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BU & Beyond 2012 - Bournemouth University

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GETTING AHEAD<br />

IN THE APP <strong>BU</strong>SINESS<br />

Graduate Danielle Newnham’s forthcoming<br />

book promises to share her expertise in mobile apps<br />

with the world<br />

After completing my Public<br />

Relations degree in 2000,<br />

I came back to London to<br />

work in the music industry working<br />

with record producers, DJs and<br />

artists before moving to the more<br />

glamorous industry of fashion – but<br />

it wasn’t until I entered the very<br />

early world of mobile apps in 2006,<br />

that I felt truly at home.<br />

“It’s really about finding a<br />

solution which can’t be better<br />

served by another platform.”<br />

I was on the founding team of the<br />

award-winning mobile app studio<br />

ubinow which creates apps for the<br />

likes of Cadbury, Universal Pictures<br />

and Jack Daniel’s, leaving only to<br />

go on maternity leave. Since then,<br />

I have decided to write a book<br />

about the industry, interviewing<br />

key pioneers about what it takes to<br />

create a successful branded app and<br />

game. I have also just co-founded<br />

another startup called We Make<br />

Play which creates playful digital<br />

experiences for well-known brands<br />

such as Channel 4 and Hotmail.<br />

I am responsible for PR, HR, finance<br />

and business development which<br />

means I am often having to pick up<br />

new skills and learn about areas of<br />

business I did not have previous<br />

experience in. There is no typical<br />

day and you have to ensure that you<br />

are serving the brand, the agencies<br />

they use and, ultimately, the end<br />

user of the app or game.<br />

The key to success in mobile is the<br />

same for any campaign be it PR,<br />

marketing or advertising; regardless<br />

of platform, it’s about asking the<br />

right questions at the beginning.<br />

Who is your target audience and<br />

what message do you want to<br />

give them? We often find that a<br />

branded game might work better<br />

for the brand if their demographic<br />

is young males and they are after<br />

engagement, whereas a mobile<br />

site may work better for a retailer<br />

who simply wants to allow their<br />

customers to purchase goods whilst<br />

on the move. It’s really about finding<br />

a solution which can’t be served<br />

better by another platform.<br />

“Apps are a big part of the future<br />

of creative communications”<br />

Once you have decided on the<br />

appropriate content and platform<br />

then you have to look at how your<br />

app is going to be received. We<br />

encourage clients to look at existing<br />

analytics if they have to see how<br />

and when their customers are using<br />

their product or service. Most are<br />

surprised to see the percentage of<br />

customers using mobile in place of<br />

web, print, press and TV today.<br />

The mobile app markets are filled<br />

with hundreds of thousands of<br />

apps so you have to make your app<br />

visually effective and easy to use.<br />

Don’t clutter your app with lots of<br />

add-ons; do one thing brilliantly<br />

and your users will thank you. In<br />

order to stand out from the crowd,<br />

be innovative. This can mean using<br />

the latest capabilities of the handset<br />

you are creating the app for. Some<br />

of the best apps use functionality<br />

which the user already knows and<br />

likes such as using the camera<br />

view for augmented reality to find a<br />

local restaurant or using the music<br />

playlist you listen to to help you with<br />

your fitness app. Then you have to<br />

PR your app to ensure your target<br />

audience know it exists!<br />

Apps are a big part of the future<br />

of creative communications and<br />

the fact that the <strong>Bournemouth</strong> PR<br />

course now covers Interactive Media<br />

Strategies shows how pioneering<br />

this course is.<br />

Danielle’s book Mad Men of Mobile<br />

will be published next year.<br />

<strong>BU</strong> & <strong>Beyond</strong> | 31

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