Senpet slaves can build a fortification, house orbuilding in a matter <strong>of</strong> days or even hours,depending on its size. Senpet taskmasters <strong>of</strong>tenhire out <strong>the</strong>ir work gangs for cash and tokens.Senpet art is also highly sought after, seen as asymbol <strong>of</strong> culture and status, especially if <strong>the</strong>item <strong>of</strong> question is from <strong>the</strong> early days <strong>of</strong> <strong>the</strong>Senpet Empire.SultanateThey are <strong>the</strong> heart <strong>of</strong> <strong>the</strong> trade that occurs. Notjust <strong>the</strong> trade <strong>of</strong> <strong>the</strong> Senpet and Moto, but <strong>of</strong> <strong>the</strong>Ra'Shari, Yodatai, Ivory Kingdoms and even <strong>the</strong>occasional Ashalan. Every trade is taxed, <strong>the</strong>coinage delivered to <strong>the</strong> treasury <strong>of</strong> <strong>the</strong> Caliphand Sultan.Medinat al-Salaam also prospers because <strong>of</strong> <strong>the</strong>number <strong>of</strong> traders and <strong>the</strong>ir followers who cometo <strong>the</strong> city, constantly seeking places to stay,food to eat and water to drink.YodataiThe Yodatai do <strong>no</strong>t trade with many <strong>of</strong> <strong>the</strong>cultures, instead raiding and conquering <strong>the</strong>territories <strong>the</strong>y wish or item needed.Yodatai "merchants" will sell steel if neededitems can <strong>no</strong>t be found.TravelIn <strong>the</strong> desert <strong>the</strong>re are only three ways to travel.By foot, by horse or by camel. They first is a18<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingdeath sentence, as it is impossible to travel onfoot from one city to <strong>the</strong> next, much less oneoasis to <strong>the</strong> next. When on camel or horsebacktravel becomes much easier. The distances areless and <strong>the</strong> travel time is easily cut in half.Horses though are <strong>no</strong>t ideally suited for <strong>the</strong>desert. They are used sparingly in <strong>the</strong> opensands, usually for quick raids and by messengers.The camel is truly <strong>the</strong> best animal to use to travel<strong>the</strong> desert. Capable <strong>of</strong> going for many dayswithout water, <strong>the</strong> camel can carry a heavy loadand rider for a good distance, easily from oneoasis to <strong>the</strong> next.One o<strong>the</strong>r animal is occasionally seen being usedas a beast <strong>of</strong> burden in <strong>the</strong> desert, <strong>the</strong> elephant,though it is usually seen more in settled areasthan <strong>the</strong> open sands. Easily capable <strong>of</strong> carryingseveral times its own weight, <strong>the</strong> only downfallis that <strong>the</strong>y are a slow steed, and unless one isprepared to take a large amount <strong>of</strong> water with<strong>the</strong>m on a long trip into <strong>the</strong> open sands, <strong>the</strong>y are<strong>no</strong>t a wise choice for long distance travel. Most<strong>of</strong>ten, <strong>the</strong>y can be found along <strong>the</strong> banks <strong>of</strong> <strong>the</strong>river, pulling barges or toting howdahs andboxes.FoodThe food <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> can best bedescribed as a combination <strong>of</strong> spicy and sweet.C<strong>of</strong>fee and tea are drunk at almost every meal.Dates (an easily grow fruit) are seen everywhere, as are various grains and easily growntubers. Rice (a staple <strong>of</strong> <strong>the</strong> Rokugani diet) isalmost unk<strong>no</strong>wn among <strong>the</strong> Sultanate and Senpetcultures, though <strong>the</strong> Moto harvest a decent crop<strong>of</strong> it, which <strong>the</strong>y trade to <strong>the</strong> o<strong>the</strong>rs on a regularbasis.A common meal within Medinat al-Salaamwould consist <strong>of</strong> a bitter c<strong>of</strong>fee or tea to drink, aplatter <strong>of</strong> breads, dates and cheeses, a small plate<strong>of</strong> mixed peppers and tubers.ClothingPerhaps one <strong>of</strong> <strong>the</strong> most unusual <strong>of</strong> subjects for<strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. Some garb is quite common.In <strong>the</strong> open sands one wears light colouredclothing that reflects <strong>the</strong> sun and always aheaddress to protect one from <strong>the</strong> heat. At night,a heavy cloak is over put on to protect one from<strong>the</strong> cold.AshalanThe Ashalan wear cloaks and robes that coveralmost 90% <strong>of</strong> <strong>the</strong>ir body, leaving <strong>the</strong> face free ifanything.Ivory KingdomsThe people <strong>of</strong> <strong>the</strong> Ivory Kingdoms wear clothingsimilar to that <strong>of</strong> <strong>the</strong> Sultanate, with turbans andloose clothing.Moto & Ra'ShariMoto garb differs from most <strong>Burning</strong> <strong>Sands</strong>cultures in two ways. The first is that it is <strong>no</strong>tflowing, allowing <strong>the</strong>m to ride with ease. Thesecond is that it has a distinct Rokugani look to itbecause <strong>of</strong> <strong>the</strong> time that <strong>the</strong> Ki-Rin spent with<strong>the</strong> culture. Moto clothing is <strong>no</strong>t really designedfor prolonged desert wear and as such, mostMoto will adopt <strong>the</strong> standard desert garb whentravelling <strong>the</strong> open sands.Ra'Shari wear clo<strong>the</strong>s suited for desert travel.Hooded cloaks, warm boots and well wornlea<strong>the</strong>rs.SenpetAmong <strong>the</strong> Senpet, city garb can vary fromperson to person. Most males wear a short kilt <strong>of</strong>some type, and sometimes a tunic with it in <strong>the</strong>evenings. Women wear a long dress that covers<strong>the</strong> torso and legs, but leaves <strong>the</strong> arms bare.Among <strong>the</strong> <strong>no</strong>bles, certain women have adopted<strong>the</strong> style <strong>of</strong> leaving <strong>the</strong>ir midriff bare, crisscrossing<strong>the</strong> material over <strong>the</strong>ir breasts asprotection and for modesty.Senpet <strong>no</strong>bles <strong>of</strong>ten sport elaborate semipermanenttattoos and make-up designs on <strong>the</strong>irfaces.SultanateIn Medinat al-Salaam, men's clothing is <strong>of</strong>tenlong and flowing, with colors varying fromblacks and whites to reds and golds. The women<strong>of</strong> <strong>the</strong> city tend to wear long dresses, whichcover much <strong>of</strong> <strong>the</strong>ir bodies, as it is consideredagainst <strong>the</strong> teachings <strong>of</strong> <strong>the</strong> Prophet to show suchflesh. Noble women <strong>of</strong>ten wear dresses <strong>of</strong>gossamer material that cover <strong>the</strong>m quitecompletely, but still almost show what isunderneath, flaunting <strong>the</strong> rule. Fallen women,those that work by pleasuring men, dress in19<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingprovocative low cut halter-tops, with loose pants<strong>of</strong> silk or similar material. The practice <strong>of</strong>women wearing veils is commonplace across <strong>the</strong>entire Sultanate.YodataiThe Yodatai tend to wear tunics and leggings,mixed with long flowing cloaks or robes.Women tend to wear similar fashions but cut for<strong>the</strong> female body.DwellingsAshalanThe City <strong>of</strong> <strong>the</strong> Seven Stars is <strong>the</strong> only dwelling<strong>of</strong> Ashalan style k<strong>no</strong>w to exist in entirety today.Its towering peaks touch <strong>the</strong> cavern's ro<strong>of</strong>, eachtipped with a spear <strong>of</strong> burning white light.The walls are tall and <strong>no</strong>-one has seen within<strong>the</strong>m in a thousand years.Ivory KingdomsThe Ivory Kingdoms homes are a mixture <strong>of</strong>poorly built mud/clay dwellings with thatchedro<strong>of</strong>s <strong>of</strong> <strong>the</strong> common class and <strong>the</strong> high walled,minaret topped towers <strong>of</strong> <strong>the</strong> <strong>no</strong>bles' homes andcastles.Moto & Ra'ShariAmong <strong>the</strong> Moto houses tend to be made <strong>of</strong>stone, most with a distinct Rokugani feel to<strong>the</strong>m. The Khans castle is actually a massivelong house <strong>of</strong> stone and thatched ro<strong>of</strong>,surrounded by a massive stone wall. Moto are<strong>no</strong>t in <strong>the</strong> business <strong>of</strong> making <strong>the</strong>ir abodesbeautiful or architecturally pleasing, <strong>the</strong>y are<strong>the</strong>re to make <strong>the</strong>m functional and usable.Ra'Shari have few permanent abodes, tending totravel in <strong>the</strong>ir caravans for long periods <strong>of</strong> time.Most Ra'Shari homes <strong>of</strong> a permanent natureresemble those <strong>of</strong> <strong>the</strong>ir Moto cousins.SenpetMany <strong>of</strong> <strong>the</strong> Senpet dwellings that stand todayare several hundred, if <strong>no</strong>t thousands <strong>of</strong> yearsold. Their great pyramids are tributes to <strong>the</strong>building capabilities <strong>of</strong> <strong>the</strong> Senpet architects. Theaverage Senpet house is a three or four roomaffair made <strong>of</strong> clay with a thatched or tiled ro<strong>of</strong>.SultanateThe great city seems to a mixing pot <strong>of</strong> variouscultures' buildings. Senpet houses stand next toMoto taverns that neighbour Raksashanwarehouses. The actual building style <strong>of</strong> <strong>the</strong>Sultanate tends to be a square-ish looking edificewith multiple rooms and floors. An open-aircourtyard is usually present in <strong>the</strong> middle <strong>of</strong>most houses.YodataiIt is <strong>no</strong>t k<strong>no</strong>w what <strong>the</strong> Yodatai homes look like.They have merely taken over <strong>the</strong> towns andcities <strong>the</strong>y have captured and <strong>no</strong>t built anythingnew.CastlesAshalanThe City <strong>of</strong> Seven Stars is <strong>the</strong> only Ashalancastle still standing. It is said to be unassailable,a rumour proven since <strong>no</strong> one has even enteredits walls.Ivory KingdomsThe castles <strong>of</strong> <strong>the</strong> various Ivory Kingdomsresemble <strong>the</strong> castles <strong>of</strong> <strong>the</strong> Sultanate. Massivemany walled structures with minaret toppedtowers.Moto & Ra'ShariThe Moto fortifications are simple affairs. Largestone castles with sturdy walls and a single largegate to allow troops and horsemen through.Ra'Shari have <strong>no</strong> castles <strong>of</strong> <strong>no</strong>te.SenpetThe fortresses <strong>of</strong> <strong>the</strong> Senpet are massivepyramidal structures, walled with huge towersthat house hundreds <strong>of</strong> warriors. Filled withsecret passageways and hidden rooms, manyarmies' fear having to invade such a structure.SultanateMedinat al-Salaam is a fortress unto itself.Massive walls surround <strong>the</strong> city with towersplaced at strategic points. It is said that <strong>the</strong> day<strong>the</strong> walls <strong>of</strong> Medinat al-Salaam fall <strong>the</strong> desertwill swallow all <strong>the</strong>re is. The Sultanate hasseveral smaller fortresses some distance from20<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingMedinat al-Salaam, acting as forward posts.These walled fortresses are large stone towerswith several walls around <strong>the</strong>m.YodataiThe castles <strong>of</strong> <strong>the</strong> Yodatai are merely capturedSultanate and Senpet fortifications.CitiesWithin <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>the</strong>re are <strong>no</strong>w fewcities. Medinat al-Salaam is <strong>the</strong> mightiest <strong>of</strong> <strong>the</strong>those left. Within <strong>the</strong> open sands only ruins can<strong>no</strong>w be found, half-buried in sand and longforgotten memories. One sees most <strong>of</strong> <strong>the</strong>remaining cities <strong>of</strong> <strong>the</strong> Senpet on <strong>the</strong> riverbanks,and <strong>of</strong> course those small outlying communities<strong>of</strong> <strong>the</strong> Sultanate are also upon <strong>the</strong> river.The cities <strong>of</strong> <strong>the</strong> Ivory Kingdoms dot <strong>the</strong>ir landsnear <strong>the</strong> coastal areas and river ways, leavingmuch <strong>of</strong> <strong>the</strong> land untamed.EtiquetteLike <strong>the</strong> distant land <strong>of</strong> Rokugan, <strong>the</strong> people <strong>of</strong><strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> value etiquette highly. Menare cordial to o<strong>the</strong>r men and extremely polite toall women, regardless <strong>of</strong> <strong>the</strong>ir station. The onlytime a man is <strong>no</strong>t cordial is if <strong>the</strong> person hasslighted <strong>the</strong>m in some form or a<strong>no</strong><strong>the</strong>r andvendetta has been enacted.VendettaIf a man causes a slight to a<strong>no</strong><strong>the</strong>r man <strong>the</strong>nVendetta can be called. Vendetta was oncemerely a name given to <strong>the</strong> act <strong>of</strong> killing onewho insulted you or something you owned. Over<strong>the</strong> years <strong>the</strong> tenants <strong>of</strong> <strong>the</strong> custom hasblossomed into a whole code <strong>of</strong> conduct.It is perhaps <strong>the</strong> most bizarre yet gentlemanlycode <strong>of</strong> conduct ever created by any culture.Within <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> it is perfectly legal fora man to enact <strong>the</strong> Code <strong>of</strong> Vendetta upona<strong>no</strong><strong>the</strong>r man who has insulted him in some way.This can vary from killing members <strong>of</strong> hisfamily, to stealing, to looking at his wife <strong>the</strong>wrong way. Vendetta can only be called upon bya man <strong>of</strong> <strong>no</strong>ble birth against a<strong>no</strong><strong>the</strong>r <strong>of</strong> <strong>no</strong>blecaste. Calling it upon one <strong>of</strong> lower caste isconsidered to be an act <strong>of</strong> a coward andbarbarian. The peasants <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> aresaid to have <strong>the</strong>ir own version <strong>of</strong> <strong>the</strong> Code <strong>of</strong>Vendetta but it in <strong>no</strong> way compares with <strong>the</strong><strong>no</strong>ble one.When Vendetta is called for, <strong>the</strong> slighted manmust approach a neutral party and tell him hiscase. The neutral party <strong>the</strong>n calls upon <strong>the</strong><strong>of</strong>fender and discusses it with him. He <strong>the</strong>n has<strong>the</strong> two meet with him for c<strong>of</strong>fee and dates at hishouse. He tries to settle <strong>the</strong> matter with words,for to call upon Vendetta will surely result in <strong>the</strong>death <strong>of</strong> one <strong>of</strong> <strong>the</strong> two men. Once it has beendecided that Vendetta must be enacted <strong>the</strong>neutral party acts as judge for <strong>the</strong> coming events.The slighted party has <strong>the</strong> right to call uponassassins, warriors, traders and o<strong>the</strong>r people toei<strong>the</strong>r financially and/or physically kill his<strong>of</strong>fender. The <strong>of</strong>fender has <strong>the</strong> right to defendhimself in <strong>the</strong> same manner. Some Vendetta lastmere hours, while some have lasted decades, <strong>the</strong>respective houses feuding against each o<strong>the</strong>r in anever ending war over long forgotten insults.It should be <strong>no</strong>ted that Vendetta used to beunique among <strong>the</strong> Sultanate. In today's times, <strong>the</strong>Code <strong>of</strong> Vendetta is used by any who live within<strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert, be <strong>the</strong>y <strong>of</strong> <strong>the</strong> Sultanate,Senpet or even outsiders such as <strong>the</strong> Ra'Shari,Moto or Ivory Kingdom.The Vendetta is <strong>no</strong>t actively practised in anyo<strong>the</strong>r <strong>of</strong> <strong>the</strong> cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> and itis considered bad form to take ones Vendettaoutside Medinat al-Salaam and to o<strong>the</strong>r cities andkingdoms. As such, <strong>the</strong> <strong>of</strong>fending party in a case<strong>of</strong> Vendetta can flee <strong>the</strong> city for a<strong>no</strong><strong>the</strong>r land andbe safe till he decides to return.This is <strong>of</strong>ten done in order for an <strong>of</strong>fender toprepare for <strong>the</strong> coming hostilities by <strong>the</strong> slightedparty.PoliticsWithin <strong>the</strong> society <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>, politicsdo play a great part <strong>of</strong> life. From <strong>the</strong> negotiationsbetween <strong>the</strong> Caliph and <strong>the</strong> Senpet to <strong>the</strong> Motodealings with <strong>the</strong> Ra'shari about trade routes, <strong>the</strong>cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> constantly dealwith <strong>the</strong>ir counterparts in an attempt to better<strong>the</strong>ir own lives. The Senpet seek to find a newhome for <strong>the</strong>ir people, k<strong>no</strong>wing that <strong>the</strong> desertwill soon devour <strong>the</strong>ir cities forever. The Motoraid all that come within <strong>the</strong>ir sight. As for <strong>the</strong>Caliphs political agenda, <strong>no</strong> one can tell, but itwill serve her purposes in <strong>the</strong> end.21<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingReligionSenpetThe Senpet worship a variety <strong>of</strong> gods, <strong>the</strong> mostprominent which is <strong>the</strong>ir ruler, <strong>the</strong> Pharaoh.Though <strong>no</strong>t actually a god, <strong>the</strong> Pharaoh is stilltreated as one. The chief deity <strong>of</strong> <strong>the</strong> Senpetpan<strong>the</strong>on is Rha Annu, Lord <strong>of</strong> Light, and <strong>the</strong>God <strong>of</strong> <strong>the</strong> Sun. The Pharaoh is considered to be<strong>the</strong> son <strong>of</strong> Rha.The Faith <strong>of</strong> <strong>the</strong> Prophet has a ra<strong>the</strong>r smallfollowing within <strong>the</strong> Senpet lands, as <strong>the</strong>Pharaohs saw it as counter to <strong>the</strong>ir power. Still itis allowable for one to worship <strong>the</strong> Prophet, aslong as one also ack<strong>no</strong>wledges <strong>the</strong> Pharaoh as<strong>the</strong> Son <strong>of</strong> Heaven.Senpet ga<strong>the</strong>r on regular occasions in largetemples dedicated to <strong>the</strong>ir gods.Moto & Ra'ShariThe Ujik-hai had many gods. Indeed, <strong>the</strong>irreligion bears an uncanny resemblance to that <strong>of</strong>Rokugan. The Moto hold Lady Sun and LordMoon in great reverence, k<strong>no</strong>wing that throughappeasing Lady Sun <strong>the</strong> days will grow coolerand through <strong>the</strong> worship <strong>of</strong> Lord Moon <strong>the</strong>nights will grow a bit warmer. The Moto adoptedsome <strong>of</strong> <strong>the</strong> Rokugan beliefs in spirits, as <strong>the</strong>yhad <strong>the</strong>ir own to deal with. Jinn, as <strong>the</strong> spirits arek<strong>no</strong>wn, are easily summoned within <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>, and <strong>the</strong> Moto pay <strong>the</strong>m every respect <strong>the</strong>ydeserve.Most Moto families worship in private shrinesinside <strong>the</strong>ir own homes, <strong>the</strong>re is <strong>no</strong> public place<strong>of</strong> worship.The Ra'Shari, on <strong>the</strong> o<strong>the</strong>r hand, worship LadySun and Lord Moon and <strong>no</strong>ne else.SultanateReligion is a ra<strong>the</strong>r difficult subject when talkingabout <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert. There are severalcultures within <strong>the</strong> massive city, all worshipping<strong>the</strong>ir variety <strong>of</strong> gods, goddesses and deities.Suffice it to say, that Temple Row is <strong>the</strong> grandestfeature in <strong>the</strong> entire city as each religion attemptsto draw new worshippers.The Sultanate <strong>the</strong>mselves follow one <strong>of</strong> tworeligions. That <strong>of</strong> <strong>the</strong> Prophet and that <strong>of</strong> Fate.The Faith <strong>of</strong> <strong>the</strong> Prophet is centered around <strong>the</strong>teachings <strong>of</strong> <strong>the</strong> Prophet, which call for <strong>the</strong>destruction <strong>of</strong> darkness through light. Thefollowers <strong>of</strong> <strong>the</strong> Prophet are purists, drinking <strong>no</strong>alcohol, copulating only to have children, andfollowing a strict code <strong>of</strong> conduct. The Priests <strong>of</strong>Fate on <strong>the</strong> o<strong>the</strong>r hand seem only concerned that<strong>the</strong>ir followers understand that Fate is a ficklemistress. Followers <strong>of</strong> <strong>the</strong> Fate religion tend tomake sacrifices <strong>of</strong> something <strong>of</strong> value beforeembarking on journeys or ventures. Surprisingly,many people <strong>of</strong> o<strong>the</strong>r religions pay lip service toLady Fate almost unconsciously.Incredible temples dedicated to <strong>the</strong> Faith <strong>of</strong> <strong>the</strong>Prophet dot Medinat al-Salaam, only rivalled by<strong>the</strong> majestic temples <strong>of</strong> <strong>the</strong> Senpet. Temples andshrines to Lady Fate are small affairs, hiddenaway in places that you find only when Fateseems to draw you <strong>the</strong>re.AshalanThe Ashalan worship <strong>the</strong> Lord Moon, Kaleel, aswell as <strong>the</strong> Four Unnamed Goddesses. TheAshalan respect Lady Sun, but do <strong>no</strong>t worshipher, seeing her as a deity <strong>of</strong> chaos and fire.Ivory KingdomsThe people <strong>of</strong> <strong>the</strong> Ivory Kingdoms worshipmany gods, goddesses, demons and such. Onesuch creature was a thing k<strong>no</strong>wn as <strong>the</strong>Rakshasa, tiger headed demons <strong>of</strong> smoke andmist. They delighted in playing with man and hisplans, destroying hope and free will. TheseRakshasa were nearly wiped out some decadesago and many fled to <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> to hideand begin <strong>the</strong>ir work again.Of particular <strong>no</strong>te is <strong>the</strong> Goddess Kali and herdeath cult, <strong>the</strong> Thuggee. Stranglers without peer,<strong>the</strong> Thuggee cult grew in size and power till itnearly split <strong>the</strong> kingdoms in half and ushered in abloody civil war. The cults were finally putdown and many <strong>of</strong> <strong>the</strong>ir kind destroyed. Finally<strong>the</strong>y cult, almost extinct, summoned itsgoddesses’ avatar, <strong>the</strong> Kali-ma and journeyedinto <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> to begin <strong>the</strong>ir holy workanew.YodataiThe Yodatai worship a variety <strong>of</strong> gods andgoddesses. The primary <strong>of</strong> <strong>the</strong>se is Theus, <strong>the</strong>lord <strong>of</strong> all gods. Following him were gods andgoddesses <strong>of</strong> war, death, love, spring, summer,etc, etc.22<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingBOOK TWO: THE BOOK OF SEACharacter CreationWithin <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>the</strong>re are many types<strong>of</strong> characters to be. From desert scout to raider tosahir to merchant. Each is an adventure unto itsown. Most players will be tempted to playwarrior types, seeking fame and fortune in <strong>the</strong>open sands. This is <strong>no</strong>t to say that that is wrong,but it limits <strong>the</strong> campaigns a lot if that is <strong>the</strong> onlytype <strong>of</strong> PC taken. Merchants, scouts and sahir areequally playable concepts and it should beencourage for people to try <strong>the</strong>m.Character ConceptThe Game <strong>of</strong> Questions1. What Culture does your characterbelong to?2. How would you describe yourcharacter?3. What school is your character?4. From what caste is your character?5. What is your character's own opinion <strong>of</strong>his culture?6. What is your character's own opinion <strong>of</strong><strong>the</strong> o<strong>the</strong>r cultures?7. Does your character have anyprejudices?8. Is your character married?9. To whom does your character owe <strong>the</strong>most loyalty?10. What are your character's favourite (andleast favourite) things?11. Does your character have any recurringmannerisms?12. What about your characterspsychology?13. How would your character's parentsdescribe him?14. What are your character's highestambitions?15. How religious is your character?23<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book16. If you could, what advice would yougive your character?Character TypesBrashThe brash last longer within <strong>the</strong> cities than in <strong>the</strong>open sands. Many a brash youth in <strong>the</strong> opensands finds himself left in an endless sea <strong>of</strong> sandwith <strong>no</strong> oasis in sight and his water canteensempty.NobleThe <strong>no</strong>ble is only at home in <strong>the</strong> city. He leadso<strong>the</strong>rs by example and shows mercy to hislessers. The <strong>no</strong>ble always treads a thin linebetween being a benefactor and seen as a goodman <strong>of</strong> <strong>the</strong> people, and being a Tyrant.MerchantThe life <strong>of</strong> a merchant is a tough one. Long trips,dealing with <strong>of</strong>ficials from several cultures,bandits, and strange cargoes. Of course <strong>the</strong>benefits are great. Money, power and water.ReluctantSometimes Lady Fate chooses her servants eventhough <strong>the</strong>y do <strong>no</strong>t want to be chosen. They find<strong>the</strong>mselves thrust into a life <strong>of</strong> turmoil and greatdanger whose rewards are <strong>of</strong>ten just as great.RogueThe rogue wanders <strong>the</strong> open sands and cities,lord <strong>of</strong> his own oasis and master <strong>of</strong> his owndestiny. The life <strong>of</strong> such a man or woman cansometimes seem treacherous, for <strong>the</strong> desert is aharsh master, but to those who survive it, it holdsgreat promise.ScholarA scholar learns all he can about <strong>the</strong> world, o<strong>the</strong>rcultures, and <strong>the</strong> creatures and people who live<strong>the</strong>re. A scholar can learn all this from simplybeing in a city or from wandering <strong>the</strong> world.VengefulSome people take a path <strong>of</strong> vengeance when <strong>the</strong>yjourney out into <strong>the</strong> world. For <strong>the</strong>m, <strong>the</strong>re is


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting<strong>no</strong>thing but a life <strong>of</strong> death, blood and destructionahead. Many are born into this life, <strong>the</strong> result <strong>of</strong>age-old vendettas; o<strong>the</strong>rs merely find <strong>the</strong>mselvesa part <strong>of</strong> it.PriestlyThe way <strong>of</strong> <strong>the</strong> priest is a path <strong>of</strong> peace andlearning. Following <strong>the</strong> Gods <strong>of</strong> one culture or<strong>the</strong> fickle Mistress <strong>of</strong> Fate or even <strong>the</strong> Way <strong>of</strong><strong>the</strong> Prophet is a tough life but full <strong>of</strong> spiritualreward as one learns more <strong>of</strong> <strong>the</strong> faith.Character SheetOne: Rings and TraitsSandThis is <strong>the</strong> characters resistance and fortitude.The sand is seen as never ending and always<strong>the</strong>re, a sign <strong>of</strong> good health is to be told thatyou’re a fit as <strong>the</strong> desert sands.StaminaThis is <strong>the</strong> measure <strong>of</strong> a man's 'wind'. Can he runfor long distances, survive under <strong>the</strong> hot sun, etc.A low score might indicate that you are hurt orill, or possibly a weakling. The lower <strong>the</strong> score,<strong>the</strong> less you can carry.WillpowerThis represents <strong>the</strong> PCs strength <strong>of</strong> mind. It ismental stamina. A low score means you are weakminded and easily convinced <strong>of</strong> things, a highscore means you are one <strong>of</strong> more steadfast <strong>of</strong>people.SeaThe sea is viewed by many as <strong>the</strong> strength <strong>of</strong> <strong>the</strong>body due to its relentless assault upon <strong>the</strong> rockyshores <strong>of</strong> <strong>the</strong> <strong>no</strong>r<strong>the</strong>rn coast.StrengthThis is <strong>the</strong> PCs physical might.PerceptionThis is <strong>the</strong> PCs ability to perceive things aroundhim.WindThe wind is everywhere, felt by all. It drives <strong>the</strong>sandstorm that kills and yet can cool one on a hotday. Many whisper that Lady Fate speaks to herfollowers through <strong>the</strong> wind.AwarenessThis is <strong>the</strong> PCs intuition and empathy.ReflexesHow quickly <strong>the</strong> PC can react to stimuli.FlameThe flame is active, always flickering with graceand beauty. A deadly beauty.AgilityThe ability to move with style and grace.IntelligenceThe ability to acquire and applied k<strong>no</strong>wledge.KaThis is <strong>the</strong> linking aspect <strong>of</strong> <strong>the</strong> entire world. Thelife force <strong>of</strong> all creation. To have <strong>no</strong> Ka is to bedead, or worse, undead.Ka PointsKa points are used like <strong>the</strong> Void points in L5R,granted extra unkept dice to rolls or reducingdamage.Fate Points2x Ka is <strong>the</strong> fate points available to a person. Hemay call upon fate as many times as he has fate.See <strong>the</strong> rules on fate usage in part seven.Two: SkillsSkills are what <strong>the</strong> character uses to accomplishhis feats <strong>of</strong> daring and courage. A full listing <strong>of</strong><strong>the</strong> skills will be found at <strong>the</strong> end <strong>of</strong> this chapter.Three: Culture, Upbringingand SchoolFirst: Choose an UpbringingChoose <strong>the</strong> upbringing you want to try to play.Second: Choose a Culture andor FactionFind <strong>the</strong> culture that appeals to you <strong>the</strong> most.24<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingThird: Choose a Culture,Generic or Faction School.Choose an appropriate school for your PCFourth: Character Points25 points to be spent. Can<strong>no</strong>t raise a trait or skillby more than 2 ranks. No traits above 4 to start.Skills cost 1 to raise 1 rank. Traits cost 8 perrank. Ka costs 12 per rank. Raising ones ho<strong>no</strong>urcosts 3 per rank, though lowering it gets back 2per rank. You may only raise or lower yourho<strong>no</strong>ur by 1 rank. It costs 3 points to raise yourfaith a rank, and you gain 3 points if you lowerit. You may only raise or lower your faith by 2ranks. Advantages and Disadvantages vary incost, see <strong>the</strong> section on <strong>the</strong>m for exact costs.Four: Advantages andDisadvantagesA way to customize your character and give hima ra<strong>the</strong>r unique look on things.Five: WoundsAll characters are going to get bashed. E<strong>the</strong>r byo<strong>the</strong>r characters or by critters. The Wounds scoreis a rating <strong>of</strong> how much damage a person cantake.Six: Ho<strong>no</strong>urIn <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> ho<strong>no</strong>ur is as important as itis in Rokugan. Each person is expected to hold tohis word <strong>of</strong> ho<strong>no</strong>ur and to act in accordance <strong>of</strong><strong>the</strong> codes <strong>of</strong> ho<strong>no</strong>ur laid down centuries ago.Treat <strong>the</strong> ho<strong>no</strong>ur ranks like those in <strong>the</strong> MainL5R Rulebook on pages 58 to59.Seven: FateFate points are a way for a character to escapecertain death and make impossible feats <strong>of</strong>heroism possible. By spending such a point <strong>the</strong>PC may re-roll his last roll in an attempt to see ifFate is in a good mood. Of course this can be asgood as it is bad. Fate is a fickle mistress and assuch will allow one to do this once in a while,but <strong>no</strong>t consistently. The first time one callsupon Fate he may re-roll his last action, ig<strong>no</strong>ringall number equal or lower than his Ka Ring or hemay use it to reduce <strong>the</strong> damage received to 1Rank by rolling his Sand Ring at a TN <strong>of</strong> 15.Every time one calls upon Fate again, he angersFate a little bit. To represent this each subsequenttime one spends a Fate point he loses 1 <strong>of</strong>f hisig<strong>no</strong>re ability. E.g. A Senpet sahir with a Ka <strong>of</strong> 3calls upon Fate to help him survive a ra<strong>the</strong>r nastyfall. He rolls his Sand Ring (3 dice), ig<strong>no</strong>re all1s, 2s and 3s (his Ka is 3) and succeeds. All <strong>the</strong>damage is reduced to 1 Rank. A bit later heattempts to jump over a ra<strong>the</strong>r large alleywaywhile running from a pack <strong>of</strong> Ghuls. He fails anddecides to evoke fate again. He re-rolls, but thistime he may only ig<strong>no</strong>re 1s and 2s. If he were tocall again, he may only ig<strong>no</strong>re 1s. If he wereactually try again he would <strong>no</strong>t be able to ig<strong>no</strong>reany numbers.You can only try to call upon Fate a number <strong>of</strong>times equal to <strong>the</strong> number <strong>of</strong> fate points youhave.Eight: FaithAll people within <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> have faithto a degree. Most run <strong>the</strong> middle ground and findthat at some points <strong>the</strong> Gods help <strong>the</strong>m while ato<strong>the</strong>rs <strong>the</strong>y find that <strong>the</strong> Gods will ig<strong>no</strong>re <strong>the</strong>m.To represent this Faith is rated from 1 to 10. At<strong>the</strong> lower levels one finds that <strong>the</strong>y are <strong>no</strong>tbo<strong>the</strong>red by <strong>the</strong> Gods and are generallyunaffected by deific situations. Those withparticularly high Faiths find that <strong>the</strong>y are able tobend said deific powers to aid <strong>the</strong>m, almost as if<strong>the</strong>y are blessed by <strong>the</strong>ir gods.Those who tread <strong>the</strong> middle ground find that<strong>the</strong>y are actually at <strong>the</strong> whim <strong>of</strong> <strong>the</strong> Gods oneway or <strong>the</strong> o<strong>the</strong>r.Faith Rank 1 - The Gods ig<strong>no</strong>re this person to<strong>the</strong> such a degree that <strong>the</strong>y do <strong>no</strong>t k<strong>no</strong>w heexists. This is useful because it means that <strong>the</strong>power <strong>of</strong> <strong>the</strong> Gods can<strong>no</strong>t readily affect <strong>the</strong> man.All priestly magics are at +10 TN to affect <strong>the</strong>person. This includes beneficial magics as well.Faith Rank 2 to 3 - The Gods k<strong>no</strong>w you exist,but only just barely, like an infant might exist toa passer-by. All priestly magics are at +5 TN toaffect <strong>the</strong> person. This includes beneficial magicsas well.Faith Rank 4 to 6 - The Gods see you andmuddle with your life every once in a while, be itgood or ill. This is <strong>the</strong> <strong>no</strong>rmal levels <strong>of</strong> prettymuch every one in <strong>the</strong> Three Kingdoms.Faith Rank 7 to 9 - The Gods sometimes listen toyou when you speak. They are more inclined to25<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settinghelp you in times <strong>of</strong> peril. All beneficial priestlymagics are at -5 TN, all harmful priestly magicsare at +5 TN.Faith Rank 10 - You speak with Gods on aregular basis. All beneficial priestly magics areat -10 TN, all harmful priestly magics are at +15TN. Only <strong>the</strong> Prophet, The Pharaoh, and <strong>the</strong>heads <strong>of</strong> <strong>the</strong> Three Kingdoms Religions have thislevel <strong>of</strong> Faith.Nine: Insight and SchoolRankThis is handled exactly like it is in <strong>the</strong> <strong>Legend</strong> <strong>of</strong><strong>the</strong> Five Rings Main Rules. Add up your Rings.Multiply it by ten. Add all you skill ranks to <strong>the</strong>number and check <strong>the</strong> chart to see what rank youare.Ten: CasteAll people in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> belong to acaste. Each caste has its own rules and laws andoutlooks on how <strong>the</strong> o<strong>the</strong>r castes live and shouldbe treated. Caste can limit a man's ability to learncertain skills and techniques. It is possible toascend from one caste to a<strong>no</strong><strong>the</strong>r, ei<strong>the</strong>r through<strong>the</strong> accumulation <strong>of</strong> wealth and/or water or bymarrying into a higher caste, and even by beingelevated by a <strong>no</strong>ble deed.The castes are:-Low - Men and women <strong>of</strong> peasant and lowerbirthMiddle - Men and women born <strong>of</strong> richmerchants, landowners, captains <strong>of</strong> <strong>the</strong> guard, etcHigh - Those <strong>of</strong> royal birth.OutfitBecause <strong>of</strong> <strong>the</strong> diverse nature <strong>of</strong> <strong>the</strong> cultures in<strong>the</strong> Three Kingdoms, it is best to look at <strong>the</strong>schools for <strong>the</strong> Outfits that one gets. A Genericoutfit is <strong>no</strong>ted below for an average commoner.