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Monster Manual

Monster Manual

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GRAY SLAADMedium Outsider (Chaotic, Extraplanar)Hit Dice: 10d8+50 (95 hp)Initiative: +7Speed: 30 ft. (6 squares)Armor Class: 24 (+3 Dex, +11 natural), touch 13, flat-footed 21Base Attack/Grapple: +10/+14Attack: Claw +15 melee (2d4+4)Full Attack: 2 claws +15 melee (2d4+4) and bite +12 melee(2d8+2)Space/Reach: 5 ft./5 ft.Special Attacks: Spell-like abilities, summon slaadSpecial Qualities: Change shape, damage reduction 10/lawful,darkvision 60 ft., fast healing 5, immunity to sonic, resistanceto acid 5, cold 5, electricity 5, and fire 5Saves: Fort +12, Ref +10, Will +9Abilities: Str 19, Dex 17, Con 21, Int 14, Wis 14, Cha 14Skills: Climb +17, Concentration +15, Hide +16, Jump +17,Knowledge (arcana) +15, Listen +15, Move Silently +16, Search+15, Spellcraft +17, Spot +15, Survival +5 (+7 following tracks)Feats: Multiattack, Improved Initiative, Weapon Focus (claw),item creation feat (any one)Environment: Ever-Changing Chaos of LimboOrganization: Solitary or pairChallenge Rating: 10Treasure: Double standardAlignment: Usually chaotic neutralAdvancement: 11–15 HD (Medium); 16–30 HD (Large)Level Adjustment: +6Lean and quick-looking, this humanoid resembles a two-legged frog. Itsskin is a dappled gray color, and its fingers are long and clawed. It standsas tall as a human.A green slaad that survives for more than a century retreats intoisolation for at least a year. It returns as a smaller, leaner gray slaadand devotes most of its time and attention to magical study. Grayslaadi enjoy crafting magic items to further their own power.CombatGray slaadi prefer to fight from a distance, using their spell-likeabilities, although they don’t shy away from melee.Spell-Like Abilities: At will—chaos hammer (DC 16), deeperdarkness, detect magic, identify, invisibility, lightning bolt (DC 15), magiccircle against law, see invisibility, shatter (DC 14); 3/day—animateobjects, dispel law (DC 17), fly; 1/day—power word stun. Caster level10th. The save DCs are Charisma-based.Change Shape (Su): A gray slaad can assume any humanoidform as a standard action. In humanoid form, a gray slaad cannotuse its natural weapons (although a slaad can equip itself withweapons and armor appropriate to its appearance). A gray slaad remainsin one form until it chooses to assume a new one. A changein form cannot be dispelled, but the slaad reverts to its naturalform when killed. A true seeing spell reveals its natural form.Summon Slaad (Sp): Twice per day a gray slaad can attempt tosummon 1–2 red slaadi or 1 blue slaad with a 60% chance of success,or 1 green slaad with a 40% chance of success. This ability isthe equivalent of a 5th-level spell.DEATH SLAADMedium Outsider (Chaotic, Extraplanar)Hit Dice: 15d8+75 (142 hp)Initiative: +10Speed: 30 ft. (6 squares)Armor Class: 28 (+6 Dex, +12 natural), touch 16, flat-footed 22Base Attack/Grapple: +15/+20Attack: Claw +20 melee (3d6+5 plus stun)Full Attack: 2 claws +20 melee (3d6+5 plus stun) and bite +18melee (2d10+2)Space/Reach: 5 ft./5 ft.Special Attacks: Stun, spell-like abilities, summon slaadSpecial Qualities: Change shape, damage reduction 10/lawful,darkvision 60 ft., fast healing 5, immunity to sonic, resistanceto acid 5, cold 5, electricity 5, and fire 5, telepathy 100 ft.Saves: Fort +14, Ref +15, Will +13Abilities: Str 21, Dex 23, Con 21, Int 18, Wis 18, Cha 18Skills: Climb +23, Concentration +15, Escape Artist +24, Hide+24, Intimidate +22, Jump +23, Knowledge (any two) +22,Listen +22, Move Silently +24, Search +22, Spot +22, Survival+12 (+14 when tracking), Use Rope +6 (+8 with bindings)Feats: Cleave, Great Cleave, Improved Initiative, ImprovedSunder, Multiattack, Power AttackEnvironment: Ever-Changing Chaos of LimboOrganization: Solitary or pairChallenge Rating: 13Treasure: Double standardAlignment: Usually chaotic evilAdvancement: 16–22 HD (Medium); 23–45 HD (Large)Level Adjustment: —Lean and quick-looking, this humanoid resembles a two-legged frog. Itsskin is a dappled gray color, and its fingers are long and clawed. It standsas tall as a human.Death slaadi are grays that undergo some mysterious ritual thattransforms them into veritable killing machines. Although theyhave spell-like abilities like gray slaadi, death slaadi focus more onkilling than on magical power. They look exactly like gray slaadi.All slaadi obey the command of a death slaad, out of fear morethan anything else. Death slaadi represent a corruption of purechaos by evil rather than true exemplars of it.CombatAlthough its prowess with its natural weapons is fearsome, a deathslaad enjoys wielding a magic weapon if available.Stun (Ex): Three times per day, a death slaad can attempt tostun its opponent on an attack with one of its natural weapons. Ifthe opponent fails a DC 21 Fortitude save, it is stunned for 1 roundin addition to taking normal damage from the attack. The save DCis Wisdom-based.Spell-Like Abilities: At will—animate objects, chaos hammer(DC 18), deeper darkness, detect magic, dispel law (DC 19), fear (DC 18),finger of death (DC 21), fireball (DC 17), fly, identify, invisibility, magiccircle against law, see invisibility, shatter (DC 16); 3/day—circle of death(DC 20), cloak of chaos (DC 22), word of chaos (DC 21); 1/day—implosion(DC 23), power word blind. Caster level 15th. The save DCs areCharisma-based.Change Shape (Su): A death slaad can assume any humanoidform as a standard action. In humanoid form, a death slaad cannotuse its natural weapons (although a slaad can equip itself withweapons and armor appropriate to its appearance). A death slaadremains in one form until it chooses to assume a new one. Achange in form cannot be dispelled, but the slaad reverts to its naturalform when killed. A true seeing spell reveals its natural form.Summon Slaad (Sp): Twice per day a death slaad can attempt tosummon 1–2 red or blue slaadi with a 60% chance of success, or1–2 green slaadi with a 40% chance of success. This ability is theequivalent of a 6th-level spell.231SLAAD

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