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<strong>An</strong> <strong>Introduction</strong> <strong>to</strong> <strong>the</strong> <strong>Creative</strong> <strong>Industries</strong>Sec<strong>to</strong>rProduced for Gloucestershire Learning and <strong>Skills</strong> CouncilJanuary 2004


ContentsContentsList of tablesList of FiguresList of AppendicesExecutive Summaryiiiiiiiiii1 Part 11.1 <strong>Introduction</strong> 11.2 Objectives 11.3 Scope 11.4 Methodology 11.5 Setting <strong>the</strong> scene 21.6 Description of <strong>the</strong> creative industries sec<strong>to</strong>r 61.7 <strong>The</strong> national picture 71.8 Geographical distribution 81.9 <strong>The</strong> South West region 91.10<strong>The</strong> creative industries sec<strong>to</strong>r in Gloucestershire, <strong>the</strong> South West and GB in relation <strong>to</strong> <strong>the</strong><strong>An</strong>nual Business Inquiry1.10.1 Employees 101.10.2 Employers 111.11<strong>The</strong> creative industries in Gloucestershire, comparing <strong>the</strong> <strong>An</strong>nual Business Inquiry datawith <strong>the</strong> Gloucestershire Business Link Client Management data9132.0 Part 22.1 Detailed sec<strong>to</strong>r analysis 152.2 Employment 162.3 Qualifications 172.4 Present skill requirements 182.5 Skill shortage and skill gaps 182.6 Skill gap by sub sec<strong>to</strong>r 182.6.1 Audio-visual 182.6.2 Design 192.6.3 Pho<strong>to</strong>-imaging 192.6.4 Publishing 202.6.5 Arts and entertainment sec<strong>to</strong>r 212.7 Future skill requirements 212.8 Education and training 212.9 Training provision 212.10 Government Training Initiatives 223.0 Conclusion 23i


List of Tables1 <strong>The</strong> creative industries sec<strong>to</strong>r 72 Classification of regional clusters relating <strong>to</strong> <strong>the</strong> creative industries sec<strong>to</strong>r 83 Number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r in GB, SW and Gloucestershire in 1998and 20024 Number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r in GB, SW and Gloucestershire in 1998and 20025 <strong>The</strong> number of companies and <strong>the</strong>ir employees in <strong>the</strong> creative industries sec<strong>to</strong>r inGloucestershire6 Company size in <strong>the</strong> creative industry sec<strong>to</strong>r in Gloucestershire 147 Employment in <strong>the</strong> creative industries sec<strong>to</strong>r in <strong>the</strong> UK 168 Geographical distribution of employment of four creative industries sub sec<strong>to</strong>rs 17101213List of Figures1 <strong>The</strong> percentage change in employment in <strong>the</strong> creative industries sec<strong>to</strong>r in GB, SW andGloucestershire between 1998 and 20022 <strong>The</strong> percentage change in <strong>the</strong> number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r in GB, SWand Gloucestershire between 1998 and 200211131 Current DCMS Sec<strong>to</strong>r ClassificationsAppendices2 Relevant SOC categories for <strong>the</strong> creative industries: based on SOC (90) codes in <strong>Creative</strong> IndustryMapping Document3 Strategic process for sec<strong>to</strong>r skills planning and action4 INDUSTRY HIGHLIGHTS – A description of industry sub sec<strong>to</strong>rs from DCMS <strong>Creative</strong> <strong>Industries</strong>Mapping Document 20015 Numbers of VAT- based businesses in <strong>the</strong> creative industries in Great Britain6 <strong>Creative</strong> industries employment : Great Britain7 Comparison of <strong>the</strong> number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r for Great Britain, SouthWest and Gloucestershire8 Comparison of <strong>the</strong> number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r for Great Britain, SouthWest and Gloucestershire9 Number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r in GB10 Number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r in <strong>the</strong> South West11 Number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r in Gloucestershire12 Number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r in GB13 Number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r in <strong>the</strong> South West14 Number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r in Gloucestershire15 Some of <strong>the</strong> larger companies (21 employees and over) in Gloucestershire16 Description of employment activity in each of <strong>the</strong> creative industries sub sec<strong>to</strong>rs17 Comparison of creative industries sub sec<strong>to</strong>rs18 New media or digital media activitiesii


It appears that enterprises tend <strong>to</strong> suffer from skill gaps ra<strong>the</strong>r than skill shortagevacancies. Although <strong>the</strong>re are a number of specific skill gaps affecting sub sec<strong>to</strong>rsone particular area of concern relates <strong>to</strong> Information and CommunicationTechnology (ICT) and this affects <strong>the</strong> whole sec<strong>to</strong>r.One of <strong>the</strong> biggest problems facing education and training in <strong>the</strong> creative industriessec<strong>to</strong>r is <strong>the</strong> transition from education <strong>to</strong> <strong>the</strong> workforce and success will rest on <strong>the</strong>co-operation between training providers, employers, regional and local agencies <strong>to</strong>enable a clear route from school/college <strong>to</strong> <strong>the</strong> workplace.<strong>The</strong> complex nature of <strong>the</strong> sec<strong>to</strong>r results in an array of organisations and bodiesresponsible for workforce development and this is also improving in terms of whatNTOs are now supplying. <strong>The</strong> wider influence of <strong>the</strong> newly formed <strong>Creative</strong> andCultural Sec<strong>to</strong>r <strong>Skills</strong> Council that has attracted a number of creative industries subsec<strong>to</strong>rs may also help <strong>to</strong> simplify training in <strong>the</strong> workplace for this sec<strong>to</strong>r.<strong>The</strong>re is now a better understanding of this complex industrial sec<strong>to</strong>r as a result ofgovernment and regional initiatives <strong>to</strong> ga<strong>the</strong>r data on its constituent activities,assess skills and training issues and apply a development plan <strong>to</strong> respond <strong>to</strong> andfocus growth in <strong>the</strong> right direction.Despite <strong>the</strong> remaining gaps in <strong>the</strong> data relating <strong>to</strong> creative industries, activities and<strong>the</strong> speed with which many of <strong>the</strong>se sub sec<strong>to</strong>rs are changing, <strong>the</strong>re now appears<strong>to</strong> be a structure in place both nationally and regionally <strong>to</strong> address <strong>the</strong> manycurrent and future challenges that will undoubtedly arise.iv