(All items <strong>of</strong> average quality) Knife, clo<strong>the</strong>s,travelling pack, possibly a camel if a traveler, 3gold coins, 20 dinari (copper coins), 2 watertokens.Example <strong>of</strong> CharacterCreationGo through <strong>the</strong> followingsteps:1. Choose upbringing2. Choose culture <strong>of</strong> origin3. Record Beginning Faith4. Record Caste5. Choose school <strong>of</strong> teaching6. Record Beginning Ho<strong>no</strong>ur7. Record skills, benefits, and techniquesif any are allowed.8. Spend Character Points to increase ringsand skills, buy Advantages andDisadvantages.Customize your CharacterYour character's Traits and Rings all begin at a2; His Faith is 5 and his Fate is D5. You may<strong>no</strong>w spend 25 Character Points to customizeyour character. You may spend points on Traits,Skills, or Advantages. You may gain additionalCharacter Points by purchasing Disadvantages.Character Point CostRaise a Trait: 8 CPRaise Ka Ring: 12 CPRaise a Skill: 1 CPLowering and Raising Faith: It costs 3 CPS toraise your character's Faith. Lowering yourcharacter's Faith gains you 3 CP. Faith can onlybe raised or lowered by two ranks.Lowering and Raising Ho<strong>no</strong>ur: It costs 3 CPs toraise your character's Ho<strong>no</strong>ur. Lowering yourcharacter's Ho<strong>no</strong>ur gains you 2 Character Points.Ho<strong>no</strong>ur can only be raised or lowered one Rank.Determine WoundsMultiply your Character's Sand by 2 and fill ineach Wound box with that number. These areyour character's Wounds.26<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingOutfitYour outfit (beginning equipment) is listed on<strong>the</strong> school. The Equipment List is on pg. ??. Listyour possessions and money on <strong>the</strong> back <strong>of</strong> yourcharacter sheet. Choose your Primary Weaponand how many dice you'll roll and keep whenusing it, your Armour and it's protection, andyour TN to be hit.Determining InsightFind <strong>the</strong> sum <strong>of</strong> all your Rings. Multiply thattotal by 10.Then, add <strong>the</strong> sum <strong>of</strong> all you Skills.Finally add <strong>the</strong> totals toge<strong>the</strong>r. This is yourStarting Insight.EquipmentThe people <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> have manyitems to purchase at local markets. All threekingdoms possess similar items that <strong>the</strong> tradewith one a<strong>no</strong><strong>the</strong>r.Currency1 Dinari (gold) = 5 dirham(copper) = 50 bits (tin)1 Water Token = 10 DinariMiscellaneous EquipmentItemBackpack, clothBooks and scrollsCandleChest, metalChest, woodenCloth, silkCloth, cottonFlint and steelLanternLantern oilCost3 copper3-10 copper1 copper1 gold3 copper2-5 gold1-5 copper1 copper2 copper1 copper/pintItemMirror, smallMirror, largePaper, writingRope, hempClothingItemAbaAgalBeltBoots, ridingBoots, s<strong>of</strong>tCaftanChadorCloak, hoodedCloak, plainCloak, furDishdashahDolmanFezGirdleKeffiyehPetticoatRobeSandalsShirt, linenCost2 gold5 gold2 copper/sheet2 copper/10 feetCost7 copper4 copper1 copper1 gold6 copper1 gold6 copper3 copper1 copper4 copper8 copper6 copper1 copper3 gold2-8 copper2 gold9 copper5 tin4 copper27<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingItemSkirtTrousersVeilVestCost2-5 gold2 gold5-8 copper6 copperNotes on clothingThe <strong>Burning</strong> <strong>Sands</strong> share many types <strong>of</strong> clothingbut all three have overall separate and distinctlooks to <strong>the</strong>ir clothing styles. The Sultanatefavours simple mo<strong>no</strong>chromatic clothing exceptby <strong>the</strong> rich and powerful, usually a good way tospot <strong>the</strong>m in a crowd so as to give <strong>the</strong>m plenty <strong>of</strong>respects and a wide berth. Sultanate men likebillowing robes while with women tend to wearei<strong>the</strong>r all covering robes or pants and halter topwith a gauzy cloak. The Senpet men <strong>of</strong> class tendto dress in simple kilts, while labourers andslaves <strong>of</strong>ten wore a loincloth or <strong>no</strong>thing at all.Senpet women wore elaborate loose skirts,girdles, petticoats and shirts, usually <strong>of</strong> silk if<strong>the</strong>y were <strong>of</strong> <strong>no</strong>ble birth. Often <strong>the</strong>se clo<strong>the</strong>s hada gauzy look to <strong>the</strong>m and were skin-tight. Motomen and women wear various clo<strong>the</strong>s similar tothose <strong>of</strong> <strong>the</strong> Unicorn clan <strong>of</strong> Rokugan. Splitskirt/pants, tunics, s<strong>of</strong>t boots and cloaks arecommon among <strong>the</strong> Moto <strong>of</strong> <strong>the</strong> Steppes.Clothing is ei<strong>the</strong>r made <strong>of</strong> simple cloth or silk.All items here are made <strong>of</strong> cloth. Simplymultiply <strong>the</strong> amount by 10 to find <strong>the</strong> price for asilk item.What is some <strong>of</strong> this stuff?Aba - traditional desert robe, simple andflowing.Agal - a cord or group <strong>of</strong> cords designed to holda keffiyeh (headcloth) in place.Caftan - a flowing ankle length over garmentcinched at <strong>the</strong> waistChador - a full-body robe for women, completewith a hood and face covering.Dishdashah - a simple tunic worn by <strong>the</strong> lowercastes.Dolman - a loose, floor length robe that issimilar to <strong>the</strong> Aba but tends to be worn in morecivilized urban areas.28<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookKeffiyeh - a headcloth worn by most men andwomen.Transport and AnimalsItemDogDog, HuntingDonkeyCamelElephantFalcon, trainedHorse, ridingHorse, packHorse, warHorse, MotoMonkey, trainedSkillsCost3 copper10 gold8 gold50 gold150 gold300 gold75 gold30 gold150 gold300+ gold80 goldMost skills are similar to those <strong>of</strong> L5R, thoughwith a slight modification. Anyone may take askill from <strong>the</strong> Main, Warrior or Merchantcategories. High and Middle caste are allowedskills from <strong>the</strong> High category. Forbidden skillsare generally ig<strong>no</strong>red by most and unfortunatelypossessed by many. Anyone may take aForbidden skill, though <strong>the</strong>y must pay 2x <strong>the</strong>regular amount to raise it. People caught usingsuch skills are <strong>of</strong>ten shunned, arrested andsometimes even attacked. Certain skills can <strong>no</strong>tbe raised above 2 or 3 based on ones upbringingas well. Check upbringing packages to determinewhich <strong>the</strong>re are. Many <strong>of</strong> <strong>the</strong> skills are <strong>the</strong> sameas those from <strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings.Main Skills(Open to all)• Animal Husbandry (Spl)• Athletics (Spl)• Acrobatics (Agl)• Acting (Per)


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• Bard (Awa)• Dancing (Ref)• Debate (Int) - The ability to hold yourown during heated discussions,remaining quick-witted and cooltempered.• Disguise (Int)• Fast-talk (Per)• Gambling (Awa)• Haggling (Awa) - The ability to bickerover a price till it meets what you wantto pay for it.• Hunting (Per)• Language (Int) - The ability to speaka<strong>no</strong><strong>the</strong>r language.• Lore (Int)• Medicine, Basic (Int)• Meditation (Ka)• Music (Int)• Painting (Int)• Poetry (Int)• Riding, Camel (Awa/Per) - The abilityto ride a camel properly• Seduction (Awa)• Storytelling• Stealth (Agl)• Singing (Awa)• Smithing (Per/Agl)• Survival (Int/Will) - The skill <strong>of</strong>survival in harsh conditions, especially<strong>the</strong> desert.Commoner Skills(Low Social Caste Only)• Armourer (Sand)• Boating (Awa/Per)• Begging (Per) - A skill possessed bymany poor, and can be used to procurespare change, food and scraps <strong>of</strong>clothing.• Craft (Spl)• Engineering (Int)• Herbalism (Int)• History, Oral (Int) - The skill <strong>of</strong> telling<strong>the</strong> history <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>effectively. Differs from <strong>the</strong> Bard skillin that <strong>the</strong> history is proper facts anddetails, <strong>no</strong>t embellished legends.• Locksmith (Agl)• Picklock (Agl)• Pickpocket (Agl)• Sleight <strong>of</strong> Hand (Agl)• Weaponsmith (Sand)Warrior Skills(Open only to warrior schools or those <strong>of</strong> HighSocial Caste)• Archery (Ref)• Armourer (Sand)• Axe (Agl)• Battle (Per)• Club (Agl)• Defence (Agl)• Display Weapon Prowess (Ref) -Simply <strong>the</strong> ability to show <strong>of</strong>f yourskills in a demonstration <strong>of</strong> moves. Canbe useful to intimidate someone.• Fast Draw (Spl) - Identical to Iaijitsu in<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings.• Hand-to-Hand (Agl)• Horse Archery (Agl)• Intimidation (Will)• Knife (Agl)• Rhumal (Agl/Str) (Ivory KingdomsRhumal Assassin only)• Riding, Horse (Awa/Per)• Shield (Agl)• Swordsmanship (Agl) - The ability touse a sword.• Spear (Agl)• Weaponsmith (Sand)Merchant Skills(Limited to Trader Upbringing or MerchantSchool only)• Appraisal (Per)• Commerce (Awa)• Barter (Awa) - A more advancedversion <strong>of</strong> Haggling. The merchant witha high Barter skill can easily trade <strong>of</strong>fshoddy merchandise for good money.High Skills(Medium or High Social Caste Only)• Advanced Medicine (Per)• Astrology (Int)• Calligraphy (Per)• Courtier (Awa)• Etiquette (Int)• Heraldry (Per)• History, Written (Int) - Since writingis almost totally restricted to <strong>the</strong> middle29<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingand upper classes, this <strong>the</strong> writtenversion <strong>of</strong> Oral History.• Investigation (Spl)• Law (Int)• Manipulation (Awa)• Political Maneuvering (Int)• Research (Int)• Sincerity (Awa)• SandSmithing (Per/Agl) (AshalanOnly)• Theology (Int)Forbidden Skills(2x <strong>no</strong>rmal cost to raise)• Forgery (Agl)• Poison (Int)• Seduction (Awa)• Spellcraft (Int - Sahir/Sorcerer)• Torture (Awa)• Traps (Per)• Explosives (Int/Agl)• Garrote (Agl)Advantages andDisadvantagesAdvantages(The following are used as <strong>no</strong>ted in <strong>the</strong> <strong>Legend</strong><strong>of</strong> <strong>the</strong> Five Rings main rulebook)Absolute Direction, Allies, Ambidextrous,Blackmail, Bland, Clear Thinker, DangerousBeauty, Daredevil, Eidetic Memory, ForbiddenK<strong>no</strong>wledge, Inheritance, Innate Ability (Sahir &Sorcerers only), Keen Eyes, Keen Hearing,Large, Luck, Magic Resistance, Patron(Merchant Only), Perfect Balance, PreciseMemory, Quick, Quick Healer, Read Lips,Social Position, Swift, Tough, Voice, WealthyDisadvantages(The following are used as <strong>no</strong>ted in <strong>the</strong> <strong>Legend</strong><strong>of</strong> <strong>the</strong> Five Rings main rulebook)Adopted Blood, Bad Fortune, Bad Health, BadReputation, Blackmailed, Black Sheep, Brash,Can't Lie, Chemical Dependency, Colour Blind,Compulsion, Contrary, Dark Secret, Dependent,Disfigured, Driven, Enlightened Madness,Epilepsy, Frail Mind, Fascination, Forgotten,Greed, Gullible, Hard <strong>of</strong> Hearing, Haunted,Inbred, Insensitive, Jealousy, Lame, Lechery,Lost Love, Low Pain Threshold, Meddler,Missing Limb, Nemesis, Obligation, OneEye/Poor Vision, Overconfident, PermanentWound, Phobia, Shy, Small, S<strong>of</strong>t-Hearted,Sworn Enemy, True Love, Unlucky, Vanity,WeaknessCulture SheetsUpbringing SchoolsThese schools are taken as part <strong>of</strong> <strong>the</strong> PC andrepresent his upbringing to an extent. Can beused by anyone.All Upbringings start with a Faith <strong>of</strong> 5, whichcan <strong>the</strong>n be modified to suit <strong>the</strong> PC.ScoutYour parents scouted <strong>the</strong> lands for <strong>the</strong>irrespective kingdom. They traveled light andquickly and you learned how to do this as well.Caste: MiddleInitial Skills: Athletics, Riding: CamelBonuses: All tracking, hunting and survival skilltests are at -5 TN.Trader(No Ashalan)Your parents were merchants and you werebrought up travelling from city to city in massivetrade caravans.Caste: MiddleInitial Skills: Haggling, LanguageBonuses: All Merchant skill tests are at -5 TN.Nomad(<strong>no</strong> Yodatai)Your parents were members <strong>of</strong> a wanderingtribe. You grew up a part <strong>of</strong> <strong>the</strong> tribe, movingfrom one oasis to a<strong>no</strong><strong>the</strong>r.Caste: MiddleInitial Skills: Survival, Riding: CamelBonuses: All survival, riding: camel skill testsare at -5TN.30<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingNoble(<strong>no</strong> Ra'shari or Ashalan)Your parents are <strong>of</strong> <strong>no</strong>ble birth and as such yourwere born with <strong>the</strong> silver spoon firmly in yourhand.Caste: HighInitial Skills: Swordsmanship, EtiquetteBonuses: All etiquette, courtier, and sincerityskill tests at -5TN.ScholarYour were part <strong>of</strong> one <strong>of</strong> <strong>the</strong> mi<strong>no</strong>rities <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>, <strong>the</strong> educated. Oh, many k<strong>no</strong>w<strong>the</strong>ir letters and such, but <strong>the</strong>re are few scholarsin <strong>the</strong> three kingdoms, especially in <strong>the</strong> lands <strong>of</strong><strong>the</strong> Sultanate.Caste: HighInitial Skills: Calligraphy, LanguageBonuses: All history, calligraphy, and researchskill tests are at -5TN.Peasant(No Ashalan)Your parents were commoners, <strong>no</strong>thing more,<strong>no</strong>thing less.Caste: LowInitial Skills: Knife, HagglingBonuses: All survival skill tests at -5TN.Slave(No Ashalan)Your parents were slaves, a condition that is alltoo frequent within <strong>the</strong> lands <strong>of</strong> <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>.Caste: LowInitial Skills: Knife, AthleticsBonuses: All survival and knife skill tests at -5TN.Culture SchoolsBecause <strong>of</strong> <strong>the</strong> place that caste holds in <strong>the</strong>culture <strong>of</strong> <strong>the</strong> three kingdoms, those <strong>of</strong> Low casteare limited to rank 1 techniques and only initialspells. Those <strong>of</strong> <strong>the</strong> middle classes are limited toRank 3 techniques, and those <strong>of</strong> Noble birth maymaster <strong>the</strong> Rank 5 techniques. This is <strong>no</strong>t to saythat those <strong>of</strong> low and middle castes can't learnhigher techniques, it just means that <strong>the</strong>y mustfind someone who will teach <strong>the</strong>m <strong>the</strong>techniques or spells. Some travel to Moto lands,o<strong>the</strong>rs develop <strong>the</strong>ir own and teach it to o<strong>the</strong>rssecretly.Each culture has its own version <strong>of</strong> <strong>the</strong> Warriorand Sahir schools as well as a specific schoolunique to <strong>the</strong> culture.Generic SchoolsPlease also <strong>no</strong>te that <strong>the</strong>re are a number <strong>of</strong>Generic schools at <strong>the</strong> end <strong>of</strong> this section. Thisschools cover pr<strong>of</strong>essions that are pretty much<strong>the</strong> same across all <strong>the</strong> cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>, such as thieves, explorers, merchants, etc.Faction SchoolsThe various factions <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> alsohave schools <strong>of</strong> <strong>the</strong>ir own. They are <strong>no</strong>ted after<strong>the</strong> Generic Schools for anyone who wish tobelong to a faction.SchoolsKingdom-Specific SchoolsAshalan"The pride <strong>of</strong> our ancestors is <strong>the</strong> burden wemust carry, but <strong>the</strong>re is a path to redemption, apath that lies in <strong>the</strong> dreams <strong>of</strong> a fallen god." -MaymunFor almost a thousand years <strong>the</strong> Ashalan havehidden from <strong>the</strong> might <strong>of</strong> Shilah, <strong>the</strong> Lady Sun,fearing a<strong>no</strong><strong>the</strong>r Day <strong>of</strong> Wrath and preparing for atime when <strong>the</strong>y would have to pass <strong>the</strong> secrets <strong>of</strong><strong>the</strong> Fallen Star to a new age <strong>of</strong> heroes. Now, with<strong>the</strong> last fading moments <strong>of</strong> history rapidlyslipping away, <strong>the</strong>y scramble to ensure that all <strong>of</strong><strong>the</strong> pieces are set and that <strong>the</strong> world is braced fora new beginning. If <strong>the</strong>y fail in this, <strong>the</strong> worldwill share <strong>the</strong> awful price for <strong>the</strong>ir ancientarrogance.Cultural Benefit: +1 KaCultural Advantages: Unageing, Night Vision,QuickCultural Disadvantages: Infertile, Benten’sCurse, Sun Allergy31<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingAshalan Blood Sworn SchoolHoly Warriors, <strong>the</strong> Blood Sworn are <strong>the</strong> ultimatefighters <strong>of</strong> <strong>the</strong> Ashalan. They train for decades in<strong>the</strong> temples <strong>of</strong> <strong>the</strong> Four Goddesses and LordMoon in order to be able to defend <strong>the</strong> worldfrom <strong>the</strong> coming Awakening.Benefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 2 + 5 boxesSkillsHunting, Stealth, Lore: Sewers, Swordsmanship,Knife, Archery, +1 skills from <strong>the</strong> appropriatelists.TechniquesRank 1: Move like <strong>the</strong> NightAll Bloodsworn learn to walk without sound in<strong>the</strong> beginning <strong>of</strong> <strong>the</strong>ir training, for to make a<strong>no</strong>ise when hunting prey is to become <strong>the</strong> preyitself. A Bloodsworn adds his Rank to all Stealthrolls.Rank 2: Shield <strong>of</strong> NightThe Bloodsworn can use his k<strong>no</strong>wledge <strong>of</strong>shadows, darkness and stealth to make it harderfor an aggressor to attack him. For each raise ona successful Stealth roll, <strong>the</strong> Bloodsworn adds +5to his TN to be Hit.Rank 3: The Night’s Cold TouchThe Bloodsworn can attack twice per round.Rank 4: The Night is StrengthThe Bloodsworn is capable <strong>of</strong> using hisk<strong>no</strong>wledge <strong>of</strong> <strong>the</strong> shadows and darkness, plusthat <strong>of</strong> his stealthy movement to make it easierfor him to hit his opponent. The Bloodswornadds +10 to his to Hit roll.Rank 5: As one with <strong>the</strong> NightThe Bloodsworn has literally become like <strong>the</strong>night itself, moving effortlessly and silently in<strong>the</strong> darkness. For each success on an opposedStealth vs. Perception test, <strong>the</strong> Bloodsworn canadd 1 additional attack to his current 2 attacks.He can have up to his Rank in total attacks.Outfit(All items <strong>of</strong> fine quality) Ashalan desert cloak,clo<strong>the</strong>s, crysteel sword, knife, crossbow, 10quarrels, quiver, 5 dinari, 4 water tokens.32<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookAshalan HeartSeeker SchoolThe HeartSeekers are a special breed <strong>of</strong> warrior.They are few in number and are diametricallyopposed to <strong>the</strong> evil that is <strong>the</strong> Caliph and herKhadi. HeartSeekers look for <strong>the</strong> hidden hearts<strong>of</strong> <strong>the</strong> Khadi in order to destroy <strong>the</strong>m.Benefit: +1 PerceptionBeginning Ho<strong>no</strong>ur: 0 + 5 boxesSkillsHunting, Stealth, Disguise, Athletics,Swordsmanship, +2 skills from <strong>the</strong> appropriatelists.TechniquesRank 1: The Hidden MoonThis is exactly like <strong>the</strong> Bloodworn 1st Ranktechnique.Rank 2: The Crescent MoonThe HeartSeeker has learned how to see <strong>the</strong>corruption that is <strong>the</strong> Khadi. He <strong>no</strong>w learns totrack and follow such corruption. This corruptionis also held by Jackals, Ghuls and undead. TheHeartSeeker adds his Rank to all Hunting/Tracking skill rolls, if he is following <strong>the</strong>corruption.Rank 3: The Half MoonThe HeartSeeker learns <strong>the</strong> special technique thatcan kill a Khadi in one blow. This techniquerequire a Full Attack and <strong>the</strong> user must be armedwith <strong>the</strong> Ashalan Heartknife. This special daggeris designed to puncture <strong>the</strong> heart cavity <strong>of</strong> aKhadi and rupture <strong>the</strong> magical connection to itshidden heart. If successful <strong>the</strong> Khadi will keelover in shock and pain. The following round itrises and attempts to seek out its heart. TheHeartSeeker <strong>the</strong>n follows <strong>the</strong> Khadi to <strong>the</strong> heartslocation.The HeartSeeker must make a called shot to <strong>the</strong>heart, while wielding <strong>the</strong> dagger. If it misses hesuffers all <strong>the</strong> penalties <strong>of</strong> a failed full attack. Ifthis technique is used on a <strong>no</strong>rmal person, applydamage as <strong>no</strong>rmal.Rank 4: The Gibbous MoonThe HeartSeeker has learn <strong>the</strong> finer arts <strong>of</strong>combat and may attack twice per round.Rank 5: The Full MoonThe final technique <strong>of</strong> <strong>the</strong> HeartSeeker is perhaps<strong>the</strong> most feared by <strong>the</strong> Khadi. The Ashalan


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingHeartknife is a <strong>no</strong>toriously difficult weapon towield, much less throw, yet it is at this point that<strong>the</strong> HeartSeeker is able to do just that,performing a ranged version <strong>of</strong> <strong>the</strong> Rank 3technique. All Khadi instinctively fear <strong>the</strong> sound<strong>of</strong> a Ashalan Heartknife whistling through <strong>the</strong> airand as such, must make a Fear 3 roll or retreatfrom <strong>the</strong> area <strong>of</strong> combat.Outfit(All items <strong>of</strong> fine quality) Ashalan desert cloak,clo<strong>the</strong>s, crysteel sword, Ashalan heartknife,knife, 5 dinari, 4 water tokens.Ashalan <strong>Sands</strong>mithBenefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 1 + 5 boxesSkills<strong>Sands</strong>mithing, Athletics, History, Lore(Crysteel),Knife, +2 from <strong>the</strong> appropriate lists.TechniquesThe sandsmith has <strong>no</strong> techniques per se. As <strong>the</strong><strong>Sands</strong>mith gains in rank, he learns how t<strong>of</strong>ashion different item <strong>of</strong> crysteel.The smith learns <strong>the</strong> most basic <strong>of</strong> smithingtechniques. He learns how to work <strong>the</strong> sand into<strong>the</strong> glass like material k<strong>no</strong>wn as Crysteel. Thesmith learns how to fashion knifes, daggers andsimilar small blades in his first couple <strong>of</strong> ranks<strong>of</strong> experience.Once <strong>the</strong> Smith reaches <strong>the</strong> third rank he starts tolearn how to fashion swords and spear heads.Larger items <strong>of</strong> Crysteel can be fashioned.The smith's overall goal for reaching rank 5 is t<strong>of</strong>ashion his dreams into a sword <strong>of</strong> Crysteel.These dream swords are rare and incrediblypowerful artifacts, <strong>of</strong>ten named and inscribedwith power and even intelligence.Outfit(All items <strong>of</strong> fine quality) Desert cloak, clo<strong>the</strong>s,crysteel knife, sand containers, smithing tools,resin, 4 dinari, 4 water tokensAshalan Priest/SorcererThe sorcerers <strong>of</strong> <strong>the</strong> Ashalan practice an ancientmagic from before <strong>the</strong> Day <strong>of</strong> Wrath. They wieldspells <strong>of</strong> immense power, capable <strong>of</strong> bothhealing <strong>the</strong> almost dead and destroying <strong>the</strong> mostpowerful <strong>of</strong> creatures.Benefit: +1 Ka33<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookBeginning Ho<strong>no</strong>ur: 1 + 5 boxesBeginning Spells: 10 Ashalani Sorcerer SpellsSkillsSpellcraft(Sorcery), Lore(Sorcery), History,Calligraphy, +3 skills from <strong>the</strong> appropriate lists.Outfit(All items <strong>of</strong> fine quality) Ashalan desert cloak,clo<strong>the</strong>s, crysteel knife, robe, 5 dinari, 4 watertokens.Generic Schools available to <strong>the</strong> AshalanExplorers – Ashalan explorers scour <strong>the</strong> surfaceworld at night hunting for <strong>the</strong> four artifacts <strong>of</strong> <strong>the</strong>Four Goddesses.The Ashalan Outlook on o<strong>the</strong>r Kingdoms• Senpet - They come like a plague,consuming all before <strong>the</strong>m. They seek<strong>no</strong>thing but control. They shall learnthat to gain such a thing is <strong>no</strong>t easy.• Moto - They are welcome in our citybeneath <strong>the</strong> city.• Sultanate - Within <strong>the</strong> city lies adarkness that breeds like flies on acorpse. We will deal with it in time.• Yodatai - They do <strong>no</strong>t understand.• Ra'shari - They mistakenly believe that<strong>the</strong>y control <strong>the</strong> destiny <strong>of</strong> <strong>the</strong> <strong>Sands</strong>and all within <strong>the</strong>m. That what <strong>the</strong>ywrite in <strong>the</strong>ir Chronicles will foretell <strong>the</strong>future and preserve <strong>the</strong> past.• Ivory Kingdoms - They bring within<strong>the</strong>m a malignant growth. Like asurgeon, we will carve it out.The Ashalan Outlook on <strong>the</strong> Factions• Qabal - There is something to be saidabout those that fight for what <strong>the</strong>ybelieve in. We aid <strong>the</strong>m when we can.• Houses <strong>of</strong> Dahab - Pawns <strong>of</strong> <strong>the</strong> Qolatand servants <strong>of</strong> <strong>the</strong> most dark <strong>of</strong>mistresses…greed.• The Qolat - They control all thatsurrounds <strong>the</strong>m, but <strong>no</strong>t what liesbeneath <strong>the</strong>m.


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• The Rhumal Cult - Death walks with<strong>the</strong>m. Chaos follows <strong>the</strong>m. Fearproceeds <strong>the</strong>m.• Jackals - Ana<strong>the</strong>ma! Insanity!Abominations!• Ebonites - They guard <strong>the</strong> most terriblesecret <strong>of</strong> all. True death.• Assassins - To talk within <strong>the</strong> uppercity indoors is to invite <strong>the</strong>m into yourhome and business, a place you do <strong>no</strong>tneed <strong>the</strong>m to be.• Khadi and <strong>the</strong> Caliph - She, like herKhadi, are abominations in <strong>the</strong> face <strong>of</strong><strong>the</strong> Goddesses and Kaleel. They willfeel <strong>the</strong> wrath <strong>of</strong> <strong>the</strong> Sleeping God soone<strong>no</strong>ugh.• The Celestial Alliance - Many thinkthat a free jinn is a wondrous thing. Weremember <strong>the</strong> 1st and 2nd Ages and <strong>the</strong>War <strong>of</strong> <strong>the</strong> Jinn.Ivory KingdomsSituated far to <strong>the</strong> sou<strong>the</strong>ast <strong>of</strong> <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>, <strong>the</strong> Ivory Kingdoms are a vast land <strong>of</strong>plains, jungles and savannahs.Her many kingdoms, ruled by men and womenk<strong>no</strong>wn as maharajah, seem benevolent andtrusting, willing to trade <strong>the</strong>ir lands’ ivory, gold,water, silks and spices for similar goods.But <strong>the</strong> Ivory Kingdoms also bring a cancer to<strong>the</strong> Jewel, in <strong>the</strong> form <strong>of</strong> <strong>the</strong> Rhumal cult <strong>of</strong>stranglers. These cultists, worshippers <strong>of</strong> death,seek to bring about a dark age, and will go to anylength to see it.Cultural Benefit: +1 AwarenessCultural Advantage: NoneCultural Disadvantage: OutsiderIvory Kingdom Warrior SchoolThese men and women can be seen on <strong>the</strong> boatsand near <strong>the</strong> docks and warehouses <strong>of</strong> <strong>the</strong> IvoryKingdoms in <strong>the</strong> city. They are competentswordsmen.Benefit: +1 AgilityBeginning Ho<strong>no</strong>ur: 1 + 0 boxesSkills34<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookSwordsmanship, Athletics, Riding, Hunting,Defence, Battle, +1 skills from <strong>the</strong> appropriatelists.TechniquesRank 1: The Dodging MonkeyThe Warrior learns how to mimic <strong>the</strong> quickmovements <strong>of</strong> <strong>the</strong> nimble monkey, making itharder for <strong>the</strong> opponent to strike him. TheWarrior receives +5 to hi TN to hit.Rank 2: Leap <strong>of</strong> <strong>the</strong> MonkeyMonkeys are able to leap great distances to avoidharm. The Warrior has watched and studied thistactic and has adapted it to his own style. TheWarrior makes an opposed Agility + Defenceroll versus Attack roll <strong>of</strong> his opponent. Ifsuccessful he gracefully dodges out <strong>of</strong> <strong>the</strong> blowsway.Rank 3: Going to GroundMonkeys sometimes drop to <strong>the</strong> ground,attempted to snag a leg <strong>of</strong> <strong>the</strong>ir target. TheWarrior is also able to do this, using a controlleddrop and roll, <strong>the</strong> Warrior hit <strong>the</strong> ground, strikesat <strong>the</strong> opponents legs and <strong>the</strong>n rolls to his feet <strong>of</strong>fto one side <strong>of</strong> <strong>the</strong> opponent. This attack, even if<strong>no</strong>t successful, <strong>of</strong>ten confuses o<strong>the</strong>r warriors.The Warrior adds +10 to his To Hit roll, as hegoes to ground and attacks at a strange angleRank 4: Rage <strong>of</strong> <strong>the</strong> MonkeyMonkeys can actually become quite savage andquick when enraged. The Warrior harnesses <strong>the</strong>fury and rage <strong>of</strong> <strong>the</strong> monkey, and is able to striketwice a round.Rank 5: Strength <strong>of</strong> <strong>the</strong> ManyMonkeys sometimes attack in massive numbers,defeating bigger opponents with sheeroverwhelming numbers and strength. TheWarrior has learned to place a heavy hit for extradamage into his target. He gains +2K0 todamage <strong>of</strong> all sword weaponsOutfit(All items <strong>of</strong> average to good quality) LongSword, light armour, clo<strong>the</strong>s, cloak, water skin,knife, travel bag, 4 dinari, 3 water tokens.Ivory Kingdom Rakshasa Hunter SchoolAmong <strong>the</strong> Ivory Kingdoms, <strong>the</strong>re is onecreature that can strike terror into <strong>the</strong> hearts <strong>of</strong> allmen. The Rakshasa. Cruel demons <strong>of</strong> smoke,<strong>the</strong>y delight in playing with <strong>the</strong>ir prey. Rakshasa


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingHunters are solitary men and women who havetaken it upon <strong>the</strong>mselves to hunt <strong>the</strong>se fearsomebeing down and kill <strong>the</strong>m. They are some <strong>of</strong> <strong>the</strong>bravest and deadliest warriors in <strong>the</strong> IvoryKingdoms.Benefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 2 + 5 boxesSkillsSwordsmanship, Athletics, Riding, Hunting,Knife, Defence, +1 skills from <strong>the</strong> appropriatelists.TechniquesRank 1: The Tiger’s PathTiger, though large, are able to nimbly andagility move. The Hunter can make an opposedAgility + Defence roll versus Attack roll <strong>of</strong> hisopponent. If successful he gracefully dodges out<strong>of</strong> <strong>the</strong> blows way.Rank 2: The Tiger’s RakeTigers <strong>of</strong>ten attack quickly, raking <strong>the</strong>ir targets,<strong>the</strong> Hunter has learned a way to simulate this,using his long reach and agility to place quickbut deadly strikes. The Hunter may choosewhere his blows land instead <strong>of</strong> needing todeclare <strong>the</strong>m as raises.Rank 3: The Savage TigerThe Hunter attacks like <strong>the</strong> savage tiger. He maystrike twice a round.Rank 4: The Circling TigerTigers will circle <strong>the</strong>ir prey before striking, <strong>of</strong>tenwaiting for <strong>the</strong> right opening. The Hunter is ableto make a whirling parry, and can attempt toparry all incoming attacks on opposedswordsmanship rolls. This technique counts as afull defence.Rank 5: Fury <strong>of</strong> <strong>the</strong> BeastThe Hunter lashes out at his prey with all <strong>the</strong>savage fury <strong>of</strong> <strong>the</strong> wild tiger, slashing andstabbing as fast as he can. The Hunter almostseems to spin like a top and attack everythingaround him. Attack each target within 5 feetaround you once.Outfit(All items <strong>of</strong> good quality) Long Sword, lightarmour, clo<strong>the</strong>s, cloak, water skin, knife, travelbag, 4 dinari, 3 water tokens.35<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookIvory Kingdom Jakla SpiritualistThe sahirs <strong>of</strong> <strong>the</strong> Ivory Kingdoms. Theseindividuals are <strong>of</strong>ten wanderers and usually givemuch leeway in <strong>the</strong>ir native country.Benefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 1 + 5 boxesBeginning Spells: Summon, Control, Bind,Unsummon, ContactSkillsHistory, Calligraphy, Lore(Jinn), Knife, +3 skillsfrom <strong>the</strong> appropriate lists.Outfit(All items <strong>of</strong> average quality) Clo<strong>the</strong>s, cloak,water skin, knife, travel bag, 4 dinari, 3 watertokens.Generic Schools available to <strong>the</strong> IvoryKingdoms• Priests – The Ivory Kingdoms are like<strong>the</strong> Senpet, possessing many cults withmany gods and goddesses, <strong>no</strong>t all <strong>of</strong><strong>the</strong>m pleasant.• Courtesans – The halls <strong>of</strong> many <strong>of</strong> <strong>the</strong>cities <strong>of</strong> <strong>the</strong> Ivory Kingdoms haveharems <strong>of</strong> lovely young ladies. Mostwomen <strong>of</strong> this pr<strong>of</strong>ession are owned bya master or mistress.• Merchants – The Ivory Kingdommerchants always bring Ivory to <strong>the</strong>table for sale, trade or barter.• Explorers – The vast lands <strong>of</strong> both <strong>the</strong>Ivory Kingdoms and <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>attract <strong>the</strong>m like moths to <strong>the</strong> flame.• Thieves – The Ivory Kingdoms areplague by <strong>the</strong>se wretches as well.• Courtiers/Advisors – Many <strong>of</strong> <strong>the</strong>Ivory Kingdoms "genteel" have come to<strong>the</strong> city, seeing it as a place to practice<strong>the</strong>ir statecraft.• Slave – The Ivory Kingdoms also haveslave pens, using <strong>the</strong> labour for variousexhausting tasks, like building, farming,etc.The Ivory Kingdom Outlook on o<strong>the</strong>r Kingdoms• Senpet - They are a strange people,with strange customs, but <strong>the</strong>ir art isunparalleled. Such works <strong>of</strong> beauty.


