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Wiley-World.of.Warcraft.Programming.A.Guide.and.Reference.for.Creating.WoW.Addons

Wiley-World.of.Warcraft.Programming.A.Guide.and.Reference.for.Creating.WoW.Addons

Wiley-World.of.Warcraft.Programming.A.Guide.and.Reference.for.Creating.WoW.Addons

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Chapter 30 ■ Events <strong>Reference</strong> 1293PLAYER_TARGET_CHANGED—Fires when the player changes targetsPLAYER_TOTEM_UPDATE—Fires when in<strong>for</strong>mation about the player’s placedtotems changes or becomes availablePLAYER_TRADE_MONEY—Fires when the amount <strong>of</strong> money <strong>of</strong>fered <strong>for</strong> tradeby the player changesPLAYER_UNGHOST—Fires when a player resurrects after being in spirit <strong>for</strong>mPLAYER_UPDATE_RESTING—Fires when the player enters or leaves a majorcity, inn or other ‘‘resting’’ areaPLAYER_XP_UPDATE—Fires when the player’s amount <strong>of</strong> accrued experiencepoints changesPLAYTIME_CHANGED—Fires when changes to the player’s limited play timestatus take effectPLAY_MOVIE—Fires when an in-game movie should be playedPREVIEW_PET_TALENT_POINTS_CHANGED—Fires when pet talent points arespent or unspent in preview modePREVIEW_TALENT_POINTS_CHANGED—Fires when the player spends orunspends talent points in preview modePVPQUEUE_ANYWHERE_SHOW—Fires when the player begins interacting withthe UI feature allowing battleground queueing from any locationPVPQUEUE_ANYWHERE_UPDATE_AVAILABLE—Fires when in<strong>for</strong>mation <strong>for</strong> theany-battleground queueing UI changes or becomes availableQUEST_ACCEPTED—Fires when a new quest is added to the player’s quest log(which is what happens after a player accepts a quest)QUEST_ACCEPT_CONFIRM—Fires when certain kinds <strong>of</strong> quests (e.g. NPC escortquests) are started by another member <strong>of</strong> the player’s groupQUEST_COMPLETE—Fires when the player is looking at the ‘‘Complete’’ page<strong>for</strong> a quest, at a questgiverQUEST_DETAIL—Fires when details <strong>of</strong> an available quest are presented by aquestgiverQUEST_FINISHED—Fires when the player ends interaction with a questgiveror ends a stage <strong>of</strong> the questgiver dialogQUEST_GREETING—Fires when a questgiver presents a greeting along with alist <strong>of</strong> active or available questsQUEST_ITEM_UPDATE—Fires when in<strong>for</strong>mation about items in a questgiverdialog is updated

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