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Lecture notes - FreeDesktop.Org

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Shadow Volumes⇨ Front and back caps are trivial. What about thesides?­ Add a degenerate quad at each edge of the model­ Quad stores normals of one polygon with one vertexpair and normals of the other polygon with the othervertex pair­ In vertex shader, test vertex normal against light. Ifnormal points away from light, project to infinity­ For silhouette edges one pair will be projected away and theother pair will not© Copyright Ian D. Romanick 2009, 2011 9-February-2011

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