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1 Su elaboración en formato electrónico, iniciada en julio de 2002 ...

1 Su elaboración en formato electrónico, iniciada en julio de 2002 ...

1 Su elaboración en formato electrónico, iniciada en julio de 2002 ...

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<strong>de</strong>signing college drug .prev<strong>en</strong>tion programs.KEYWORDS. Marijuana use, misperceptions, social norms, prev<strong>en</strong>tion, collegestud<strong>en</strong>tsVi<strong>de</strong>o Game Playing and Gambling in Adolesc<strong>en</strong>ts:Common RiskFactors……………………………………………….………...…77Richard T.A. WoodRiña GuptaJeffrey L. Derev<strong>en</strong>skyMark GriffithsVi<strong>de</strong>o games and gambling oft<strong>en</strong> contain very similar elem<strong>en</strong>ts with both providingintermitt<strong>en</strong>t rewards and elem<strong>en</strong>ts of randomness. Furthermore, at a psychological andbehavioral level, slot machine gambling, vi<strong>de</strong>o lottery terminal (VLT) gambling andvi<strong>de</strong>o game playing share many of the same features. Despite the similarities betwe<strong>en</strong>vi<strong>de</strong>o game playing and gambling the re have be<strong>en</strong> very few studies that havespecifically examined vi<strong>de</strong>o game playing in relation to gambling behavior. This studyinquired about the nature of adolesc<strong>en</strong>t vi<strong>de</strong>o game playing, gambling activities, andassociated factors. A questionnaire was completed by 996 (549 females, 441 males, 6unspecified) participants from gra<strong>de</strong>s 7-11, who ranged in age from I0-17years. Overall,the results of the study found a clear relationship betwe<strong>en</strong> vi<strong>de</strong>o game playing andgambling in adolesc<strong>en</strong>ts, with problem gamblers being significantly more likely thannon-problem gamblers or non-gamblers to sp<strong>en</strong>d excessive amounts of time playingvi<strong>de</strong>o games. Problem gamblers were also significantly more likely than non-problemgamblers or non-gamblers to rate themselves as very good or excell<strong>en</strong>t vi<strong>de</strong>o gameplayers. Furthermore, problem gamblers were more likely to report that they foundvi<strong>de</strong>o games, similar to electronic machine gambling, to promote dissociation and to bearousing and/or relaxing.KEYWORDS. Youth gambling, vi<strong>de</strong>o game playing, internet, risk factors,coping strategies

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