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• Moto - Savages. We have <strong>no</strong> time for<strong>the</strong>m.• Sultanate - Esteemed partners. Theyhave so much to <strong>of</strong>fer.• Ashalan - The who?• Yodatai - We have dealt with <strong>the</strong>m in<strong>the</strong> past and learned to stay clear <strong>of</strong><strong>the</strong>ir encampments.• Ra'shari - Gypsies and <strong>no</strong>mads. Whatharm can <strong>the</strong>y be?The Ivory Kingdom Outlook on <strong>the</strong> Factions• Qabal - Rebels. They should all be putto <strong>the</strong> sword.Moto• Houses <strong>of</strong> Dahab - Our partners. TheMerchant Kings and Princes are ourallies.• The Qolat -The what?• The Rhumal Cult - Long have <strong>the</strong>yplagued us in our homelands.We thought <strong>the</strong>m destroyed, but <strong>no</strong>wthat we are here we have seen <strong>the</strong>irhandiwork again.• Jackals - I have heard <strong>of</strong> <strong>the</strong>se things.Strange soulless things that hunt in <strong>the</strong>night.• Ebonites - Loud, ob<strong>no</strong>xious and abully. That was all I got from my firstencounter with <strong>the</strong>m.• Assassins - Assassins? Where? I thinkyou’ve smoked a little too much <strong>of</strong> <strong>the</strong>water-pipe.• Khadi and <strong>the</strong> Caliph - She rules <strong>the</strong>Jewel and has let us trade here. Sadlyshe doesn’t realize how little control shehas. The Khadi are a pain. Suchabominations.• The Celestial Alliance - Free Jinn?Have you been smoking your waterpipeagain?"We protect <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> desert, as she onceprotected us." -SubotaiThey have wandered in <strong>the</strong> wastes for a thousandyears, living on <strong>the</strong> outskirts <strong>of</strong> <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong>Desert, preying on <strong>the</strong> weak and dying. But <strong>no</strong>w,36<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book<strong>the</strong> Moto have become <strong>the</strong> prey. The armies <strong>of</strong><strong>the</strong> Senpet Pharaoh hunt down <strong>the</strong> <strong>no</strong>mads,leaving <strong>the</strong>ir bleeding corpses where <strong>the</strong>y lie.Now, <strong>the</strong> Ki-Rin raiders fight to protect <strong>the</strong>Jewel <strong>of</strong> <strong>the</strong> Desert from <strong>the</strong> death-worshippingSenpet, <strong>the</strong> invading legions <strong>of</strong> <strong>the</strong> Yodatai and<strong>the</strong> dark cults <strong>of</strong> <strong>the</strong> Ivory Kingdoms.The Moto are divided amongst two factions, <strong>the</strong>White Guard and <strong>the</strong> Ki-Rin.Ki-Rin Cultural Benefit: +1 AgilityWhite Guard Cultural Benefit: +1 PerceptionCultural Advantages: Born in <strong>the</strong> SaddleCultural Disadvantages: HuntedKi-Rin Moto WarriorMoto warriors are a hardy lot, taken from allwalks <strong>of</strong> life and trained to help defend <strong>the</strong> lands<strong>of</strong> <strong>the</strong> people from invaders and creatures <strong>of</strong> <strong>the</strong>deep desert. Both men and women are trained aswarriors within <strong>the</strong> Moto people.Note: This school first appeared in ImperialHerald #13.Benefit: +1 AgilityBeginning Ho<strong>no</strong>ur: 1 + 0 boxesSkillsAnimal Husbandry, Horse Archery,Horsemanship, Hunting, Lore (<strong>Burning</strong> <strong>Sands</strong>),Swordsmanship, Stealth.TechniquesRank 1: Under <strong>the</strong> Cover <strong>of</strong> NightAt <strong>the</strong> first Rank, Ki-Rin Moto are trained to useshadows and <strong>the</strong> cover <strong>of</strong> night to move aboutwithout detection. They are also shown <strong>the</strong>ir firstchronicle, <strong>the</strong>ir own passage in <strong>the</strong> continuingverbal tradition that <strong>the</strong> Moto keep to give toShinjo on her return. No matter where he walks,or upon what surface he travels upon <strong>the</strong> Ki-RinMoto leaves <strong>no</strong> trace <strong>of</strong> his passing (all Trackingand Hunting rolls to find his trail automaticallyfail). Also, <strong>the</strong> Ki-Rin may choose one <strong>of</strong> hisSkills as his "Chronicle" (what he is currentlyfamous for among his clan), which is increasedby one Rank. The maximum for this Skill may<strong>no</strong>w be 6.Rank 2: Night's Sweet StingBy this stage <strong>of</strong> <strong>the</strong>ir development, Ki-Rin Motoare shown how to use <strong>the</strong> darkness to <strong>the</strong>iradvantage during combat, and how to manipulate


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting<strong>the</strong> lingering moonlight to confuse <strong>the</strong>ir enemies.They are also given <strong>the</strong>ir second Chronicle.When fighting outdoors at night, <strong>the</strong> Ki-Ringains 2 Free Raises to use as he leases. Theseraises may be applied at any point during <strong>the</strong>combat, individually or toge<strong>the</strong>r, to any Skillcheck. These Raises are <strong>no</strong>t cumulative, and goaway at <strong>the</strong> end <strong>of</strong> <strong>the</strong> combat if <strong>no</strong>t used, Atleast five minutes must pass between combatsfor <strong>the</strong>m to refresh for <strong>the</strong> new fight. Note that<strong>the</strong>se Raises can be used in conjunction with <strong>the</strong>Ki-Rin's Rank 4 Technique. Also, <strong>the</strong> Ki-Rinmay choose one <strong>of</strong> his Skills as his "Chronicle",which is increased by one Rank. The maximumRank this Skill may <strong>no</strong>w reach is 6. This may <strong>no</strong>tbe a Skill that was previously chosen as aChronicle during a former rank.Rank 3: Ride Until DawnKi-Rin are next taught to endure <strong>the</strong> rigors <strong>of</strong>tenrequired in <strong>the</strong> desert wasters, as well as how tooutlast <strong>the</strong>ir pursuers across <strong>the</strong> dunes. They arealso provided with <strong>the</strong>ir third Chronicle. The Ki-Rin may operate <strong>no</strong>rmally with minimal sleep(three hours per day) for a number <strong>of</strong> weeksequal to half his Sand Rank. At <strong>the</strong> end <strong>of</strong> thisordeal, he will require three extra hours <strong>of</strong> sleepeach night, for a number <strong>of</strong> days equal to <strong>the</strong>number <strong>of</strong> weeks spent using <strong>the</strong> ability. Also,<strong>the</strong> Ki-Rin may choose one <strong>of</strong> his Skills as his"Chronicle", which is increased by one Rank.The maximum Rank this Skill may <strong>no</strong>w reach is6. This may <strong>no</strong>t be a Skill that was previouslychosen as a Chronicle during a former rank.Rank 4: Night's Blind FuryAt this, <strong>the</strong> last true stage <strong>of</strong> development for <strong>the</strong>Ki-Rin, each is shown <strong>the</strong> secret <strong>of</strong> combiningall <strong>the</strong>ir previous k<strong>no</strong>wledge into one startling(and quite vicious) attack. Though less thanho<strong>no</strong>urable by Rokugani standards, this ambushtactic is shockingly effective. They are alsoprovided with <strong>the</strong>ir fourth "Chronicle". At nightand outdoors, <strong>the</strong> Ki-Rin may choose to ambushan opponent by making a Simple Agility +Stealth roll versus <strong>the</strong> a TN <strong>of</strong> <strong>the</strong> target'sPerception x5. Success indicates that <strong>the</strong> Ki-Rinautomatically gains <strong>the</strong> initiative for <strong>the</strong> firstround <strong>of</strong> combat; <strong>no</strong> rolls are made for initiative.Fur<strong>the</strong>r, for every five points <strong>the</strong> Ki-Rinsurpasses <strong>the</strong> TN by, he gains one raise during<strong>the</strong> first round <strong>of</strong> combat (only). These Raisesmay <strong>no</strong>t be extended past <strong>the</strong> first round <strong>of</strong>combat, or used for anything o<strong>the</strong>r than an attackupon <strong>the</strong> chosen target. These is <strong>no</strong> limit to <strong>the</strong>number <strong>of</strong> Raises that may be gained for attackthrough use <strong>of</strong> this Technique. Also, <strong>the</strong> Ki-Rinmay choose one <strong>of</strong> his Skills as his "Chronicle",which is increased by one Rank. The maximumRank this Skill may <strong>no</strong>w reach is 6. This may <strong>no</strong>tbe a Skill that was previously chosen as aChronicle during a former rank.Rank 5: The Final ChronicleBy this stage in <strong>the</strong>ir life, Ki-Rin Moto havemade a name for <strong>the</strong>mselves among <strong>the</strong>ir ownpeople (and probably beyond). They are legendsamong <strong>the</strong> Ki-Rin Clan, and will be rememberedlong after <strong>the</strong>y have passed from this world.They are granted <strong>the</strong>ir final Chronicle, and berecorded in <strong>the</strong> Great Chronicle <strong>of</strong> <strong>the</strong> Age, arecord <strong>of</strong> <strong>the</strong> greatest heroes <strong>of</strong> <strong>the</strong> <strong>Burning</strong><strong>Sands</strong> Moto, which will pass directly into <strong>the</strong>hands <strong>of</strong> <strong>the</strong> Kami Shinjo upon her return. TheKi-Rin may choose one <strong>of</strong> his Skills as his"Chronicle", which is increased by one Rank.The maximum Rank this Skill may <strong>no</strong>w reach is7. Finally <strong>the</strong> Ki-Rin gains <strong>the</strong> <strong>Legend</strong>ary Heroadvantage for free.Outfit(All items <strong>of</strong> good quality) Clothing, desertcloak, light armour, helm, long sword, spear,bow, 20 arrows, knife, 8 dinari, 4 water tokens.Moto AskareeMoto askaree are spies, <strong>the</strong> eyes and ears <strong>of</strong> <strong>the</strong>Moto in <strong>the</strong> o<strong>the</strong>r cultures cities and oases.Askaree are trained from birth how toimpersonate <strong>the</strong> culture to which <strong>the</strong>y are sent.Often, a child <strong>of</strong> that culture is stolen and raisedwithin <strong>the</strong> Moto, in order to better <strong>the</strong> deception.Benefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 1 + 5 boxesSkillsStealth, Sincerity, Disguise, Lore: (Culture inwhich <strong>the</strong>y are), Knife, History + 2 skills from<strong>the</strong> appropriate lists.TechniquesWith each rank <strong>the</strong> Askaree learns how to adaptto his culture even better. As he slowly gainsexperience he becomes better at hiding within<strong>the</strong> culture he is in. To represent this, each rankgives <strong>the</strong> Askaree a +1K1 to all rolls he does toconvince someone that he is a member <strong>of</strong> thatspecific culture.37<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingOutfit(All items <strong>of</strong> good quality) Clothing, knife, 8Dinari, 8 water tokens.Moto Horse RaiderThe Moto Raider are <strong>the</strong> progenitors to <strong>the</strong>Otaku Battlemaiden school, having literally beenborn into <strong>the</strong>ir saddles and taught to ride <strong>the</strong>desert dunes as easily as <strong>the</strong>y can walk. It takes alot to learn to be a Moto Raider and many do <strong>no</strong>tsurvive <strong>the</strong> training, but those that do areconsidered <strong>the</strong> best cavalry on <strong>the</strong> desert sands.Benefit: +1 ReflexesBeginning Ho<strong>no</strong>ur: 3 + 5 boxesSkillsArchery, Swordsmanship, Battle, Defence,Riding: Horse , + 2 skills from <strong>the</strong> appropriatelists.TechniquesRank 1: Horse and Rider as OneThe Moto Raiders are <strong>the</strong> ones who taught Otakuhow to ride and fight from horseback. The MotoRaiders keep an extra die for all riding relatedrolls, including combat ones.Rank 2: As <strong>the</strong> WindThe Moto Raider has learned how to movewithin <strong>the</strong> saddle, taking blows and striking at<strong>the</strong> most opportune times. The rider may switch<strong>the</strong> value <strong>of</strong> his TN to be hit and initiative for <strong>the</strong>combat round.Rank 3: The Horse and his RiderThe Moto Raider has <strong>no</strong>w learned how to use hisskill at arms to parry <strong>the</strong> weapons coming at himand his horse. He may subtract his School Rankfrom total damage done to him each round.Rank 4: Strike from AboveThe Moto has learned how to attack at a over <strong>the</strong>head angle with his sword when mounted. Hegets two attacks per round, and a third attack atend <strong>of</strong> round if he kills his opponent.Rank 5: To be One with <strong>the</strong> WindThe Raider has learned <strong>the</strong> final aspects <strong>of</strong> hisschool and may <strong>no</strong>w re-roll any dice that are lessthan <strong>the</strong> appropriate trait <strong>of</strong> <strong>the</strong> skill he used. Hemay only do this once per round only.Outfit(All items <strong>of</strong> good quality) Clothing, lightarmour, short sword, horse bow, 20 arrows,knife, horse, 8 dinari, 3 water tokens.Moto SahirThe sahir <strong>of</strong> <strong>the</strong> Moto are descendants <strong>of</strong> <strong>the</strong>Ra'shari sahir <strong>of</strong> <strong>the</strong> time when both groups wereone. They are <strong>of</strong>ten looked upon for advice.Benefit: +1 KaBeginning Ho<strong>no</strong>ur: 3 + 5 boxes.Beginning Spells: Summon, Control, Bind,Unsummon, ContactSkillsCalligraphy, Meditation, History, Research, +3skills from appropriate categories.Outfit(All items <strong>of</strong> good quality) Staff, clo<strong>the</strong>s,travelling pack, water skin, writing tools,ledgers, 4 dinari, 4 water tokens.Moto ShugenjaThe shungeja <strong>of</strong> <strong>the</strong> Moto are descendants <strong>of</strong> <strong>the</strong>great Ki-Rin who wandered <strong>the</strong>ir lands all thosehundreds <strong>of</strong> years ago. They are a rare breed andonly ten are thought to exist in <strong>the</strong> Moto clan.They are seen as <strong>the</strong> last link to <strong>the</strong> Ki-Rin.Benefit: +1 KaBeginning Ho<strong>no</strong>ur: 3 + 5 boxes.Beginning Spells: 8 <strong>of</strong> any element.SkillsCalligraphy, Meditation, History, Research,Lore: Ki-Rin, +2 skills from appropriatecategories.Outfit(All items <strong>of</strong> good quality) Staff, clo<strong>the</strong>s,travelling pack, water skin, writing tools,ledgers, 5 dinari, 4 water tokens.White Guard Moto WarriorMoto White Guard are a hardy lot, taken from allwalks <strong>of</strong> life and trained to help defend <strong>the</strong> lands<strong>of</strong> <strong>the</strong> people from invaders and creatures frombeyond <strong>the</strong> borders <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Benefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 1 + 0 boxesSkills38<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingArchery, Swordsmanship, Battle, Defence,Knife, +2 skills from <strong>the</strong> appropriate lists.TechniquesRank 1: Under <strong>the</strong> Cover <strong>of</strong> NightThe White Guard is able to focus himself to <strong>the</strong>task that he has set. He may add his School Rankto all skills rolls.Rank 2: The Darkness RevealedThe White Guard Warrior is able to seeminglysense danger. After years <strong>of</strong> training andwandering, <strong>the</strong>y are able when something dire isabout to happen. The Warrior is unable to besurprised in any way.Rank 3: The Darkness FalteredThe White Guard Warrior has learned how toenhance his abilities. He may attack twice perround.Rank 4: The Darkness BattledThe White Guard has become surer <strong>of</strong> his abilityand has learned to harness his body to do thingsthat o<strong>the</strong>rs can<strong>no</strong>t. The warrior may spend 2 Fatepoints a round.Rank 5: The Darkness DestroyedIt is said that <strong>the</strong> White Guard Warrior cansurvive anything and anywhere. This is true to anextent. The warrior is able to ig<strong>no</strong>re vastamounts <strong>of</strong> pain and continue to fight whe<strong>no</strong><strong>the</strong>rs would <strong>no</strong>rmally die. To represent this <strong>the</strong>warrior ig<strong>no</strong>res all wound penalties till hereaches dead. Replace dead with three -3 woundranks, <strong>the</strong>n two -4 wound ranks, <strong>the</strong>n one -5wound rank, <strong>the</strong>n dead.Outfit(All items <strong>of</strong> good quality) Clothing, desertcloak, light armour, helm, long sword, spear,bow, 20 arrows, knife, 8 dinari, 4 water tokens.Generic Schools available to <strong>the</strong> Moto• Priests – Among <strong>the</strong> Moto, priests arefew and usually dedicated to <strong>the</strong> Faith<strong>of</strong> Lady Fate.• Courtesans – Most women <strong>of</strong> Motobirth who are captured by <strong>the</strong> Senpetand Sultanate end up in this pr<strong>of</strong>ession.Most are <strong>no</strong> better <strong>of</strong>f than a slave is.• Merchants – Though few in number,Moto merchants <strong>of</strong>ten bring valuablehorses and riding gear to <strong>the</strong> trade tableas well as information on <strong>the</strong> desert.• Explorers – They are some <strong>of</strong> <strong>the</strong><strong>Sands</strong> best explorers, having traveled itslength many times.• Thieves – Even <strong>the</strong> Moto will raid forsupplies and water.• Slave – Since <strong>the</strong> Moto do <strong>no</strong>t keepslaves, this school is taken by a member<strong>of</strong> <strong>the</strong> Moto who has been captured bya<strong>no</strong><strong>the</strong>r culture and put into slavery,such as <strong>the</strong> Senpet.• Pit Fighter – Moto are highlydangerous and as such, many end up in<strong>the</strong> Senpet and Sultanate pit fightingrings.The Moto Outlook on o<strong>the</strong>r Kingdoms• Senpet - They move in quiet patterns,speaking with a forked tongue. They are<strong>no</strong>t to be trusted in any way when onedeals with <strong>the</strong>m.• Sultanate - To <strong>the</strong>m we owe much, butover <strong>the</strong> recent years <strong>the</strong>ir city hasbecome dark and strange to journeywithin. One must always be cautiouswithin such places.• Ashalan - Ancient and wise, <strong>the</strong>y areour salvation in this time <strong>of</strong> <strong>the</strong>Awakening.• Yodatai - Fearsome and nearlyunstoppable, we will fight <strong>the</strong>m till <strong>the</strong>sands are red with <strong>the</strong>ir blood.• Ra'shari - Cousins and brethren, westill trade with <strong>the</strong>m in <strong>the</strong> deep desertsaway from prying eyes.• Ivory Kingdoms - They are too muchlike <strong>the</strong> Sultanate.The Moto Outlook on <strong>the</strong> Factions• Qabal - We support <strong>the</strong>ir crusade t<strong>of</strong>ree <strong>the</strong> city from <strong>the</strong> iron grip <strong>of</strong> <strong>the</strong>Caliph. Our k<strong>no</strong>wledge is <strong>the</strong>irs.• Houses <strong>of</strong> Dahab - They control <strong>the</strong>city with almost as much power as <strong>the</strong>Caliph does. They are greedy, powerhungry and utterly ruthless. If it weren'tfor <strong>the</strong>ir ties with <strong>the</strong> Senpet, <strong>the</strong>y’d beconsiderably allies.39<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• The Qolat - Our distant cousins havespoke <strong>of</strong> this ra<strong>the</strong>r strange group in <strong>the</strong>Emerald Empire, and it seems <strong>the</strong>y arehere as well. We do <strong>no</strong>t k<strong>no</strong>w what ends<strong>the</strong>y seek, but we will find out.• The Rhumal Cult - Our scouts havebeen to <strong>the</strong> Ivory Kingdoms and seen<strong>the</strong> destruction that <strong>the</strong> followers <strong>of</strong>Kali and Kali-ma have wrought. Wewill butcher <strong>the</strong>m when we find <strong>the</strong>m.No mercy.• Jackals - They are <strong>no</strong>t stories. Theylive. They kill. They must be destroyed.• Ebonites - In <strong>the</strong> beginning <strong>the</strong>y wereuseful, protecting <strong>the</strong> in<strong>no</strong>cent, but <strong>no</strong>w<strong>the</strong>y are little more than thugs.• Assassins - We remember <strong>the</strong> sultanwho was cursed. We k<strong>no</strong>w he is <strong>the</strong> OldMan <strong>of</strong> <strong>the</strong> Mountain. We also k<strong>no</strong>w <strong>of</strong>his descendants. Be wary <strong>of</strong> <strong>the</strong>irwomen.• Khadi and <strong>the</strong> Caliph - Abominations,all <strong>of</strong> <strong>the</strong>m. Servants <strong>of</strong> a dark power.The Khadi are powerful sahir,possessing magics <strong>of</strong> death anddestruction, one must be careful around<strong>the</strong>m.• The Celestial Alliance - Ourdunerunners and scouts have told <strong>of</strong> amagnificent floating city that sits deepin <strong>the</strong> open desert, beyond <strong>the</strong>boundaries <strong>of</strong> explored sand and <strong>the</strong>ability for mortal man to reach. Manydied to bring us this information.Ra'shariThe Ra'shari claim to be gods, and while thismay be yet a<strong>no</strong><strong>the</strong>r one <strong>of</strong> <strong>the</strong>ir stories, <strong>the</strong>y doappear to have an unusual influence on <strong>the</strong> Fate<strong>of</strong> all o<strong>the</strong>r factions in <strong>the</strong> story. What goals are<strong>the</strong>se mysterious wanderers working towards?Cultural Benefit: +1 KaCultural Advantage: Luck 1, CursesCultural Disadvantage: Benten's Curse, SocialOutcastsRa'shari BoneReaderSahirs <strong>of</strong> skill, <strong>the</strong>y are <strong>the</strong>y guides <strong>of</strong> <strong>the</strong>irpeople, <strong>of</strong>ten being female more than male.Benefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 0 + 5 boxesBeginning Spells: Summon, Control, Bind,Unsummon, ContactSkillsLore (Jinn), Investigation, History, Calligraphy,Knife, +2 skills from <strong>the</strong> appropriate lists.Outfit(All items <strong>of</strong> average quality) Cloak, clo<strong>the</strong>s,camel, large carry bag, knife, parchment andwriting tools, 5 dinari, 5 water tokensRa'shari Dancer SchoolAcrobats, thieves, seductresses, <strong>the</strong>y have calledmany names. The members <strong>of</strong> a Ra'shari dancetroupe are <strong>of</strong>ten viewed with awe as well as fear.They come and go as <strong>the</strong>y please, <strong>of</strong>ten givingincredible shows to <strong>the</strong>ir audiences, and <strong>of</strong>tenleaving <strong>the</strong> same audience minus a few trinkets.Benefit: +1 AgilityBeginning Ho<strong>no</strong>ur: 0 + 5 boxesSkillsAthletics, History, Dancing, Swordsmanship,Knife, +2 skills from <strong>the</strong> appropriate lists.TechniquesRank 1: As one Does, <strong>the</strong> O<strong>the</strong>r followsThe Dancer is able to use his or her hand towield items simultaneously. This means that <strong>the</strong>Dancer can use two weapons at <strong>the</strong> same time,striking with both. The Dancer rolls on to-hitroll, but counts damage on each weapon if it hits.Rank 2: As One with <strong>the</strong> WindThe Dancer has learned how to blend hismovements into his combat training, allowinghim to shift out <strong>of</strong> <strong>the</strong> way <strong>of</strong> incoming blows.The Dancer has +5 to his TN to be Hit.1Rank 3: The Dance Goes OnThe Dancer is able to control his movementswith great efficiency. He can strike twice perround.Rank 4: Lord <strong>of</strong> <strong>the</strong> DanceAt this point <strong>the</strong> Dancer has learn how toliterally dance his way around <strong>the</strong> opponent,always moving and twisting. It is very hard tostrike such a foe. To properly use this technique,40<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting<strong>the</strong> Dancer can-<strong>no</strong>t be wearing armour. TheDancer has a +10 to his TN to be HitRank 5: As One with <strong>the</strong> MusicThe Dancer is like <strong>the</strong> legendary whirlingdervish, striking outwards at all around him. Hemay <strong>no</strong>w strike three times a round.Outfit(All items <strong>of</strong> average to fine quality) Cloak,clo<strong>the</strong>s, short sword, knife, travelling pack,camel, 5 dinari, 3 water tokens.Ra'shari Storyteller SchoolThese enigmatic men and women are fullycapable <strong>of</strong> inciting large crowds to a state <strong>of</strong>action through simple words alone. They hold apower <strong>the</strong>y use with care.Benefit: +1 PerceptionBeginning Ho<strong>no</strong>ur: 0 + 5 boxesSkillsHistory, Languages (choose two), Lores (choose2), Knife, +1 skill from <strong>the</strong> appropriate lists.TechniquesRank 1 -- The 1st ChronicleThe Storyteller is able to hold an audience inthrall for his Rank x 1 hour, as he spins his tales.Rank 2 -- The 2nd ChronicleThe Storyteller is <strong>no</strong>w able to make a number <strong>of</strong>audience members equal to his Rank, feel like<strong>the</strong>y are part <strong>of</strong> <strong>the</strong> story, thus inciting people tomore willing to listen to <strong>the</strong> story and lessons itpasses on.Rank 3 -- The 3rd ChronicleThe Storyteller can <strong>no</strong>w convey <strong>the</strong> emotions <strong>of</strong><strong>the</strong> story into 1 audience member, making thatman or woman feel as if <strong>the</strong>y are part <strong>of</strong> <strong>the</strong> storyitself.Rank 4 -- The 4th ChronicleThe Storyteller can convey <strong>the</strong> emotions <strong>of</strong> <strong>the</strong>story into 2 audience members at this point aswell as swaying a number <strong>of</strong> people equal to hisrank to your side <strong>of</strong> <strong>the</strong> story with subtleundertones. These people are more susceptible tosuggestions and ideas that conform to your point<strong>of</strong> view.Rank 5 -- The 5th ChronicleThe Storyteller can convey <strong>the</strong> emotions <strong>of</strong> <strong>the</strong>story into his Rank X2 audience members. Hemay also sway his Rank X2 people to his side <strong>of</strong><strong>the</strong> story with subtle undertones as well ascausing his Rank in chosen swayed audiencemembers to act on his behalf to <strong>the</strong> best <strong>of</strong> <strong>the</strong>irabilities.Outfit(All items <strong>of</strong> average quality) Cloak, clo<strong>the</strong>s,camel, large carry bag, knife, parchment andwriting tools, 5 dinari, 5 water tokensGeneric Schools available to <strong>the</strong> Ra'shari• Priests – It is k<strong>no</strong>wn that <strong>the</strong> Ra’sharifollow Lady Fate’s decree, as well as<strong>the</strong> auspices <strong>of</strong> Lady Sun, but <strong>no</strong>t muchelse.• Merchants – Ra'shari merchants, whilerare, do grace <strong>the</strong> markets <strong>of</strong> <strong>the</strong> variouscultures <strong>of</strong> <strong>the</strong> <strong>Sands</strong>. Ra'sharimerchants usually have strange artifactsfor sale.• Explorers – It is said that <strong>the</strong> Ra'sharik<strong>no</strong>w every dune <strong>of</strong> <strong>the</strong> desert, everyoasis, every rock and every den <strong>of</strong>darkness.• Thieves – Some Ra'shari have taken toliving <strong>of</strong>f <strong>the</strong> kindness <strong>of</strong> strangerswhile o<strong>the</strong>r merely take when needed.The Ra'shari Outlook on o<strong>the</strong>r Kingdoms• Senpet - We tried to warn <strong>the</strong>m <strong>of</strong> <strong>the</strong>coming awakening, but <strong>the</strong>y spurn andhunt us instead. We stay away from<strong>the</strong>ir lands when possible.• Moto - Our cousins are alwayswelcome in <strong>the</strong> caravans.• Sultanate - From here we began andone day it is here we shall end.• Ashalan - Like us <strong>the</strong>y remember anearly time. Before <strong>the</strong> Day <strong>of</strong> Wrath.Bro<strong>the</strong>rs in soul if <strong>no</strong>t in body.• Yodatai - Three <strong>of</strong> our caravans have<strong>no</strong>t returned from <strong>the</strong>ir occupiedterritory. Tread s<strong>of</strong>tly when you go<strong>the</strong>re.• Ivory Kingdoms - They are all to muchlike <strong>the</strong> Caliph and her minions.41<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingThe Ra'shari Outlook on <strong>the</strong> Factions• Qabal- A <strong>no</strong>ble struggle that is worthhelping.• Houses <strong>of</strong> Dahab - They seek ourdeaths.• The Qolat - Secret rulers <strong>of</strong> <strong>the</strong> city,<strong>the</strong>y have amassed so much power thatit has corrupted <strong>the</strong>m, turning <strong>the</strong>m into<strong>the</strong> very thing <strong>the</strong>y sought to destroy.• The Rhumal Cult - Killers andmurderers. Their Avatar, Kali-ma is asign <strong>of</strong> <strong>the</strong> coming Dark Times.• Jackals - Soulless minions <strong>of</strong> <strong>the</strong> DarkGod, <strong>the</strong>y bring about <strong>the</strong> Dark Timeswith every soul <strong>the</strong>y destroy andconsume.• Ebonites - Fanatics whose cause is just,when <strong>the</strong>y are capable <strong>of</strong> rememberingthat cause.• Assassins - We created <strong>the</strong>m, so shallwe destroy <strong>the</strong>m when it is time.• Khadi and <strong>the</strong> Caliph - She seeks torule all and makes gambles that evenLady Fate would <strong>no</strong>t.• The Celestial Alliance - The concept <strong>of</strong>a free Jinn alliance is troubling.Senpet Empire"To restore <strong>the</strong> fire <strong>of</strong> <strong>the</strong> great Eye, we mustcapture <strong>the</strong> fire <strong>of</strong> <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert." -Hensatti, Pharaoh <strong>of</strong> <strong>the</strong> SenpetTheir civilization is as old as <strong>the</strong> world itself, but<strong>no</strong>w <strong>the</strong> flame in <strong>the</strong> Great Eye has faded as <strong>the</strong>desert winds carve away at <strong>the</strong>ir mightymonuments and pyramids. In order tocircumvent an ancient prophecy, <strong>the</strong> Pharaoh hasturned to <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert to make certainher mighty civilisation does <strong>no</strong>t fall victim to <strong>the</strong>unforgiving desert winds and <strong>the</strong> wrath <strong>of</strong> LadySun.Cultural Benefit: +1 StaminaCultural Advantages: NoneCultural Disadvantages: PridefulSenpet PriestsPriests <strong>of</strong> <strong>the</strong> Senpet follow a massive pan<strong>the</strong>on<strong>of</strong> gods, all devoted to various aspects. Of <strong>no</strong>te isthat <strong>the</strong> Senpet do <strong>no</strong>t worship Lady Sun. Theyinstead have a mad male Sun God k<strong>no</strong>w as Rha,who was put down by his bro<strong>the</strong>rs and sisters inan ancient battle in <strong>the</strong> heavens.Benefit: +1 KaBeginning Ho<strong>no</strong>ur: 2, plus 5 boxesBeginning Acts: 2SkillsCalligraphy, Meditation, Theology, Research,Astrology, +2 skills from <strong>the</strong> appropriatecategories.Outfit(All items <strong>of</strong> fine quality) Staff, scrolls, clo<strong>the</strong>s,writing material, travelling pack, knife, 8 dinari,4 water tokensSenpet Sahir, <strong>the</strong> AstrologersThe Sahir <strong>of</strong> <strong>the</strong> Senpet are <strong>the</strong> men and womenthat study <strong>the</strong> stars in an effort to divine <strong>the</strong>future and past, in order to apply it to <strong>the</strong> present.Benefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 2, plus 5 boxes.Beginning Spells: Summon, Control, Bind,Unsummon, ContactSkillsCalligraphy, Meditation, History, Research, Lore(Jinn), Astrology, +1 skill from appropriatecategories.Outfit(All items <strong>of</strong> fine quality) Staff, clo<strong>the</strong>s,travelling pack, water skin, writing tools,ledgers, 20 dinari, 5 water tokensSenpet SeersThe Seers are <strong>the</strong> prophets <strong>of</strong> <strong>the</strong> gods, holding aspecial place in Senpet society. While <strong>no</strong>tterribly gifted in <strong>the</strong> arts <strong>of</strong> using <strong>the</strong> spells andJinn, <strong>the</strong>y can see <strong>the</strong> soul <strong>of</strong> those about <strong>the</strong>mand tell <strong>of</strong> <strong>the</strong>ir destiny.Most members <strong>of</strong> <strong>the</strong> <strong>no</strong>bility have a seer on<strong>the</strong>ir personal staff.Benefit: +1 KaBeginning Ho<strong>no</strong>ur: 2, plus 5 boxesBeginning Acts: 2Skills42<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingCalligraphy, Meditation, Sincerity, Research,Astrology, +2 skills from <strong>the</strong> appropriatecategories.Outfit(All items <strong>of</strong> fine quality) Staff, scrolls, clo<strong>the</strong>s,writing material, travelling pack, knife, 3 dinari,3 water tokens.Senpet WarriorThe warriors <strong>of</strong> <strong>the</strong> Senpet come from manywalks <strong>of</strong> life. Slaves, peasants and <strong>no</strong>bility allserve in <strong>the</strong> military. All are taught <strong>the</strong> basics <strong>of</strong>fighting, but only those with promise goonwards.Benefit: +1 StaminaBeginning Ho<strong>no</strong>ur: 2, plus 5 boxesSkillsArchery, Swordsmanship, Battle, Defence,Knife, Riding, + 1 skills from <strong>the</strong> appropriatelist.TechniquesRank 1: Movement <strong>of</strong> <strong>the</strong> SnakeThe Senpet Warrior learns to move in a ra<strong>the</strong>rdisconcerting fashion, <strong>of</strong>fering only one side <strong>of</strong>his body to be attacked. He may add +5 to thisTN to be hit.Rank 2: The Weaving HeadThe Senpet Warrior has learned how to move hisweapon in a weaving manner like that <strong>of</strong> asnake's head, causing distraction for hisopponent. The warrior may strike at a -5 to hisTN to hit.Rank 3: Shifting <strong>Sands</strong>The Senpet Warrior has master <strong>the</strong> art <strong>of</strong> movinglike <strong>the</strong> sands <strong>of</strong> <strong>the</strong> desert, always moving andshifting position. He may <strong>no</strong>w strike hisopponent from oblique angles and as such maykeep an additional die <strong>of</strong> damage because <strong>the</strong>strikes tend to hit unprotected areas.Rank 4: The Quick StrikeThe Senpet learns how to strike as fast as asnake. He may make two attacks per round.Rank 5: The Eyes <strong>of</strong> <strong>the</strong> SnakeThe Senpet Warrior has mastered <strong>the</strong> arts <strong>of</strong>swordsmanship to such a point that he mayalmost mesmerize his opponent with <strong>the</strong> weaving<strong>of</strong> his blade. His opponent must make a43<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookContested Willpower test every round or looseone action.Outfit(All items <strong>of</strong> good quality) Light armour, longsword, shield, spear, bow, 20 arrows, helm, 2o<strong>the</strong>r weapons, clo<strong>the</strong>s, water skin, 5 dinari, 2water tokens.Generic Schools available to <strong>the</strong> Senpet• Priests – The lands <strong>of</strong> <strong>the</strong> Senpet arefull <strong>of</strong> gods, goddesses, demi-gods andsuch, and <strong>the</strong> priestly caste are many.• Courtesans – Senpet courtesans arehighly sought after, considered to beexotic and quite able to please a man inmany ways.• Merchants – The markets are floodedwith merchants <strong>of</strong> <strong>the</strong> Senpet, buying upstalls and land.• Explorers – Some Senpet stillwandered <strong>the</strong> deep desert looking forartifacts from <strong>the</strong> days <strong>of</strong> <strong>the</strong> 1st and2nd Age.• Thieves – All cultures seem to have<strong>the</strong>se people.• Courtiers/Advisors – The lesser <strong>no</strong>bles<strong>of</strong> <strong>the</strong> Senpet who have <strong>no</strong> wish to fightseek <strong>the</strong>se positions <strong>of</strong> power andstatus.• Slave – Most <strong>of</strong> <strong>the</strong> Senpet slaves areforeigners, but <strong>the</strong>ir own race are <strong>the</strong>reas well. Debtors, POWs, thieves, etc areall enslaved and put to work in <strong>the</strong>Jandaq Slave Caravans.• Pit Fighter – The worst <strong>of</strong> <strong>the</strong> slavesend up in <strong>the</strong> slave pit fights. Brutalgladiatorial combat that is used tosatisfy <strong>the</strong> bloodlust <strong>of</strong> <strong>the</strong> people.The Senpet Outlook on <strong>the</strong> o<strong>the</strong>r Cultures• Moto - We shall destroy <strong>the</strong> raiders andbandits, putting <strong>the</strong>m where <strong>the</strong>ybelong. The Jandaq slave pits.• Sultanate - They will be our future.Their cities and people will follow <strong>the</strong>Scarab and <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> will beours.• Ashalan - They are enigmatic and trulyalien to us. The secrets <strong>the</strong>y carry are


