12.07.2015 Views

Monster Manual

Monster Manual

Monster Manual

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

BASILISKBasiliskAbyssal Greater BasiliskMedium Magical BeastLarge Outsider (Augmented Magical Beast, Extraplanar)Hit Dice: 6d10+12 (45 hp) 18d10+90 (189 hp)Initiative: –1 –1Speed: 20 ft. (4 squares) 20 ft. (4 squares)Armor Class: 16 (–1 Dex, +7 natural), 17 (–1 Dex, –1 size, +9 natural)touch 9, flat-footed 16 touch 8, flat-footed 17Base Attack/Grapple: +6/+8 +18/+29Attack: Bite +8 melee (1d8+3) Bite +25 melee (2d8+10)Full Attack: Bite +8 melee (1d8+3) Bite +25 melee (2d8+10)Space/Reach: 5 ft./5 ft. 10 ft./5 ft.Special Attacks: Petrifying gaze Petrifying gaze, smite goodSpecial Qualities: Darkvision 60 ft., low-light vision Resistance to cold 10 and fire 10, damage reduction 10/magic,darkvision 60 ft., low-light vision, spell resistance 23Saves: Fort +9, Ref +4, Will +3 Fort +18, Ref +12, Will +8Abilities: Str 15, Dex 8, Con 15, Str 24, Dex 8, Con 21,Int 2, Wis 12, Cha 11 Int 3, Wis 10, Cha 15Skills: Hide +0*, Listen +7, Spot +7 Hide +0*, Listen +10, Spot +10Feats: Alertness, Blind-Fight, Alertness, Blind-Fight, Great Fortitude,Great FortitudeIron Will, Improved Natural Attack (bite),Lightning Reflexes, Weapon Focus (bite)Environment: Warm deserts Infinite Layers of the AbyssOrganization: Solitary or colony (3–6) Solitary or colony (3–6)Challenge Rating: 5 12Treasure: None StandardAlignment: Always neutral Always chaotic evilAdvancement: 7–10 HD (Medium); 11–18 HD (Large) —Level Adjustment: — —24resources to capture and contain them.A basilisk usually has a dull brown body with a yellowish underbelly.Some specimens sport ashort, curved hornatop the nose. An adultbasilisk’s body grows toabout 6 feet long, notincluding its tail, whichcan reach an additionallength of 5 to 7 feet.The creature weighsabout 300 pounds.COMBATA basilisk relies on itsgaze attack, biting onlywhen opponents comewithin reach. Thoughit has eight legs, itsslow metabolism rendersit relatively sluggish,so it does notexpend energy unnecessarily.Intruders whoflee a basilisk ratherthan fight can expect,at best, a halfheartedpursuit.These creatures tendto spend most of their timelying in wait for prey,which includes smallmammals, birds, reptiles,and similar creatures.When not hunting, basilisks are usually sleeping off their latestmeal in their lairs. Basilisks sometimes gather in small colonies formating or for mutual defense in unusually hostile terrain, and acolony will attack intruders in concert.Petrifying Gaze (Su): Turn to stone permanently, range 30 feet;Fortitude DC 13 negates. The save DC is Charisma-based.Skills: *The basilisk’s dull coloration and its ability to remainmotionless for long periodsof time grant it a +4 racialbonus on Hide checks innatural settings.ABYSSALGREATERBASILISKAdventurers are likely toencounter these fiends ofthe underworld either intheir native environment,barren wastelands of theAbyss, or summoned to theemploy of some dark sorcerer.Servants of the demonlords make good useof the greater basilisk asguards and escorts.CombatThe save DC for theabyssal greater basilisk’spetrifying gaze (DC 21)is adjusted for its greaterHit Dice and higherCharisma score.An abyssal greater basilisk’snatural weapons aretreated as magic weaponsfor the purpose of overcomingdamage reduction.Smite Good (Su): Once per day an abyssal greater basilisk canmake a normal melee attack to deal an extra 18 points of damageagainst a good foe.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!