BU & Beyond 2012 - Bournemouth University
BU & Beyond 2012 - Bournemouth University
BU & Beyond 2012 - Bournemouth University
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
GETTING AHEAD<br />
IN THE APP <strong>BU</strong>SINESS<br />
Graduate Danielle Newnham’s forthcoming<br />
book promises to share her expertise in mobile apps<br />
with the world<br />
After completing my Public<br />
Relations degree in 2000,<br />
I came back to London to<br />
work in the music industry working<br />
with record producers, DJs and<br />
artists before moving to the more<br />
glamorous industry of fashion – but<br />
it wasn’t until I entered the very<br />
early world of mobile apps in 2006,<br />
that I felt truly at home.<br />
“It’s really about finding a<br />
solution which can’t be better<br />
served by another platform.”<br />
I was on the founding team of the<br />
award-winning mobile app studio<br />
ubinow which creates apps for the<br />
likes of Cadbury, Universal Pictures<br />
and Jack Daniel’s, leaving only to<br />
go on maternity leave. Since then,<br />
I have decided to write a book<br />
about the industry, interviewing<br />
key pioneers about what it takes to<br />
create a successful branded app and<br />
game. I have also just co-founded<br />
another startup called We Make<br />
Play which creates playful digital<br />
experiences for well-known brands<br />
such as Channel 4 and Hotmail.<br />
I am responsible for PR, HR, finance<br />
and business development which<br />
means I am often having to pick up<br />
new skills and learn about areas of<br />
business I did not have previous<br />
experience in. There is no typical<br />
day and you have to ensure that you<br />
are serving the brand, the agencies<br />
they use and, ultimately, the end<br />
user of the app or game.<br />
The key to success in mobile is the<br />
same for any campaign be it PR,<br />
marketing or advertising; regardless<br />
of platform, it’s about asking the<br />
right questions at the beginning.<br />
Who is your target audience and<br />
what message do you want to<br />
give them? We often find that a<br />
branded game might work better<br />
for the brand if their demographic<br />
is young males and they are after<br />
engagement, whereas a mobile<br />
site may work better for a retailer<br />
who simply wants to allow their<br />
customers to purchase goods whilst<br />
on the move. It’s really about finding<br />
a solution which can’t be served<br />
better by another platform.<br />
“Apps are a big part of the future<br />
of creative communications”<br />
Once you have decided on the<br />
appropriate content and platform<br />
then you have to look at how your<br />
app is going to be received. We<br />
encourage clients to look at existing<br />
analytics if they have to see how<br />
and when their customers are using<br />
their product or service. Most are<br />
surprised to see the percentage of<br />
customers using mobile in place of<br />
web, print, press and TV today.<br />
The mobile app markets are filled<br />
with hundreds of thousands of<br />
apps so you have to make your app<br />
visually effective and easy to use.<br />
Don’t clutter your app with lots of<br />
add-ons; do one thing brilliantly<br />
and your users will thank you. In<br />
order to stand out from the crowd,<br />
be innovative. This can mean using<br />
the latest capabilities of the handset<br />
you are creating the app for. Some<br />
of the best apps use functionality<br />
which the user already knows and<br />
likes such as using the camera<br />
view for augmented reality to find a<br />
local restaurant or using the music<br />
playlist you listen to to help you with<br />
your fitness app. Then you have to<br />
PR your app to ensure your target<br />
audience know it exists!<br />
Apps are a big part of the future<br />
of creative communications and<br />
the fact that the <strong>Bournemouth</strong> PR<br />
course now covers Interactive Media<br />
Strategies shows how pioneering<br />
this course is.<br />
Danielle’s book Mad Men of Mobile<br />
will be published next year.<br />
<strong>BU</strong> & <strong>Beyond</strong> | 31