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingsaid to be able to bring a man fortuneand fame or sadness and loss. Some say<strong>the</strong>y are guardians <strong>of</strong> our future, but weforge our own future.• Yodatai - Let <strong>the</strong>m come with <strong>the</strong>irlegions. We shall make <strong>the</strong>m eat sand.• Ra'shari - The come and go like <strong>the</strong>mirages <strong>of</strong> <strong>the</strong> desert sands. Thek<strong>no</strong>wledge <strong>the</strong>y ga<strong>the</strong>r is said to be achronicle <strong>of</strong> all that has happened. Topossesses such k<strong>no</strong>wledge would be agreat and terrible thing.• Ivory Kingdoms - The are like <strong>the</strong>Sultanate, constantly looking to make afortune and cheat fate. Like <strong>the</strong>Sultanate, <strong>the</strong>y will follow <strong>the</strong> SacredScarab.The Senpet Outlook on <strong>the</strong> Factions• Qabal - Renegades that seek tooverthrow <strong>the</strong>ir liege lords. Theydeserved only death.• Houses <strong>of</strong> Dahab - The are greedy andsadly united in <strong>the</strong>ir control <strong>of</strong> <strong>the</strong> tradein Medinat al-Salaam, something wewill have to change when we rule.• The Qolat - The what?• The Rhumal Cult - We have heardtales <strong>of</strong> <strong>the</strong>se stranglers from <strong>the</strong> distantIvory Kingdoms. Evidence <strong>of</strong> <strong>the</strong>irpresence has yet to reach our landsthough.• Jackals - A tale to scare children, that isall <strong>the</strong>y are.• Ebonites - Fanatics and glory hounds. Itis a pity that <strong>the</strong> Caliph has let <strong>the</strong>m runfree in her city for so long.• Assassins - A<strong>no</strong><strong>the</strong>r fairy tale to scare<strong>the</strong> common man.• Khadi and <strong>the</strong> Caliph - The Caliph isstrong, and her Khadi are loyal to herand only her. It will take time to destroy<strong>the</strong>m, by we will rule <strong>the</strong> City <strong>of</strong> OneThousand Stories, ei<strong>the</strong>r through her orover her cold corpse.• The Celestial Alliance - We have heard<strong>the</strong> rumours <strong>of</strong> free Jinn ga<strong>the</strong>ring at asecret city deep in <strong>the</strong> desert. Suchthings are tales once again.Sultanate"As this mighty city took my in<strong>no</strong>cence so longago, so shall I take away its in<strong>no</strong>cence." - TheCaliphShe is <strong>the</strong> heart <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>, <strong>the</strong> Jewel<strong>of</strong> <strong>the</strong> Desert, <strong>the</strong> City <strong>of</strong> a Thousand Stories.Medinat al-Salaam. For over four centuries, <strong>the</strong>undying Caliph has ruled her, her heartlessmages--<strong>the</strong> Khadi-- patrolling <strong>the</strong> city streets,hunting all who oppose her will. It is <strong>the</strong> center<strong>of</strong> all major trade in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> and it iswhere most <strong>of</strong> <strong>the</strong> true adventures lie.Cultural Benefit: +1 AwarenessCultural Advantages: NoneCultural Disadvantages: NoneSultanate City WarriorCity warriors are trained in <strong>the</strong> various <strong>no</strong>blefamily schools <strong>of</strong> <strong>the</strong> city how to literally dancewith <strong>the</strong>ir blades. Also k<strong>no</strong>wn as Dervishes,Sultanate warriors are a force to be reckonedwith.Benefit: +1 StaminaBeginning Ho<strong>no</strong>ur: 2 +5 boxesSkillsArchery, Swordsmanship, Battle, Defence,Knife, + 2 skills from <strong>the</strong> appropriate lists.TechniquesRank 1: The Arm is one with <strong>the</strong> BladeThe Warrior has learned <strong>the</strong> basics <strong>of</strong> combatand may add his school rank to his damage.Rank 2: The Wind's ApprenticeThe Warrior has learned how to make <strong>the</strong> blade<strong>no</strong>w dance like <strong>the</strong> wind. He may make 2 attacksper round.Rank 3: The Seeking BladeThe Warrior <strong>no</strong>w is capable <strong>of</strong> placing his bladewhere it will deal <strong>the</strong> most damage. He may keephalf his school rank in dice when attacking anddoing damage.Rank 4: The Winds Bro<strong>the</strong>rThe Warrior has begun to learn to move his bodyin <strong>the</strong> Dervish manner, and as such may <strong>no</strong>w addhis school rank to his TN to be hit.Rank 5: Whirling Dervish44<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingThe Warrior spins at his opponent like <strong>the</strong>Whirling Dervish <strong>of</strong> legend. He may make 3attacks per round.Outfit(All items <strong>of</strong> good quality) Clo<strong>the</strong>s, light armour,2 swords, bow, 20 arrows, helm, 5 dinari, 4water tokensSultanate MerchantConsidered to be <strong>the</strong> best <strong>of</strong> <strong>the</strong> merchant classin <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>, <strong>the</strong> Sultanate merchant is amaster <strong>of</strong> guile, bargaining and grifting histargets.Benefit: +1 PerceptionBeginning Ho<strong>no</strong>ur: 3 + 5 boxesSkillsCommerce, Knife, Haggling, Gambling,Appraisal, Sincerity, +1 skill from <strong>the</strong>appropriate list.TechniquesThe Sultanate Merchants have <strong>no</strong> techniques persay, instead <strong>the</strong>y start <strong>the</strong> game with a number <strong>of</strong>items that <strong>the</strong>y take and trade.Rank 1Average blot <strong>of</strong> cloth, lantern, pots, averageweapons (knives, arrows, spears), averageclothing, average jewellery, 1 camelRank 2Good quality weapons, good quality clothing,average jewellery, forged city pass, 5 water skins<strong>of</strong> water, 1 camel with packs, two rank 1 itemsRank 3Average quality armour, good quality jewellery,illicit maps to locations best <strong>no</strong>t thought about(bro<strong>the</strong>ls, gambling dens, etc), 10 water skins <strong>of</strong>water, 1 camel with packs, 1 slave, four rank 1items, two rank 2 itemsRank 4Good quality armour, 3 pack horses, goodquality weapon, excellent quality jewellery, 15water skins <strong>of</strong> water, pass into a city <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>, partnership in a merchant house,2 slaves, 1 camel with packs, eight rank 1 items,four rank 2 items, two rank 3 items.Rank 5Excellent quality armour, excellent qualityweapons, 30 water skins <strong>of</strong> water, lifetime passinto one city <strong>of</strong> <strong>the</strong> person choice, ownership in amerchant cartel, 5 slaves, 1 camel with packs,sixteen rank 1 items, eight rank 2 items, fourrank 3 items, two rank 4 items.Outfit(All <strong>of</strong> good to fine quality) Clo<strong>the</strong>s, donkey,sleeping roll, knife, 20 dinari, 6 water tokensSultanate SahirThey are few and far between, most having beenexiled, killed, joined <strong>the</strong> Qabal or worse, forcedto become one <strong>of</strong> <strong>the</strong> Khadi.Still some survive though sheer wits, wandering<strong>the</strong> twisting streets as <strong>the</strong>y seek enlightenment.Benefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 2 + 5 boxesBeginning Spells: Summon, Control, Bind,Unsummon, ContactSkillsCalligraphy, Meditation, History, Spellcraft,Theology, +2 skills from appropriate categories.Outfit(All items <strong>of</strong> low to average quality) Staff,clo<strong>the</strong>s, travelling pack, water skin, writing tools,ledgers, 4 dinari, 3 water tokensGeneric Schools available to <strong>the</strong> Sultanate• Priests – On every street <strong>the</strong>re areshrines and temples. Within <strong>the</strong> Jewelall are worshipped.• Courtesans -- In <strong>the</strong> Sultanate manywomen have adopted this role as a wayto gain power over men or at least tosurvive. In some quarters it can be adignified pr<strong>of</strong>ession, but sadly <strong>the</strong>re aretoo many girls who are <strong>no</strong>t in so nice aplace.• Merchants -- The Jewel <strong>of</strong> <strong>the</strong> desert isfull <strong>of</strong> merchants. At every turn someone will try to sell you something.• Explorers -- The deserts hold riches in<strong>the</strong> ruins <strong>of</strong> lost civilizations and manywander to <strong>the</strong>ir deaths seeking <strong>the</strong>m.• Thieves -- In such a large city things dogo missing.45<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• Courtiers/Advisors -- The Sultanatehas many <strong>of</strong> <strong>the</strong>se people. They workwith merchant prices, kings and <strong>no</strong>bles.• Slave -- In <strong>the</strong> Sultanate many slavestoil all day and night to make <strong>the</strong> citylarger.• Pit Fighter -- The pits <strong>of</strong> <strong>the</strong> Jewel <strong>of</strong><strong>the</strong> Desert are <strong>the</strong> largest and mostbrutal around.The Sultanate Outlook on o<strong>the</strong>r Kingdoms• Senpet - We welcome <strong>the</strong>m into ourcity to trade and live. As with all thatcome, <strong>the</strong>y too will live in peace andharmony with us.• Moto - They come and <strong>the</strong>y go. Like<strong>the</strong> desert sands which constantly shift,<strong>the</strong>y are. Watch <strong>the</strong>m carefully and keepa hand close to your wives anddaughters when <strong>the</strong> riders <strong>of</strong> <strong>the</strong> Motocome.• Ashalan - We have <strong>no</strong>t seen <strong>the</strong>ir kindin nearly a thousand years, and <strong>no</strong>w<strong>the</strong>y have come again. What wondersdo <strong>the</strong>y bring.• Yodatai - Invaders who seek to destroyour way <strong>of</strong> living.• Ra'shari - They are perhaps Gods, onlevel with <strong>the</strong> Ashalan. They certainlyk<strong>no</strong>w secrets about us that <strong>no</strong>-one elsek<strong>no</strong>ws.• Ivory Kingdoms - Dinari, slaves, silks,water, exotic animals and perhaps best<strong>of</strong> all, ivory. All comes from <strong>the</strong> IvoryKingdoms and we look forward to eachshipment.The Sultanate Outlook on <strong>the</strong> Factions• Qabal - They are renegades. Rebels.Traitors.• Houses <strong>of</strong> Dahab - They control <strong>the</strong>markets and bring us riches frombeyond <strong>the</strong> city. Without <strong>the</strong>m <strong>the</strong> waterwould <strong>no</strong>t flow.• The Qolat - The what?• The Rhumal Cult - A rash <strong>of</strong>strangulations has occurred since <strong>the</strong>coming <strong>of</strong> <strong>the</strong> Ivory Kingdoms traders.We k<strong>no</strong>w it is linked.• Jackals - Some things are best left in<strong>the</strong> night.• Ebonites - They walk <strong>the</strong> streetshunting <strong>the</strong> things in <strong>the</strong> dark. It is bestto stay clear <strong>of</strong> such people.• Assassins - The walls have ears. Theyalso have knives.• Khadi and <strong>the</strong> Caliph - She has ruledfor over three hundred years. Her Khadiare as immortal as she is. Toge<strong>the</strong>r <strong>the</strong>yhold this city in an iron grip.• The Celestial Alliance - Free Jinn? Ithink you have been under <strong>the</strong> gaze <strong>of</strong>Lady Sun for too long.YodataiFresh from <strong>the</strong>ir Empire beyond <strong>the</strong> <strong>no</strong>r<strong>the</strong>rnreaches, <strong>the</strong> Yodatai exploratory force hasarrived in <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert despiteinsurmountable odds and <strong>the</strong> efforts <strong>of</strong> <strong>the</strong>children <strong>of</strong> <strong>the</strong> smokeless fire. They havetravelled across <strong>the</strong> barren peaks and acrid dunesfor a reason only <strong>the</strong>y k<strong>no</strong>w, fuelled by <strong>the</strong>bloody victories <strong>of</strong> <strong>the</strong>ir greatest warlords. Theywill succeed, even if it is over <strong>the</strong> broken bodies<strong>of</strong> every man, woman, and child in <strong>the</strong>ir path.Cultural Benefit: +1 StrengthCultural Advantage:Cultural Disadvantage: OutsiderYodatai Alchemist SchoolBenefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 1 + 0 boxesSkillsLore (Metals), Lore (Alchemy), Investigation,Calligraphy, Research, + 2 skills from <strong>the</strong>appropriate lists.TechniquesThe Alchemist learns <strong>the</strong> magical properties <strong>of</strong>metals, potions, liquids, herbs and gems. Eachskill opens up a new layer <strong>of</strong> learning andk<strong>no</strong>wledge.Rank 1 -- MetalsThe skill <strong>of</strong> identifying <strong>the</strong> different metals <strong>of</strong>alchemical practices. Once fully understood, <strong>the</strong>alchemist can use this skill along with metal46<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingworking skills to enhance anything made <strong>of</strong>metal.Rank 2 -- PotionsThe skill <strong>of</strong> identifying, making and usingpotions properly. Common potions are healing,sleeping, and antidote. All potions require a skillroll to make at TN 20.Rank 3 -- LiquidsThe skill <strong>of</strong> identifying <strong>the</strong> different liquids <strong>of</strong><strong>the</strong> alchemical practices. Once fully understood,<strong>the</strong> alchemist can use this skill along withpotions, poisons and o<strong>the</strong>r such skills to enhanceand create alchemical liquids.Rank 4 -- HerbsThe skill <strong>of</strong> identifying <strong>the</strong> different Herbs <strong>of</strong>alchemical practices. Once fully understood, <strong>the</strong>alchemist can use this skill along with herbalskills to enhance anything that uses herbs in itscreation.Rank 5 --GemsThe skill <strong>of</strong> identifying <strong>the</strong> different gems <strong>of</strong>alchemical practices. Once fully understood, <strong>the</strong>alchemist can use this skill along with gemworking skills to enhance anything made withgems as well as use gems in spell like functions.Outfit(All items <strong>of</strong> good to fine quality) Alchemicalpowders, 3 ready made potions, clo<strong>the</strong>s, knife,parchment, writing tools, 6 dinari, 5 water tokensYodatai Centurion SchoolThe Yodatai Centurion is <strong>the</strong> backbone <strong>of</strong> <strong>the</strong>Yodatai Empire's Legions. Each Centurion istrained to be a competent warrior, armed withsword and shield.Benefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 1 + 5 boxesSkillsSwordsmanship, Shield, Athletics, Hand to hand,Archery, +2 skills from <strong>the</strong> appropriate lists.TechniquesRank 1: Strength <strong>of</strong> <strong>the</strong> BearThe Centurion k<strong>no</strong>ws how to focus his strengthinto his blows. Instead <strong>of</strong> <strong>no</strong>rmal Strength +weapon damage, he does HeIN2x Strength +weapon damage.Rank 2: Eye <strong>of</strong> <strong>the</strong> EagleThe Centurion has learned how to spot <strong>the</strong>weaknesses <strong>of</strong> his opponents and <strong>the</strong>n hit <strong>the</strong>msuddenly. He is able to add his Rank to his to Hitroll.Rank 3: Ferocity <strong>of</strong> <strong>the</strong> WolfThe Centurion has become more capable in histiming <strong>of</strong> his blows. He may attach twice perround.Rank 4: Claws <strong>of</strong> <strong>the</strong> LionThe Centurion has learn how to use his shield asweapon, slamming it into opponents. Instead <strong>of</strong> asecond strike with his sword <strong>the</strong> Centurion mayelect to do a Shield Bash. The Shield skill isrolled at TN 15. Damage is equal to <strong>the</strong> Rank 1technique + shield damage.Rank 5: Armour <strong>of</strong> <strong>the</strong> TurtleThe Centurion learns how to do a shield parrywith a counter strike. If he successfully parriesan attack, he may <strong>the</strong>n strike at an opponent as<strong>no</strong>rmal. This technique can be mixed with <strong>the</strong>Rank 3 technique for up to four possible hits.The TN for <strong>the</strong> Shield Parry is a Shield Rollversus <strong>the</strong> attack roll <strong>of</strong> <strong>the</strong> incoming attack.Outfit(All items <strong>of</strong> good quality) Yodatai long sword,shield, light armour, long bow, 20 arrows,clo<strong>the</strong>s, cloak, 4 dinari, 4 water tokensYodatai Inquisitor SchoolBenefit: +1 PerceptionBeginning Ho<strong>no</strong>ur: 1 + 0 boxesSkillsSwordsmanship, Investigation, Sincerity,Meditation, Torture, +2 skills from <strong>the</strong>appropriate lists.TechniquesWith each rank <strong>the</strong> Inquisitor learns how to tell ifsomeone is telling <strong>the</strong> truth and how to get suchtruth out <strong>of</strong> <strong>the</strong>m. The Inquisitor adds his rank toall Torture and Detect Lie (Perception) rolls.Outfit(All items <strong>of</strong> good to fine quality) Yodatai longsword, knife, Light Armour, clo<strong>the</strong>s, cloak, 4dinari, 4 water tokens47<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingYodatai Inventor SchoolBenefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 1 + 0 boxesSkillsLore (Tech<strong>no</strong>logy) 2, Smithing, Investigation,Calligraphy, Research, +1 skills from <strong>the</strong>appropriate lists.TechniquesThe Inventor uses <strong>no</strong> techniques, instead hegains bonuses to his various inventive skills.Research, Armourer, Weaponsmith, andTech<strong>no</strong>logy (Craft and Lore) are all influencedby this. The Inventor may re-roll any 1s at rank1, 2s at rank 2, and 3s at rank 3, but only up to anumber <strong>of</strong> times equal to his rank. E.g. A rank 3Yodatai Inventor may re-roll three 1s, or two 2sor one 3 per session. This represents <strong>the</strong>fickleness <strong>of</strong> inventing.Outfit(All items <strong>of</strong> average to good quality) Clo<strong>the</strong>s,light armour, writing materials, parchments,slave to carry stuff, small stash <strong>of</strong> parts, knife, 10dinari, 4 water tokensYodatai Strategist SchoolBenefit: +1 PerceptionBeginning Ho<strong>no</strong>ur: 1 + 0 boxesSkillsHistory, Swordsmanship, Investigation, Battle 2,Calligraphy, +1 skill from <strong>the</strong> appropriate lists.TechniquesThe Strategist is a master tactician, watching andplanning <strong>the</strong> battles for his general. As a YodataiStrategist gains rank he is able to perceive moreabout a battle. In game terms he adds his Rank toall his rolls for any type <strong>of</strong> Perception orIntelligence based tests that deal with a battle.Also for each rank <strong>of</strong> skill, <strong>the</strong> Strategist canshift <strong>the</strong> result on <strong>the</strong> battle result table by oneshift.Outfit(All items <strong>of</strong> fine quality) Yodatai short sword,clo<strong>the</strong>s, cloak, light armour, knife, writingmaterials, parchments, slave to carry stuff, 10dinari, 5 water tokensGeneric Schools available to <strong>the</strong> Yodatai• Priests – The priests <strong>of</strong> <strong>the</strong> Yodatai areall followers <strong>of</strong> <strong>the</strong> Prophet. Anythingelse is considered heresy.• Courtesans – They are a combination<strong>of</strong> <strong>the</strong> camp women who follow <strong>the</strong>army as well as those taken in battle. Inareas o<strong>the</strong>r than Yodatai controlledregions, women <strong>of</strong> <strong>the</strong> Yodataihomelands are considered rare andexotic because <strong>of</strong> <strong>the</strong>ir <strong>of</strong>ten lightcoloured hair and fair skin.• Merchants – While few in number,<strong>the</strong>y do voyage to <strong>the</strong> Jewel to makemoney selling Yodatai steel.• Explorers – These men and woman actmore as scouts for <strong>the</strong> army thananything else.• Courtiers/Advisors – All generals andcommanders need people to tell <strong>the</strong>mwhen <strong>the</strong>y are right and rarely when<strong>the</strong>y are wrong.• Slave – The life <strong>of</strong> a Yodatai slave istruly harsh, forced to dig, carry, fetch,clean and even please <strong>the</strong>ir master ormistress.• Pit Fighter – Even <strong>the</strong> Yodatai like abit <strong>of</strong> sport, and <strong>the</strong> slaves that areespecially brutal and tough are used t<strong>of</strong>ight against each o<strong>the</strong>r in rough rings.The Yodatai Outlook on o<strong>the</strong>r Kingdoms• Senpet - Their army is to be respectedas is <strong>the</strong>ir general, but as a people, <strong>the</strong>ywill do well as slaves.• Moto - Fierce warriors, <strong>the</strong>y neversurrender, taking <strong>the</strong>ir own lives instead<strong>of</strong> becoming our slaves. A worthy foe.• Sultanate - The Jewel <strong>of</strong> <strong>the</strong> Desert andour prize to be taken. With it we willforge a new empire.• Ashalan - We have seen only a couple<strong>of</strong> <strong>the</strong>se strange people. They are anenigma.• Ra'shari - Like <strong>the</strong> Ashalan <strong>the</strong>y arelike ghosts in <strong>the</strong> night.• Ivory Kingdoms - We have dealt with<strong>the</strong>m before and seen <strong>the</strong>ir strange cult48<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting<strong>of</strong> death. Such good pit fighters <strong>the</strong>ymake.The Yodatai Outlook on <strong>the</strong> Factions• Qabal - We have heard <strong>of</strong> this dissidentfaction. They would make useful allies• Houses <strong>of</strong> Dahab - The merchants <strong>of</strong><strong>the</strong> great city are its source <strong>of</strong> power.Crush <strong>the</strong>m and crush <strong>the</strong> might <strong>of</strong> <strong>the</strong>Jewel <strong>of</strong> <strong>the</strong> Desert.• The Qolat - The what?• The Rhumal Cult - We have captured<strong>the</strong>se elusive stranglers before. Theymake good pit slaves.• Jackals - Never heard <strong>of</strong> <strong>the</strong>m.• Ebonites - Our distant cousins. Wegladly welcome <strong>the</strong>m with open armsinto our ranks.• Assassins - Anyone who is paid to killis an assassin, what makes <strong>the</strong>m think<strong>the</strong>y are any better?• Khadi and <strong>the</strong> Caliph - She rules <strong>the</strong>Khadi and in turn <strong>the</strong> Jewel itself. Shethinks this makes her strong. She iswrong. Our legions are a strength shewill regret ever feeling.• The Celestial Alliance - Jinn?? What isthis thing called jinn?Faction-Specific SchoolsAssassins"Veils hide more than shadows..." - FatimaThe <strong>of</strong>fspring <strong>of</strong> <strong>the</strong> Old Man <strong>of</strong> <strong>the</strong> Mountain,who exacted his revenge for his curse <strong>of</strong> eternallife (given to him by <strong>the</strong> Ra'shari Grey Woman).The Old Man's origin is tied into <strong>the</strong> origin <strong>of</strong> <strong>the</strong>Khadi.Faction Advantages: Fear 1, Major Ally(Assassins), K<strong>no</strong>wledge <strong>of</strong> <strong>the</strong> CityFaction Disadvantages: Major Enemies (Allcultures and factions, at least in public), OutcastOrder <strong>of</strong> <strong>the</strong> 7 Oaths Assassin SchoolThe Order <strong>of</strong> <strong>the</strong> 7 Oaths is <strong>the</strong> typical assassinthat is found working in <strong>the</strong> city. They are <strong>the</strong>largest order <strong>of</strong> assassins.Benefit: +1 reflexesBeginning Ho<strong>no</strong>ur: 0SkillsStealth, Athletics, Swordsmanship, Defence,Knife, +2 skill from <strong>the</strong> appropriate listsTechniquesRank1The assassin dodges out harms way with quickmovements. He makes a Agility + Defence rollwith a TN equal <strong>the</strong> attack roll <strong>of</strong> <strong>the</strong> Target. Ifsuccessful <strong>the</strong> target misses as <strong>the</strong> assassindodges.Rank2The assassin may attack twice per round.Rank3The assassin trains to move at strange angles andin sudden spurts <strong>of</strong> motion. He adds +5 to his TNTo be Hit.Rank4The assassin has learned to spot <strong>the</strong> flaws in hisopponent’s techniques and k<strong>no</strong>ws where to placehis hits. The assassin adds +10 to his To Hit roll.Rank5The assassin learns <strong>the</strong> skills <strong>of</strong> parrying anattack and <strong>the</strong>n riposte. Requires a successfulopposed attack roll to parry and riposte.Outfit(All items <strong>of</strong> good quality) Clo<strong>the</strong>s, knife, cloak,short sword, 4 dinari, 5 water tokens.Order <strong>of</strong> <strong>the</strong> 7 th Gate Assassin SchoolAssassins <strong>of</strong> <strong>the</strong> Order <strong>of</strong> <strong>the</strong> 7th Gate are <strong>the</strong>Assassin Factions defenders, <strong>of</strong>ten found in <strong>the</strong>irbases, camps and boltholes, protecting <strong>the</strong>families <strong>of</strong> <strong>the</strong> Assassins <strong>the</strong>mselves.Benefit: +1 StaminaBeginning Ho<strong>no</strong>ur: 0SkillsStealth, Athletics, Swordsmanship, Defence,Knife, +2 skill from <strong>the</strong> appropriate listsTechniquesRank1:The assassin trains to move at strange angles andin sudden spurts <strong>of</strong> motion. He adds +5 to his TNTo be Hit.49<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingRank2:The assassin learns <strong>the</strong> skills <strong>of</strong> parrying anattack and <strong>the</strong>n riposte. Requires a successfulopposed attack roll to parry and riposte.Rank3The assassin dodges out harms way with quickmovements. He makes a Agility + Defence rollwith a TN equal <strong>the</strong> attack roll <strong>of</strong> <strong>the</strong> Target. Ifsuccessful <strong>the</strong> target misses as <strong>the</strong> assassindodges.Rank4The assassin has gotten to <strong>the</strong> point in histraining that he is almost able to foresee attackscoming at him. He applies his Rank x3 to his TNto be Hit.Rank5The assassin is able to attack twice per round.Outfit(All items <strong>of</strong> good quality) Cloak, clo<strong>the</strong>s,sword, shield, knife, 4 dinari, 4 water tokensOrder <strong>of</strong> <strong>the</strong> Black Star Assassin SchoolAssassins <strong>of</strong> <strong>the</strong> Order <strong>of</strong> <strong>the</strong> Black Star are unrelentinghunters <strong>of</strong> <strong>the</strong>ir prey, skilled at tracking<strong>the</strong>ir prey for days across <strong>the</strong> city.Benefit: +1 AgilityBeginning Ho<strong>no</strong>ur: 0SkillsStealth, Athletics, Swordsmanship, Hunting,Defence, Knife, +1 skill from <strong>the</strong> appropriate listTechniquesRank1: Moving with <strong>the</strong> NightThe assassin adds his Rank to all Stealth Skillrolls.Rank2: Scent <strong>of</strong> <strong>the</strong> PreyThe assassin adds his Rank to all Hunting Skillrolls.Rank3: Night’s TouchThe assassin can make a silent kill by succeedingin an opposed Perception vs. Stealth roll. If thishits <strong>the</strong> target immediately takes maximumdamage from <strong>the</strong> strike. E.g. 3k2 would deal 20points.Rank4: Coiling DarknessThe assassin may attack twice this round.Rank5: From Shadow to ShadowThe assassin able to become one with <strong>the</strong>shadows, moving from shadow to shadow as<strong>the</strong>y pursue <strong>the</strong>ir prey. On a successful Ka roll<strong>the</strong> Assassin can move from one pool <strong>of</strong> shadowsto a<strong>no</strong><strong>the</strong>r up to 100 feet away.Outfit(All items <strong>of</strong> good quality) Clo<strong>the</strong>s, knife, cloak,short sword, 4 dinari, 3 water tokens.Order <strong>of</strong> <strong>the</strong> Blood Red Tiger Assassin SchoolThe Order <strong>of</strong> <strong>the</strong> Blood Red Tiger is small withfew members. Blood Red Tigers are masters <strong>of</strong>combat and <strong>of</strong>ten fall into combat rages thatcause <strong>the</strong>m to loose <strong>the</strong>mselves in battle.Because <strong>of</strong> this berserker rage, Blood Red TigerAssassins are used only when all o<strong>the</strong>r optionsare exhausted, for to let one loose into an area isto guarantee both his death and that <strong>of</strong> many,many people.Benefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 0SkillsStealth, Athletics, Swordsmanship, Defence,Knife, +2 skill from <strong>the</strong> appropriate listsTechniquesRank1The assassin summons forth his inner strengthand lets loose a massive shout. The shout tearsinto <strong>the</strong> target, stunning him. The target mustmake a Willpower roll at TN 20 to resist. If hefails, he can only Full Defend.Rank2The assassin channels his fury and rage in hisstrikes. He get his Rank keep 0 to all To Hitrolls.Rank3The assassin can make two strikes per round.Rank4The assassin learns to channel all his strengthinto each shot. He may add his Rank keep 0 toall damage rolls.Rank5The assassin can make three strikes per round.50<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingOutfit(All items <strong>of</strong> quality) Clo<strong>the</strong>s, knife, cloak, longsword, 2 dinari, 2 water tokens.The Assassin Outlook on o<strong>the</strong>r Kingdoms• Senpet - They intrude into our domain.We shall deal with <strong>the</strong>m in time.• Moto - They come rarely to our cityand when <strong>the</strong>y do, <strong>the</strong>y cause littletrouble. Few contracts have been take<strong>no</strong>n <strong>the</strong>m.• Sultanate - Once <strong>the</strong> Old Man <strong>of</strong> <strong>the</strong>Mountain ruled this city till he wasbetrayed and cursed. Now a usurperrules, thinking she has absolute power.How mistake she is.• Ashalan - We have seen <strong>the</strong>mwandering <strong>the</strong> city, beneath <strong>the</strong> streets,on top <strong>of</strong> <strong>the</strong> buildings and between <strong>the</strong>walls. They are a strange people bestleft alone.• Yodatai - Invaders like <strong>the</strong> Senpet, <strong>the</strong>yhave crossed <strong>the</strong> sands to meet <strong>the</strong>irdeaths.• Ra'shari - An ancient enemy, it is <strong>the</strong>ythat created us and thus sealed <strong>the</strong>ir ownfate.• Ivory Kingdoms - Their merchantsbring pr<strong>of</strong>it, water and commodities to<strong>the</strong> city, but also rivals for our services.The Assassin Outlook on <strong>the</strong> Factions• Qabal - Renegades like us. Help <strong>the</strong>mwhen possible.• Houses <strong>of</strong> Dahab - They have a chokehold over <strong>the</strong> city and are ruled by <strong>the</strong>mysterious Qolat. Do <strong>no</strong>t trust <strong>the</strong>m.• The Qolat - Dark and secretive masters<strong>of</strong> <strong>the</strong> merchants, <strong>the</strong> Qolat are an evilthat needs to be purged.• The Rhumal Cult - They are <strong>no</strong>t onlyas pr<strong>of</strong>icient but also as silent as we.Destroy <strong>the</strong>m at every opportunity.• Jackals - Soulless creatures <strong>of</strong>darkness. Destroy <strong>the</strong>m if you can.• Ebonites - Thugs and fanatics. Nothingmore, <strong>no</strong>thing less.• Khadi and <strong>the</strong> Caliph - She and herdark mages think that <strong>the</strong>y control <strong>the</strong>city. How wrong <strong>the</strong>y are.• The Celestial Alliance - I have heard <strong>of</strong><strong>the</strong>se people but have never seen one ormet an actual member face to face.Celestial AllianceThere is a gentle time between <strong>the</strong> ages when <strong>the</strong>future <strong>of</strong> humankind is unset and darkness roams<strong>the</strong> world with impunity. This is that time. Thereare those who ga<strong>the</strong>r as guardians during <strong>the</strong>setimes <strong>of</strong> uncertainty; <strong>the</strong>y surrender <strong>the</strong>ir lives to<strong>the</strong> void between <strong>the</strong> moments. The CelestialAlliance are those courageous few. Born <strong>of</strong> apact made in <strong>the</strong> First War <strong>of</strong> <strong>the</strong> Stars, <strong>the</strong>Celestial Alliance has been <strong>the</strong> first and last line<strong>of</strong> defence against <strong>the</strong> legions <strong>of</strong> Kaleel sincebefore <strong>the</strong> Day <strong>of</strong> Wrath.Faction Advantages: Major Ally (Alliance)Faction Disadvantages: Major Enemy (Qolat,Houses <strong>of</strong> Dahab, most sahir)Note: The Celestial Alliance has <strong>no</strong> schools.The Alliance Outlook on o<strong>the</strong>r Kingdoms• Senpet - They refuse to admit <strong>the</strong> truth.That Lady Sun created <strong>the</strong> lands and assuch she can also destroy <strong>the</strong>m if shewishes.• Moto - They walk <strong>the</strong> sands and watch<strong>the</strong> skies for signs that <strong>the</strong> wrath <strong>of</strong>Lady Sun will soon be dispelled. Littledo <strong>the</strong>y k<strong>no</strong>w that <strong>the</strong> Awakening willshatter all <strong>the</strong>ir hopes.• Sultanate - It is from here that we willsoon have to lead. Let us hope that itwill be safe when we arrive.• Ashalan - An ancient race and ourbro<strong>the</strong>rs in <strong>the</strong> fight <strong>the</strong> Awakening willbring.• Yodatai - We are <strong>no</strong>t sure <strong>of</strong> <strong>the</strong>ir placein <strong>the</strong> great plan.• Ra'shari - They k<strong>no</strong>w <strong>the</strong> truth <strong>of</strong> <strong>the</strong>time before <strong>the</strong> Day <strong>of</strong> Wrath.• Ivory Kingdoms - They bring with<strong>the</strong>m a dark evil that transcends <strong>the</strong> time<strong>of</strong> <strong>the</strong> Day <strong>of</strong> Wrath and that will haveto be dealt with.51<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingThe Alliance Outlook on <strong>the</strong> Factions• Qabal - Our allies in <strong>the</strong> comingAwakening.• Houses <strong>of</strong> Dahab - They wish to rule<strong>the</strong> Jewel. If <strong>the</strong>y manage this <strong>the</strong>Awakening will go wrong.• The Qolat - They rule <strong>the</strong> city frombehind closed doors. They wish todestroy all magic, jinn and gods. Theyare <strong>the</strong> coming darkness.• The Kali Rhumal Cult - They follow adark god. They will follow it to <strong>the</strong>irdeaths.• Jackals - Soulless minions <strong>of</strong> <strong>the</strong> DarkOne, <strong>the</strong>y will fall in <strong>the</strong> comingAwakening.• Ebonites - They follow <strong>the</strong> teachings <strong>of</strong><strong>the</strong> Prophet Mekhem. He spoke <strong>of</strong> <strong>the</strong>time <strong>of</strong> <strong>the</strong> Awakening, hoping hisstudents would listen. Let us hope that<strong>the</strong>y were attentive pupils.• Assassins - They are <strong>of</strong> <strong>no</strong> concern.• Khadi and <strong>the</strong> Caliph - She and herkhadi are <strong>the</strong> bane <strong>of</strong> <strong>the</strong> sands and willhave to be dealt with once <strong>the</strong>Awakening is upon us.Ebonites"We fight to recover yesterday's lost in<strong>no</strong>cence."