1.0 Part 11.1 <strong>Introduction</strong><strong>The</strong> developing creative industries sec<strong>to</strong>r was identified as an area that neededinvestigation in order <strong>to</strong> understand its activities, employment, skills issues and itscontribution <strong>to</strong> <strong>the</strong> local economy. To this end <strong>the</strong> Gloucestershire Learning and <strong>Skills</strong>Council and Gloucestershire County Council commissioned <strong>the</strong> GloucestershireLabour Market Information Unit (GLMIU) <strong>to</strong> undertake a literature review of <strong>the</strong> sec<strong>to</strong>r.1.2 ObjectivesTo ascertain <strong>the</strong> various activities attributed <strong>to</strong> <strong>the</strong> creative industries sec<strong>to</strong>r and <strong>to</strong>classify <strong>the</strong>m in order <strong>to</strong> identify economic input, employment and skills issues atnational, regional and local level.1.3 Scope<strong>The</strong> first part of <strong>the</strong> report deals with <strong>the</strong> evolution and definition of <strong>the</strong> creativeindustries sec<strong>to</strong>r and a national, regional and local overview in terms of turnover,employment and location. <strong>The</strong> second part of <strong>the</strong> report comprises a detailed sec<strong>to</strong>ranalysis relating <strong>to</strong> employment, skills, qualifications and training based on datacollected at national level.1.4 MethodologyThis report is based on a literature review and direct contact with relevantrepresentative organisations. Data on employment was obtained from <strong>the</strong> Office forNational Statistics <strong>An</strong>nual Business Inquiry and Gloucestershire Business Link ClientManagement database.<strong>The</strong> creative industries sec<strong>to</strong>r comprises thirteen sub sec<strong>to</strong>rs as defined by <strong>the</strong>Department for Culture, Media and Sport (DCMS) and represents a diverse range ofactivities that are difficult <strong>to</strong> relate <strong>to</strong> <strong>the</strong> Standard Industrial Classification (1992) (SIC)because <strong>the</strong> classification is based on <strong>the</strong> type of economic activity in whichcompanies are engaged and basically relates <strong>to</strong> <strong>the</strong> nature of <strong>the</strong> products/serviceproduced. Measurement of employment within <strong>the</strong> creative industries sec<strong>to</strong>r is<strong>the</strong>refore not precise as some activities are ei<strong>the</strong>r not identified or not described inenough detail in <strong>the</strong> current SIC. Appendix 1 shows <strong>the</strong> best match of creative industryactivities <strong>to</strong> <strong>the</strong> SIC codes. Of <strong>the</strong> thirteen sub sec<strong>to</strong>rs two (craft and design) have notbeen identified and two groups have been amalgamated <strong>to</strong> form a <strong>to</strong>tal of ninemeasurable sub sec<strong>to</strong>rs.<strong>The</strong>re are no appropriate SIC codes identifying Art and antique trade, Design (o<strong>the</strong>rthan architecture), Interactive media and Craft activities. Also <strong>the</strong> true proportion ofenterprises that reflect <strong>the</strong> sec<strong>to</strong>r is likely <strong>to</strong> be higher as certain sec<strong>to</strong>rs are made upof predominantly small businesses that may not be listed on <strong>the</strong> Inter-DepartmentalBusiness Register. This register provides <strong>the</strong> sample for <strong>the</strong> <strong>An</strong>nual Business Inquirysurvey and is <strong>the</strong> main source for data provided in this report.Certain activities will <strong>the</strong>refore not be covered by <strong>the</strong> SIC while o<strong>the</strong>r elements will beincorporated within a wider description. Where activities have been incorporated in a


allowing for more effective planning policy <strong>to</strong> support <strong>the</strong> development ofactivities within <strong>the</strong> sec<strong>to</strong>r• <strong>The</strong>re is a general lack of strategic thinking or understanding of <strong>the</strong> creativeindustries sec<strong>to</strong>r by most local authorities, government departments andagencies and o<strong>the</strong>r regional and national agencies. Without strategicframeworks <strong>the</strong>re has been a lack of co-ordination and not enough sharing ofgood practice through links with o<strong>the</strong>r agencies and networking.• In relation <strong>to</strong> data <strong>the</strong>re are still significant gaps and existing data had not beencollected on a standard basis across <strong>the</strong> creative industries sec<strong>to</strong>r. Fur<strong>the</strong>rresearch is needed <strong>to</strong> build up regional and national profiles which couldidentify – current activity in each sub sec<strong>to</strong>r, strengths and weaknesses,potential for future growth, obstacles preventing growth, key issues and actionsessential <strong>to</strong> <strong>the</strong> economic health of <strong>the</strong> sec<strong>to</strong>r, its regional economic impact,availability and take up of training and market information.• <strong>The</strong>re is a particular lack of information about <strong>the</strong> freelance workers as <strong>the</strong>seare not accounted for. <strong>The</strong>re is also lack of research on <strong>the</strong> impact creativeindustries have on rural areas and little detailed information on <strong>the</strong> majority ofsmall and micro businesses that characterise <strong>the</strong> sec<strong>to</strong>r.• <strong>The</strong> available business support structures and packages are not alwayssuitable for <strong>the</strong> types of businesses involved as support providers are notfamiliar with or do not fully understand <strong>the</strong> creative industry sec<strong>to</strong>r.• Access <strong>to</strong> formal education and training is limited and <strong>the</strong>re is concern thatstudents from college courses were not equipped with <strong>the</strong> right skills foremployment in <strong>the</strong>ir business. Training providers were concerned thatemployers and practitioners did not properly articulate <strong>the</strong>ir training needs. <strong>The</strong>appropriate NTO should bring <strong>to</strong>ge<strong>the</strong>r employers and training providers <strong>to</strong>ensure most suitable training is provided.• <strong>The</strong>re is a need <strong>to</strong> support and promote creativity in pre-16 education.• <strong>The</strong>re should be regional cultural strategies that identify and agree regionalpriorities and link with <strong>the</strong> strategies of partnerships.• In 1999 eight Regional Cultural Consortia (RCC) were established by <strong>the</strong>DCMS <strong>to</strong> produce regional cultural strategies. Membership would cover a widerange of interests including representatives from local government, RDAs and<strong>the</strong> cultural and creative industries. <strong>The</strong> RCCs would be <strong>the</strong> main channels fordebating, representing and developing a whole spectrum of cultural andcreative interests in <strong>the</strong> regions.<strong>The</strong>ir remit was <strong>to</strong>:• Provide <strong>the</strong> main focus and channel for representing <strong>the</strong> whole spectrum of culturaland creative industries in <strong>the</strong> region.• Create a common vision expressed in a cultural strategy for <strong>the</strong> region <strong>to</strong> take in<strong>to</strong><strong>the</strong> future.3


