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Download - Commodore Free

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www.commodorefree.comSCPU information<strong>Commodore</strong> Computer clubThe following Information has been taken from one of the<strong>Commodore</strong> Computer club U.k. many Forum topics and hasbeen used with permission, for more information please visit the<strong>Commodore</strong> Computer clubhttp://www.<strong>Commodore</strong>ComputerClub.co.ukHere is some information about the SuperCPU. I wrote this to givean idea of the hurdles that one might come across for those whowere considering spending half of their life savings on one, asfollows:*You will need a heavy-duty power supply unit. The standard C64PSU generally doesn't provide enough juice to keep things stable,and tends to burn out especially if you have a SuperRAM card +RAM. The PSUs for the flat C128 is okay for your 128, and can beconverted to the C64 - this will provide ample power for yourcomputer + any other devices that you are using. For C128D (Plasticcasing) users, the raised cartridge port will cause problems, so you'llhave to make yourself some sort of support for the cartridge, whichmight mean cutting off the "wing" on the back of the case that isbelow the cart port. C128D-Cr (metal casing) users won't need toworry about this, however, make sure that everything is level (as in,make sure that the computer has it's rubber feet still, and yourcomputer is on a nice, flat and stable surface).*Look for a SuperCPU 128 even if you own a <strong>Commodore</strong> 64.These units are better able to cope with the differences between theUK made PAL C64s, and German made machines and the NTSCcomputers. And, if you do upgrade to a 128 at some point in thefuture, you already have a 128 SCPU to use on it, should you wantto. Though the MMU adapter needs to be installed to use the 128'snative modes @ 20Mhz.*You will need at least one disk drive on your system.*The unit runs hot especially if you have a SuperRAM card + RAMon your system. Take the top off it to keep things cool andeverything running stable. Some people have added air vents andsuch like to the casing. There are also heat sinks available, andrecommended.*If the red LED on the top of the unit is in any way 'dull', or notshining as brightly when in 20Mhz mode as usual, there is probablya power problem on your system.*Every so often, open up the unit and push down all of the socketedchips. You can clean the contacts with pure alcohol and a cottonbud.*<strong>Commodore</strong> 128D (plastic casing especially) users might haveproblems with the internal 1571 disk drive. This is probably due tothe internal PSU not providing enough ampage to power everything.Unless you specifically need a 1571, unhook the power to the drive,or even remove the drive completely. Normal, stable operationsshould resume. I removed the internal drive from my 128D-Cr andcut the ATTN line as I figured that I don't really use 5.25" disksanyway. Cutting the ATTN line on the Cr will make the internaldrive invisible - not entirely sure how it works inside a 128D.*I have found the best way to switch on my computer (my set-upconsists of C128D-Cr, 1581 Drive 8, RAMLink Drive 9, FD2000Drive 10 and CMD-HD Drive 11 hooked up to the RL Parallel port)is to switch the drives on after things have fired up, in order fromDrive 8 through to 11, the RAMLink is on anyway, unless I'vedeliberately disabled it. Doing this seems to cause the fewest amountof problems.*Metal Dust is a very good shoot-em-up... in my opinion.*Not all games benefit from running in 20Mhz mode - and somegames will either crash or not work at all. However, you can switchthe SuperCPU out of your system by holding down the reset lightlyfor a couple of seconds whilst switching the unit off - once the firstswitch on the left is set to off, let go of the reset button. If you can,hold down the CTRL key on your <strong>Commodore</strong> whilst doing this.*I've found that it's often best setting the SuperCPUs optimisationmode to "NONE" for most games that benefit from the extraprocessing speed, such as the <strong>Free</strong>scape games, for instance.*If the SuperCPU is not reading the RAM from your SuperRAMcard, try removing the SIMM and SuperRAM card and testing theSuperCPU by itself. Reseat everything firmly. If there are stillproblems, the best solution is to find someone who owns aSuperCPU and try a chip-for-chip replacement with their units(providing that they agree to it, of course), from each removablechip.*German made PAL machines tend to run less erratically with aSuperCPU attached than their UK-made cousins. Not that UK-madeC64/128 machines don't work, of course, it's just that German-madecomputers seem better - with the exception to the "Aldi-64",apparently.*The performance of GEOS is greatly improved - which can now bedownloaded for free (www.cmdrkey.com).*Jos/WiNGS demonstrate the potential of a <strong>Commodore</strong> +SuperCPU and a bit of extra RAM. As reported in <strong>Commodore</strong> <strong>Free</strong>previously, the source code has been released for people to playwith.*The Retro Replay/RR-Net adapter works (or, at least the revision ofthe cart that I have does), but you must switch the computer on in1Mhz mode (or reset it in 1Mhz mode), load the software that usesthe RR-Net and then switch to 20Mhz mode. The difference is quitenoticeable.*New SuperCPU-specific software is very unlikely to be developed- though power in numbers. If you want new SuperCPU software,vote at www.xeo3.com.*The world needs a cheap replacement for the SuperCPU. TheCPU64 project by those IDE-64 people looked very interesting, butalas nothing has been heard for ages... hmm, maybe some news onthis soon!*It's probably not worth buying a SCPU just to play Metal Dust,though it is a very good game. GEOS gets the most out of thedevice.*Even the best behaved units can occasionally freeze and crash.Might be something to do with the fact that no one ever intended the<strong>Commodore</strong> 64 to run at 20Mhz, who knows? Things can usually bereset, but otherwise, switch off your system, reseat the unit in thecartridge port, wait a minute or so and then turn the computer backon.*If you own a RAMLink, keep the timer jump clip installed andconnected to your RL (The SuperCPU users guide says that you canremove it). This should help to keep strange behaviour to aminimum.If anyone else has noticed anything more, no matter how small orinsignificant, please report it on the <strong>Commodore</strong> Computer Club(UK) forums -http://www.<strong>Commodore</strong>ComputerClub.co.ukIssue 24 November 2008 Page 11

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