-- BalanceThe Ebonites are worshippers <strong>of</strong> <strong>the</strong> BlackStone, which <strong>the</strong>y claim perhaps is <strong>the</strong> placewhere <strong>the</strong> Prophet Mekhem left <strong>the</strong> world. Theyengage in public-spirited policing <strong>of</strong> Medinat al-Salaam's populace, although it appears <strong>the</strong>ir zealin fighting crime is <strong>no</strong>t particularly appreciatedby <strong>the</strong> common man. They are <strong>the</strong> counterpartsto <strong>the</strong> Jackals, and regularly crusade against <strong>the</strong>undead infesting <strong>the</strong> sewers <strong>of</strong> <strong>the</strong> city.Hundreds <strong>of</strong> years ago, <strong>the</strong> prideful Ebonitesunleashed a dark force into <strong>the</strong> world, and <strong>the</strong>yhave sworn to atone by hunting down anderadicating evil in all its myriad shapes andforms. Now, <strong>the</strong>ir sacred mission has brought<strong>the</strong>m, unwitting, to <strong>the</strong> forefront <strong>of</strong> a race for <strong>the</strong>greatest secret <strong>the</strong> world has ever k<strong>no</strong>wn.Ebonites share a bond <strong>of</strong> bro<strong>the</strong>rhood seared into<strong>the</strong>ir souls during ritual rebirth, but one <strong>of</strong> <strong>the</strong>mcarries a link to <strong>the</strong> past that <strong>no</strong>ne suspect.Faction Advantages: Major Ally (Ebonites),Driving Goal (Destroy <strong>the</strong> Darkness)Faction Disadvantages: Fanatic, Major Enemy(Jackals)Ebonite CrusaderBenefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 1 + 5 boxesSkillsSwordsmanship, Shield, Ride, Athletics, Battle,Defence, +1 skill from <strong>the</strong> appropriate listsTechniquesRank 1All Crusaders first learn how to use <strong>the</strong>ir shieldproperly in order to parry incoming shots. TheTN for <strong>the</strong> shield parry is equal to <strong>the</strong> attack roll<strong>of</strong> <strong>the</strong> opponent.Rank 2The Crusader <strong>no</strong>w can strike after his shieldparry. He deflects <strong>the</strong> blow and <strong>the</strong>n quicklystrikes his opponent.Rank 3The Crusaders can attack twice per round.Rank 4The Crusader can <strong>no</strong>w combine his shield parryand strike with a shield bash. On a successfulparry <strong>the</strong> Crusader rolls his Shield skill and on asuccessful To Hit roll he bashes <strong>the</strong> opponentwith <strong>the</strong> shield. The can be combined with <strong>the</strong>Rank 3 technique.Rank 5At this point <strong>the</strong> Crusader has learned how tototally reduce <strong>the</strong> attack ability <strong>of</strong> his opponentwith a properly place shield parry. If successful<strong>the</strong> Crusader negates <strong>the</strong> remainder <strong>of</strong> <strong>the</strong> targetsattacks and, as he is <strong>no</strong>w left wide open, matstrike with a To Hit roll <strong>of</strong> 5.Outfit(All items <strong>of</strong> good quality) Cloak, clo<strong>the</strong>s, longsword, knife, heavy armour, shield, horse, bow,arrows, 6 dinari, 4 water tokensEbonite Priest <strong>of</strong> <strong>the</strong> ProphetBenefit: +1 AwarenessBeginning Ho<strong>no</strong>ur: 2 + 0 boxes52<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingSkillsTheology, Meditate, History, Calligraphy, +3skills from <strong>the</strong> appropriate lists.TechniquesThe Ebonite Priests <strong>of</strong> <strong>the</strong> Prophet differ from<strong>the</strong> regular priest <strong>of</strong> <strong>the</strong> prophet in one way.They can heal by simple laying on hands.All priests also start <strong>the</strong> game with 2 abilitieseach. They gain two new abilities with eachrank.OutfitCloak, Staff, knife, horse, clo<strong>the</strong>s, 4 dinari, 4water tokensEbonite Sorcerer/SahirBenefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 1 + 5 boxesBeginning Spells: Summon, Control, Bind,Unsummon, ContactSkillsLore (Jinn), Spellcraft, History, Calligraphy, +3skills from <strong>the</strong> appropriate lists.OutfitCloak, Staff, knife, horse, clo<strong>the</strong>s, 4 dinari, 4water tokensEbonite TemplarBenefit: +1 StaminaBeginning Ho<strong>no</strong>ur: 2 + 5 boxesSkillsSwordsmanship, Shield, Ride, Athletics, Battle,Defence, +1 skill from <strong>the</strong> appropriate listsTechniquesRank 1All Templar first learn how to use <strong>the</strong>ir shieldproperly in order to parry incoming shots. TheTN for <strong>the</strong> shield parry is equal to <strong>the</strong> attack roll<strong>of</strong> <strong>the</strong> opponent.Rank 2The Templar <strong>no</strong>w can strike after his shieldparry. He deflects <strong>the</strong> blow and <strong>the</strong>n quicklystrikes his opponent.Rank 3The Templar can <strong>no</strong>w attack twice per round.Rank 4The Templar can <strong>no</strong>w combine his shield parryand strike with a shield bash. On a successfulparry <strong>the</strong> Crusader rolls his Shield skill and on asuccessful To Hit roll he bashes <strong>the</strong> opponentwith <strong>the</strong> shield. The can be combined with <strong>the</strong>Rank 3 technique.Rank 5The Templar can <strong>no</strong>w attack three times perround.OutfitCloak, Sword, knife, full armour, horse, bow,arrows, clo<strong>the</strong>s, 10 dinari, 6 water tokensThe Ebonite Outlook on o<strong>the</strong>r Kingdoms• Senpet - Noble warriors.• Moto - They are bandits at best, thievesat worst.• Sultanate - The city is <strong>the</strong> center <strong>of</strong> <strong>the</strong>desert and all life. Protect it as it wasyour own body.• Ashalan - They are a strange race, full<strong>of</strong> k<strong>no</strong>wledge and history. Listencarefully if one should speak.• Yodatai - Invaders. We shall stop <strong>the</strong>iradvances on <strong>the</strong> city.• Ra'shari - Nomads, <strong>the</strong>y remind us <strong>of</strong><strong>the</strong> Moto in many ways. Be wary <strong>of</strong>your purse and water tokens when about<strong>the</strong>m.• Ivory Kingdoms - They are goodpeople. Mekhem spoke kind words <strong>of</strong><strong>the</strong>ir lands.The Ebonite Outlook on <strong>the</strong> Factions• Qabal - Renegades and traitors, weshall put <strong>the</strong>m to <strong>the</strong> sword.• Houses <strong>of</strong> Dahab - They run <strong>the</strong> docks,markets, shops and anything else thatwishes to sell or buy. They perhapscontrol <strong>the</strong> city.• The Qolat - The who?• The Rhumal Cult - Assassins that needto be put down. How dare <strong>the</strong>y claimthat what <strong>the</strong>y do is holy work.• Jackals - Our mortal foes. Kill <strong>the</strong>m all.53<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• Assassins - They say that within <strong>the</strong>walls <strong>of</strong> <strong>the</strong> city are ruins <strong>of</strong> o<strong>the</strong>r cities.In <strong>the</strong>se cities live a group called <strong>the</strong>assassins. I’ve only seen <strong>the</strong>ir victims,never <strong>the</strong>ir members.• Khadi and <strong>the</strong> Caliph - They bringorder <strong>the</strong> chaos <strong>of</strong> <strong>the</strong> city and shestands amongst <strong>the</strong>m as a sound andrespectful leader.• The Celestial Alliance - Free Jinnliving in <strong>the</strong> deep desert. We have ways<strong>of</strong> making sure that <strong>the</strong> Jinn do <strong>no</strong>bo<strong>the</strong>r us.Houses <strong>of</strong> Dahab – <strong>the</strong> QolatThe Houses <strong>of</strong> Dahab are <strong>the</strong> most powerfulmerchants' guild in <strong>the</strong> City <strong>of</strong> Stories. They arealso <strong>the</strong> sinister Kolat from <strong>Legend</strong> <strong>of</strong> <strong>the</strong> FiveRings, who have been happily manipulatingthings from behind <strong>the</strong> scenes in Medinat al-Salaam just as <strong>the</strong>ir busybody counterparts inRokugan have. The Qolat decry <strong>the</strong> influence <strong>of</strong>Celestial powers in human destiny (such as isrepresented by <strong>the</strong> Ebonites, Jackals, andCelestial Alliance), and seek to remove all godsfrom <strong>the</strong> world so that man can find <strong>the</strong>ir owndestiny. Given <strong>the</strong>ir egotistical goals and weirdphilosophy, <strong>the</strong> Qolat have found <strong>the</strong>ir agendabest pursued by forming a conspiracy to control<strong>the</strong> world's commerce.The Merchant Guilds <strong>of</strong> Medinaat al-Salaamhave <strong>the</strong> final word in all things monetary withinher walls. They barter and trade lives withcallous disregard, drawing wealth from everytransaction within <strong>the</strong> city.Faction Advantages: Major Ally (Qolat), MajorAlly (Houses <strong>of</strong> Dahab), Driving Goal (Mankindin control), Caliphs Ear (as emperors ear)Faction Disadvantages: Dark Secret(Qolatmembership), Major Enemies (CelestialAlliance, Jackals, Ebonites)House <strong>of</strong> Dahab MerchantBenefit: +1 PerceptionBeginning Ho<strong>no</strong>ur: 2 + 5 boxesSkillsCommerce, Knife, Merchant, Barter, +3 skillsfrom <strong>the</strong> appropriate categories.TechniquesThe Sultanate Merchants have <strong>no</strong> techniques persay, instead <strong>the</strong>y start <strong>the</strong> game with a number <strong>of</strong>items that <strong>the</strong>y take and trade.Rank 1Average blot <strong>of</strong> cloth, lantern, pots, averageweapons (knives, arrows, spears), averageclothing, average jewellery, 1 camelRank 2Good quality weapons, good quality clothing,average jewellery, forged city pass, 5 water skins<strong>of</strong> water, 1 camel with packs, two rank 1 itemsRank 3Average quality armour, good quality jewellery,illicit maps to locations best <strong>no</strong>t thought about(bro<strong>the</strong>ls, gambling dens, etc), 10 water skins <strong>of</strong>water, 1 camel with packs, 1 slave, four rank 1items, two rank 2 itemsRank 4Good quality armour, 3 pack horses, goodquality weapon, excellent quality jewellery, 15water skins <strong>of</strong> water, pass into a city <strong>of</strong> <strong>the</strong> ThreeKingdoms, partnership in a merchant house, 2slaves, 1 camel with packs, eight rank 1 items,four rank 2 items, two rank 3 items.Rank 5Excellent quality armour, excellent qualityweapons, 30 water skins <strong>of</strong> water, lifetime passinto one city <strong>of</strong> <strong>the</strong> person choice, ownership in amerchant cartel, 5 slaves, 1 camel with packs,sixteen rank 1 items, eight rank 2 items, fourrank 3 items, two rank 4 items.OutfitClo<strong>the</strong>s, 3 camels, cloak, sword, knife, 20 dinari,10 water tokens, 3 slavesThe Dahab Outlook on o<strong>the</strong>r Kingdoms• Senpet - They need land and building,which we are all to happy to supply.• Moto - Bandits. A bounty on all <strong>the</strong>irheads.• Sultanate - We control this city andeveryone in it.• Ashalan - They wander like ghosts <strong>of</strong>bygone age. We shall deal with <strong>the</strong>mand put <strong>the</strong>m in <strong>the</strong>ir place soone<strong>no</strong>ugh.54<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• Yodatai - They bring well forged steeland supplies from <strong>the</strong>ir distant lands.We welcome all trade.• Ra'shari - Nomads and wanderers.They have <strong>no</strong> time for us and we for<strong>the</strong>m.• Ivory Kingdoms - They bring manyitems <strong>of</strong> worth to <strong>the</strong> city. In severalyears <strong>the</strong>y will be subsistent upon ourtrade and <strong>the</strong>n we shall add <strong>the</strong>m to ourcrown.The Dahab Outlook on <strong>the</strong> Factions• Qabal - It is funny to play <strong>the</strong>sefanatics against o<strong>the</strong>rs.• The Rhumal Cult - We knew about<strong>the</strong>m before <strong>the</strong> first strangler did his"holy work" in <strong>the</strong> city. For <strong>no</strong>w wewill let <strong>the</strong>m think that <strong>the</strong>y are safe.• Jackals - Soul eaters from <strong>the</strong> depths <strong>of</strong><strong>the</strong> city. Killing <strong>the</strong>m is a hard, long,drawn out process.• Ebonites - Fanatics, <strong>the</strong>y are use pawnsagainst <strong>the</strong> o<strong>the</strong>r factions.• Assassins - We have used <strong>the</strong>ir servicesmany times in <strong>the</strong> past and will do somany times in <strong>the</strong> coming times.• Khadi and <strong>the</strong> Caliph - She has <strong>the</strong>audacity to think she controls this city.• The Celestial Alliance - Nothing couldbe more nightmarish than <strong>the</strong> idea <strong>of</strong>free Jinn. The last free Jinn broughtabout <strong>the</strong> Day <strong>of</strong> Wrath. Do we wish arepeat <strong>of</strong> this event?Jackals"Immortality is a gift few have <strong>the</strong> courage to askfor." - EnalaThe Jackals are actually made up <strong>of</strong> those wh<strong>of</strong>ailed <strong>the</strong> Ebonite's Test <strong>of</strong> <strong>the</strong> Stone. They are<strong>the</strong> rivals <strong>of</strong> <strong>the</strong> Ebonites, and engage innumerous questionable activities throughout <strong>the</strong>City <strong>of</strong> Stories, including murder, slander, <strong>the</strong>ft,and soul-sucking.Hidden deep within <strong>the</strong> worst nightmares <strong>of</strong> <strong>the</strong>peaceful inhabitants <strong>of</strong> <strong>the</strong> City <strong>of</strong> One ThousandStories, is where <strong>the</strong>y lurk. Their practices defymorality; <strong>the</strong>ir purpose defies comprehension.They smo<strong>the</strong>r <strong>the</strong> hopes and dreams <strong>of</strong> everyone<strong>the</strong>y touch, bartering <strong>the</strong> lives <strong>of</strong> all mortal menfor long-forgotten secrets <strong>no</strong>ne should ever learn.They are <strong>the</strong> abyss itself.Following <strong>the</strong> mandates <strong>of</strong> <strong>the</strong>ir alien mastersbeyond <strong>the</strong> Black Stone, <strong>the</strong> Jackals strive toprevent <strong>the</strong> prophecy's coming fulfilment. Theirtargets are <strong>the</strong> Avatars, <strong>the</strong> beings whose bloodis <strong>the</strong> key to <strong>the</strong> Awakening and whom <strong>the</strong> soulstealersbelieve are harbingers <strong>of</strong> a dark age forhumankind. Should <strong>the</strong> Jackals fail, <strong>the</strong>y believethat <strong>the</strong> world will be plunged into a perilousperiod <strong>of</strong> history in which <strong>the</strong> souls <strong>of</strong> humanitywill be forfeit to a terrifying lord <strong>of</strong> madness andeternal night.Note: Anyone who decides to belong to <strong>the</strong>Jackal faction can<strong>no</strong>t have a cultural or genericschool. He must take one <strong>of</strong> <strong>the</strong> two followingschools. The only exception is if <strong>the</strong> person is aSahir. They remain as is.Faction Advantages: Fear 2, Driving Goal(Save <strong>the</strong> world), Major Allies (Jackals),K<strong>no</strong>wledge <strong>of</strong> <strong>the</strong> CityFaction Disadvantages: Outcast, Soulless (Seebelow), Hunted, Marked (See Below), MajorEnemies (Ebonites)Jackal Soul Hunter SchoolThe Soul Hunter is <strong>the</strong> most feared thing to walk<strong>the</strong> streets <strong>of</strong> <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert. Thisvicious creatures hunt <strong>the</strong> souls <strong>of</strong> <strong>the</strong> Avatars,destroying any who come in <strong>the</strong> way, drinking<strong>the</strong>ir souls or worse, trapping <strong>the</strong>m in bottles forfuture torment.Benefit: +1 KaBeginning Ho<strong>no</strong>ur: 0SkillsSwordsmanship, Hunting, Stealth, Knife, Lore(City Sewers), +2 skills from <strong>the</strong> appropriatelists.TechniquesThe Soul Hunter does <strong>no</strong>t use techniques, insteadhe learns how to ‘smell’ <strong>the</strong> powerful souls abouthim. Many souls are pre-destined for greatnessfrom birth. The Soul Hunter can sense <strong>the</strong>sesouls and thus track <strong>the</strong>m. A Hunting + Kaopposed by a double Ka roll <strong>of</strong> <strong>the</strong> target is made(e.g. Ka 2 = 4k2 roll). If successful <strong>the</strong> Jackalhas sensed <strong>the</strong> powerful soul and can <strong>no</strong>w trackit. Each subsequent Hunting + Ka roll brings <strong>the</strong>Jackal closer.55<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingLike all Jackals, <strong>the</strong> Soul Hunter can literallysuck <strong>the</strong> soul out <strong>of</strong> his target. To do this, <strong>the</strong>Jackal makes and opposed Ka test versus histarget. Each raise bid and made sucks away a Kapoint. When all <strong>the</strong> Ka is spent, <strong>the</strong> Jackal <strong>the</strong>nsucks away <strong>the</strong> actual stat. Anyone who loose all<strong>the</strong>ir Ka points dies, <strong>the</strong>ir soul having beenconsumed by <strong>the</strong> Jackal. The Soul Hunter is alsocapable <strong>of</strong> storing <strong>the</strong> stolen soul in a bottle/jarfor later use.While it is possible to reunite a soul with itsbody, it is a rare thing and must be down withinin a moonrise <strong>of</strong> <strong>the</strong> soul being taken.Outfit(All items <strong>of</strong> low to good quality) Clo<strong>the</strong>s, cloak,sword, knife, three soul bottles, 2 dinari, 1 watertokenJackal Thief SchoolA rare few <strong>of</strong> <strong>the</strong> Jackals actually attempt to liveabove <strong>the</strong> sewers, hiding from <strong>the</strong> public eye andstealing what <strong>the</strong>y need. Most <strong>of</strong> <strong>the</strong>se wretchesstarve to death, unwilling to succumb to <strong>the</strong> direaction <strong>of</strong> eat a<strong>no</strong><strong>the</strong>r’s soul. Some survive,hardened and twisted, <strong>the</strong>y are <strong>the</strong> nightmaresthat <strong>the</strong> people talk <strong>of</strong> when <strong>the</strong>y speak in hushedwhispers <strong>of</strong> <strong>the</strong> Jackals.Benefit: +1 AgilityBeginning Ho<strong>no</strong>ur: 0SkillsLock picking, Pickpocket, Stealth, Knife, Lore(City Sewers), +2 skills from <strong>the</strong> appropriatelists.TechniquesLike all thieves, a Jackal thief gains his Rank in abonus to all thieving skill rolls.Outfit(All items <strong>of</strong> low to average quality) Clo<strong>the</strong>s,cloak, knife, 2 dinari, 1 water tokenSpecial DisadvantagesSoulless (Jackals only) – 6 pointsAll Jackals have had 95% <strong>of</strong> <strong>the</strong>ir souls removedand replaced with <strong>the</strong> essence <strong>of</strong> <strong>the</strong> Dark God.This causes <strong>the</strong>m to have to feed on o<strong>the</strong>r soulsto survive. One soul a month is all that is needed,though tales tell <strong>of</strong> certain Jackals who feedevery night.Every week that a Jackal goes beyond a monthwithout feeding gives him a wound level. Thesewounds are unhealable until a fresh soul isdrunk. Thus a starving Jackal is easy prey.Also, <strong>the</strong> Jackal is counted as an Undead for <strong>the</strong>purposes <strong>of</strong> spells that harm undead.Marked (Outcasts and Jackals Only) – 4 pointsSometimes people are banished or outcast forcrimes that <strong>the</strong>y want everyone to k<strong>no</strong>w <strong>of</strong>. Thepractice <strong>of</strong> branding a sigil into <strong>the</strong> forehead orshoulder <strong>of</strong> <strong>the</strong> outcast is common across all <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>. The Jackals for example, all havea mystically grafted tattoo <strong>of</strong> a Jackals head on<strong>the</strong>ir arm.The Jackal Outlook on o<strong>the</strong>r Kingdoms• Senpet - The think <strong>the</strong>y k<strong>no</strong>w where <strong>the</strong>dead go. Hehehee.• Moto - They are beyond ourgrasp…most <strong>of</strong> <strong>the</strong> time.• Sultanate - Ahhhhhh, such sweeeetsouls to drink.• Ashalan - They are to be destroyedwhen one gets <strong>the</strong> chance.• Yodatai - Hmmmmmm, new souls toconsume. Perhaps <strong>the</strong> Avatar is within<strong>the</strong>m.• Ra'shari - Kill.• Ivory Kingdoms - They bring death.We have been to deaths door, goneinside and returned. They will fall like<strong>the</strong> o<strong>the</strong>rs.The Jackal Outlook on <strong>the</strong> Factions• Qabal - From time to time we will help<strong>the</strong>m, secretly, for <strong>the</strong>y wish ourdestruction.• Houses <strong>of</strong> Dahab - They hold too muchpower.• The Qolat -We heard whispers <strong>of</strong> thissect.• The Rhumal Cult - Kali-ma is perhapsone <strong>of</strong> <strong>the</strong> Avatars we seek. His soulwill be ours.• Ebonites - Bro<strong>the</strong>rs dear. Your time isnigh.56<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• Assassins - They k<strong>no</strong>w <strong>the</strong> city as wellas we do, but only we k<strong>no</strong>w how to useit properly. Still, stay away from <strong>the</strong>sepeople.• Khadi and <strong>the</strong> Caliph - They have <strong>no</strong>souls to take!• The Celestial Alliance - Bahhhhh!!Jinn. Leave <strong>the</strong>m to <strong>the</strong> sahir.KhadiThe Khadi are <strong>the</strong> sorcerer warriors <strong>of</strong> <strong>the</strong>Caliph. They are evil people who have traded<strong>the</strong>ir very hearts for power. Using an ancientSenpet ceremony <strong>the</strong> Caliph removes <strong>the</strong> khadi’sheart, placing it in a mystical ivory box. Thekhadi is <strong>no</strong>w immortal, unkillable and almostunstoppable.The Caliph uses <strong>the</strong>se warriors to patrol <strong>the</strong> city,destroy <strong>the</strong> Qabal and serve her purpose. Theyhave <strong>no</strong> o<strong>the</strong>r purpose.Faction Advantages: Ceremony <strong>of</strong> <strong>the</strong> HiddenHeart (Special), Caliphs’ Ear, Military Rank,LoyaltyFaction Disadvantages: Ceremony <strong>of</strong> <strong>the</strong>Hidden Heart (Special), Major Enemy (Qabal,Ashalan)Khadi Sahir SchoolBenefit: +1 StaminaBeginning Ho<strong>no</strong>ur: 0Beginning Spells: Summon, Bind, Control,Unsummon, ContactSkillsAdded to whatever skills <strong>the</strong> person alreadypossesses.Swordsmanship, Sincerity, Spellcraft, Lore(Jinn)TechniquesRetain <strong>the</strong> ranks and abilities <strong>of</strong> whateverpr<strong>of</strong>ession <strong>the</strong>y were before <strong>the</strong> Ceremony <strong>of</strong> <strong>the</strong>Empty Heart. Thus a Rank 4 sultanate warriorkeeps his four techniques as well as gaining <strong>the</strong>powers <strong>of</strong> <strong>the</strong> Khadi.Outfit(All <strong>of</strong> fin quality) Cloak, clo<strong>the</strong>s, badge <strong>of</strong><strong>of</strong>fice, sword, knife, horse, 10 dinari.New AdvantagesCeremony <strong>of</strong> <strong>the</strong> Hidden HeartThe Khadi have been subjected to a horrificritual that literally removes <strong>the</strong>ir heart and placesit in an ornate ivory box. Once done, <strong>the</strong> Khadican never die unless immolated or utterlydestroyed in one go. If anything remains, heregrows and heals, getting up within half an hour<strong>of</strong> <strong>the</strong>ir ‘death’.New DisadvantagesCeremony <strong>of</strong> <strong>the</strong> Hidden HeartSadly <strong>the</strong> same ritual that creates such fearsomecreatures also enslaves <strong>the</strong>m to whoever owns<strong>the</strong> ivory box that contains <strong>the</strong>ir heart. The Khadican<strong>no</strong>t raise a hand against <strong>the</strong> holder <strong>of</strong> <strong>the</strong> boxand must obey <strong>the</strong> orders <strong>of</strong> <strong>the</strong> wielder as well.It is said that <strong>the</strong> Caliph has a secret room onlyk<strong>no</strong>wn to her where all her ivory boxes sit onshelves. It is said that <strong>the</strong> beating sound candeafen any man.The Khadi Outlook on o<strong>the</strong>r Kingdoms• Senpet - Interlopers who think that <strong>the</strong>ywill rule.• Moto - Bandits who deserve <strong>the</strong> slavepits as <strong>the</strong>ir reward.• Ashalan - Solitary and powerful, <strong>the</strong>ywould represent a tangible threat if <strong>the</strong>ywere to ever attack en-mass.• Yodatai - Invaders but possibly alsoour salvation. They bring fresh men andwomen to <strong>the</strong> conflict, new goods andstrange weapons.• Ra'shari - Once <strong>the</strong>y were <strong>the</strong>soothsayers <strong>of</strong> <strong>the</strong> Sultan. Now <strong>the</strong>y arewanderers and <strong>no</strong>mads, banished for<strong>the</strong>ir transgressions. Watch <strong>the</strong>m closelyin all dealings.• Ivory Kingdoms - New wealth andpower from across <strong>the</strong> deep desert.They need to be watched closely.The Khadi Outlook on <strong>the</strong> Factions• Qabal - Renegades who will fail anddie.• Houses <strong>of</strong> Dahab - The merchantprinces <strong>of</strong> <strong>the</strong> city. Such greed formaterial things.57<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• The Qolat - I have heard whispers <strong>of</strong>this faction.• The Rhumal Cult - Several corpseshave been dug up <strong>of</strong> late, <strong>the</strong>ir necksbroken and strangled. The similarities<strong>of</strong> <strong>the</strong> deaths is too much to dismiss.• Jackals - They hunt <strong>the</strong> weak andhelpless, sucking out <strong>the</strong> souls <strong>of</strong> <strong>the</strong>irvictims. Destroy <strong>the</strong>m.• Ebonites - Fanatics, but useful allies i<strong>no</strong>ur struggle to control <strong>the</strong> city.• Assassins - Shadows and stories,<strong>no</strong>thing more.• The Celestial Alliance - Free Jinn? youmust be joking.Qabal"Those who oppose us are powerful, but I havealways believed that <strong>the</strong> tales <strong>of</strong> great heroesdemand great enemies." -- HekauThe Qabal were founded by a renegade Senpetsahir, Hekau, to oppose <strong>the</strong> cruel practices <strong>of</strong> <strong>the</strong>Khadi who rule Medinat al-Salaam.For over a century, <strong>the</strong> undying Caliph has ruled<strong>the</strong> City <strong>of</strong> a Thousand Stories. Sorcerers havebeen declared heretics and enemies <strong>of</strong> <strong>the</strong> state,while <strong>the</strong> Caliph's own heartless mages - <strong>the</strong>Khadi - patrol <strong>the</strong> city streets, hunting all whowould oppose her will. But in <strong>the</strong> dark corners <strong>of</strong><strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert, <strong>the</strong> Qabal conspires tooverthrow <strong>the</strong> Caliph and her minions. Theystudy <strong>the</strong> forbidden arts in hopes <strong>of</strong> finding away to bind <strong>the</strong> Khadi and bring down <strong>the</strong>Caliph.Faction Advantages: Driving Goal (Destroy <strong>the</strong>Caliph and <strong>the</strong> Khadi), Major Ally (Qabal)Faction Disadvantages: Outcast, Hunted, MajorEnemy (Khadi and <strong>the</strong> Caliph)Qabal SahirBenefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 1 + 5 boxesBeginning Spells: Summon, Bind, Control,Unsummon, ContactSkillsLore(Jinn), Calligraphy, History, Meditation,Athletics, Swordsmanship, +1 skill from <strong>the</strong>appropriate list.58<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookOutfit(All items <strong>of</strong> low to average quality) Cloak,clo<strong>the</strong>s, sword, knife, writing materials, 6 dinari,4 water tokensThe Qabal Outlook on o<strong>the</strong>r Kingdoms• Senpet - They have <strong>the</strong> nerve to thinkthat <strong>the</strong>y will control our city.• Moto - Bandits that serve a purpose.They harry our foes yet seem to alsoharry our plans as well.• Sultanate - From here we strike at <strong>the</strong>Caliph and her minions <strong>the</strong> Khadi. Weshall protect it to <strong>the</strong> best <strong>of</strong> ourabilities.• Ashalan - They will be our savinggrace, for <strong>the</strong>y bring with <strong>the</strong>m <strong>the</strong>magics <strong>of</strong> an early age.• Yodatai - Invaders, but perhaps oursalvation. They bring a new way <strong>of</strong>combat to <strong>the</strong> sands and <strong>the</strong> Caliph fearsthat which is new.• Ra'shari - Wanderers and strangers,<strong>the</strong>y prowl <strong>the</strong> outer cities telling tales<strong>of</strong> times long ago. They hold k<strong>no</strong>wledgeworth finding.• Ivory Kingdoms - They are <strong>no</strong> betterthan <strong>the</strong> Caliph and her minions. Wemust leave <strong>the</strong>m to <strong>the</strong>ir own devicesand watch carefully.The Qabal Outlook on <strong>the</strong> Factions• Houses <strong>of</strong> Dahab - They hold <strong>the</strong> keysto <strong>the</strong> city in <strong>the</strong>ir greedy paws and <strong>the</strong>yhelp us when <strong>the</strong> can, supplyingweapons, armour, food and water. Trust<strong>the</strong>m as far and you can throw wind.• The Qolat - We have heard <strong>of</strong> thismysterious group that implies that <strong>the</strong>yrule <strong>the</strong> city from behind <strong>the</strong> scenes. If<strong>the</strong>y exist <strong>the</strong>n <strong>the</strong>y are more <strong>of</strong> adanger than <strong>the</strong> Caliph and must bedealt with.• The Kali Rhumal Cult - Thesestranglers are evil. We will destroy<strong>the</strong>m when we find <strong>the</strong>m.• Jackals - Foul minions <strong>of</strong> <strong>the</strong> darkgods. Destroy <strong>the</strong>m when possible.


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• Ebonites - They once served a purpose.Now <strong>the</strong>y serve <strong>the</strong>mselves.• Assassins - Be wary <strong>of</strong> <strong>the</strong> walls, for<strong>the</strong>y have knives and ears.• Khadi and <strong>the</strong> Caliph - She is <strong>the</strong> bane<strong>of</strong> <strong>the</strong> city and will kill us all if she isgiven <strong>the</strong> chance• The Celestial Alliance - They arepossibly <strong>the</strong> salvation for all <strong>the</strong> sands.They bring a new freedom for <strong>the</strong> jinnthat we think <strong>the</strong>y deserve.Rhumal Assassin CultGuided by a monstrous being that <strong>the</strong>y believe is<strong>the</strong> reincarnation <strong>of</strong> <strong>the</strong>ir ancient goddess <strong>of</strong>death, members <strong>of</strong> <strong>the</strong> cult <strong>of</strong> Rhumal haverenewed <strong>the</strong>ir campaign <strong>of</strong> terror. They hideamong caravans, slowly growing like a cancer,until in a flurry <strong>of</strong> bloodshed all are sacrificed in<strong>the</strong> name <strong>of</strong> <strong>the</strong>ir angry ruler. But <strong>the</strong>ir exploitswithin <strong>the</strong> Ivory Kingdoms are legendary, and<strong>the</strong>y are hunted fort heir faith. They have comeacross <strong>the</strong> desert in <strong>the</strong> guise <strong>of</strong> merchants anddiplomats, hoping to find new prey to sate <strong>the</strong>irgoddess's vicious appetite.Faction Advantages: Driving goal (Kali’sresurrection), Major Ally (Rhumal Assassins)Faction Disadvantages: Fanatic, death trance,outcast, hunted, marked, Major Enemy (IvoryKingdoms, Assassins)Rhumal Assassin SchoolBenefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 0SkillsAthletics, Swordsmanship, knife, stealth,sincerity, Rhumal (Special skill), +1 skill from<strong>the</strong> appropriate list.TechniquesThe strangler does <strong>no</strong>t learn techniques as<strong>no</strong>rmal. With each rank he ascends in statusamong his cult. Rank 1 Stranglers are <strong>the</strong> onewho carry <strong>the</strong> gear <strong>of</strong> <strong>the</strong> strangling team, andalso dig <strong>the</strong> grave for <strong>the</strong> victim. Rank 4 do <strong>the</strong>actual strangling. Rank 2 and 3 tend to be <strong>the</strong>distraction and limb holders. A Rank 5 strangleris a sight to behold, for <strong>the</strong>y are solitarystrangler, possessed <strong>of</strong> a strength granted to <strong>the</strong>mby <strong>the</strong>ir goddess Kali.For each rank <strong>the</strong> assassin holds he gains oneextra die (1K0) to all strength tests. This reallycounts when he is doing <strong>the</strong> actual strangling.Outfit(All items are <strong>of</strong> low to average quality) Cloak,clo<strong>the</strong>s, knife, rhumal, 4 dinari, 2 water tokens.Note: All Rhumal assassins carry <strong>the</strong>ir holyweapon, <strong>the</strong> Rhumal (a strangling scarf) with<strong>the</strong>m as a sign <strong>of</strong> status. They never leave itanywhere, much like a samurai with his swords.Unfortunately this also marks <strong>the</strong> man for wha<strong>the</strong> is. Most Rhumal assassins have taken tohiding <strong>the</strong> scarf as a decorative clothingexample.The Rhumal Outlook on o<strong>the</strong>r Kingdoms• Senpet - Their cities are dying and so<strong>the</strong>y come to <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert toseek a new life. They shall go to Kali.• Moto - Dangerous foes. They trustlittle.• Sultanate - Ample prey for <strong>the</strong> work <strong>of</strong><strong>the</strong> holy.• Ashalan - The who?• Yodatai - They too shall feel Kali’swrath if <strong>the</strong>y seek to harm us.• Ra'shari - We have seen <strong>the</strong>mwatching us from afar. We have nevermet <strong>the</strong>m face to face, yet.• Ivory Kingdoms - They sought todestroy us, <strong>no</strong>w we are here in this newland. They chase us, but it is too little,too late.The Rhumal Outlook on <strong>the</strong> Factions• Qabal - They think that <strong>the</strong>y arefighting for a cause worth fighting for.Sad.• Houses <strong>of</strong> Dahab - They areresponsible for us being here. We shallrepay <strong>the</strong>m with Kali’s blessing.• The Qolat -The what?• Jackals - Strange, <strong>the</strong>y do <strong>no</strong>t die when<strong>the</strong> holy work is preformed upon <strong>the</strong>m.• Ebonites - They have killed many <strong>of</strong>our number, but we persevere.59<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• Assassins - They are like <strong>the</strong> shadowsat night, silent, dark and cold. Keepaway from <strong>the</strong>se people.• Khadi and <strong>the</strong> Caliph - Like <strong>the</strong>Jackals, <strong>the</strong> Khadi are immune to ourholy work. Be careful around <strong>the</strong>m.