work is being undertaken by Burns Owen Partnership and Calvin Taylor of LeedsUniversity who will report on <strong>the</strong> findings in March 2004.According <strong>to</strong> CSW <strong>the</strong>re is now clear recognition of <strong>the</strong> role of creative industries as akey strategic <strong>the</strong>me. CSW has already worked with partners <strong>to</strong> establish two creativeindustries sub-sec<strong>to</strong>r forum groups. <strong>The</strong>se are <strong>the</strong> Crafts and Design forum soon <strong>to</strong> befollowed by <strong>the</strong> Performing Arts forum for early 2004. <strong>The</strong> forums represent <strong>the</strong>interests of those working in <strong>the</strong> sec<strong>to</strong>r, and aim <strong>to</strong> help <strong>to</strong> facilitate long-termstrategies for <strong>the</strong>ir development.With regard <strong>to</strong> skills <strong>the</strong> recommendations of <strong>the</strong> second National <strong>Skills</strong> TaskforceReport “Delivering <strong>Skills</strong> for All 1999” suggested a system of industry sec<strong>to</strong>r dialogues<strong>to</strong> be developed covering relatively broad industry groupings across a number ofindustries one of which was creative industries (<strong>Skills</strong> Requirements in <strong>the</strong> <strong>Creative</strong>Industry 1999).In response <strong>to</strong> <strong>the</strong>se reports <strong>the</strong> final National <strong>Skills</strong> Taskforce Report “Delivering<strong>Skills</strong> for All 2000” concluded that individual industry skill shortages were generallybest addressed through <strong>the</strong> industry’s National Training Organisation (NTO) jointaction plan developed in conjunction with <strong>the</strong> Learning and <strong>Skills</strong> Council and relevantRegional Development Agencies. <strong>The</strong>refore each NTO should put in<strong>to</strong> place apermanent skills foresight programme <strong>to</strong> scan for and anticipate potential skillchallenges and engage its employers and relevant trade unions in responding <strong>to</strong> <strong>the</strong>sethrough effective sec<strong>to</strong>r workforce development plans.Three processes have <strong>the</strong>refore been identified <strong>to</strong> support NTO work on skills over <strong>the</strong>last few years. <strong>The</strong>se are described in Appendix 3. <strong>The</strong> NTOs are responsible forproducing <strong>the</strong> draft workforce development plan for consultation but <strong>the</strong> final plan willbe agreed by a range of partners with a direct interest in <strong>the</strong> delivery of skills <strong>to</strong> <strong>the</strong>sec<strong>to</strong>r. In addition an annual report will be produced by each NTO relating <strong>to</strong> skillspriorities and progress in meeting <strong>the</strong>m.<strong>The</strong> <strong>Creative</strong> industries sec<strong>to</strong>r is covered by <strong>the</strong> following NTOs or group of NTOsMETIER (Arts & Entertainment) representing a workforce of <strong>the</strong> order of 500,000 -750,000.Cultural Heritage NTO, Publishing NTO representing a workforce of 50,000 - 200,000.Pho<strong>to</strong> Imaging NTO, SKILLSET (Broadcast, Film, Video, Multi-Media) representing aworkforce of 50,000 and less.IMPACT (Media, Culture and Hospitality) comprises NTO groupsIn 2002 new organisations with a wider remit started <strong>to</strong> replace NTOs, <strong>the</strong>se werecalled Sec<strong>to</strong>r Skill Councils. <strong>The</strong>y comprise independent business-led organisationswith boards representing employers in commercial, public and voluntary sec<strong>to</strong>r, SMEs,trade union and o<strong>the</strong>r professional body representatives and <strong>the</strong>y have four key goals:• Reduce skills gaps and shortages and increase <strong>the</strong> speed of development andtransition.• Develop specific actions that lead <strong>to</strong> improved productivity, business, publicservices performance.• Take action leading <strong>to</strong> <strong>the</strong> development of <strong>the</strong> whole sec<strong>to</strong>rs’ workforce.• Influence action that leads <strong>to</strong> improvement in learning supply.5


