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Wiley-World.of.Warcraft.Programming.A.Guide.and.Reference.for.Creating.WoW.Addons

Wiley-World.of.Warcraft.Programming.A.Guide.and.Reference.for.Creating.WoW.Addons

Wiley-World.of.Warcraft.Programming.A.Guide.and.Reference.for.Creating.WoW.Addons

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Chapter 30 ■ Events <strong>Reference</strong> 1279BARBER_SHOP_APPEARANCE_APPLIED—Fires after changes to the player’sappearance have been purchased at a barber shopBARBER_SHOP_CLOSE—Fires when the player ends interaction with a barbershopBARBER_SHOP_OPEN—Fires when the player begins interaction with a barbershopBARBER_SHOP_SUCCESS—Fires immediately when changes to the player’sappearance have been purchased at a barber shopBATTLEFIELDS_CLOSED—Fires when the UI is no longer available <strong>for</strong> queueing<strong>for</strong> an arena or specific battleground instanceBATTLEFIELDS_SHOW—Fires when the UI becomes available <strong>for</strong> queueing <strong>for</strong>an arena or specific battleground instanceBATTLEFIELD_MGR_EJECTED—Fires when the player has been removed froma queued world PvP zone (e.g. Wintergrasp)BATTLEFIELD_MGR_EJECT_PENDING—Fires when the player will be removedfrom or cannot yet enter a queued world PvP zone (e.g. Wintergrasp)BATTLEFIELD_MGR_ENTERED—Fires when the player has been accepted intoa queued world PvP zone (e.g. Wintergrasp)BATTLEFIELD_MGR_ENTRY_INVITE—Fires when the player is invited to entera queued world PvP zone (e.g. Wintergrasp)BATTLEFIELD_MGR_QUEUE_INVITE—Fires when the player is invited to queue<strong>for</strong> a world PvP zone (e.g. Wintergrasp)BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE—Fires in response to theplayer’s attempt to enter or queue <strong>for</strong> a world PvP zone (e.g. Wintergrasp)BATTLEFIELD_MGR_STATE_CHANGE—Fires when the player’s state changes inthe queue <strong>for</strong> a world PvP zone (e.g. Wintergrasp)BILLING_NAG_DIALOG—Fires when a message should be shown about theplayer’s paid game time expiring soonBIND_ENCHANT—Fires when the player attempts to an enchant an item whichwill become soulbound in the processCALENDAR_ACTION_PENDING—Fires when a change to the calendar is inprogressCALENDAR_CLOSE_EVENT—Fires when the player ends viewing or editingdetails <strong>of</strong> a calendar eventCALENDAR_EVENT_ALARM—Fires when a calendar event is soon to beginCALENDAR_NEW_EVENT—Fires when an event created by the player is addedto the calendar

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