• The Celestial Alliance - The idea <strong>of</strong> acity <strong>of</strong> free Jinn is a thing <strong>of</strong>nightmares.Generic SchoolsThe <strong>Burning</strong> <strong>Sands</strong> have several generic schoolsthat all cultures have in common. Ra<strong>the</strong>r than puteach one in <strong>the</strong> culture area, <strong>the</strong>y have been pu<strong>the</strong>re. Any culture <strong>no</strong>tations have been made.CourtesansThey <strong>of</strong>fer pleasures beyond what man issupposed to feel. Most female, some male, <strong>the</strong>courtesan is a class that is seen, yet <strong>no</strong>t seen.Benefit: +1 AwarenessBeginning Ho<strong>no</strong>ur: 0SkillsSeduction, knife, storytelling, athletics, +3 skillsfrom <strong>the</strong> appropriate lists.TechniquesA courtesan adds her Rank to each seduction,sincerity or similar skill test.Outfit(All items <strong>of</strong> low to fine quality) Clo<strong>the</strong>s, workclo<strong>the</strong>s, knife, cloak, 3 dinari, 1 water tokenCourtiers/AdvisorsMost courtiers and advisors <strong>of</strong> <strong>the</strong> <strong>Burning</strong><strong>Sands</strong> act as go betweens for those who invoke<strong>the</strong> tradition <strong>of</strong> Vendetta. Some advise lords andladies on <strong>the</strong> affairs <strong>of</strong> <strong>the</strong> day, and still o<strong>the</strong>rsact as ambassadors <strong>of</strong> types to <strong>the</strong> various courts<strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> cultures.Benefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 2SkillsCourtier, Sincerity, Lore (cultural – pick two),history, 2 skills from <strong>the</strong> appropriate listsTechniquesThe Courtier adds his rank to all negotiation anddiplomacy situations and skill rolls.Outfit(All items <strong>of</strong> good to fine quality) Clo<strong>the</strong>s, cloak,knife, servant, 8 dinari, 5 water tokens.ExplorersThe sands <strong>of</strong> <strong>the</strong> desert are full <strong>of</strong> ruins <strong>of</strong> <strong>the</strong> 1stand 2nd age. Ancient treasures and artifactsawait those brave e<strong>no</strong>ugh to find <strong>the</strong>m.Benefit: +1 StaminaBeginning Ho<strong>no</strong>ur: 1SkillsInvestigation, Athletics, Lore(Desert), History,+3 skills from <strong>the</strong> appropriate lists.TechniquesAll explorers gain <strong>the</strong>ir rank added to all rollsthat deal with Exploration (mapping attempts,reading maps, survival, etc.)Outfit(All items <strong>of</strong> low to average quality) Cloak,water skin, camel, clo<strong>the</strong>s, knife, 5 dinari, 5water tokens, some ‘artifacts’MerchantsThey stand in every market square, hawking<strong>the</strong>ir wares and goods.Benefit: + 1 PerceptionBeginning Ho<strong>no</strong>ur: 1SkillsAppraisal, barter, haggling, commerce, +3 skillsfrom <strong>the</strong> appropriate lists.TechniquesRank 1Average blot <strong>of</strong> cloth, lantern, pots, averageweapons (knives, arrows, spears), averageclothing, average jewellery, 1 camelRank 2Good quality weapons, good quality clothing,average jewellery, forged city pass, 5 water skins<strong>of</strong> water, 1 camel with packs, two rank 1 itemsRank 3Average quality armour, good quality jewellery,illicit maps to locations best <strong>no</strong>t thought about60<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting(bro<strong>the</strong>ls, gambling dens, etc), 10 water skins <strong>of</strong>water, 1 camel with packs, 1 slave, four rank 1items, two rank 2 itemsRank 4Good quality armour, 3 pack horses, goodquality weapon, excellent quality jewellery, 15water skins <strong>of</strong> water, pass into a city <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>, partnership in a merchant house,2 slaves, 1 camel with packs, eight rank 1 items,four rank 2 items, two rank 3 items.Rank 5Excellent quality armour, excellent qualityweapons, 30 water skins <strong>of</strong> water, lifetime passinto one city <strong>of</strong> <strong>the</strong> person choice, ownership in amerchant cartel, 5 slaves, 1 camel with packs,sixteen rank 1 items, eight rank 2 items, fourrank 3 items, two rank 4 items.Outfit(All items <strong>of</strong> average to fine quality) Cloak,clo<strong>the</strong>s, knife, 10 dinari, 5 water tokensPit FighterA rare few are taken to compete in <strong>the</strong> pit fights.Savage Romanesque gladiatorial combat.Winners live, are given perks and sometimeseven let free. Losers die, usually ra<strong>the</strong>r brutallyand gruesomely.Benefit: +1 StrengthBeginning Ho<strong>no</strong>ur: 0 + 5 boxesSkillsSwordsmanship, hand to hand, knife, athletics,shield, +2 skills from <strong>the</strong> appropriate listsTechniquesRank1The Pitfighter first learns how to hit is targetquickly. He adds +5 to his To-Hit roll.Rank 2The Pitfighter has learned to enhance his hittingability. He may <strong>no</strong>w add +10 to his To-Hit roll.Rank 3The Pitfighter is capable <strong>of</strong> making two attacksper round.Rank 4The Pitfighter has learned to use two weapons asone and as such treats an <strong>of</strong>f handed weapon as<strong>no</strong> penalties to hit.Rank 5The Pitfighter channels all his rage into one hit,doing his Rank Keep 0 in added damage.Outfit(All items <strong>of</strong> low to good quality) Clo<strong>the</strong>s, knife.PriestsThe priestly classes are those who havededicated <strong>the</strong>ir lives to <strong>the</strong> following <strong>of</strong> specificreligious tenants. They can be found many placeswithin <strong>the</strong> lands <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.All priests start <strong>the</strong> game with 2 Acts <strong>of</strong> Fai<strong>the</strong>ach. They gain two new Acts <strong>of</strong> Faith with eachrank.Priest <strong>of</strong> FateMistress <strong>of</strong> Destiny, Fate, The Weaver <strong>of</strong> <strong>the</strong>Skeins <strong>of</strong> Life. She has many names but <strong>the</strong>y allmean <strong>the</strong> same thing. A priest <strong>of</strong> Fate is aperpetual wanderer, walking his way into and out<strong>of</strong> sandstorms without harm and telling propheticstories <strong>of</strong> life. Many seek out <strong>the</strong>se priests andgive <strong>the</strong>m alms, so that hopefully Fate will treat<strong>the</strong>m with kindness.Benefit: +1 Ka, +2 FaithBeginning Ho<strong>no</strong>ur: 2 + 5 boxesBeginning Acts: 2SkillsSurvival, Meditation, Theology, Knife, +3 skillsfrom <strong>the</strong> appropriate categories.Outfit(All items <strong>of</strong> low to average quality) Staff,clo<strong>the</strong>s, travelling pack, knife, 2 dinari, 2 watertokensPriest <strong>of</strong> <strong>the</strong> CultureAll cultures <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> have <strong>the</strong>ir ownpan<strong>the</strong>on <strong>of</strong> gods and goddesses to worship.These men and women serve those pan<strong>the</strong>ons,carrying <strong>the</strong> word <strong>of</strong> <strong>the</strong>ir chosen deity to <strong>the</strong>ears <strong>of</strong> <strong>the</strong> unfaithful. Senpet Priests are coveredin <strong>the</strong>ir Culture Schools section.Benefit: +1 Willpower, +2 FaithBeginning Ho<strong>no</strong>ur: 2 +5 boxes61<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingBeginning Acts: 2SkillsCalligraphy, Meditation, Theology, Research,Astrology, +2 skills from <strong>the</strong> appropriatecategories.Outfit(All items <strong>of</strong> average to good quality) Staff,scrolls, clo<strong>the</strong>s, writing materials, travellingpack, 5 dinari, 4 water tokensPriest <strong>of</strong> <strong>the</strong> FaithThe Faith is that <strong>of</strong> <strong>the</strong> teachings <strong>of</strong> <strong>the</strong> Prophet.The priests <strong>of</strong> <strong>the</strong> Faith wander <strong>the</strong> lands <strong>of</strong> <strong>the</strong>Three Kingdoms looking for people to help andteach <strong>the</strong> way <strong>of</strong> <strong>the</strong> prophet. Of course <strong>no</strong>teveryone wants to hear what <strong>the</strong>y have to say.Benefit: +1 Awareness, +2 FaithBeginning Ho<strong>no</strong>ur: 2 + 5 boxesBeginning Acts: 2SkillsCalligraphy, Meditation, Theology, Research,History, +2 skills from <strong>the</strong> appropriatecategories.Outfit(All items <strong>of</strong> average to good quality) Staff,scrolls, clo<strong>the</strong>s, writing material, travelling pack,knife, 5 dinari, 4 water tokensSlavesSome are indentured servants, some are <strong>the</strong>y for<strong>the</strong> pleasure <strong>of</strong> <strong>the</strong>ir lord or lady, some work <strong>the</strong>caravans and mines and still o<strong>the</strong>rs perform in<strong>the</strong> slave pits.Benefit: +1 WillpowerBeginning Ho<strong>no</strong>ur: 0SkillsAthletics, Hand to hand, +5 skills from <strong>the</strong>appropriate lists.TechniquesNone (or <strong>the</strong> era techniques)Outfit(All items <strong>of</strong> low quality) Clo<strong>the</strong>s, knife.ThievesThey infest every city, living from job to job,pocket to pocket.Benefit: +1 AgilityBeginning Ho<strong>no</strong>ur: 0SkillsPick pocket, picklock, stealth, athletics, fast-talk,knife, +1 skill from <strong>the</strong> appropriate list.TechniquesAll thieves add <strong>the</strong>ir Rank at <strong>the</strong>ir rolls <strong>of</strong>picking pockets, picking locks, stealth, sincerityand similar skills.Outfit(All items <strong>of</strong> low quality) Clo<strong>the</strong>s, cloak, somestolen goods, knife, 2 dinari, 1 water token62<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingBOOK THREE: THE BOOK OF FLAMECrysteel Sword -- gold 4K3Using <strong>the</strong> SystemTraitsThese rules use <strong>the</strong> same system for traits thatL5R does and as such simple use <strong>the</strong> rules in <strong>the</strong>L5R core rules on pages 98 - 103. Ka is handledjust like Void.CombatCombat in LBS is once again handled very muchlike that in L5R with <strong>the</strong> exceptions <strong>of</strong> duels.The concept <strong>of</strong> two men facing each o<strong>the</strong>r for aone strike, one kill duel is <strong>no</strong>t k<strong>no</strong>wn. Instead<strong>the</strong>y is a tendency is for <strong>the</strong> two men to duel wi<strong>the</strong>ach o<strong>the</strong>r in a rapid trading <strong>of</strong> blow till one isdefeated. The L5R skill <strong>of</strong> iaijitsu is unk<strong>no</strong>wn in<strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. Combat is identical to that <strong>of</strong>L5R in all o<strong>the</strong>r regards.Combat: BattlesMass battles are also fought <strong>the</strong> same as in L5R,using <strong>the</strong> Battle Chart. Once again <strong>the</strong> exceptionis in <strong>the</strong> duels. These are one on one, one strike,one kill duels.GloryGlory is <strong>no</strong>t used in <strong>the</strong> LBS game. Ig<strong>no</strong>re allreferences to it at this point.WeaponsSwordsBastard Sword 25 gold 3K3A hand and a half sword, commonly used by <strong>the</strong>Moto tribes, it is a combination <strong>of</strong> <strong>the</strong> Rokuganigreat sword and <strong>the</strong> Ujik-hai blades.Khopesh 10 gold 3K2A sickle shaped sword with a long handle endingin a pommel. Commonly used by warriors <strong>of</strong> <strong>the</strong>Senpet.Long Sword 15 gold 3K2The most common sword found in <strong>the</strong> YodataiLegions, it is a straight bladed, heavy weaponthat tends to bash more that cut.These weapons are <strong>of</strong> Ashalani manufacture andare considered to be <strong>the</strong> rarest <strong>of</strong> all swords. Theart <strong>of</strong> forging such weapons is k<strong>no</strong>w only to <strong>the</strong>Ashalan. These swords can wound anything eventhose with magical armour and protection.Scimitar 15 gold 3K2A common sword in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>, <strong>the</strong>scimitar has a wicked curve to it and it <strong>of</strong>tenused one handed. A man who can wield two <strong>of</strong><strong>the</strong>se weapons at once is a true blade master.Short Sword 10 gold 2K2A short bladed weapon <strong>of</strong>ten used by assassins,merchants, bandits and such.Two handed sword 50 gold 4K3Hardly seen anywhere but in <strong>the</strong> Sultanate <strong>the</strong>two-handed sword is a clumsy but deadlyweapon.Dagger 2 copper 1K2The standard dagger <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. Itcomes in many shapes and styles.PolearmsBattle axe 5 gold 3K3A large double bladed axe,Warhammer 2 gold 2K2A large hammer, weighted for combat use.Javelin 5 gold 2K2The standard throwing weapon <strong>of</strong> <strong>the</strong> Senpet,favoured over <strong>the</strong> spear.Spear 8 copper 4K2Commonly found with <strong>the</strong> Sultanate, Moto andYodatai.Bows and CrossbowsLight crossbow 10 gold As quarrelCommon among <strong>the</strong> Sultanate and <strong>no</strong>w only justmaking its way into <strong>the</strong> Senpet and Moto armies.It has a range <strong>of</strong> about 50 yards.63<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingHeavy crossbow 20 gold As quarrelCommon among <strong>the</strong> Sultanate and <strong>no</strong>w only justmaking its way into <strong>the</strong> Senpet and Moto armies.It has a range <strong>of</strong> about 100 yards.Composite bow 50 gold As arrowThe Moto bow <strong>of</strong> choice, it is very much like <strong>the</strong>Daikyu <strong>of</strong> Rokugan. It has a range <strong>of</strong> about 200yards.Long bow 25 gold As arrowThe Senpet and Sultanate use <strong>the</strong>se bows more<strong>of</strong>ten than <strong>the</strong> Moto. While <strong>no</strong>t having <strong>the</strong> power<strong>of</strong> <strong>the</strong> Composite bow it has a greater range <strong>of</strong>about 250 yards.Horse bow 25 gold As arrowThis weapon was designed and created atroughly <strong>the</strong> same time in all <strong>the</strong> kingdoms. TheMoto were seeking a bow that could be used onhorseback, <strong>the</strong> Senpet wanted a small, compactbow that <strong>the</strong>y fire from <strong>the</strong> back <strong>of</strong> a carriageand <strong>the</strong> Sultanate wanted a bow that was easilymade and used. It has a range <strong>of</strong> about 150 yards.Arrows/QuarrelsNormal Arrow 1 copper 2K2The standard arrow <strong>of</strong> <strong>the</strong> Three KingdomsArmour Cutter Arrow 2 coppers 1K2An arrow designed specifically to cut through <strong>the</strong>hide armour <strong>of</strong> <strong>the</strong> Three Kingdoms.Flesh Cutter Arrow 3 coppers 3K3An arrow designed to cut throw flesh like a hotknife through butter. This arrow is ineffectualagainst an armoured target.Normal Quarrel 2 copper 3K3This is <strong>the</strong> standard ammo for a crossbow.Heavy Quarrel 5 copper 4K3A bolt specifically designed to do a lot <strong>of</strong> blunttrauma damage when it hits. This quarrel onlyworks in <strong>the</strong> Heavy Crossbow.ArmourLight 10 gold +5 to TN to be hitA set <strong>of</strong> light hide armour that covers <strong>the</strong> chestand upper legs. Almost all people in <strong>the</strong> <strong>Burning</strong><strong>Sands</strong> use light armour.Heavy 25 gold +10 to TN to be hitA set <strong>of</strong> heavier armour that covers <strong>the</strong> legs,arms, and body. Very uncommon due to itsweight in such a hot and arid country. TheYodatai and <strong>the</strong> most frequent users <strong>of</strong> this style<strong>of</strong> armour.Barding 50/100 gold +10 to TN to be hitA set <strong>of</strong> heavy armour designed for a beast <strong>of</strong>burden, such as a horse, camel or elephant. Thelesser cost if for <strong>the</strong> horse and camel barding.AnimalsHorse, draft 5 goldStandard work horse.Horse, war 50-100 goldA well bred horse trained for warfare. Usuallytraded from <strong>the</strong> Moto.Horse, riding 10-20 goldA good riding animal.Camel, one hump 5-10 goldThe ships <strong>of</strong> <strong>the</strong> desert. One hump camels aregood for city to city travel.Camel, two hump 5-10 goldThe two hump camel makes an excellent beast <strong>of</strong>burden.Elephant 100 goldThe standard elephant is a great carrier <strong>of</strong> cargo,as well as dignitaries.Elephant, war 200 goldThe war elephant is trained for combat. There arefew <strong>of</strong> <strong>the</strong>se mighty beasts.Hawk/Falcon 10 goldTrained hunting birds. Rare in <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>.Dog, domestic 4 copperThe standard mutts that are found every where.Dog, war 5 goldTrained to attack and guard.Monkey, trained 10 goldAn animal almost unique to <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.Trained monkeys are excellent companions.64<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingBOOK FOUR: THE BOOK OF WINDReligionThe priest is <strong>the</strong> backbone <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong><strong>the</strong>ological circles. They man <strong>the</strong> temples andtend to <strong>the</strong> faithful. They call upon <strong>the</strong> gods foraide and even receive it <strong>no</strong>w and again.Each kingdom has its own pan<strong>the</strong>on <strong>of</strong> gods,goddesses, demi-gods and <strong>the</strong> like that <strong>the</strong>yfollow. Only two faiths are actually observedacross all lands <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> that <strong>of</strong>Lady Fate and that <strong>of</strong> <strong>the</strong> Prophet, though many<strong>of</strong> <strong>the</strong> cultures <strong>of</strong> <strong>the</strong> <strong>Sands</strong> have <strong>the</strong>ir ownculture specific deities, it is <strong>the</strong> major two thatwe look at here. The culture specific deities willbe covered in later books.Lady FateThe faith <strong>of</strong> Fate is a fickle thing, like tossing acoin every time you want to do something andpraying that its heads. Sometimes you are lucky,sometimes you are <strong>no</strong>t, but still, many followHer, as well as pay lip service to Her, depositinga coin in <strong>the</strong> hat <strong>of</strong> one <strong>of</strong> Her priests as <strong>the</strong>yembark upon a journey.The faith <strong>of</strong> Lady Fate has existed for as long as<strong>the</strong> Jewel <strong>of</strong> Desert has stood, even longer if <strong>the</strong>Ra'shari are to be believed, for <strong>the</strong>y are Herstrongest supporters.The ProphetThe faith <strong>of</strong> <strong>the</strong> Prophet is one <strong>of</strong> <strong>the</strong> youngestand strongest religions next to that <strong>of</strong> Lady Fate.The Prophet was a man who walked out into <strong>the</strong>desert and brought <strong>the</strong> armies <strong>of</strong> <strong>the</strong> Fallen Godto a halt. His dedication and courage set anexample for o<strong>the</strong>rs.The Faith <strong>of</strong> <strong>the</strong> Prophet is a severe one,proclaiming abstinence, mo<strong>no</strong>gamy, sex forprocreation only, as well as a host <strong>of</strong> o<strong>the</strong>r rulesand tenements. Many who follow <strong>the</strong> faithactually break most <strong>of</strong> <strong>the</strong> tenements, makingpenance later in <strong>the</strong> month, though most observe<strong>the</strong> holidays without fail.Death CultsAn interesting development within <strong>the</strong> Senpetreligious circles has been <strong>the</strong> emergence <strong>of</strong> <strong>the</strong>death cults. These groups pray to <strong>the</strong> Senpetdeath god, Anubis, hoping that through his65<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Bookblessings <strong>the</strong>y will <strong>no</strong>t only live a long andeventful life, that <strong>the</strong>ir place in <strong>the</strong> afterlife willalso be set.Some death cults are into human sacrifices,feeling that one soul can save many.The Ivory Kingdoms has many <strong>of</strong> <strong>the</strong>se deathcults, <strong>the</strong> most prolific and dangerous being <strong>the</strong>Rhumal Assassins <strong>of</strong> Kali, Goddess <strong>of</strong> Death.SpellcastersThe SahirThe sahir are <strong>the</strong> harnessers <strong>of</strong> <strong>the</strong> Jinn, <strong>the</strong>powerful spirits <strong>of</strong> <strong>the</strong> desert. Through <strong>the</strong>m <strong>the</strong>ycast <strong>the</strong>ir spells and summon forth <strong>the</strong> energies<strong>of</strong> <strong>the</strong> elements. A sahir holds a strange place in<strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. Within <strong>the</strong> lands <strong>of</strong> <strong>the</strong>Sultanate <strong>the</strong>y find <strong>the</strong>mselves outlaws, hidingfrom <strong>the</strong> Tyrant and her Khadi. Many are part <strong>of</strong>a secret society k<strong>no</strong>wn as <strong>the</strong> Qabal. In <strong>the</strong> lands<strong>of</strong> <strong>the</strong> Senpet <strong>the</strong> sahir enjoy a status on par with<strong>the</strong> priests. Within Moto lands <strong>the</strong> sahir are <strong>the</strong>priests, and are treated as such.Sahir bind Jinn to <strong>the</strong>ir will, commanding <strong>the</strong>mto cast spells for <strong>the</strong>m. Most Jinn are anythingbut favourable to this idea. Jinn are <strong>no</strong>toriouslyfree willed and many turn on <strong>the</strong>ir masters whenfreedom is obtained. The most common type <strong>of</strong>sahir merely summon <strong>the</strong> Jinn only for <strong>the</strong>moment needed to cast <strong>the</strong> spell and <strong>the</strong>n set<strong>the</strong>m free in return for <strong>the</strong> service.The ShugenjaThough few in number, Rokuganese styleshugenja exist within <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. Theyare <strong>no</strong>t seen in any culture but that <strong>of</strong> <strong>the</strong> Moto.Shugenja are users <strong>of</strong> <strong>the</strong> elements, differingfrom <strong>the</strong>ir <strong>Burning</strong> <strong>Sands</strong> counterparts, <strong>the</strong> sahir,in that <strong>the</strong>y do <strong>no</strong>t actually summon Jinn and use<strong>the</strong>m to create spells.Shugenja seemingly channel <strong>the</strong> elementalenergies through <strong>the</strong>mselves to create spells.While considered a better form <strong>of</strong> magic, as itdoes <strong>no</strong>t require Jinn, o<strong>the</strong>rs see <strong>the</strong> limited use<strong>of</strong> <strong>the</strong> shugenja as a downfall. Shugenja can onlycast a number <strong>of</strong> spells per day equal to <strong>the</strong> Ring<strong>of</strong> that element (Re, if <strong>the</strong> Sand Ring is 3, only 3<strong>of</strong> <strong>the</strong> Sand/Earth spells may be cast each day).


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingThe SorcererThe Ashalan sorcerer is a true enigma to allpractitioners <strong>of</strong> magic within <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>.nei<strong>the</strong>r a user <strong>of</strong> Jinn or elements <strong>the</strong> Sorcererinstead seems to be able to harness <strong>the</strong> verysubstance <strong>of</strong> creation and bend it to his will.Ashalan sorcerers are given wide berths whendiscovered.The Ra’shariAll Ra’shari inherently can cast curses upon atarget. The only limitation being that <strong>the</strong>y mustlearn <strong>the</strong>se curses from o<strong>the</strong>r Ra’shari. Thesecurses can be very powerful and must be usedwith extreme care. Many are <strong>the</strong> tales <strong>of</strong> recklessRa’shari youths who cursed an individual inmere anger or for sport, only to find that <strong>the</strong>curse had doubled back upon <strong>the</strong>m instead.The Qabal ElementalistA few <strong>of</strong> <strong>the</strong> Qabal have discovered some <strong>of</strong> <strong>the</strong>older magic <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong>. Magic thatpredates <strong>the</strong> Day <strong>of</strong> Wrath. K<strong>no</strong>w simply aselemental magic, it allows <strong>the</strong> sahir to cast spellsfrom <strong>the</strong> elements without needing Jinn. Seen asrevolutionary and dangerous by most, <strong>the</strong>Elementalist is more a story than truth it seems.The RehtuRehtu is <strong>the</strong> Senpet word that is used to represent<strong>the</strong> dark magics <strong>of</strong> necromancy, death, disease,and so forth. Some unscrupulous people learn<strong>the</strong>se spells, harnessing <strong>the</strong> power <strong>of</strong> <strong>the</strong> death togain power over o<strong>the</strong>rs. Dark sorcerers,necromancers, plague priests, are but a few <strong>of</strong><strong>the</strong> names carried by <strong>the</strong>se dark men and women.The PriestsPriests channel <strong>the</strong> power <strong>of</strong> <strong>the</strong>ir deity into<strong>the</strong>mselves and o<strong>the</strong>rs through a series <strong>of</strong> powersk<strong>no</strong>w simply as Acts <strong>of</strong> Faith.JinnThe word Jinn is used as a generic term for all<strong>the</strong> spirits and forces <strong>of</strong> nature. Each Jinn can beclassified as belonging to ei<strong>the</strong>r Flame, Sea,Wind, Sand or Ka.The Jinn are a race <strong>of</strong> free spirited, strong willedelementals. They exist within nature, apart <strong>of</strong> it,flowing with it and manipulating it. Jinn are ableto use <strong>the</strong>ir affinity with <strong>the</strong>ir element tomanipulate it and cast spells.The smaller spells are usually possessed by <strong>the</strong>Jinn while <strong>the</strong> greater and more powerful spellsare hoarded by <strong>the</strong> Elder Jinn.Smaller Jinn are usually associated with a singleelement, while <strong>the</strong> larger Jinns are able tocommand multiple elements.Of course <strong>the</strong> stronger <strong>the</strong> Jinn, <strong>the</strong> harder it is tosummon, bind and control.All <strong>of</strong> <strong>the</strong> Jinn kind dislike being commanded by<strong>the</strong> sahir, though <strong>the</strong>y are more tolerant <strong>of</strong> thosewho merely ask a single service than those thatbind <strong>the</strong>m into service. Contrary to popularbelief, <strong>the</strong> Jinn do talk with o<strong>the</strong>rs <strong>of</strong> <strong>the</strong>ir kind,trading stories and rumours. This means thatthose sahirs who become sorcerers <strong>of</strong>ten find itdifficult to summon new Jinn to bind.Why Summon JinnOne might ask why someone would summonsuch creatures.The answer is quite simple. Power. When onesummons a Jinn and puts it under his control, hegains <strong>the</strong> power <strong>of</strong> <strong>the</strong> Jinn. Usually this is forbut a short time, and usually it consists <strong>of</strong> getting<strong>the</strong> Jinn to cast spells or perform tasks <strong>of</strong> service.Jinn are great repositories <strong>of</strong> k<strong>no</strong>wledge <strong>of</strong> <strong>the</strong>arcane and, <strong>of</strong> course, <strong>of</strong> history. Many sahirhistorians will confer with summoned Jinn onsubjects <strong>of</strong> history, legend, myth, magic and s<strong>of</strong>orth.The overall benefit <strong>of</strong> binding a Jinn is that yougain its services indefinitely, or until it isunsummoned or destroyed. When a sahir has aJinn bound to him he gains <strong>the</strong> ability to castspells associated with <strong>the</strong> elements that <strong>the</strong> Jinnis part <strong>of</strong>, thus binding a Jinn with an aspectrelated to <strong>the</strong> element <strong>of</strong> Sand would allow <strong>the</strong>sahir to cast Sand spells.Problems with Summoningand Binding JinnBeing a Bad MasterIf a sahir is especially cruel to <strong>the</strong> Jinn hesummons, this will get out into <strong>the</strong> Jinncommunity and <strong>the</strong> sahir will steadily find itharder and harder to summon Jinn. For thosesahir who bind <strong>the</strong>ir Jinn and treat <strong>the</strong>m bad, it is66<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settinghighly possible that once freed, <strong>the</strong> Jinn withreturn and attack or exact some sort <strong>of</strong> revengeon <strong>the</strong> sahir.Binding Too Many JinnOne might wonder how many Jinn a sahir canbind. Well that’s easy, up to 2x his Ka. Thoughafter reach a number equal to you Ka you need tostart checking to see if you’ve <strong>no</strong>ticed by <strong>the</strong>Elder Jinn. Jinn do <strong>no</strong>t like to be kept, even bykind old men who treat <strong>the</strong>m like fine china. Acage is still a cage, <strong>no</strong>r matter how gilded <strong>the</strong>bars.For every Jinn bound over <strong>the</strong> sahir’s Ka, <strong>the</strong>sahir makes a Ka roll at a TN <strong>of</strong> 5x his Ka. If hefails <strong>the</strong> elder Jinn have <strong>no</strong>ticed him and as suchcome and pay him a visit in order to find outwhy he is summoning and binding so many Jinn.Anyone can use a bound JinnThis <strong>of</strong> course is <strong>the</strong> cardinal problem with abound Jinn. Anyone can use <strong>the</strong> Jinn within if hemakes a contested Willpower Roll (Sahir have iteasier as <strong>the</strong> Control Spell gives <strong>the</strong>m bonuses),against <strong>the</strong> bound Jinn. Therefore a thief whosteals an item with Jinn bound to it can use <strong>the</strong>item as long as him makes <strong>the</strong> roll.K<strong>no</strong>wn Jinn <strong>of</strong> <strong>the</strong> <strong>Burning</strong><strong>Sands</strong><strong>Legend</strong> has it that <strong>the</strong>re are 1000 Jinn left in <strong>the</strong>world. All Jinn have names, and all are merelyaspects <strong>of</strong> a greater whole. There can be severalJinn <strong>of</strong> one aspect, such as a Jinn <strong>of</strong> Decay orStrength. This is a short listing <strong>of</strong> some <strong>of</strong> <strong>the</strong>Jinn.Common Abilities <strong>of</strong> <strong>the</strong> Jinn: All Jinn can fly at<strong>the</strong> speed <strong>of</strong> a fast run. Jinn are magical creaturesand as such can only be hurt by magical means,ei<strong>the</strong>r spells or crysteel swords. Crystal weaponsfrom Rokugan will also hurt <strong>the</strong>m, but Jade will<strong>no</strong>t. All Jinn have a Ka from 1-5 depending on<strong>the</strong>ir rank within Jinn Society. Ka 1-2 Jinn arelesser Jinn. Ka 4 Jinn are elder Jinn, while <strong>the</strong> Ka5 Jinn are <strong>the</strong> Lords <strong>of</strong> <strong>the</strong>ir kind.All Jinn when bound give a benefit and adisadvantage to <strong>the</strong>ir owner. These benefits anddisadvantages only apply as long as <strong>the</strong> sahir isusing <strong>the</strong> bound Jinn.Jinn <strong>of</strong> a Thousand MidnightsElement: WindBound Effect: The item can make <strong>the</strong> userinvisible for as long as he wears <strong>the</strong> item andengages in <strong>no</strong> combat actions. The negative isthat <strong>the</strong> owner <strong>of</strong> such Jinn will slowly beforgotten by all those around him, till he is acomplete stranger to all.Noted Jinn: NoneJinn <strong>of</strong> DecayElement: Wind, FlameBound Effect: The Jinn can immolate an areaabout itself, lashing all within a 20X20 foot areawith searing flames that do DR5. The Jinn is ableto do this only once if bound, becoming unboundand returning to <strong>the</strong> e<strong>the</strong>real afterwards. Owners<strong>of</strong> <strong>the</strong> Jinn <strong>of</strong> Decay tend to use it quickly, forone becomes susceptible to disease when onecarries this Jinn. Really susceptible.Noted Jinn: NoneJinn <strong>of</strong> DesireElement: Flame, WindBound Effect: The owner <strong>of</strong> a Jinn <strong>of</strong> Desirebound into an item is seen as charismatic and full<strong>of</strong> grace. He adds +2 unkept dice to allSeduction, Etiquette, Negotiation, Diplomacyand any o<strong>the</strong>r skill in which he talks and is seenwith o<strong>the</strong>rs. The downside to <strong>the</strong> Jinn <strong>of</strong> Desireis that if you <strong>of</strong>fend someone it works at 2x <strong>the</strong>effect. So instead <strong>of</strong> being just ticked <strong>of</strong>f, <strong>the</strong><strong>of</strong>fended person might call a Vendetta or hire anassassin.Noted Jinn: NoneJinn <strong>of</strong> DestructionElement: Flame, Wind, Sand, Sea, KaBound Effect: Considered by many to be one <strong>of</strong><strong>the</strong> most powerful <strong>of</strong> <strong>the</strong> Jinn race, a Jinn <strong>of</strong>Destruction is a mighty thing to behold. It iscapable <strong>of</strong> raining fire, sandstorms, and evenrocks upon its victims. All people in a 100X100foot area are hit by a DR7 attack by variouselements. Anyone who binds a Jinn <strong>of</strong>Destruction radiates a palpable aura <strong>of</strong> dread,fear, and angry. Everyone around <strong>the</strong>m mustmake a Fear 2 roll every time <strong>the</strong>y see <strong>the</strong> bearer.Noted Jinn: None67<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingJinn <strong>of</strong> Earthly PleasureElement: Flame, Wind, SeaBound Effect: When bound, a Jinn <strong>of</strong> EarthlyPleasure can make <strong>the</strong> owner irresistible to amember <strong>of</strong> <strong>the</strong> opposite sex. The target willsacrifice all to be with <strong>the</strong> owner <strong>of</strong> <strong>the</strong> Jinn.Unfortunately <strong>the</strong> Jinn also bestows a nastystreak <strong>of</strong> greed and jealousy into its bearer aswell.Noted Jinn: AfshinJinn <strong>of</strong> Endless DreamsElement: Wind, Flame, Sea, SandBound Effect: When bound <strong>the</strong> owner can enter<strong>the</strong> dreams <strong>of</strong> o<strong>the</strong>rs, manipulating <strong>the</strong>m to his orher own desires. Sadly, <strong>the</strong> owner suffers fromdreamless nights and must walk o<strong>the</strong>rs dreams ifhe is to sleep properly.Noted Jinn: The Nightmare DevourerJinn <strong>of</strong> Eternal SolitudeElement: FlameEffect: These Jinn when bound have <strong>the</strong> abilityto summon lesser versions <strong>of</strong> <strong>the</strong>mselves to aide<strong>the</strong>m in defence <strong>of</strong> <strong>the</strong> object <strong>the</strong>y are protecting.This object is usually a temple or house, possiblyan item even. There is <strong>no</strong> k<strong>no</strong>wn dire effect <strong>of</strong>owning a Jinn <strong>of</strong> Eternal Solitude.Noted Jinn: Keeper <strong>of</strong> <strong>the</strong> Marble FlameJinn <strong>of</strong> Ga<strong>the</strong>ringElement:Bound Effect: The Jinn <strong>of</strong> Ga<strong>the</strong>ring whenbound allows <strong>the</strong> owner to move instantaneouslyfrom one location to a<strong>no</strong><strong>the</strong>r that he k<strong>no</strong>ws <strong>of</strong>and has memorized. Sadly, <strong>the</strong> owner <strong>of</strong> <strong>the</strong> Jinnsoon comes to rely on <strong>the</strong> Jinn for its movementability, preferring to teleport everywhere instead<strong>of</strong> walking, riding, or running.Noted Jinn: GathriqJinn <strong>of</strong> Hungry DreamsElement: Wind, SeaBound Effect: The Jinn <strong>of</strong> Hungry Dreamsalmost seems to empower a user with itsstrength. The user gains (Jinn’s Ka)K0 to all hisstrength related actions. The downside is that <strong>the</strong>Jinn siphons <strong>of</strong> <strong>the</strong> strength from those aroundhim, thus a Ka 3 Jinn will siphon 3 Strengthfrom <strong>the</strong> users friends or enemies, whichever arecloser.Noted Jinn: KaiJinn <strong>of</strong> Infinite EyesElement: KaBound Effect: This Jinn gains +1K for everyo<strong>the</strong>r Jinn that <strong>the</strong> caster has already bound tohimself. When bound <strong>the</strong> sahir benefits from <strong>the</strong>advantages <strong>of</strong> Excellent Sight and 6th Sense.Strangely e<strong>no</strong>ugh those that bind <strong>the</strong> Jinn <strong>of</strong>Infinite Eyes seem only to suffer from mild cases<strong>of</strong> para<strong>no</strong>ia.Noted Jinn: NoneJinn <strong>of</strong> Lost HopesElement: KaBound Effect: A<strong>no</strong><strong>the</strong>r rare Jinn, <strong>the</strong>se Jinn aresummoned when one wants to impersonatea<strong>no</strong><strong>the</strong>r. The Jinn has <strong>the</strong> ability, when bound toa "dummy" to become an exact duplicate <strong>of</strong> <strong>the</strong>chosen target. So good is <strong>the</strong> mimic, that itrequires 3 raises on a Perception Roll to <strong>no</strong>tice<strong>the</strong> difference. Some <strong>of</strong> <strong>the</strong>se Jinn have taken on<strong>the</strong> whole life <strong>of</strong> <strong>the</strong>ir target, living for manyyears as a person. It’s rumoured that <strong>the</strong> longer aJinn stays <strong>the</strong> person it is mimicking, <strong>the</strong> less <strong>the</strong>person is himself, till finally <strong>the</strong> original justseemingly fades away.Noted Jinn: Al AmaqJinn <strong>of</strong> MalignityElement: Sand, Wind, Sea, FlameBound Effect: Jinns <strong>of</strong> <strong>the</strong> Malignity are <strong>no</strong>tseen as beneficial in any way. All things have<strong>the</strong>ir bad side, and <strong>the</strong>se Jinn are definitely inthat category.Someone who attempts to use a bound Jinn <strong>of</strong>Malignity will fly into a berserker rage, ig<strong>no</strong>ringall wound penalties and fighting until <strong>the</strong>y reach2x <strong>the</strong>ir wounds, at which point <strong>the</strong>y drop dead.There are rumours <strong>of</strong> unscrupulous sahir whosummon and bind <strong>the</strong>se Jinn to items and <strong>the</strong>nuse <strong>the</strong>m as punishment for people <strong>the</strong>y do <strong>no</strong>tlike.Noted Jinn: Ajbar ibn KaleelJinn <strong>of</strong> ReflectionType: Lesser Jinn68<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingBound Effect: Usually bound into a reflectivesurface, <strong>the</strong>se Jinn when bound allow <strong>the</strong> sahir tosee o<strong>the</strong>r locales that <strong>the</strong>y ask about. The sahircan cast spells into that area if he wishes. It hasbeen made k<strong>no</strong>wn that possession <strong>of</strong> <strong>the</strong> Jinn <strong>of</strong>Reflection for any period <strong>of</strong> time will result i<strong>no</strong>ne making slight errors in judgement, as <strong>the</strong>ysee things that are <strong>no</strong>t where <strong>the</strong>y are at thatpoint in time.Noted Jinn: NoneJinn <strong>of</strong> Smokeless FireElement: Flame, Wind, Sea, SandBound Effect: These Jinn are rare andsometimes very hard to summon. All Contact,Summon and Control rolls are at +5 for a Jinn <strong>of</strong>Smokeless Fire.The Jinn greatly increases its owners overallability to command and lead o<strong>the</strong>rs. Allnegotiation, leadership, diplomacy and similarleadership based skills and situations are at a –10to <strong>the</strong>ir Base TN.Of <strong>no</strong>te is that only three <strong>of</strong> <strong>the</strong>se powerfulbeings have ever been summoned and bound in<strong>the</strong> last 3 Ages. All three <strong>of</strong> <strong>the</strong> Sahir’s whobound <strong>the</strong>m were eventually found dead, <strong>the</strong>irbodies mangled and twisted horribly.Noted Jinn: TahirJinn <strong>of</strong> <strong>the</strong> Brutal HarvestElement: Ka, FlameBound Effect: A Jinn <strong>of</strong> <strong>the</strong> Brutal Harvest is<strong>the</strong> last thing anyone on a battlefield wishes tosee. These Jinn when bound cause <strong>the</strong>ir master toradiate immense waves <strong>of</strong> pain and death. Allwounds taken by anyone in a 20 foot radiusaround <strong>the</strong> owner take 2 times <strong>the</strong> woundpenalties. All wounds bleed freely and do <strong>no</strong><strong>the</strong>al while <strong>the</strong> Jinn <strong>of</strong> Brutal Harvest ismanifested.An owner <strong>of</strong> this Jinn is considered by many tobe a soulless killing machine. In truth, <strong>the</strong> Jinnslows devours <strong>the</strong> soul <strong>of</strong> its master, till all that’sleft is a puppet for <strong>the</strong> Jinn to control.Noted Jinn: Ayna, Jinn <strong>of</strong> Qa<strong>no</strong>nJinn <strong>of</strong> <strong>the</strong> Desert TempestElement: Sand, WindBound Effect: Power Wind Jinn, <strong>the</strong>sescreatures are able to carry <strong>the</strong>ir master whereever <strong>the</strong>y go, held al<strong>of</strong>t on a blanket <strong>of</strong> winds.This Jinn is also capable <strong>of</strong> generating a massivedesert sand storm at a moments <strong>no</strong>tice at itsmasters whim.Jinn <strong>of</strong> <strong>the</strong> Desert Tempest are short temperedand confer this to <strong>the</strong>ir owners.Noted Jinn: Asifet <strong>of</strong> <strong>the</strong> FleetJinn <strong>of</strong> <strong>the</strong> New MoonElement: FlameBound Effect: When bound <strong>the</strong> Jinn is able toproduce a claming effect on all around it. Thesahir smashes <strong>the</strong> object to which <strong>the</strong> Jinn isbound to create this effect. All inside a 50X50area immediately cease any and all hostileactivity for a time <strong>of</strong> 1 hour. The act <strong>of</strong>destroying <strong>the</strong> object releases <strong>the</strong> Jinn back to<strong>the</strong> e<strong>the</strong>real. Sadly it has been <strong>no</strong>ted that anyonewho binds a Jinn <strong>of</strong> <strong>the</strong> New Moon becomesmore and more <strong>no</strong>cturnal, till