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Lecture notes - FreeDesktop.Org

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Shadow Volumes⇨ Basic algorithm:1. Render scene using only ambient light2. For each light in the scene:a. Using the depth information from the initial pass, constructa stencil with “holes” where there the light is not occluded.­ Stencil will be 0 where the light is visibleb. Render scene again with normal lighting. Use the stencilmask to only draw where the light is not occluded.­ Configure stencil test to draw only where stencil = 0­ Two common methods to create this stencil: z-passand z-fail© Copyright Ian D. Romanick 2009, 2011 9-February-2011

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