In 2003 any relevant interested parties were invited <strong>to</strong> join a number of <strong>Creative</strong> andCultural <strong>Industries</strong> <strong>to</strong> develop a <strong>Creative</strong> and Cultural Sec<strong>to</strong>r <strong>Skills</strong> Council that wouldinclude <strong>the</strong> following areas of interest:Archives, libraries information services<strong>The</strong> arts in all <strong>the</strong>ir formsCraftsCultural heritageDesignBy September 2003 <strong>the</strong>re had been an extremely good response <strong>to</strong> <strong>the</strong> invitation witha large number of organisations expressing an interest.1.6 Description of <strong>the</strong> creative industries sec<strong>to</strong>r<strong>The</strong> creative industries sec<strong>to</strong>r covers a diverse and non-uniform group of activities. Adefinition of <strong>the</strong> creative industries was produced in 1998 based on those activities forwhich <strong>the</strong> Department for Culture, Media and Sport <strong>Creative</strong> <strong>Industries</strong> Division(DCMS) has responsibility, namely, <strong>the</strong> Arts and <strong>Creative</strong> <strong>Industries</strong>, <strong>the</strong> ResourceSec<strong>to</strong>r (Museums, Libraries and Archives), Heritage, Sport, Tourism, Gambling and<strong>the</strong> National Lottery. <strong>The</strong> definition is as follows:<strong>The</strong> DCMS defines creative industries as “Those industries which have <strong>the</strong>ir origin inindividual creativity, skill and talent and which have a potential for wealth and jobcreation through <strong>the</strong> generation and exploitation of intellectual property.Thirteen areas of activity have been defined:• advertising• architecture• art and antiques• crafts• design• designer fashion• film and video• interactive leisure software• music• performing arts• publishing• software and computer services• television and radio.”(See Appendix 4 for a full description).<strong>The</strong> creative industry sec<strong>to</strong>r also has close economic inter-relationships with o<strong>the</strong>rsec<strong>to</strong>rs such as:• <strong>to</strong>urism• hospitality• libraries, museums and galleries• heritage and sportNationally <strong>the</strong> largest sec<strong>to</strong>rs appear <strong>to</strong> be Software and computer services and Musicand <strong>the</strong> visual and performing arts.<strong>The</strong> sec<strong>to</strong>r like many o<strong>the</strong>rs is characterised by a predominance of self employed andsmall <strong>to</strong> medium sized enterprises and freelance and part time workers. <strong>The</strong>re are afew large well-known employers (particularly in <strong>the</strong> broadcasting and publishing6


• Employment in <strong>the</strong> creative industries sec<strong>to</strong>r for June 2002 <strong>to</strong>talled 1.9 millionjobs comprising 1.1 million jobs in companies in <strong>the</strong> sec<strong>to</strong>r and a fur<strong>the</strong>r800,000 creative jobs within companies outside <strong>the</strong> sec<strong>to</strong>r.• Over <strong>the</strong> period 1997-2002 employment in creative industries grew at a rate of3% per annum compared <strong>to</strong> 1% for <strong>the</strong> whole economy.• Those sub sec<strong>to</strong>rs that have shown above average increases in employmentbetween 1997-2001 were Software (incl leisure) and computer services (8%above average), Design and designer fashion (7% above average) and Video,film, music and pho<strong>to</strong>graphy (5% above average).• <strong>The</strong> number of companies according <strong>to</strong> <strong>the</strong> Inter-Departmental BusinessRegister (IDBR) <strong>to</strong>talled some 122,000. <strong>The</strong>se represent about 7.6% of all <strong>the</strong>enterprises on <strong>the</strong> IDBR, however, <strong>the</strong> true proportion of enterprises within <strong>the</strong>creative industries sec<strong>to</strong>r is likely <strong>to</strong> be higher as certain of its sec<strong>to</strong>rs namelycraft are predominantly small businesses that are not represented on <strong>the</strong> IDBRregister as <strong>the</strong>y are below <strong>the</strong> VAT threshold or do not run a PAYE scheme.• Nearly three quarters of <strong>the</strong>se enterprises comprise two sec<strong>to</strong>rs, namelySoftware (incl leisure) and computer services (56,000 enterprises) and Musicand visual and performing arts (32,000 enterprises)1.8 Geographical distributionNumerous studies of <strong>the</strong> sec<strong>to</strong>r have pointed <strong>to</strong> <strong>the</strong> relationship between physicalclustering in relation <strong>to</strong> <strong>the</strong> economical success of <strong>the</strong> activity. A summary of <strong>the</strong>research done by Trends Business Research for <strong>the</strong> Dti in<strong>to</strong> clusters with reference <strong>to</strong>creative industries is shown in Table 2.Table shows <strong>the</strong> main characteristics of life cycles of <strong>the</strong> creative industries by usingEmb (Embryonic), Est (Established) or Mat (Mature).Table 2 Classification of regional clusters relating <strong>to</strong> <strong>the</strong> <strong>Creative</strong> Industry sec<strong>to</strong>rIndustry SW SE London East E Mid W Mid NW NE York &HumbAdvertising - - Est - - - - - -<strong>An</strong>tique dealing / exporting Est Est Est - - Est - - -Leisure software - Emb Emb - - - Emb - -Music - - Est - - - - - -Pho<strong>to</strong>graphy - - Est - - - - - -Publishing - Est Mat - - - - - -Software development / services - Est - Est - - - - -TV/film/digital media Emb - Mat - - - - - -Web design/internet services - Emb Emb - Emb - - - EmbSource: Trends Business Research Feb 2001Table 2 illustrates <strong>the</strong> importance of London, with eight identified clusters, reflecting<strong>the</strong> fact that about one third of <strong>the</strong> <strong>to</strong>tal UK creative industries are based <strong>the</strong>re. <strong>The</strong>only o<strong>the</strong>r regions with multiple clusters are <strong>the</strong> South East with five and <strong>the</strong> SouthWest with two.8


