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Legend of the Burning Sands RPG - Kaze no Shiro

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<strong>Legend</strong> <strong>of</strong> <strong>the</strong> <strong>Burning</strong> <strong>Sands</strong> <strong>RPG</strong> Campaign Setting• The Qolat - Our distant cousins havespoke <strong>of</strong> this ra<strong>the</strong>r strange group in <strong>the</strong>Emerald Empire, and it seems <strong>the</strong>y arehere as well. We do <strong>no</strong>t k<strong>no</strong>w what ends<strong>the</strong>y seek, but we will find out.• The Rhumal Cult - Our scouts havebeen to <strong>the</strong> Ivory Kingdoms and seen<strong>the</strong> destruction that <strong>the</strong> followers <strong>of</strong>Kali and Kali-ma have wrought. Wewill butcher <strong>the</strong>m when we find <strong>the</strong>m.No mercy.• Jackals - They are <strong>no</strong>t stories. Theylive. They kill. They must be destroyed.• Ebonites - In <strong>the</strong> beginning <strong>the</strong>y wereuseful, protecting <strong>the</strong> in<strong>no</strong>cent, but <strong>no</strong>w<strong>the</strong>y are little more than thugs.• Assassins - We remember <strong>the</strong> sultanwho was cursed. We k<strong>no</strong>w he is <strong>the</strong> OldMan <strong>of</strong> <strong>the</strong> Mountain. We also k<strong>no</strong>w <strong>of</strong>his descendants. Be wary <strong>of</strong> <strong>the</strong>irwomen.• Khadi and <strong>the</strong> Caliph - Abominations,all <strong>of</strong> <strong>the</strong>m. Servants <strong>of</strong> a dark power.The Khadi are powerful sahir,possessing magics <strong>of</strong> death anddestruction, one must be careful around<strong>the</strong>m.• The Celestial Alliance - Ourdunerunners and scouts have told <strong>of</strong> amagnificent floating city that sits deepin <strong>the</strong> open desert, beyond <strong>the</strong>boundaries <strong>of</strong> explored sand and <strong>the</strong>ability for mortal man to reach. Manydied to bring us this information.Ra'shariThe Ra'shari claim to be gods, and while thismay be yet a<strong>no</strong><strong>the</strong>r one <strong>of</strong> <strong>the</strong>ir stories, <strong>the</strong>y doappear to have an unusual influence on <strong>the</strong> Fate<strong>of</strong> all o<strong>the</strong>r factions in <strong>the</strong> story. What goals are<strong>the</strong>se mysterious wanderers working towards?Cultural Benefit: +1 KaCultural Advantage: Luck 1, CursesCultural Disadvantage: Benten's Curse, SocialOutcastsRa'shari BoneReaderSahirs <strong>of</strong> skill, <strong>the</strong>y are <strong>the</strong>y guides <strong>of</strong> <strong>the</strong>irpeople, <strong>of</strong>ten being female more than male.Benefit: +1 IntelligenceBeginning Ho<strong>no</strong>ur: 0 + 5 boxesBeginning Spells: Summon, Control, Bind,Unsummon, ContactSkillsLore (Jinn), Investigation, History, Calligraphy,Knife, +2 skills from <strong>the</strong> appropriate lists.Outfit(All items <strong>of</strong> average quality) Cloak, clo<strong>the</strong>s,camel, large carry bag, knife, parchment andwriting tools, 5 dinari, 5 water tokensRa'shari Dancer SchoolAcrobats, thieves, seductresses, <strong>the</strong>y have calledmany names. The members <strong>of</strong> a Ra'shari dancetroupe are <strong>of</strong>ten viewed with awe as well as fear.They come and go as <strong>the</strong>y please, <strong>of</strong>ten givingincredible shows to <strong>the</strong>ir audiences, and <strong>of</strong>tenleaving <strong>the</strong> same audience minus a few trinkets.Benefit: +1 AgilityBeginning Ho<strong>no</strong>ur: 0 + 5 boxesSkillsAthletics, History, Dancing, Swordsmanship,Knife, +2 skills from <strong>the</strong> appropriate lists.TechniquesRank 1: As one Does, <strong>the</strong> O<strong>the</strong>r followsThe Dancer is able to use his or her hand towield items simultaneously. This means that <strong>the</strong>Dancer can use two weapons at <strong>the</strong> same time,striking with both. The Dancer rolls on to-hitroll, but counts damage on each weapon if it hits.Rank 2: As One with <strong>the</strong> WindThe Dancer has learned how to blend hismovements into his combat training, allowinghim to shift out <strong>of</strong> <strong>the</strong> way <strong>of</strong> incoming blows.The Dancer has +5 to his TN to be Hit.1Rank 3: The Dance Goes OnThe Dancer is able to control his movementswith great efficiency. He can strike twice perround.Rank 4: Lord <strong>of</strong> <strong>the</strong> DanceAt this point <strong>the</strong> Dancer has learn how toliterally dance his way around <strong>the</strong> opponent,always moving and twisting. It is very hard tostrike such a foe. To properly use this technique,40<strong>Legend</strong> <strong>of</strong> <strong>the</strong> Five Rings Fan Book

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