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2LD Defense - Gregory Double Wing

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D&D 8 Hole% 7 Hole%1&7+ 90 102&5+ 90 102&3- 100 003&7+ 50 503&3- 65 35C-BACK MOTION:D&D 9 Hole% 6 Hole%1&7+ 95 052&5+ 100 002&3- 100 003&7+ 100 003&3- 100 00Now, even assuming no coaching changes since last season, we have to believe thatthere will be some changes in play-calling based on personnel changes -- but that won'tstop us from using these stats to build our defensive game plan and preparing our callsheets. We will stay fundamentally sound at all times, and not sell out completely tostop one particular play or sequence -- at least, not until we're forced to.Another obvious questions is "what happens if they don't use motion, or use it on everyplay?" Then we're back to the original down & distance tendency chart on page 2.That gives us less precision in planning, but we're still able to plan fairly precisely wherethe ball will end up in any given situation.II. PLANNING THE DEFENSEGiven what we know about Team X's tendencies, we will start to build our game planaround these ideas: Stop the Wedge first. Team X runs it once every three plays. If we can’t stop theWedge, we're in for a long day. Be ready to switch focus from the 2 and 9 holes to the 8 and 7 holes with A-backmotion, or the 9 and 6 holes with C-back motion. If we can force team X to start lining up in Spread and throwing the ball, we'll bemore than halfway to winning. If we can win 1st and second down by keeping them to under 3 yards a carry, wecan dominate 3rd down.80

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