Although London and <strong>the</strong> South East continue <strong>to</strong> be major magnets for <strong>the</strong> creativeindustries, <strong>the</strong>re is growing recognition in <strong>the</strong> English regions and also in <strong>the</strong> rest of<strong>the</strong> UK of <strong>the</strong>ir important contribution, both through wealth generation andemployment opportunities, <strong>to</strong> social inclusion and regeneration strategies.1.9 <strong>The</strong> South West regionAccording <strong>to</strong> DCMS (Feb 2000) <strong>the</strong> growth of <strong>the</strong> creative industries sec<strong>to</strong>r has madea significant contribution <strong>to</strong> <strong>the</strong> regional growth of <strong>the</strong> South West which is seen asone of <strong>the</strong> UK’s best performing and rapidly expanding regions in terms of economicgrowth.<strong>The</strong> main growth areas are Software consultancy, Radio and television and Artisticand literary activities. Retail in specialist s<strong>to</strong>res has overtaken Architecture as <strong>the</strong>largest area of creative activity in <strong>the</strong> region.<strong>The</strong> arts and cultural industries are worth around £1billion per year <strong>to</strong> <strong>the</strong> South Westeconomy and employ some 7,500 individual artists and crafts people; that is morethan any region outside London.<strong>The</strong>re are currently about 90,000 people employed in <strong>the</strong> creative industries sec<strong>to</strong>rrepresenting 5% of <strong>to</strong>tal regional employment and <strong>the</strong> sec<strong>to</strong>r has been growing by9.9% per year since 1991.<strong>The</strong> sec<strong>to</strong>r is characterised by a predominance of self employment and small andmedium sized enterprises. <strong>The</strong>re are around 21,000 creative businesses of which90% employ 10 or fewer people1.10 <strong>The</strong> creative industries sec<strong>to</strong>r in Gloucestershire, <strong>the</strong> South West and GBin relation <strong>to</strong> <strong>the</strong> <strong>An</strong>nual Business Inquiry.In order <strong>to</strong> give an indicative employment trend in Gloucestershire, <strong>the</strong> creativeindustries sub sec<strong>to</strong>rs as defined by <strong>the</strong> DCMS have been linked <strong>to</strong> <strong>the</strong>ir relevant SICsand applied <strong>to</strong> <strong>the</strong> National Statistics <strong>An</strong>nual Business Inquiry (<strong>An</strong>nual Survey ofBusinesses) for <strong>the</strong> years 1998 <strong>to</strong> 2002 inclusive.Of <strong>the</strong> original thirteen creative industries sub sec<strong>to</strong>rs two, namely Craft and Design,cannot be defined using <strong>the</strong> SIC method. Music has been combined with <strong>the</strong>Performing Arts sub sec<strong>to</strong>r and Interactive Leisure Software has been combined with<strong>the</strong> Software and Computer services sub sec<strong>to</strong>r <strong>to</strong> form nine sub sec<strong>to</strong>rs in <strong>to</strong>tal asshown in Appendix 1. <strong>The</strong> full set of tables and accompanying graphs can be foundin Appendices 7 <strong>to</strong> 14. (<strong>The</strong>re are problems associated with <strong>the</strong>se results and <strong>the</strong>y aredescribed in <strong>the</strong> Methodology section). <strong>The</strong> following tables provide <strong>the</strong> salientfindings associated with this data and relate <strong>to</strong> employees, <strong>the</strong>y do not include <strong>the</strong>self employed.9


Table 3 Number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r in GB, SW and Gloucestershire in1998 and 2002 (NB Percentage change is based on unrounded figures)Sub sec<strong>to</strong>r 1998 2002Advertising83,700(0.3%)GB South West Gloucestershire84,300(0.3%)%change 1998 20020.74,000(0.2%)4,300(0.2%)%change 1998 20028.9900(0.4%)500(0.2%)%change-40.7Architecture72,900(0.3%)75,000(0.3%)2.85,000(0.3%)5,400(0.3%)6.7700(0.3%)500(0.2%)-22.7Art/antique trade16,100(0.1%)19,400(0.1%)20.51,700(0.1%)1,900(0.1%)14.7200(0.1%)300(0.1%)26.6Designer fashion64,500(0.3%)75,300(0.3%)16.74,500(0.2%)4,500(0.2%)0.1800(0.3%)700(0.3%)-3.3Video, film &pho<strong>to</strong>graphy43,500(0.2%)48,600(0.2%)11.62,400(0.1%)3,400(0.2%)38.8200(0.1%)200(0.1%)1.7Music & visual &performing arts84,000(0.3%)103,700(0.4%)23.45,700(0.3%)7,300(0.4%)28.8600(0.3%)1,000(0.4%)56.4Publishing148,600(0.8%)151,000(0.6%)1.69,400(0.5%)11,800(0.6%)25.11,300(0.6%)1,200(0.5%)-6.5Software (inclleisure) &computer services220,600(0.9%)281,100(1.1%)27.414,500(0.8%)18,000(0.9%)24.12,300(1.0%)3,000(1.2%)30.6Radio & TV54,400(0.2%)69,800(0.3%)28.33,300(0.2%)2,700(0.1%)-18.5200*(0.1%)200(0.1%)2.4Total creativeindustries788,400(3.3%)908,100(3.6%)15.250,600( 2.6%)59,300(2.8%)17.37,100(3.0%)7,600(3.1%)7.5Total all industries 24,147,600 25,380,300 5.1 1,921,200 2,086,300 8.6 234,100 246,800 5.5Source ABI 1998, 2002* This is <strong>the</strong> 1999 figure1.10.1 EmployeesTable 3 shows that <strong>the</strong> number of employees in <strong>the</strong> sec<strong>to</strong>r has risen by 7.5% inGloucestershire between 1998 and 2002 compared with an increase of 17.3%regionally and 15.2% nationally. <strong>The</strong> number of employees in <strong>the</strong> creative industriessec<strong>to</strong>r amount <strong>to</strong> about 7,600 persons accounting for about 3.1% of <strong>the</strong> <strong>to</strong>tal numberof employees in Gloucestershire compared <strong>to</strong> 2.8% in <strong>the</strong> South West and 3.6%nationally.<strong>The</strong> figures for each year as provided in Appendices 7 and 9 <strong>to</strong> 11 show that overall<strong>the</strong>re has not been a steady increase in employment over <strong>the</strong> last five years in <strong>the</strong>creative industries sec<strong>to</strong>r but ra<strong>the</strong>r for Gloucestershire and <strong>the</strong> SW a significant risein 1999 followed by no change in 2000 <strong>the</strong>n ano<strong>the</strong>r significant rise in 2001 followedby decline in 2002 although not beyond <strong>the</strong> values for 2000. This is reflectednationally but more evenly.Regarding <strong>the</strong> spread of employment across sub sec<strong>to</strong>rs it is evident from Appendices7 <strong>to</strong> 14 that Software (incl leisure) & computer services is <strong>the</strong> largest sub sec<strong>to</strong>r interms of employees comprising 1.2% of <strong>to</strong>tal employees in Gloucestershire and 0.9%10