soon he is onlyactive at night.Noted Jinn: NoneJinn <strong>of</strong> TricksElement: Wind, Flame, Sea, Sand, KaBound Effect: Jinn <strong>of</strong> Tricks are k<strong>no</strong>wn for <strong>the</strong>irclever, yet an<strong>no</strong>ying, fast talking ways. A boundJinn <strong>of</strong> Tricks adds directly to a persons Agility,Reflexes and Perception, giving <strong>the</strong> person a+2K0 to all rolls for those stats. Sadly, anyonewho actually binds a Jinn <strong>of</strong> Tricks becomes anightmare for all those around him, as be beginsa career <strong>of</strong> nasty, underhand dirty tricks andpuns.Noted Jinn: AlakraiSpellsUnlike <strong>the</strong> shugenja <strong>of</strong> Rokugan, <strong>the</strong> spells <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong> are somewhat different. Sahirharness <strong>the</strong> power <strong>of</strong> <strong>the</strong> Jinn and use to create aspell-like effect. Standard casting time for anyspell is 3 rounds, (this can be lowered withraises) and has a base TN <strong>of</strong> 15 (this can belowered by increasing <strong>the</strong> casting time). Theeffect <strong>of</strong> <strong>the</strong> spell is largely left up to <strong>the</strong> sahir.The more complicated <strong>the</strong> spell, <strong>the</strong> harder it willbe to cast. This is represented by a chart <strong>of</strong>modifiers to <strong>the</strong> Base TN. Some modifiers lower<strong>the</strong> TN, o<strong>the</strong>r raise it.Any spell effect can be used repeatedly, and ifdone so, raises <strong>the</strong> Base TN. Many spells that are<strong>of</strong> similar nature in <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> are69<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingbecause <strong>of</strong> like-minded sahir wanted to createsimilar effects with <strong>the</strong>ir harness energies, suchas a healing spell or a fireball spell.Chart <strong>of</strong> Spell Effect ModifiersActionEvery extra roundspent castingKa spell +5Sand spell -5More than one targetDR(Ring) +1Bonus to Base TN-5 (Max <strong>of</strong> –15)+5 per extra target+5 for each +1 to <strong>the</strong>DRCheck spellcraft skill for more modifiersUsing <strong>the</strong> Jinn for SpellsTo cast a spell <strong>the</strong> sahir contacts <strong>the</strong> Jinn <strong>of</strong> <strong>the</strong>desired element. He asks it to cast <strong>the</strong> spell effec<strong>the</strong> desires. Then, if <strong>the</strong> Jinn is willing, <strong>the</strong> effectis cast. The sahir can <strong>no</strong>w attempt to bind <strong>the</strong>Jinn to an item or let it go.The Spells <strong>of</strong> <strong>the</strong> SahirBindBase TN: Opposed Willpower/KaCasting Time: 3 roundsDuration: SpecialConcentration: FullRaises: Casting timeEffect: Ritual: The sahir attempts to bind <strong>the</strong>Jinn to an object. This requires an opposedWillpower + Rank versus <strong>the</strong> Jinn’s Ka + Rank.Success determines that <strong>the</strong> sahir has bound <strong>the</strong>Jinn into an object. The Jinn may <strong>no</strong>w besummoned without need <strong>of</strong> any <strong>of</strong> <strong>the</strong> nuances <strong>of</strong>contact or summon spells. Only <strong>the</strong> Control spellis used, with a successful roll indicating if <strong>the</strong>Jinn rebels and refuses <strong>the</strong> action. A sahir canincrease <strong>the</strong> casting time <strong>of</strong> his ritual, thusadding +5 for each extra round, to his roll as wellas gaining bonus kept dice for each extra sahirthat joins in <strong>the</strong> ritual.Bonuses: -5 if Ra’shari or Moto, +5 if Yodatai orJackal.70<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookExample: Besib wishes to bind <strong>the</strong> Jinn, so a<strong>no</strong>pposed Willpower + Rank versus <strong>the</strong> creaturesKa + Rank is made. Thus Besib rolls hisWillpower (3) + his Rank (4) getting 7K3 dice.He rolls 26 (-5 for being a Jackal) getting 21.The Jinn rolls its Ka (5) + its rank (3) for 8k5dice. I didn’t say this was easy. Jinn do <strong>no</strong>t likebeing kept prisoner. The Jinn get 38 and so is <strong>no</strong>tbound. The Jinn smiles and vanishes.Contact JinnBase TN: 15Casting Time: InstantDuration: InstantConcentration: FullRaises: NoneEffect: use rank + appropriate ring to roll. If <strong>the</strong>jinn is <strong>of</strong> multiple rings, <strong>the</strong>n take <strong>the</strong> lowestring. All Sahir count raises after <strong>the</strong> roll for <strong>the</strong>purpose <strong>of</strong> determining bonus for <strong>the</strong> SummonJinn spell.Bonuses: -5 if Ra’shari or Moto, +5 if Yodatai orJackal. +5 for each additional element <strong>the</strong> Jinnpossesses. Thus a 4 element Jinn is +15 to <strong>the</strong>roll.Example: Besib, a Jackal Sahir wishes tosummon a jinn <strong>of</strong> four elements in order to bindit to a ring for a time. He casts Contact Jinn.Besib’s lowest ring is Flame at 3 so he rolls hisFlame (3) + Rank (4) for 7K3 dice. His initialTN is 15, +5 (Jackal), +15 for a powerful 4element Jinn, making a total TN <strong>of</strong> 35.He rolls an unprecedented 43 and thus contacts<strong>the</strong> desired Jinn, with 1 raise.ControlBase TN: 5 X Jinn’s KaCasting Time: InstantDuration: Varies.Concentration: FullRaises: NoneEffect: Command <strong>the</strong> Jinn to cast spells orperform o<strong>the</strong>r useful actions. Each raise bid andreached equals 1 task ei<strong>the</strong>r a spell or an action.Example: Now <strong>the</strong> Jinn forms in front <strong>of</strong> him.Besib quickly enters into a battle <strong>of</strong> wills with<strong>the</strong> Jinn, casting his Control spell. Is TN is 20,


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting(20 (5X <strong>the</strong> Jinn’s Ka <strong>of</strong> 5) – 10(2 raises onSummon roll)).Besib rolls a 31 gaining two tasks <strong>of</strong> <strong>the</strong> Jinn.Total time is <strong>no</strong>w 5 rounds. (4 for <strong>the</strong> Summon,and a combined 1 for <strong>the</strong> Contact and Control. In<strong>the</strong> case <strong>of</strong> a lesser Jinn being summoned, say aone element Jinn, <strong>the</strong> time would be 2 rounds).Summon JinnBase TN: 15Casting Time: 1 round per element <strong>of</strong> Jinnsummoned.Duration: InstantConcentration: FullRaises: Casting TimeEffect: Summon <strong>the</strong> Jinn to <strong>the</strong> casters location.As with Contact Jinn, raises are calculatedafterwards for <strong>the</strong> purposes <strong>of</strong> determiningControl Jinn bonus.Bonuses: -5 if Ra’shari or Moto, +5 if Yodatai orJackal. +5 for each additional element <strong>the</strong> Jinnpossesses. Thus a 4 element Jinn is +15 to <strong>the</strong>roll. –5 for every success on <strong>the</strong> contact roll.Example: Besib <strong>no</strong>w attempts to summon <strong>the</strong>jinn he contacted. 4 rounds <strong>of</strong> casting arerequired with such a powerful Jinn, and so after4 rounds Besib rolls his 7K3 dice again (same aswith contact) at a TN <strong>of</strong> 30 (15 + 5(Jackal) + 15(4 elements) –5 (one raise on Contact Spell)).He gets 41, a<strong>no</strong><strong>the</strong>r incredible roll, which gainshim 2 raises.UnsummonBase TN: SpecialCasting Time: 1 round per element <strong>of</strong> JinnDuration: InstantConcentration: FullRaises: Casting TimeEffect: This is basically a reverse Bind spell,meant to break <strong>the</strong> bonds holding <strong>the</strong> creature tothis world.If a sahir successfully Unsummons a free Jinn, itis banished to <strong>the</strong> e<strong>the</strong>real for a time <strong>of</strong> 1 day per<strong>the</strong> Ka <strong>of</strong> <strong>the</strong> sahir. The sahir rolls an opposedWillpower + Rank with <strong>the</strong> creature.If <strong>the</strong> Jinn is a bound entity <strong>the</strong> sahir mustdeclare which he is attempting, to merely71<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan BookUnsummon it back to <strong>the</strong> caster object to free itand thus both unbind it and unsummon it. Thefirst is done exactly like <strong>the</strong> original unsummon<strong>of</strong> a free Jinn and if successful, <strong>the</strong> Jinn isunusable for a time <strong>of</strong> 1 day per Ka <strong>of</strong> <strong>the</strong> sahir.If <strong>the</strong> later, <strong>the</strong> sahir enters a contest <strong>of</strong> wills with<strong>the</strong> opposing sahir with a TN <strong>of</strong> 5X <strong>the</strong> Ka <strong>of</strong> <strong>the</strong>Jinn in question. If successful <strong>the</strong> Jinn isunbound and sent to <strong>the</strong> e<strong>the</strong>real for <strong>the</strong> sahir’sKa X 5 days. Of course <strong>the</strong> Jinn is <strong>the</strong>n likely toattempt to hunt down its former master and exactrevenge if <strong>the</strong> master was unkind.Example: Besib is under attack from a rivalsahir and so attempts to Unsummon hisopponents summoned Jinn. Besib rolls acontested Willpower + Rank with <strong>the</strong> Jinns Rank+ Ka. Thus Besib rolls his Willpower (3) + hisRank (4) getting 7K3 dice. He rolls 23. The Jinnrolls its Ka (2) + its rank (3) for 5K3 dice. TheJinn gets a 16. The Jinn abruptly stops and fadesaway for 3 days (Besibs Ka is 3).Noted Spell EffectsThe following are actual <strong>no</strong>ted effects that havebeen used many times by different sahir overtime. They have become almost like <strong>the</strong> spells <strong>of</strong>Rokugan in that <strong>the</strong>y are stable concrete effects.All Effects have a TN, an effect and <strong>the</strong> elementthat are required by <strong>the</strong> Jinn in order to create <strong>the</strong>effect.Ashim's Rainbow ShieldTN: 15Element: SandEffect: This effect absorbs damage done to <strong>the</strong>target. Every time <strong>the</strong> person is hit, <strong>the</strong> effectabsorbs <strong>the</strong> Jinn’s Ka in damage dice. (Forexample, a Jinn with a Ka <strong>of</strong> 3 will reduce asword damage from Strength + 3K2 to Strength+ 0K2. Every time <strong>the</strong> target is hit a brilliantflash <strong>of</strong> rainbow light erupts. All attackers are at+5 to <strong>the</strong>ir next TN to hit.Blighted FieldsTN: 20Element: SeaEffect: Considered to be <strong>the</strong> act <strong>of</strong> a true evilman, this effect will instantly wi<strong>the</strong>r crops in a20X20 meter area.Ceremony <strong>of</strong> <strong>the</strong> Black HeartTN: 20


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingElement: Flame, KaEffect: When cast this effect will create aduplicate heart <strong>of</strong> ebony material. Until <strong>the</strong> heartis destroyed or <strong>the</strong> effect times out, <strong>the</strong> target <strong>of</strong><strong>the</strong> spell is immune to all damage except frommagical sources. Sadly, if <strong>the</strong> heart is destroyed<strong>the</strong> target drops into a coma for a number <strong>of</strong> daysequal to <strong>the</strong> Ka <strong>of</strong> <strong>the</strong> target.DiscorporationTN: 15Element: Sand and SeaEffect: This particularly nasty effect literallydissolves <strong>the</strong> flesh <strong>of</strong> <strong>the</strong> target. The target takesa DR4 attack that flays <strong>the</strong> skin from <strong>the</strong> bone.Any wounds done by this spell effect that are <strong>no</strong><strong>the</strong>aled magically, leave vicious scars in <strong>the</strong> areashit. The bearer <strong>of</strong> such wounds in a visible placetakes a +5 to all social TNs.Dream MagicTN: 15Element: WindEffect: This effect allows <strong>the</strong> sahir to traverse<strong>the</strong> dreams <strong>of</strong> a target, influencing <strong>the</strong>m in subtleways. This effect last one night’s sleep.ForgetTN: 10Element: WindEffect: This effect blanks out sections <strong>of</strong>memory. The length <strong>of</strong> time forgotten is up to<strong>the</strong> Jinn’s Ka in months.Hakhim's SealTN: 20Element: KaEffect: This powerful effect was originallycreated by Hakhim, first <strong>of</strong> among Sahirs andreputably <strong>the</strong> first Sahir. When enacted it willenhance all Jinn in <strong>the</strong> area, giving +3 unkeptdice to all actions.Heart <strong>of</strong> <strong>the</strong> BeastTN: 20Element: Ka, FlameEffect: This effect unlocks <strong>the</strong> inner beast with atarget, give <strong>the</strong>m +3 unkept dice to all combatactions.Lady Sun's WrathTN: 20Element: FlameEffect: The skies open up and a lance <strong>of</strong> purewhite fire strikes <strong>the</strong> target. The is a DR6magical attack.Spirit BladeTN: 10Element: FlameEffect: The sahir created a blade <strong>of</strong> white flamethat acts like a standard longsword. This weaponcan wound Jinn and o<strong>the</strong>r magical creatures as a<strong>no</strong>rmal weapon. Against all o<strong>the</strong>rs it a 4K3weapon.Sustain LifeTN: 10Element: SeaEffect: This is a simple healing effect that willcure a number <strong>of</strong> wound ranks equal to <strong>the</strong> Ka o<strong>the</strong> Jinn.The CrossroadsTN: 15Element: Wind.Effect: The sahir and his possessions instantlytravel across a short distance to a<strong>no</strong><strong>the</strong>r point <strong>no</strong>more that 500 meters away.The Seed <strong>of</strong> Qa<strong>no</strong>nTN: 15Element: AllEffect: Considered to be one <strong>of</strong> <strong>the</strong> mostlegendary <strong>of</strong> Jinn effects, <strong>the</strong> Seed <strong>of</strong> Qa<strong>no</strong>nwhen cast directly ties <strong>the</strong> life energies <strong>of</strong> <strong>the</strong>sahir to a target. The target adds all <strong>the</strong> sahirsstats to his own (max <strong>of</strong> 7). If <strong>the</strong> target dies,<strong>the</strong>n so will <strong>the</strong> sahir who is linked to <strong>the</strong> target.The Star's BlessingTN: 10Element: WindEffect: This effect surrounds <strong>the</strong> target with aprotective shield <strong>of</strong> air and wind. All rangedweapons (Bows, crossbows, spears, etc) <strong>no</strong>tcounting magical ranged attacks, can<strong>no</strong>t hit <strong>the</strong>target.72<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingElemental MagicOf recent <strong>no</strong>te is <strong>the</strong> use <strong>of</strong> elemental magic, ormore specifically Ice Magic (as it is <strong>the</strong> only oneseen to date). Qabal sahir have been practisinglost arts <strong>of</strong> magic, said to have been usedcenturies ago by <strong>the</strong> various cultures ancestorsbefore <strong>the</strong> Day <strong>of</strong> Wrath. Some <strong>of</strong> <strong>the</strong> Qabalhave actually learned how to summon forth <strong>the</strong>power <strong>of</strong> <strong>the</strong> Elements to <strong>the</strong>ir command withoutusing Jinn in anyway or form.The Qabal Elementalists will be covered fully in<strong>the</strong> Book <strong>of</strong> Ka’s section on <strong>the</strong> Qabal.Ra’shari CursesEvery Ra’shari can manipulate Fate to a degree,giving someone an advantage or disadvantage.Most <strong>of</strong>ten <strong>the</strong> Ra’shari use this power to punishthose who have slighted <strong>the</strong>m in some majorway. Ra’shari Curses are <strong>no</strong>t to be taken lightly,and are never bestowed unless <strong>the</strong> target is trulydeserving <strong>of</strong> <strong>the</strong> curse. Curses cast in revenge orin jest <strong>of</strong>ten find <strong>the</strong>mselves being turned backupon <strong>the</strong> curser twice fold.The Curse someone <strong>the</strong> Ra’shari needs a goodreason. The death <strong>of</strong> a family member counts,but <strong>no</strong>t because <strong>the</strong> target is better looking andcharming with <strong>the</strong> women than <strong>the</strong> Ra’shari.The Curser <strong>the</strong>n simply rolls his Ka + Rank,keeping a number <strong>of</strong> dice equal his Ka Ring. Ifhe beats <strong>the</strong> TN <strong>the</strong> curse is enacted.All curses have to have <strong>the</strong> ability to be lifted. Soa condition must be put upon <strong>the</strong>m. Someexamples are; when <strong>the</strong> sky burns red with fire,when <strong>the</strong> castle rises above <strong>the</strong> clouds, or evenwhen <strong>the</strong> forest walks. These are all goodconditions. Remember, a condition must befeasibly accomplishable. Many campaigns canbe generate around <strong>the</strong> seeking <strong>of</strong> <strong>the</strong> way to lifta Ra’shari curse.K<strong>no</strong>wn CursesBlinded by FateBase TN:Casting Time:Effect: Fate Value: 3Curse Reaction: When one<strong>of</strong> your Heroes enter a duel, bow one <strong>of</strong> yourSahir. During <strong>the</strong> duel, <strong>the</strong> opposing Hero ca<strong>no</strong>nly parry from his or her deck. Cards discardedthis way go to <strong>the</strong>ir player's Saved pile.Flavour: Rawif raced through <strong>the</strong> Caliph'sdungeon until <strong>the</strong>re was <strong>no</strong>where left to go. One<strong>of</strong> <strong>the</strong> doors led to freedom, he hoped, but <strong>the</strong>o<strong>the</strong>r led only to certain death.Curse <strong>of</strong> Eternal BeautyBase TN:Casting Time:Effect: Fate Value: 3Open: Bow one <strong>of</strong> yourSahir. Target a Hero in play. Draw and discard acard. Add <strong>the</strong> card's Fate value to <strong>the</strong> Hero'sInfluence. The Hero's controller draws anddiscards a card, adding <strong>the</strong> card's Fate value to<strong>the</strong> Hero's Ka. If <strong>the</strong> Hero's total Influence <strong>no</strong>wexceeds his or her total Ka, destroy <strong>the</strong> Hero.Curse <strong>of</strong> Lost YouthBase TN:Casting Time:Effect: Fate Value: 2Night Curse: Target a<strong>no</strong><strong>the</strong>rHero in play. Until <strong>the</strong> end <strong>of</strong> <strong>the</strong> game, attach a-1K Curse token to <strong>the</strong> Hero each time <strong>the</strong> Herostraightens.Flavour: With every lost year, <strong>the</strong> remaininggrow sharper, until a man can cut a<strong>no</strong><strong>the</strong>r dreamin old, bitter rage.Curse <strong>of</strong> <strong>the</strong> Rot WithinBase TN: 10Casting Time: 2 actionsEffect: The target suffers from intense stomachcramps. While under <strong>the</strong> curse, <strong>the</strong> target suffersfrom a –1 unkept die to all actions, as well asneeding to use <strong>the</strong> facilities every 4 odd hours topurge himself or anything he’s eaten.Dust to DustBase TN: 10Casting Time: 2 actionsEffect: Fate Value: 1Spell. Buried Curse Day:Bow a Sahir you control and target an opposingHero. This Sahir and targeted Hero gain a -2 Katoken.Flavour: There is <strong>no</strong> injustice in <strong>the</strong> world. LadySun only gives us what we so rightly deserve.Mind ControlBase TN:Casting Time:73<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingEffect: Fate Value: 2 Curse Bow a Sahir youcontrol and target a Hero with less than 4 Ka.Targeted Hero must attack this turn if possible.Flavour: "The Khadi are weak, my dear.Certainly <strong>no</strong> trouble for a killer such as you..." -Afshan JarrPriestly Acts <strong>of</strong> FaithAll priests <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> possess abilitiesthat are simply k<strong>no</strong>w as Acts <strong>of</strong> Faith. Theseabilities are all similar in nature and can bereadily used by any <strong>Burning</strong> <strong>Sands</strong> priest.These abilities are <strong>no</strong>t spells and as such are <strong>no</strong>tcounterable with a Jinn Unsummon spell. Thepriest is <strong>no</strong>t channelling <strong>the</strong> power <strong>of</strong> a Jinn, heis channelling <strong>the</strong> power <strong>of</strong> his God.Banishment <strong>of</strong> The Dark God’s TouchBase TN: 10Casting Time: 2 actionsDuration: PermanentConcentration: CasualRaises: Amount <strong>of</strong> poison/disease healedEffect: The Priest drains <strong>the</strong> impurities andpoisons from <strong>the</strong> target in an attempt to heal him.The Priest actually draws a part <strong>of</strong> <strong>the</strong> impuritiesinto himself and heals <strong>the</strong>m himself. The Priestusually suffers from <strong>the</strong> effects <strong>of</strong> <strong>the</strong> disease <strong>of</strong>poison for about 1 hour. If <strong>the</strong> poison is a fataltype <strong>the</strong> Priest will merely drop into a coma likesleep for <strong>the</strong> time. The Priest rolls his Ka +Meditation at a TN equal to that <strong>of</strong> <strong>the</strong> poison ordisease.Blessings <strong>of</strong> PurityBase TN: 15Casting Time: 3 actionsDuration: 5 roundsConcentration: CasualRaises: DurationEffect: The Priest bestows a blessing upon atarget. The blessings advantage is based upon <strong>the</strong>element that is used to bless. This is a Ka + Rankroll.• Sand – Up Hits. Each raise = +1 Sandthat carries into phantom points to soakup damage.• Sea – Up ei<strong>the</strong>r Strength or Perception.Each raise = +1 to <strong>the</strong> stat.• Wind – Up ei<strong>the</strong>r Reflexes orAwareness. Each raise = +1 to <strong>the</strong> stat.• Flame – Up Agility. Each raise = +1 to<strong>the</strong> stat.• Ka – Increase <strong>the</strong> Ka trait. Each raise =+1 to <strong>the</strong> Ring.Illumination <strong>of</strong> PurityBase TN: 10Casting Time: 1Duration: instantConcentration: <strong>no</strong>neRaises: <strong>no</strong>neEffect: This power functions identically to <strong>the</strong>Unsummon Spell cast by sahir.Looking WithinBase TN: 15Casting Time: 10 minutesDuration: SpecialConcentration: TotalRaises: <strong>no</strong>neEffect: The Priest enters into a trance and asks aquestion <strong>of</strong> <strong>the</strong> sprits. Based on which element isasked, a type <strong>of</strong> question is answered. (seebelow). He uses his Ka + Rank to make <strong>the</strong> roll.• Sand – Detect and/or analyse magicitems or spells.• Sea – Analyse an object to determine itsworking.• Wind – Detect hidden places andthings.• Flame – Prophecy. This works like <strong>the</strong>Luck Level 3 advantage.• Ka – Learn <strong>of</strong> something you didn’tk<strong>no</strong>w. Get a hint from <strong>the</strong> GM. Thehigher <strong>the</strong> raises <strong>the</strong> clearer <strong>the</strong> answer.Purity’s MantleBase TN: 10Casting Time: 5 actionsDuration: 5 rounds74<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingConcentration: CasualRaises: TNEffect: The Priest can raise <strong>the</strong> TN <strong>of</strong> a spelltargeted on him by +5 for every raise <strong>of</strong> <strong>the</strong>opposing element + rank he rolls.The Arms <strong>of</strong> PurityBase TN: 15Casting Time: 3 actionsDuration: 5 roundsConcentration: FocusedRaises: Area <strong>of</strong> effect, TNEffect: The Priest raises <strong>the</strong> TN <strong>of</strong> a spelltargeted in an area by +5 for every raise <strong>of</strong> <strong>the</strong>opposing element + rank he rolls.The Hands <strong>of</strong> PurityBase TN: 10Casting Time: 2 actionsDuration: PermanentConcentration: CasualRaises: Amount healedEffect: The Priest is capable <strong>of</strong> healing a target.The Priest accepts a part <strong>of</strong> <strong>the</strong> wounds into hisbody while purging <strong>the</strong>m from <strong>the</strong> target. This isan exhaustive procedure for <strong>the</strong> Priest, as he isliterally infusing his life force into <strong>the</strong> targetwhile taking <strong>the</strong> damaged life-force into himself.For each raise <strong>the</strong> Priest can increase <strong>the</strong> number<strong>of</strong> wound ranks he heals one a 1 for 1 basis. 1/3<strong>of</strong> <strong>the</strong> wound ranks are accepted into <strong>the</strong> Priest(minimum <strong>of</strong> one). These wounds heal at <strong>the</strong> rateif one rank per 10 minutes. The Priest rolls Rank+ Ka and can attempt to heal a target 2x his Rankper day.Removal <strong>of</strong> Purity’s BlessingsBase TN: 5Casting Time: 1 HourDuration: See BelowConcentration: TotalRaises: Time BanishedEffect: Ritual: This power enables <strong>the</strong> Priest todrive <strong>of</strong>f malign or harmful spirits. The Priestrolls his Rank + <strong>the</strong> Element <strong>of</strong> which <strong>the</strong> spiritis aligned. Jinn are considered to be associatedwith Ka. The length <strong>of</strong> time <strong>the</strong> spirit remainsbanished is dependant on <strong>the</strong> number <strong>of</strong> raisethat <strong>the</strong> Priest attempts to get.0 raises 1 day1 raise 1 week2 raises 1 month3 raises 1 year4 raises 10 yearsThe Word <strong>of</strong> TruthBase TN: 10Casting Time: 5 actionsDuration: 5 roundsConcentration: CasualRaises: NoneEffect: The Priest is able to see through lies andillusions that muddle <strong>the</strong> mind. He rolls hisWillpower + Shintao to resist.RehtuRehtu calls forth <strong>the</strong> power <strong>of</strong> death, disease, ando<strong>the</strong>r insidious forces to do <strong>the</strong> bidding <strong>of</strong> <strong>the</strong>summoner. Rehtu mages are <strong>of</strong>ten k<strong>no</strong>wn asnecromancers, as <strong>the</strong>y have many undeadservants at <strong>the</strong>ir command.Handle Rehtu like L5R Maho spells for <strong>no</strong>wuntil a definite treatise is finished.Ashalan SorceryThe Ashalan do <strong>no</strong>t summon Jinn and harness<strong>the</strong>ir power. Nor do <strong>the</strong>y call upon fate or <strong>the</strong>elements to do <strong>the</strong>ir bidding. No, <strong>the</strong> Ashalan areshapers and molders <strong>of</strong> a more pure source <strong>of</strong>power, that <strong>of</strong> Order and Chaos. Ashalan refer to<strong>the</strong>mselves as sorcerers, <strong>no</strong>t sahir or shugenja orfate witches. To call an Ashalan Sorcereranything else is to lend insult to <strong>the</strong> Ashalan.Manipulation <strong>of</strong> <strong>the</strong> fundamental forces allowsan Ashalan Sorcerer access to great power, <strong>the</strong>power to destroy entire cities if <strong>the</strong>y wished.Fortunately, <strong>the</strong> number <strong>of</strong> Ashalan Sorcerers issmall and most are benign and peaceful people.The full range and power <strong>of</strong> <strong>the</strong> AshalanSorcerer will be explained in <strong>the</strong> Book <strong>of</strong> Ka.Sorcerers are <strong>no</strong>t meant to used a PlayerCharacters unless <strong>the</strong> GM allows it.75<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingBOOK FIVE: THE BOOK OF KABuilding yourCampaignSoliderThemeWarThe <strong>Burning</strong> <strong>Sands</strong> are rife with conflict. TheYodatai expansion into <strong>the</strong> territories <strong>of</strong> <strong>the</strong>native cultures. The Senpet silent invasion <strong>of</strong> <strong>the</strong>Sultanate. Even <strong>the</strong> insurgents <strong>of</strong> <strong>the</strong> IvoryKingdoms Thuggee cults. While open warfareseems only to occur between Yodatai andSultan/Senpet, raiders <strong>of</strong> <strong>the</strong> Moto andassociated groups continually attack oasis andsmall towns.QuestThe idea <strong>of</strong> <strong>the</strong> quest works well with <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>, as PCs travel on immensejourneys to recover artefacts, save princesses anddestroy evil. Think <strong>of</strong> <strong>the</strong> old Sinbad movies.ExplorationThe <strong>Burning</strong> <strong>Sands</strong> are full <strong>of</strong> old temples, lostcities, ancient tombs, and o<strong>the</strong>r lost and hiddentreasures and artefacts <strong>of</strong> a bygone era.MysteryThe everlasting sands have many secrets and <strong>no</strong>tall <strong>of</strong> <strong>the</strong>m are meant to be k<strong>no</strong>wn by mortals.The Ashalan are one such secret and mystery. Soare <strong>the</strong> Jinn and <strong>the</strong> Jackals.RomanceAll <strong>the</strong> old Sinbad movies had lovely youngladies falling in love with dashing young heroes.Doesn’t take much to involve romance into a<strong>Burning</strong> <strong>Sands</strong> game, though imagine if <strong>the</strong> herois an adventuring woman and <strong>the</strong> lover ahomebound man.TragedyThe sands continue to consume all and <strong>the</strong>Senpet are greedily taking over <strong>the</strong> locales <strong>of</strong> <strong>the</strong>Sultanate. The world is full <strong>of</strong> tragedy.Character RolesBeing a solider in <strong>the</strong> armies if <strong>the</strong> <strong>Burning</strong><strong>Sands</strong> can be difficult. The armies are <strong>of</strong>ten illfed and usually <strong>no</strong>t well equipped. Most areconsider <strong>no</strong>t much more than can<strong>no</strong>n fodder formass battles. Only <strong>of</strong>ficers and heroes surviveand make name for <strong>the</strong>mselves.Renegades/AdventurersThis is <strong>the</strong> easiest type <strong>of</strong> PC to have. They areusually ready and willing to do anything to havefun.CourtiersThese are <strong>the</strong> <strong>no</strong>bles that live within <strong>the</strong> structure<strong>of</strong> <strong>the</strong> various hierarchies <strong>of</strong> <strong>the</strong> cultures <strong>of</strong> <strong>the</strong><strong>Burning</strong> <strong>Sands</strong>. From <strong>the</strong> priests and <strong>no</strong>bles <strong>of</strong><strong>the</strong> Senpet to <strong>the</strong> merchant princes and <strong>the</strong>irfunctionaries <strong>of</strong> <strong>the</strong> Sultanate, <strong>the</strong> courtiers are<strong>the</strong> voices <strong>of</strong> <strong>the</strong>se powerful individuals.AmbassadorsThe Ambassadors are those few chosen to speakon behalf <strong>of</strong> one culture to a<strong>no</strong><strong>the</strong>r. PCs <strong>of</strong> thisrank are <strong>of</strong>ten awarded great rewards if <strong>the</strong>y dowell, but are almost always executed when <strong>the</strong>yfail. Ambassadors live a ra<strong>the</strong>r perilous lifestyle.PlotThe plots <strong>of</strong> a LBS game are varied and myriad.From saving a young <strong>no</strong>ble woman from <strong>the</strong> evilDahab Merchant Princes, to hunting for <strong>the</strong> lostcity <strong>of</strong> Brass to perhaps seeking <strong>the</strong> k<strong>no</strong>wledge<strong>of</strong> <strong>the</strong> ancient Ashalan.Running LBSRunning LBS is like running L5R. Keep an eyeon all players and watch <strong>the</strong> story. The idea <strong>of</strong>LBS is make it a grand story like <strong>the</strong> old Sinbadmovies were. Rent a few and watch <strong>the</strong>m to get<strong>the</strong> idea.76<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingImportant PeopleAshalanAlthiraAshalan Priestess, Sahir"Lady Sun is <strong>no</strong>t angry, she is insane. We mustwake Lord Moon to restore <strong>the</strong> balance that wasshattered so long ago."Anbari KhalilAshalan Champion, Council LeaderOnly three remain from <strong>the</strong> Council <strong>of</strong> Twelve,and even <strong>the</strong> Ishanti Crystal can<strong>no</strong>t foretell <strong>the</strong>fate <strong>of</strong> her dying people.BakiraAshalan Birth-Mo<strong>the</strong>r <strong>of</strong> Onaja, RenegadeShe cradled <strong>the</strong> precious bundle to her chest,hoping that her cowl would keep <strong>the</strong> deep bluelines pulsing within her cheeks from showing. -"They Collect Their Due," Part OneDawnAshalan Harbinger <strong>of</strong> Disaster, SahirShe stepped through <strong>the</strong> settling dust at <strong>the</strong> firstlight <strong>of</strong> day after <strong>the</strong> Awakening, carrying amessage <strong>of</strong> ruin for <strong>the</strong> future.Eyla <strong>the</strong> ProtectorAshalan Blood-SwornThe Blood-Sworn. Ashalan holy warriors, have<strong>the</strong>ir blood spilled upon <strong>the</strong> same Ishanti crystalas every servant <strong>of</strong> <strong>the</strong> Council before <strong>the</strong>m.HojynAshalan ExplorerHe chases <strong>the</strong> sun itself, hoping to find <strong>the</strong>doomed city <strong>of</strong> Laramun in its wake.KataniAshalan Daughter <strong>of</strong> Midnight, SahirYou have a choice: Leave with my water, orleave with your life.LammassarAshalan Heart-SeekerHe has collected three hearts in <strong>the</strong>ir ivoryboxes, and <strong>the</strong>re are three Khadi who can<strong>no</strong>traise <strong>the</strong>ir hands against him.LaqshaAshalan Desert Guide, Hunter <strong>of</strong> <strong>the</strong> Qa<strong>no</strong>nHer loyalties are <strong>no</strong>t with her people, but out in<strong>the</strong> sands. She k<strong>no</strong>ws much about <strong>the</strong> wastes' lostruins and oases, and though <strong>no</strong>t very friendly,she asks only for water in return for her services.MaymunAshalan <strong>Sands</strong>mith, Sahir"There is power in <strong>the</strong> sand left over from LadySun's wrath. I swear, my lady, I will find it."Mendi-DuadAshalan Priest, Sahir."He stumbled across <strong>the</strong> wounded Senpet Sahirin a deserted part <strong>of</strong> <strong>the</strong> city, clutching a brokenivory case. He did <strong>no</strong>t ask what had befallen <strong>the</strong>youth, or what was so precious about his burden,only carried him across <strong>the</strong> dunes, back to hispeople." -Keseth's Tale, Part ThreeMiraliAshalan GuardThe sewers are yours, with all <strong>the</strong> filth andputrescence you have given it. But <strong>the</strong> lake belowis ours, and I will bleed any man who thinkso<strong>the</strong>rwise.SamarhadAshalan Sun-RiderHe bought his horse from <strong>the</strong> Moto... twohundred years ago.SylmunAshalan Birth-Fa<strong>the</strong>r <strong>of</strong> Onaja, Renegade"Please, I can pay! My wife and I must leave <strong>the</strong>city at once! We can<strong>no</strong>t be here when <strong>the</strong>… when<strong>the</strong> sun sets!" –"They Collect Their Due," PartTwoTaryaAshalan Half-BreedHer mo<strong>the</strong>r was <strong>the</strong> Council Leader <strong>of</strong> <strong>the</strong>Ashalan, and her fa<strong>the</strong>r was a stranger from anunk<strong>no</strong>wn land. She's <strong>the</strong> only child born to <strong>the</strong>Ashalan in seven hundred years, and she may be<strong>the</strong> last.77<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingAssassinsChandraAssassin Bearer <strong>of</strong> <strong>the</strong> Black Star"When all you have is a hammer, everythingstarts looking like a nail." -The Forty-SevenSayings <strong>of</strong> MekhemFaidaAssassin Keeper <strong>of</strong> <strong>the</strong> Seventh GateHer first kill was her bro<strong>the</strong>r, a traitor to <strong>the</strong> Oldman. She killed him in his bed, but she woke himup to savour his fear.FatimaAssassin First-Born.The Old Man trusted only his eldest daughter, todo <strong>the</strong> deed. "Strike at <strong>the</strong> heart <strong>of</strong> <strong>the</strong> serpent,"he commanded, "and his fangs can<strong>no</strong>t strikeyou." She <strong>no</strong>dded and vanished away. -Fatima'sTale, Part OneHarounAssassin Master <strong>of</strong> <strong>the</strong> Blood Red Tiger.Not many <strong>of</strong> <strong>the</strong> Old Man's sons show <strong>the</strong> talentfor The Calling, but <strong>the</strong>y all bear <strong>the</strong> mark <strong>of</strong> <strong>the</strong>curse. Only Haroun seems untouched by <strong>the</strong>magic cast against his family so long ago.MarishkaAssassin Midwife."Hush, little one. They'll never miss you."Old Man <strong>of</strong> <strong>the</strong> MountainAssassin Champion.An eternal curse deserves eternal revenge.SabinaAssassin Lady <strong>of</strong> <strong>the</strong> Seven Oaths.Her first love betrayed her to <strong>the</strong> Senpet.Although her body has healed from <strong>the</strong> wounds,her soul never will.ShalaAssassin Second-Born.She looks at Fatima with a jealous eye, watchinghow her fa<strong>the</strong>r favours her elder sister. Shewould pay any price to have that favour, even <strong>the</strong>price <strong>of</strong> blood.TakiyahAssassin Watcher <strong>of</strong> Omens. Sahir.Her name means pious, but her dark eyes couldruin a man's faith forever.JamilahAssassin Silken Ghost"Spare me, spare me!" "Not even your weight incopper could buy my mercy." -Jamilah's Tale,Part One.AlhenaAssassin ApprenticeWith Chandra's guidance and Fatima's support,Alhena should have been destined for greatnesswithin <strong>the</strong> family, but her interests lay in lesssavoury arenas.AmberRogue Assassin Confidant"I have k<strong>no</strong>wn her since before we were give<strong>no</strong>ur Kris. There is <strong>no</strong> one I trust more." –AdiraHaja <strong>the</strong> Twice-BornCursed Assassin MasterNo one k<strong>no</strong>ws where