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Monster Manual

Monster Manual

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BLINK DOG28BLINK DOGMedium Magical BeastHit Dice: 4d10 (22 hp)Initiative: +3Speed: 40 ft. (8 squares)Armor Class: 16 (+3 Dex, +3natural), touch 13, flat-footed 13Base Attack/Grapple: +4/+4Attack: Bite +4 melee(1d6)Full Attack: Bite +4melee (1d6)Space/Reach: 5 ft./5 ft.Special Attacks: —Special Qualities: Blink,darkvision 60 ft., dimensiondoor, low-lightvision, scentSaves: Fort +4, Ref +7,Will +4Abilities: Str 10, Dex 17,Con 10, Int 10, Wis13, Cha 11Skills: Hide +3,Listen +5, SenseMotive +3, Spot +5,Survival +4Feats: Iron Will, Run,Track BEnvironment: TemperateplainsOrganization: Solitary, pair, or pack(7–16)Challenge Rating: 2Treasure: NoneAlignment: Usually lawful goodAdvancement: 5–7 HD (Medium); 8–12 HD (Large)Level Adjustment: +2 (cohort)A big canine with yellow-brown fur and large ears appears completely ordinary.And then it disappears in the blink of an eye and instantly reappearsin a different location.The blink dog is an intelligent canine that has a limited teleportationability.Blink dogs are social animals, often traveling in packs. Theyeat equal amounts of meat and plant matter. They avoid humanlands but drive off evil humanoids that enter their territory.Blink dogs have their own language, a mixture of barks, yaps,whines, and growls that can transmit complex information.When not hunting, they are playful with each other but veryprotective of their pups, which outsiders sometimes steal totrain as guard animals. Blink dogs and displacer beasts are naturalenemies.COMBATBlink dogs hunt in packs, teleporting in a seemingly random fashionuntil they surround their prey, allowing some of them to takeadvantage of flanking.Blink (Su): A blink dog can use blink as the spell (caster level8th), and can evoke or end the effect as a free action.Dimension Door (Su): A blink dog can teleport, as dimensiondoor (caster level 8th), once per round as a free action. The abilityaffects only the blink dog, which never appears within a solidobject and can act immediately after teleporting.Blink dogBODAKMedium Undead (Extraplanar)Hit Dice: 9d12 (58 hp)Initiative: +6Speed: 20 ft. (4 squares)Armor Class: 20 (+2 Dex, +8 natural),touch 12, flat-footed 18Base Attack/Grapple: +4/+5Attack: Slam +6 melee (1d8+1)Full Attack: Slam +6 melee (1d8+1)Space/Reach: 5 ft./5 ft.Special Attacks: Death gazeSpecial Qualities: Damage reduction10/cold iron, darkvision 60 ft.,immunity to electricity, resistanceto acid 10 and fire 10, undead traits,vulnerability to sunlightSaves: Fort +3, Ref +5, Will +7Abilities: Str 13, Dex 15, Con —, Int 6,Wis 12, Cha 12Skills: Listen +11, Move Silently +10,Spot +11Feats: Alertness, Dodge, ImprovedInitiative, Weapon Focus (slam)Environment: Infinite Layers of theAbyssOrganization: Solitary or gang (2–4)Challenge Rating: 8Treasure: NoneAlignment: Always chaotic evilAdvancement: 10–13 HD (Medium); 14–27HD (Large)Level Adjustment: —This creature is a gray-fleshed, hairless humanoidwith an elongated skull-like head, noselessface, and white, empty eyes.Bodaks are the undead remnants ofhumanoids who have been destroyedby the touch of absolute evil.A bodak retains fleeting memoriesof its past life and can speakCommon (or some other humanoidlanguage).COMBATBodaks love to approach theiropponents at a leisurely pace, lettingtheir gaze do its work beforeclosing.Death Gaze (Su): Death, range30 feet, Fortitude DC 15 negates.Humanoids who die from this attackare transformed into bodaks 24 hourslater. The save DC is Charisma-based.Vulnerability to Sunlight (Ex):Bodaks loathe sunlight, for itsmerest touch burns theirimpure flesh. Each round ofexposure to the direct rays ofthe sun deals 1 point of damageto the creature.Bodak

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