and 1.1% for <strong>the</strong> South West and GB respectively. This is followed by <strong>the</strong> Publishingsub sec<strong>to</strong>r accounting for 0.5% of <strong>to</strong>tal employees in Gloucestershire and 0.6% in <strong>the</strong>South West and GB. In Gloucestershire however, employment appeared <strong>to</strong> decline inthis sub sec<strong>to</strong>r between 1998 and 2002 by 6.5% compared with growth in <strong>the</strong> SouthWest of 25%.<strong>The</strong> Music & visual & performing arts sub sec<strong>to</strong>r in Gloucestershire as shown in Figure1 exhibits a substantial 56% rise between 1998 and 2002, that is twice that of <strong>the</strong>region and nationally. <strong>The</strong> largest decline appears <strong>to</strong> in <strong>the</strong> Advertising sub sec<strong>to</strong>r witha 41% drop in <strong>the</strong> number of employees between 1998 and 2002 compared withgrowth albeit small both nationally and regionally.Figure 1 <strong>The</strong> percentage change in employment in <strong>the</strong> creative industries sec<strong>to</strong>r in GB, SW &Gloucestershire between 1998 & 2002Advertising-4119Architecture-2337Art/antique trade152027Designer fashion-3017Video, film & pho<strong>to</strong>graphy21239Music & visual & performing arts232956Publishing-6225Software (incl leisure) & computerservices312427GloucsRadio & TVTotal-182*7171528SWGB-60 -40 -20 0 20 40 60 80% changeSource ABI 1998, 2002* This figure relates <strong>to</strong> 1999 and 20021.10.2 EmployersIn terms of <strong>the</strong> number of employers Table 4 shows that according <strong>to</strong> <strong>the</strong> ABI data thatdoes not include <strong>the</strong> self employed <strong>the</strong>re were of <strong>the</strong> order of 1,800 businesses in2002 in <strong>the</strong> county comprising 7.6% of all businesses in <strong>the</strong> county compared with6.7% and 7.8% regionally and nationally respectively. <strong>The</strong>re had been an overall riseof 5% in <strong>the</strong> number of businesses between 1998 and 2002 in <strong>the</strong> county comparedwith 12% in <strong>the</strong> South West and 10% nationally.Again if <strong>the</strong> last five years are considered as shown in Appendices 8 and 12 <strong>to</strong> 14Gloucestershire shows a decline from 2001 <strong>to</strong> 2002 whereas <strong>the</strong> South West and GBshow a steady increase over <strong>the</strong> period.<strong>The</strong> largest sub sec<strong>to</strong>r in terms of number of companies is Software (incl leisure) &computer services with 700 companies comprising 3% of <strong>the</strong> <strong>to</strong>tal number ofcompanies in Gloucestershire and 2% and 3% in <strong>the</strong> region and nationally11


espectively. Music & visual & performing arts sub sec<strong>to</strong>r follows with 300 companiescomprising 1.3% of <strong>the</strong> <strong>to</strong>tal number of companies in Gloucestershire compared <strong>to</strong>1.2% and 1.6% regionally and nationally respectively.Table 4 <strong>The</strong> number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r in GB, SW & Gloucestershire in1998 & 2002 (NB Percentage change is based on unrounded figures)Sub sec<strong>to</strong>r 1998 2002AdvertisingArchitectureArt/antique tradeDesigner fashionVideo, film &pho<strong>to</strong>graphy11,600(0.6%)13,800(0.7%)3,100(0.2%)14,700(0.7%)7,100(0.3%)GB South West Gloucestershire12,700(0.6%)14,400(0.7%)3,600(0.2%)19,300(0.9%)9,400(0.4%)%change 1998 2002 % change 1998 20029.74.213.731.232.5800(0.5%)1,100(0.6%)300(0.3%)1,400(0.8%)500(0.3%)1,000(0.5%)1,200(0.6%)400(0.2%)1,600(0.8%)600(0.3%)16.613.913.920.231.1100(0.5%)200(0.7%)0(0.2%)200(0.95)100(0.3%)100(0.6%)200(0.8%)0(0.2%)200(0.9%)100(0.3%)%change19.27.512.42.516.5Music & visual &performing arts34,000(1.6%)34,300(1.6%)0.82,200(1.2%)2,400(1.2%)6.8300(1.3%)300(1.3%)4.6Publishing8,700(0.4%)9,000(0.4%)3.0800(0.4%)1,100(0.5%)41.7100(0.4%)100(0.4%)0.5Software (inclleisure) &computer services58,500(2.8%)62,300(2.9%)6.44,300(2.4%)4,400(2.3%)2.4700(3.1%)700(3.0%)-0.3Radio & TV2,900(0.1%)4,500(0.2%)54.6200(0.1%)300(0.2%)55.60*(0.1%)0(0.1%)13.3Total creativeindustries154,500(7.5%)169,400(7.8%)9.611,600(6.4%)13,000(6.7%)12.41,700(7.6%)1,800(7.6%)4.9Total all industries 2,061,800 2,180,400 5.8 182,000 195,400 7.4 22,600 23,900 5.4Source ABI 1998, 2002* This figure relates <strong>to</strong> 1999In terms of change over <strong>the</strong> last five years <strong>the</strong> Radio and TV sub sec<strong>to</strong>r appears <strong>to</strong>have undergone <strong>the</strong> largest change of <strong>the</strong> order of over 50% regionally and nationallybut <strong>the</strong>se percentages do represent relatively small numbers. In Gloucestershire <strong>the</strong>largest increases have occurred in <strong>the</strong> Advertising (19%) and Video, film andpho<strong>to</strong>graphy (17%) sub sec<strong>to</strong>rs according <strong>to</strong> Table 4 and Figure 2, which is alsoreflected <strong>to</strong> a certain extent regionally and nationally. A notable exception is <strong>the</strong>Publishing sub sec<strong>to</strong>r that has expanded by 42% regionally compared with less than1% in Gloucestershire and 3% nationally.12