he is or when he will strike,but his blade is felt <strong>of</strong>ten and never where oneexpects it.Celestial AllianceIshrak ibn KaleelCelestial Alliance, Shadow-JinnHe spent many centuries probing <strong>the</strong> far reaches<strong>of</strong> <strong>the</strong> Black Earth and <strong>the</strong> realms beyond <strong>the</strong>Stone for any sign that <strong>the</strong> Adversary hadsurvived. He found little until <strong>the</strong> day he stoppedlooking.LurzaCelestial Alliance, Agent <strong>of</strong> <strong>the</strong> Quest,ChampionIts name means "secret," and it has a thousandto share, all <strong>of</strong> <strong>the</strong>m dark and deadly.Mohandis <strong>the</strong> EnchanterCelestial Alliance, Sahir"Each new creation is one less warrior upon <strong>the</strong>field <strong>of</strong> <strong>the</strong> coming war."78<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingSedjemCelestial Alliance, Walking GodThe legends say that one word from him cansway an army, but he has <strong>no</strong>t spoken in an age.Sehai <strong>the</strong> HealerCelestial Alliance, SahirWithin all this destruction <strong>the</strong> sight <strong>of</strong> one whosevery hands can heal with but a touch is a miraclethat <strong>the</strong> Sun has given us.Dahab & QolatAl'a <strong>the</strong> Siege MasterDahab Tactician"All <strong>of</strong> his life he had been a lap-dog for <strong>the</strong>demented conspirators at Laramun, but <strong>no</strong>longer! The Erba's Alliance had given him <strong>the</strong>chance to strike back, and his first target wouldbe <strong>the</strong>ir precious Merchant Quarter."Eda IshanDahab Merchant King, Qolat" 'Adopted’ by <strong>the</strong> Tongue as a young child, shehas never forgiven him for <strong>the</strong> deaths <strong>of</strong> herfamily."HilaDahab Gorilla, Guardian-Pet <strong>of</strong> <strong>the</strong> SilverTongue"The majesty <strong>of</strong> nature was <strong>no</strong>t meant to beimprisoned. The longer it remains docile, <strong>the</strong>more ferocious it will be when release." -fromThe Forty-Seven Sayings <strong>of</strong> MekhemKasib al AtifDahab Champion, Qolat Master"His many journeys beyond Laramun in <strong>the</strong>eastern mountains have never been questioned."Nedif YamenDahab"He has <strong>the</strong> ear <strong>of</strong> so many that it is said thatone word from him can seal or break anynegotiation."RahmidDahab Mercenary, Sahir"Willing to work for anyone who can pay hisprice, Rahmid k<strong>no</strong>ws who controls <strong>the</strong> flow <strong>of</strong>money and water in <strong>the</strong> City."Tareekh FarenkhaDahab Emissary <strong>of</strong> <strong>the</strong> Ten, Historian"Be still, Pretty, or you'll blur <strong>the</strong> ink." –Tareekh to a subjectThe Silver TongueHouses <strong>of</strong> Dahab Master Manipulator, MerchantKing, Sahir"What's your pleasure, my lady?" <strong>the</strong> fiendishmerchant king invited. His words wereunsettling, but <strong>the</strong> poisoned corpse between <strong>the</strong>mwas worse. –"Jamilah's Tale," Part TwoWagi al MusakinHouses <strong>of</strong> Dahab Deformed Enforcer"What do you want, freak?" <strong>the</strong> trader scowled."The Tongue wants his dinari, thief, or shall Icollect it in flesh?"EboniteAshallaEbonite Sorceress, SahirIn every man, <strong>the</strong>re is a monster. Draw it out,and it may be expunged.BalanceEbonite JudgeAll things must be judged, be it for good or evil.EnigmaEboniteTo destroy <strong>the</strong> enemy, we must understand him.To do that, we must become him.Jubal <strong>the</strong> KnifeEboniteHis ferocity will make an excellent addition toour growing forces. His temper will ensure tha<strong>the</strong> is never judged by <strong>the</strong> Stone.JudgementEbonite Crusader, ChampionThe Ebonite Champion is said to have been inevery battle <strong>the</strong> Ebonites have taken part in over<strong>the</strong> last 200 years.79<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingKabdar FassalEbonite Defender <strong>of</strong> <strong>the</strong> Faithful. Templar.They say <strong>the</strong>y worship <strong>the</strong> Sun, but <strong>the</strong>ir palmsare stained black as <strong>the</strong> darkest night, <strong>the</strong> gift <strong>of</strong><strong>the</strong> Stone <strong>the</strong>y guard.Kalib al AsimEbonite Wolf-MasterThere is always <strong>the</strong> chance that we can losecontrol, that <strong>the</strong> primal natures within us canconsume our humanity. Kalib is one who flirtswith <strong>the</strong> beast within.Manala ShessimEbonite Guardian <strong>of</strong> <strong>the</strong> Seven KeysEven his most trusted advisors can<strong>no</strong>tunderstand why <strong>the</strong> Sultan retains an Ebonite toguard <strong>the</strong> Nine Rooms <strong>of</strong> Golden Wonder.PashalEbonite Squire"What is this? It is <strong>the</strong> Awakening. It is <strong>the</strong>future." -JudgementRabah al GaziEbonite Nervous Runaway ,ProselyteThe boy will <strong>no</strong>t speak <strong>of</strong> his life before joining<strong>the</strong> Order <strong>of</strong> <strong>the</strong> Ebonites, and <strong>the</strong> Council haschosen <strong>no</strong>t to allow him <strong>the</strong> Test <strong>of</strong> <strong>the</strong> Stoneuntil he does. "His fears are his impurity," <strong>the</strong>ysay, "and we would only lose him, this early."Templar Master <strong>of</strong> StarsEbonite, SahirNepherus once trained her in <strong>the</strong> cycles <strong>of</strong> Ra,but <strong>no</strong>w she has found a new purpose...The Twins JananEbonite"Beg us both for mercy and see which one givesit."TruthEbonite Idiot-Savant, Principal, SahirThe victim <strong>of</strong> a miscast spell, this blind man iswithout temperament devoid <strong>of</strong> emotion - <strong>the</strong>perfect candidate for <strong>the</strong> Principal <strong>of</strong> Truth.VengeanceEbonite Caretaker <strong>of</strong> <strong>the</strong> Shard or <strong>the</strong> Ancients,Principal"Vengeance is <strong>the</strong> purity <strong>of</strong> purpose withremorse." -from The Forty-Seven Sayings <strong>of</strong>MekhemYodajin TemplarEboniteHe shares his people's fury, but <strong>no</strong>t <strong>the</strong>irprejudice.Ivory KingdomsGiyaIvory Kingdoms Deranged Killer, RuhmalLeader"Giya led us here from our homeland. He tells usthat Kali-Ma demanded it, but some <strong>of</strong> uswonder." -KachaKali-MaIvory Kingdoms Champion, Ruhmal Goddess"She is death incarnate, a walking vessel <strong>of</strong>corruption and destruction."KumpalIvory Kingdoms Caravan Escort"He patrols <strong>the</strong> Ivory Market from a uniquevantage point, and <strong>the</strong> stalls tremble as hepasses."Kyurhi <strong>the</strong> WandererIvory Kingdoms Jakla Spiritualist, Sahir"The past footsteps <strong>of</strong> his fellows and <strong>the</strong>ir preycoursed through his arms, and his heart kepttime with each in turn as he scanned <strong>the</strong> horizon."I must get to <strong>the</strong>m," his frenzied mind pressed,"before it is too late."OmalIvory Kingdoms, Ruhmal Cultist, Vassal to Kali-Ma"When <strong>the</strong>y found him in <strong>the</strong> jungle, he had justkilled a gorilla. Nothing much has changed."PunjatIvory Kingdoms Ruhmal Initiate"Punjat has yet to rise beyond <strong>the</strong> rank <strong>of</strong>Shumsee within <strong>the</strong> Kali-Ma cult, and <strong>the</strong>refore80<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingmust distract <strong>the</strong> cult's victims or hold <strong>the</strong>mdown when <strong>the</strong> killing starts. Even after so manyvictims, it never gets any easier."RaniyahIvory Kingdoms Hunter <strong>of</strong> Rakshasa"She has destroyed all but five <strong>of</strong> <strong>the</strong>m, four <strong>of</strong>which reside here in <strong>the</strong> heart <strong>of</strong> <strong>the</strong> Jewel."SarnaIvory kingdoms progeny <strong>of</strong> <strong>the</strong> destroyer, Sahir"Yuna was <strong>the</strong>re when Sarna was born, and onlyhe saw for a fleeting moment <strong>the</strong> horrible visage<strong>of</strong> <strong>the</strong> being that sired her."YunaIvory Kingdoms Deific Vessel"For every village to which he travels, a<strong>no</strong><strong>the</strong>rscar is drawn across his face and arms. Thewounds do <strong>no</strong>t heal until he embraces <strong>the</strong> locals'god."JackalAfshan Jarr"Trust me," <strong>the</strong> dirty little man said. "Thirtycopper pieces is a fair price."Asadhel JumahJackal ThiefThe only soul he can<strong>no</strong>t steal is <strong>the</strong> one hedesires most.ChandraJackal, Assassin"When you can<strong>no</strong>t seduce your enemy, seduce<strong>the</strong> one he loves." from The Forty-Seven Sayings<strong>of</strong> MekhemEnalaJackal ChampionHe can control <strong>the</strong> dead like a sorcerer <strong>of</strong>legend, feeding <strong>of</strong>f <strong>the</strong>m to power his own darkdesires.JangirJackal, Moto, Shugenja, Sahir"We k<strong>no</strong>w <strong>of</strong> your prophecy, and <strong>no</strong>w we k<strong>no</strong>whow to prevent it." -Monkey ManKalesha SeshShe has a thousand faces for a thousand friends.Monkey ManI can give you <strong>the</strong> secrets you seek, but you musttrade first.RamontetJackal, Senpet Strategist"Thank you for <strong>the</strong> advice, Hekau. Soon, we shallhave both hands." -EnalaSeff Seven-FingersSeff is very much like his old friend, Janann.They both love adventure, wine, and women.Many scandalous affairs began as a result <strong>of</strong><strong>the</strong>ir competitive nature - until Seff took a likingto <strong>the</strong> Caliph. Now <strong>the</strong> Caliph has four trophies<strong>of</strong> <strong>the</strong>ir time toge<strong>the</strong>r.Sibirah"No one pays attention to <strong>the</strong> Khesir. They arepitiless, wretched, lost souls. We have given <strong>the</strong>ma home and a purpose." -Wardah <strong>the</strong> UrchinMistressThe Ma'ghulJackal Ally, Ambassador from JigokuA spirit from beyond <strong>the</strong> sou<strong>the</strong>rn mountains, itfeeds on <strong>the</strong> strengths <strong>of</strong> o<strong>the</strong>rs, gaining powerand skill.Wardah <strong>the</strong> Urchin-MistressGypsy Jackal"Every lost soul has a story to tell. I simply waitfor <strong>the</strong>m to come to me and collect <strong>the</strong>m."YaminahShe would just as soon capture a man's heart ashis soul. She is <strong>the</strong> worst kind <strong>of</strong> villain -beautiful, exotic, and completely aware <strong>of</strong> hercharms.KhadiGhiyathKhadi Sculptor <strong>of</strong> Hearts, SahirIt is <strong>no</strong>t always easy to find someone willing tojoin our ranks, but once Ghiyath has properlytutored <strong>the</strong>m, <strong>the</strong>y are glad to do anything hewishes.81<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingIndiraKhadi Mistress <strong>of</strong> Pain, Sahir"The senpet who escaped us will be mine, myCaliph. I will hunt him, and I will find him, and Iwill break his heart in two."San'aKhadi Mistress <strong>of</strong> Mercy, Sahir"She is too young to understand <strong>the</strong>consequences <strong>of</strong> her actions," Giyath protested."So much <strong>the</strong> better," <strong>the</strong> Caliph snarled.TasirKhadi Silencer, Sahir"You can<strong>no</strong>t ig<strong>no</strong>re me. You can<strong>no</strong>t defeat me.You can only pray for mercy that I will <strong>no</strong>t give."The CaliphSahir, KhadiShe sees <strong>the</strong> same fire in Hensatti's eyes that sheonce saw in <strong>the</strong> Sultan's. She captured that fireonce; she can do it again.MotoArgounMoto Clan Youth.The maps he sells tell <strong>the</strong> caravans how to avoid<strong>the</strong> desert's dangers, but <strong>no</strong>t its predators.GaherisMoto Clan Khan"From <strong>the</strong> East comes <strong>the</strong> tiger-men. From <strong>the</strong>West, those who worship Death. I hunt tigers formy dinner, and I'll help <strong>the</strong> Senpet on <strong>the</strong> way to<strong>the</strong>ir god."JangirMoto Clan Shujenga, Sahir"I k<strong>no</strong>w <strong>no</strong>thing <strong>of</strong> jinn or demons. My way is <strong>the</strong>way <strong>of</strong> my ancestors, taught to me by fa<strong>the</strong>r. Thedance <strong>of</strong> <strong>the</strong> elements is my way."KaraMoto Clan Huntress.The Senpet were returning from <strong>the</strong>ir victoryover <strong>the</strong> scorpion when <strong>the</strong> Moto descendedupon <strong>the</strong>m. But a sudden sandstorm swept uparound <strong>the</strong>m, and <strong>the</strong> will <strong>of</strong> <strong>the</strong> Lady washed<strong>the</strong>m away into <strong>the</strong> sand. -Kara's Tale, Part OneKhaiduMoto Clan TraderThe Khan's bro<strong>the</strong>r k<strong>no</strong>ws that Gaheris must dosomething soon, or <strong>the</strong> whispers will turn intoknives.KhitaiMoto Clan Dunerunner"She is <strong>the</strong> best archer in our tribe, her skillrivalled only by <strong>the</strong> lovely Senpet who guards <strong>the</strong>winter caravan." -YesugaiKiyoshiMoto Clan Tar-khan."In his blood lies <strong>the</strong> fury <strong>of</strong> <strong>the</strong> berserker, a giftfrom his ancestors." -GaherisMalakaiMoto Askaree, Royal InformantIn his position as a Caliphate guard, he hasheard many cruel words and seen many violentdeaths. He is always willing to part with <strong>the</strong>m forjust a few dinari.Moto MarikMoto Raid MasterThe dust clouds parted to reveal two figures.One <strong>of</strong> <strong>the</strong>m was Marik. The o<strong>the</strong>r... -Kara'sTale, Part FiveSha-girMoto Clan Master Horseman, SpyUnder cover <strong>of</strong> darkness, Sha-gir rode from postto post collecting every detail about <strong>the</strong> troopsaround Medinaat al Salaam. Kiyoshi would bepleased at <strong>the</strong> results.Shu-kaiMoto ScoutHis fa<strong>the</strong>r lost his hand to one <strong>of</strong> those heartlessmages. Now, he has to fend for his family anyway he can.YesugaiMoto Clan Guide"His eyes light up like stars whenever she arriveswith <strong>the</strong> winter caravan and he looks like aweepy little girl. It's disgraceful." -Khitai82<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingQabalAdilQabal Earthshaker"He k<strong>no</strong>ws little <strong>of</strong> sorcery, but what he doesk<strong>no</strong>w serves us well." -TabariAmruQabal Avatar & Sahir"We must keep her safe, bro<strong>the</strong>rs, for <strong>the</strong> Caliphhungers for what slumbers inside her soul."Badr al DinQabal Renegade, Spellcrafter, Sahir *He waited a long moment before calling <strong>the</strong>o<strong>the</strong>rs, relishing <strong>the</strong> sight <strong>of</strong> <strong>the</strong> Khadi's face asit contorted into a pallid mask <strong>of</strong> fear."No more," he murmured into <strong>the</strong> terrifiedsahir's face. "No more."Barda <strong>the</strong> HawkQabal Sky Shepherd, Sahir"Carpets are for <strong>the</strong> cowardly. How can you callit flying when <strong>the</strong>re is fabric beneath your feet?"Beda al SinQabal Enlightened One, HunterNot all sahir are prepared for <strong>the</strong> experience <strong>of</strong>summoning <strong>the</strong> desert spirits <strong>of</strong> smokeless fire.Some become unhinged or worse, and many eventake on <strong>the</strong> most ferocious aspects <strong>of</strong> <strong>the</strong>irservants.DawuudQabal Librarian, Sahir"They took our k<strong>no</strong>wledge with a shining light,so we shall take it back with a shudderingdarkness." -AdilHekauSahir, Duelist, Qabal Champion"He is playing a dangerous game. If his Pharaohshould discover his treachery, it will mean <strong>the</strong>end <strong>of</strong> his plots and schemes, <strong>no</strong> matter how<strong>no</strong>ble or just <strong>the</strong>y are."Kurrat al-AynIce Sorceress, Sahir"The merchants think she is cursed. If she were<strong>no</strong>t a master <strong>of</strong> ice magic, she would be exiledwith certainty."Labib al HatimSahir"More have learned our secret. How much deathwill <strong>the</strong> Star demand?"NizamSahir, Qabal Third Apprentice"He has promise, but what is a man's promiseworth?" -Kurrat al-AynQamusQabal tavern-master, Sahir"We <strong>of</strong>fer <strong>the</strong> finest in wine, women, and ...discretion."RaghibQabal Reaver, SahirHe scours <strong>the</strong> prisons buried deep beneath <strong>the</strong>city, seeking to destroy <strong>the</strong> hapless ghuls <strong>of</strong> thoseleft behind.TabariQabal Shadowmaster, Sahir"Do <strong>no</strong>t mistake allegiance for friendship. Theonly reason he stands with us is to stand besidehis half-bro<strong>the</strong>r, Dawuud." -ZinaidaZenaidaQabal Bane <strong>of</strong> Jinn, Sahir"His voice is like death to <strong>the</strong> Jinn he meets andchallenges."Ra’ShariAmahlaRa'Shari Bone-Reader <strong>of</strong> <strong>the</strong> Fourth Chronicle"The bones are fickle. Perhaps a<strong>no</strong><strong>the</strong>r throw?"BaqiriRa'Shari Thief <strong>of</strong> <strong>the</strong> Eighteenth Chronicle, Sahir"Melinda did <strong>no</strong>t foresee this!"FazilAcrobat, Steward <strong>of</strong> <strong>the</strong> Coming Age"I have remained to watch, and listen, andperhaps help those who have been left behind."83<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingFerranDancer <strong>of</strong> <strong>the</strong> first chronicle <strong>of</strong> <strong>the</strong> flame"You may read <strong>the</strong> ashes, Melinda. I shall read<strong>the</strong> flames."MelindaDancer <strong>of</strong> <strong>the</strong> first chronicle <strong>of</strong> <strong>the</strong> flame"If one reads both <strong>the</strong> flames and <strong>the</strong> ashes, amore complete story can be told."RayaResurrected Caretaker, Seer <strong>of</strong> <strong>the</strong> SecondChronicle"Death has taught me many things, chief among<strong>the</strong>m that we must all strive for greatness-though<strong>no</strong>t always our own."Samand <strong>the</strong> QuickDancer <strong>of</strong> <strong>the</strong> Tenth Chronicle"No, Mistress Caliph. He was <strong>no</strong>t attacked. Thewounds simply appeared. It was most…impressive." –IndiraShagala <strong>the</strong> DamnedAccuser <strong>of</strong> <strong>the</strong> First Chronicle * SahirShe gained all <strong>of</strong> her mo<strong>the</strong>r's power and <strong>no</strong>ne <strong>of</strong>her fa<strong>the</strong>r's control.ShalimarDancer."We k<strong>no</strong>w so little <strong>of</strong> her people, only what shehas told us. And if we believe everything shesays, we would believe <strong>the</strong>y are gods." -In'am,Regent <strong>of</strong> <strong>the</strong> River ValleyThe Grey WomanGrandmo<strong>the</strong>r, Sahir"I tell fortunes for those who are ready to hear<strong>the</strong>m. It is <strong>no</strong>t always wise to k<strong>no</strong>w your owndestiny. Are you ready?"The Living MemoryRa-Shari Champion * Keeper <strong>of</strong> <strong>the</strong> GreatChronicleHe remembers a time where all was right in <strong>the</strong>world. He remembers a time when all is <strong>no</strong>thing.He remembers it all as if he were <strong>the</strong>re.SenpetAbresaxUnique. Senpet Fist <strong>of</strong> <strong>the</strong> PharaohHe does <strong>no</strong>t see Hensetti as a woman. She is <strong>the</strong>Pharoah, <strong>the</strong> child <strong>of</strong> <strong>the</strong> Ten thousand, andLight <strong>of</strong> <strong>the</strong> Senpet. He may <strong>no</strong>t agree with her,but he would die at her command.AsoriSenpet CourtesanAbresax thinks little <strong>of</strong> his new "acquisition," butAsori looks at <strong>the</strong> glare in <strong>the</strong> woman's eyes andk<strong>no</strong>ws better.AtepSenpet Sergeant"Get up" he shouted. "I haven't given youpermission to die!"BekhtenSenpet Shield <strong>of</strong> <strong>the</strong> Empire"Each drop <strong>of</strong> his blood exists to serve hisPharoah. It will be a pity to see such loyaltyspilled on dry desert sand." -TakiyahHensattiSenpet Pharoah. Champion.Her Empire is crumbling, so she has founda<strong>no</strong><strong>the</strong>r to rule.JaqhabetSenpet Falconer, Foreign InsurgentThe tacticians at <strong>the</strong> Senpet capital wereconfused by <strong>the</strong> bold Yodatai scouting mission,given <strong>the</strong>ir recent experience overwhelming <strong>the</strong>min <strong>the</strong> western mountains. But when Jaqhabet'slatest reports arrived with his war-bird, Ani, <strong>the</strong>yrealized <strong>the</strong> terrible truth.KepsatSenpet bro<strong>the</strong>r <strong>of</strong> <strong>the</strong> black shield"I k<strong>no</strong>w <strong>no</strong>w what happened to me when I wastaken on that fateful day so many years ago. Ik<strong>no</strong>w what <strong>the</strong> Qa<strong>no</strong>n did when <strong>the</strong>y took me to<strong>the</strong> City <strong>of</strong> Orphans, and I k<strong>no</strong>w what I must d<strong>of</strong>or <strong>the</strong>m in return. Farewell, my dear friend." -HekauKesethSenpet Seer. Sahir. Khadi84<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingHis skill with sorcery captured Ghiyath'sattention. It was a matter <strong>of</strong> child's play tocapture <strong>the</strong> youth, but keeping him was <strong>no</strong>t assimple as <strong>the</strong> Master thought it would be. -Keseth's Tale, Part OneKosus <strong>of</strong> ByrniaSenpet Obsessed Slave Master, Tracker"It is said that he once recovered an escapedslave after <strong>the</strong> fool ran into a sandstorm," Atepsaid. "I heard <strong>the</strong> slave was on a carpet at <strong>the</strong>time," returned Kepsat.NekhebetSenpet ExplorerHer extensive journey's have brought her manyfabulous artifacts, including that strange ivorybow...NepherusSenpet Astrologer. SahirHe fears <strong>the</strong> return <strong>of</strong> Selqet signals <strong>the</strong>beginning <strong>of</strong> dark times, and he watches <strong>the</strong>stars for an omen <strong>of</strong> <strong>the</strong> future.NepherusSenpet Ambassador to Medinaat al Salaam,SahirAfter <strong>the</strong> Tyrant's fall, Nepherus kept <strong>the</strong>accursed Book <strong>of</strong> <strong>the</strong> Dead close to him. Neveragain was it opened, <strong>no</strong>r <strong>the</strong> terrible secretswithin misused.Qer ApetSenpet Bro<strong>the</strong>r <strong>of</strong> <strong>the</strong> Black Shield"Those who voluntarily put <strong>the</strong>mselves under <strong>the</strong>heel <strong>of</strong> a tyrant get exactly what <strong>the</strong>y deserve." -The Forty-Seven Sayings <strong>of</strong> MekhemRamontetSenpet Strategist."Hensatti k<strong>no</strong>ws <strong>no</strong>thing <strong>of</strong> warfare and tactics,but Ramontet does. Remove Ramontet, and youremove <strong>the</strong> Pharaoh's left hand." -HekauUnalignedAbd al-ZhaynWandererI have traveled <strong>the</strong> world, and I have seen morethan you could ever imagine. I have seen menwith <strong>the</strong> heads <strong>of</strong> tigers, corpses wearingporcelain masks and women whose arms weregreat rainbow coloured wings. The one thing Idon't k<strong>no</strong>w is where I'll be tomorrow.AdiraUnaligned Adopted Daughter <strong>of</strong> <strong>the</strong> Mountain"She carries <strong>the</strong> weight <strong>of</strong> <strong>the</strong> Old Man's burdenin her heart and fights with a prodigal skill allher own."AdnanTomb Raider"And how many marvels have you seen in yourdays, my boy?" "At least a thousand, my lady."He smiled, and <strong>the</strong> Caliph laughed.al-HazaadSahiral-Hazaad, <strong>the</strong> Twice-Exalted, has returned fromRokugan with foreign magic, but he has <strong>no</strong>treturned alone.Bayushi TangenScorpion Clan Martyr"These foreigners reek <strong>of</strong> disaster and sin."BonepickerUndead Ghul"What do you do with <strong>the</strong> bodies <strong>of</strong> your dead?"asked <strong>the</strong> Scorpion <strong>of</strong> his captor. "We bury <strong>the</strong>munder <strong>the</strong> city and leave <strong>the</strong>m to dream <strong>of</strong> <strong>the</strong>stories <strong>the</strong>y will never see."Dairya, The Eye <strong>of</strong> NightRonin.They came across <strong>the</strong> mountains on a carpet <strong>of</strong>flame and wind. The stranger at al-Hazaad's sidespeaks little, and his language is strange, but hehas a deadly purpose in his one good eye.DenaThiefShe doesn't k<strong>no</strong>w what it is, but <strong>the</strong> cats certainlyseem interested in it.DharrUnaligned Fated OrphanDharr wouldn't understand why <strong>the</strong> cats lovedhim so, <strong>no</strong>t for many moonless nights. Yet <strong>the</strong>ywere in his earliest memories and with him ever85<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingsince. They are a rare source <strong>of</strong> happiness in aninsane world.EffendiUnaligned Vindictive Son <strong>of</strong> <strong>the</strong> Sultan"Apart from his family, he will be one to take <strong>the</strong>throne if all moves right and Fate smiles."EmiralUnaligned Researcher, Sahir, Khadi"Though his heart sits in box, he walks free."EyeslicerUndead GhulEven <strong>the</strong> Assassins k<strong>no</strong>w better than to use <strong>the</strong>sewers.Felah HassanSahirIt is <strong>no</strong>t certain if he was mad before he bitTashima, but his words have grown wild andmysterious all at once.GashUnaligned GhulWhen <strong>the</strong>y are still fresh, <strong>the</strong>y <strong>of</strong>ten try to make<strong>the</strong>ir way home.GulletUndead Ghul"Mine? Miiiiine..."Haythum Za'nulUnalignedHe hunts Janan for copper and glory. Hiscollection <strong>of</strong> priceless treasures will be completewith <strong>the</strong> head <strong>of</strong> Janan and <strong>the</strong> hand <strong>of</strong> Julianna.-The Tale <strong>of</strong> <strong>the</strong> Last Pirate, Part OneHitomi TashimaDragon Tattooed Man"The inkings <strong>of</strong> his body come alive with a powerbeyond belief."Janan BarakahSand Pirate Captain.Your horses are fast, my friend, but <strong>no</strong>thing isfaster than <strong>the</strong> wind.Julianna BarakahSand Pirate Wind-Bound, SahirSister <strong>of</strong> <strong>the</strong> "Sultan <strong>of</strong> <strong>the</strong> <strong>Sands</strong>," her mysticalskills have aided Janan's escapades - andescapes - for years.MarayidUnaligned Undead Khadi Traitor,"Like Abdul-Malik before me, I have <strong>the</strong> weight<strong>of</strong> dreams, but I have <strong>no</strong>t <strong>the</strong> strength to follow."MatishiyaSahir"I am a free sahir, but I am <strong>no</strong>t Qabal.Summoning jinn is dangerous business, far moreso than anyone yet realizes..."Matsu GoheiLion Clan Butcher, Samurai, TacticianCommanded by his Clan to take <strong>the</strong> Scorpionsfrom <strong>the</strong> Emerald Empire, Gohei has to trade hisskills for a single drink <strong>of</strong> water. Alone andwithout allies, his only goal <strong>no</strong>w is to find a wayhome.NefirUnaligned SwordsmanNefir stumbles through an endless dreamscape,<strong>no</strong> longer sure what is real and what isimaginary. Armies <strong>of</strong> silver and white follow,and a laughing man tempts him ever fur<strong>the</strong>r intomadness.Puja <strong>the</strong> BelieverUnalignedHis smiled faded quickly when he saw <strong>the</strong>Ruhmal ga<strong>the</strong>red around him. - "Puja's Tale,"Part TwoQashimaUnaligned Nagah Abomination , OutcastWarlord"Within this blasted land lies <strong>the</strong> secret toeternal redemption."R'adjir, <strong>the</strong> ThunderfootGiant"Me like horses. Tasty..."86<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingRahjidRakshasa AmbassadorThe silent figure stands in <strong>the</strong> Sultan's court,never speaking a word. But as <strong>the</strong>y argue, hewatches... and plans.Ratib al' IdeemUnaligned Independent Supplier, StreetMerchant"Desire is a dangerous quality, and more sowhen fulfilled, but I am prepared if you are.Shall we begin?"RohshemUnaligned Rakshasa"We have remained hidden from man forcenturies. Some <strong>of</strong> us hide in plain sight; o<strong>the</strong>rs,beyond <strong>the</strong> veil <strong>of</strong> darkness." -RahjidRopp'Cht'ChtUnaligned Ratling Traveler"So many baubles, so little time."Shosuro HametsuScorpion Clan Poison MasterUpon his arrival he immediately startedga<strong>the</strong>ring new plants and herbs, k<strong>no</strong>wing tha<strong>the</strong>re were new poison to k<strong>no</strong>w.Shosuro TageUnaligned Scorpion Clan InfiltratorRescued from death at <strong>the</strong> Senpet's hands, Tagewonders why everyone in <strong>the</strong> foreign camp is sointerested in her - especially <strong>the</strong> small eldershugenja with <strong>the</strong> strange mark on his neck.SoraphUnaligned Escaped Slave, Hanif IdolThe Senpet thought <strong>the</strong>y were finally rid <strong>of</strong> <strong>the</strong>accursed slave-icon when <strong>the</strong>y arranged hisescape, but it seemed his influence only grew<strong>the</strong>reafter. –"The Tale <strong>of</strong> Soraph <strong>the</strong> Free Man,"Part TwoThe FerrymanUnaligned"Welcome aboard. Which district, please?"The Wounded ManUnaligned Former PrisonerHis former masters believe that he has achieveda state <strong>of</strong> physical purity through torture. Nowhe has escaped into <strong>the</strong> streets.YodataiAdriannaYodatai Strategist"The city's most significant weakness is <strong>the</strong> river.To approach from any o<strong>the</strong>r angle would befoolish."AurelianYodatai Champion, Incarnation <strong>of</strong> Octavius"I walk with <strong>the</strong> gods over <strong>the</strong> broken bodies <strong>of</strong>those you fear."AvitusYodatai Diseased Alchemist, SpyHe walks bent and crippled, yet his eyes aremore perceptive and keen than ever.Balak <strong>the</strong> HanifYodatai PrisonerImprisoned, branded, beaten, and forgotten,Rawif has little love for <strong>the</strong> Jewel <strong>of</strong> <strong>the</strong> Desert,<strong>the</strong> Senpet who imprisoned him <strong>the</strong>re, or anywithin its walls. He will follow <strong>the</strong> EleventhTribe on <strong>the</strong>ir quest, regardless <strong>of</strong> <strong>the</strong> wishes <strong>of</strong>his bro<strong>the</strong>r, Soraph.GaleriusYodatai Inquisitor, SahirHis birth name was Phresex, but that was <strong>the</strong>first <strong>of</strong> many changes <strong>the</strong> Yodatai made.Galon TrilliusYodatai Amateur Inventor, ScoutHe helped to build <strong>the</strong> hand-bow himself, thoughhe is far more accurate with it than it is reliable.Katarine <strong>of</strong> <strong>the</strong> SheelYodatai Centurion Lieutenant"Are you confident that this is <strong>the</strong> best tactic, mylord? Meeting <strong>the</strong> raiders with an army?"OctaviusYodatai Spectral MartyrHe was <strong>the</strong> first to set foot on this continent, andhe led <strong>the</strong> Yodatai into victory against countlessempires. Sometimes, when <strong>the</strong> conquest is87<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Settingworthy, he can be seen fighting alongside hisdescendants as well.PhyrrusYodatai Centurion, Siege-Master"The first step toward conquest is a foothold.These riders called Moto have provided us withan unexpected opportunity that we can<strong>no</strong>tneglect.ValeriaYodatai Daughter <strong>of</strong> Aurelian, PatricianHer fa<strong>the</strong>r left a long trail <strong>of</strong> shattered lives-andbroken bodies-behind <strong>the</strong>m, a hundred victims <strong>of</strong>her fertile beauty.VespaYodatai Bride <strong>of</strong> Phyrrus, Patrician"How is it possible for such a beautiful land tobe so utterly barbaric?"Enchanted ItemsThe <strong>Burning</strong> <strong>Sands</strong> are full <strong>of</strong> strange artefacts.CrysteelCrysteel is a magical near transparent metal-likematerial forged from <strong>the</strong> sand itself by <strong>the</strong>Ashalan. Weapons <strong>of</strong> Crysteel are unbreakableand <strong>the</strong> only weapon capable <strong>of</strong> wounding aJinn. Crysteel weapons come in many shapes andsizes, thought <strong>the</strong> most common is that <strong>of</strong> asword.Some k<strong>no</strong>wn Crysteel weapons are:• Bedayah - A Crysteel weapon wascreated to destroy undead.• Nehayah - A Crysteel weapon has onepurpose. Destruction <strong>of</strong> Jinn.First Era ArtefactsMany weapons, artefacts and strange deviceswere built during <strong>the</strong> Golden First Age. Lanternswhich glow forever, animals made <strong>of</strong> metal thatfly and walk like <strong>the</strong> real thing, swords that fighton <strong>the</strong>ir own and carpets that fly.Some k<strong>no</strong>wn artefacts are :• The Fallen Star - An ancient piece <strong>of</strong> astar that fell from heaven. It is said it<strong>no</strong>w heralds <strong>the</strong> death <strong>of</strong> <strong>the</strong> world.• The Steed <strong>of</strong> <strong>the</strong> Goddess - Amagnificent horse made <strong>of</strong> brass thatcan fly. It is owned by <strong>the</strong> champion <strong>of</strong><strong>the</strong> Moto Raiders.Current ItemsMany items have been created since <strong>the</strong> Day <strong>of</strong>Wrath. Most are imitations <strong>of</strong> <strong>the</strong> items foundfrom that era, but some are impressive anddeadly.Some k<strong>no</strong>wn items are:• Shard <strong>of</strong> <strong>the</strong> Ancients - A piece <strong>of</strong> <strong>the</strong>actual Ebon Stone, it will destroyundead with but a touch.• The Tear <strong>of</strong> Heaven - A Senpetartefact that can instantly bring a manback from <strong>the</strong> edge <strong>of</strong> death through <strong>the</strong>sacrifice <strong>of</strong> a<strong>no</strong><strong>the</strong>r.• Qaliraq's Mystical Lute - It is said that<strong>the</strong> music <strong>of</strong> this lute can seduce even<strong>the</strong> coldest heart.Avatars and ProphetsThe AvatarsThe Avatars <strong>the</strong> earthly incarnations <strong>of</strong> <strong>the</strong>Shilah upon earth. They are <strong>the</strong>re to help stop <strong>the</strong>coming darkness and end that has beenprophesized.The k<strong>no</strong>wn Avatars are Amru, a sahir <strong>of</strong> <strong>the</strong>Qabal, The Twins Janan, twin Ebonites who are<strong>no</strong>t corrupted by <strong>the</strong> Ebon Stone and Kara, aMoto Ashalan.The ProphetsMekhem, <strong>the</strong> 2nd ProphetHe was ousted from his native lands and journeyhere. He sealed <strong>the</strong> evil <strong>of</strong> Legion and hisservants within an Ebon Stone. He <strong>the</strong>nsacrificed his spirit into <strong>the</strong> Stone to act asguardian.He has sat in spiritual form within <strong>the</strong> stone forhundreds <strong>of</strong> years watching each initiate as <strong>the</strong>yare tested with <strong>the</strong> stone. He tries to reach eachone in order help <strong>the</strong>m but too many are taken by<strong>the</strong> evil within <strong>the</strong> stone. He has saved a few,giving <strong>the</strong>m purpose and a holy mission. Destroy<strong>the</strong> corrupted souls.88<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book


Creatures<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign SettingThey are many strange creatures in <strong>the</strong> <strong>Burning</strong><strong>Sands</strong>.GiantsThe giants are massive solitary creatures that ply<strong>the</strong> deep desert. They kill and eat anything that<strong>the</strong>y can catch. Rumour says that once <strong>the</strong> giantswalked <strong>the</strong> land as bro<strong>the</strong>rs to man, but <strong>no</strong>w <strong>the</strong>yare agents <strong>of</strong> evil.GryphonsWith <strong>the</strong> head <strong>of</strong> an eagle and <strong>the</strong> hindquarters <strong>of</strong>a lion <strong>the</strong> Gryphon are hunters <strong>of</strong> excellent skill.The come from <strong>the</strong> deep deserts near <strong>the</strong>mountains and are reputed to have muchtreasure.Roc<strong>Legend</strong>s speak <strong>of</strong> <strong>the</strong> Roc, a massive bird thatcan carry <strong>of</strong>f elephants in its claws. A bird thatmakes its nest out <strong>of</strong> pure gold and gems. TheRoc is <strong>no</strong>w legend and exists in small numbers.Once in a while, each year, a Roc is sightedpreying upon livestock. Rumours that <strong>the</strong> greatbirds have riders is merely tall tales…maybe.SalamandersMassive snake like creatures that roam <strong>the</strong>deserts in packs, <strong>the</strong>y are ancient descendants <strong>of</strong><strong>the</strong> Naga.89<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book

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