Figure 2 <strong>The</strong> percentage change in <strong>the</strong> number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r inGB, SW & Gloucestershire between 1998 & 2002Advertising101719Architecture4714Art/antique trade121414Designer fashion32031Video, film & pho<strong>to</strong>graphy163132Music & visual & performing arts157PublishingSoftware (incl leisure) & computer services0023642GloucsSWGBRadio & TV13*5655Total51012-10 0 10 20 30 40 50 60% changeSource ABI 1998, 2002* This figure refers <strong>to</strong> 1999 and 20021.11 <strong>The</strong> creative industries sec<strong>to</strong>r in Gloucestershire, comparing <strong>the</strong> <strong>An</strong>nualBusiness Inquiry data with <strong>the</strong> Gloucestershire Business Link ClientManagement dataA comparison of employment and number of enterprises in Gloucestershire based ontwo different data sources is shown in Table 5. Both sets of data are based on SICcodes, <strong>the</strong> ABI data has been scaled as explained in <strong>the</strong> Methodology section and <strong>the</strong>Business Link data has been related <strong>to</strong> 5 digit SIC where possible and visuallyscanned for those companies whose description does not relate <strong>to</strong> <strong>the</strong> creativeindustries sec<strong>to</strong>r.Table 5 <strong>The</strong> number of companies and <strong>the</strong>ir employees in <strong>the</strong> creative industries sec<strong>to</strong>r inGloucestershireSub sec<strong>to</strong>r No of employees No of companiesBusiness Link(2003)ABI (2002)Business Link(2003)ABI (2002)Advertising 250 500 108 100Architecture 548 500 134 200Art/antique trade 363 300 184 0Designer fashion 495 700 123 200Video, film & pho<strong>to</strong>graphy 518 200 188 100Music & visual & performing arts 498 1,000 259 300Publishing 1,637 1,200 123 100Software (incl leisure) & computer services 4,977 3,000 385 700Radio & TV 115 200 13 0Total 9,401 7,600 1,517 1,800Source: Business Link Client Management database, Dec 200313


On <strong>the</strong> whole <strong>the</strong>se figures are quite comparable. <strong>The</strong>re are however, notablediscrepancies in <strong>the</strong> Music & visual & performing arts, Video, film & pho<strong>to</strong>graphy andAdvertising sub sec<strong>to</strong>rs in terms of number of employeesIn terms of number of employers <strong>the</strong> data are more closely comparable with only onenotable exception being <strong>the</strong> Software (incl leisure) & computer services sub sec<strong>to</strong>r.This may be due <strong>to</strong> on <strong>the</strong> one hand <strong>the</strong> ABI using an estimate for small businessesand on <strong>the</strong> o<strong>the</strong>r hand <strong>the</strong> Business Link data may not be quite up <strong>to</strong> date for smallbusinesses.Table 6 shows company size in terms of <strong>the</strong> number of employees and as is generallyreflected across all industrial sec<strong>to</strong>rs in <strong>the</strong> country <strong>the</strong> majority fall in <strong>the</strong> 5 or lessemployee size band. When comparing this with ABI data (which at this level isconfidential and <strong>the</strong>refore cannot be published) <strong>the</strong> data is comparable but with threenotable exceptions. Firstly <strong>the</strong> Art/antique trade (a lot less recorded in <strong>the</strong> ABI data),secondly <strong>the</strong> Video film and pho<strong>to</strong>graphy (a lot less recorded in <strong>the</strong> ABI data) andfinally <strong>the</strong> Software (incl leisure) & computer services (a lot more recorded in <strong>the</strong> ABIdata).Table 6 Company size in <strong>the</strong> creative industry sec<strong>to</strong>r in GloucestershireSub sec<strong>to</strong>rCompany size band based on number of employees5 or less 6 - 10 11-20 21-50 51-100 101-200 200+ TotalAdvertising 98 6 3 1 108Architecture 107 17 5 5 134Art/antique trade 174 5 4 1 184Designer fashion 111 5 4 2 1 123Video, film & pho<strong>to</strong>graphy 169 10 5 3 1 188Music & visual & performing arts 246 5 5 3 259Publishing 84 12 10 11 5 1 123Software (incl leisure) & computer services 279 55 26 12 5 7 1 385Radio & TV 8 2 1 2 13Total 1,276 117 63 40 12 7 2 1,517Proportion 84.1 7.7 4.2 2.6 0.8 0.5 0.1 100Source: Business Link Client Management database, Dec 2003As explained earlier some of <strong>the</strong>se sec<strong>to</strong>rs are not straightforward <strong>to</strong> measure in termsof <strong>the</strong> SIC classification, in addition <strong>to</strong> <strong>the</strong> nature of employment ie freelance and selfemployed and trying <strong>to</strong> update something of <strong>the</strong> order of 24,000 companies over 70%of which fall in<strong>to</strong> <strong>the</strong> under 5 employee category.<strong>An</strong> example of some of <strong>the</strong> larger companies (21 and over) in Gloucestershire isprovided in Appendix 15.14


2.0 Part 22.1 Detailed sec<strong>to</strong>r analysis<strong>The</strong> creative industries sec<strong>to</strong>r is complex as it comprises interlinked industries thatalthough sharing several common interests, needs and difficulties, across <strong>the</strong>spectrum of new technological developments, also differ widely in <strong>the</strong> respectivemarket requirements for <strong>the</strong>ir products and services.This complexity has resulted in <strong>the</strong> adoption of a range of methods used <strong>to</strong> define andaccommodate <strong>the</strong> diverse requirements each activity demands.In order <strong>to</strong> achieve some sort of consistency across <strong>the</strong> sec<strong>to</strong>r a considerable amoun<strong>to</strong>f effort has been applied in drawing <strong>to</strong>ge<strong>the</strong>r what is known about <strong>the</strong> sec<strong>to</strong>r, where<strong>the</strong> gaps are and addressing <strong>the</strong>m.To this end as referred <strong>to</strong> in section 1.5 Setting <strong>the</strong> Scene, a series of 16 <strong>Skills</strong>Dialogues were undertaken at sec<strong>to</strong>ral level by <strong>the</strong> Department for Education and<strong>Skills</strong>, NTOs and SSCs. <strong>The</strong>y constituted an initial series of consultations with majorindustries, a wide-ranging analysis of existing material on skills supply and demandand those fac<strong>to</strong>rs influencing skill trends and discussion of <strong>the</strong> results at a nationalseminar. <strong>The</strong> final dialogues <strong>the</strong>refore incorporate all <strong>the</strong>se stages and culminate in anauthoritative skills assessment for each of <strong>the</strong> broad sec<strong>to</strong>r groupings at national leveland, <strong>to</strong> a limited extent, at regional level.Data for <strong>the</strong> Dialogues originated from a number of sources including <strong>the</strong> results of <strong>the</strong>Skill Foresight reports produced by NTOs and <strong>the</strong> national datasets including <strong>the</strong><strong>An</strong>nual Business Inquiry and <strong>the</strong> Labour Force Survey.In <strong>the</strong> creative industries sec<strong>to</strong>r both sources of data have limitations that relate <strong>to</strong> <strong>the</strong>limited usefulness of SIC codes and <strong>the</strong> fact that <strong>the</strong> design industry for example couldnot be matched <strong>to</strong> SIC codes and was <strong>the</strong>refore unable <strong>to</strong> provide sec<strong>to</strong>ral data in aForesight report. In this instance <strong>the</strong> consequent unevenness of <strong>the</strong> data wascompensated for by primary research.<strong>The</strong> sub sec<strong>to</strong>rs that make up <strong>the</strong> <strong>Creative</strong> industries sec<strong>to</strong>r are described in Appendix16 and are covered by two Skill Dialogue reports, firstly Media and creative industriesdealing with:• audio-visual industry (including broadcast, film, video and interactive media,represented by <strong>Skills</strong>et);• design (represented by <strong>the</strong> Small Firm Enterprise Development Initiative);• pho<strong>to</strong>-imaging (represented by <strong>the</strong> Pho<strong>to</strong>-imaging NTO);• publishing, which covers books, journals, newspapers, magazines andelectronic information services (represented by <strong>the</strong> Publishing NTO).and secondly Tourism and Cultural industries that include:• arts and entertainment (including performing arts, visual arts and craft, literaryarts, arts management and administration, arts development and teaching,technical production and support (represented by Metier)15


<strong>The</strong>se sub sec<strong>to</strong>rs correspond <strong>to</strong> most of <strong>the</strong> DCMS defined activities but arearranged in a slightly different way in <strong>the</strong> Skill Dialogue reports. <strong>The</strong> Advertising andArchitecture sub sec<strong>to</strong>rs are not included and Pho<strong>to</strong>-imaging includes three additionalSIC codes. <strong>The</strong> comparison is shown in Appendix 17.<strong>The</strong> following sections relate <strong>to</strong> <strong>the</strong> findings of <strong>the</strong>se two <strong>Skills</strong> Dialogues.2.2 EmploymentOverall employment has grown and is projected <strong>to</strong> continue growing in <strong>the</strong> creativeindustries sec<strong>to</strong>r. <strong>The</strong>re are relatively high levels of “non-traditional” employmentpatterns and flexible forms of employment contract.In <strong>the</strong> Publishing sub sec<strong>to</strong>r 80% of employers use freelance* workers and 50% ofemployers use <strong>the</strong>m in <strong>the</strong> Audio-visual sub sec<strong>to</strong>r. Pho<strong>to</strong>-imaging involves a similarnumber of self-employed people and in <strong>the</strong> Arts and entertainment sub sec<strong>to</strong>r some55% of <strong>the</strong> workforce were quoted as freelance, volunteer and short term contractstaff.Some 87% of designers work full time. In <strong>the</strong> Pho<strong>to</strong>-imaging sub sec<strong>to</strong>r 46% ofbusinesses employ part time staff and in <strong>the</strong> Publishing sub sec<strong>to</strong>r 20% of <strong>the</strong>workforce is part time. Part time working is almost non-existent in <strong>the</strong> Audio-visual subsec<strong>to</strong>r.<strong>The</strong> Publishing, Audio-visual and Design sub sec<strong>to</strong>rs have a predominantly youngworkforce that is well represented by women whereas Pho<strong>to</strong>-imaging has a range ofages. <strong>The</strong>re is significant male domination in certain parts of <strong>the</strong> Arts andentertainment sec<strong>to</strong>r such as Music, Pho<strong>to</strong>graphy and Technical sub sec<strong>to</strong>rs.According <strong>to</strong> Table 7 <strong>the</strong> sum of <strong>the</strong> individual sec<strong>to</strong>rs accounts for 1,260,000 peopleemployed. This figure could be larger however, as a result of overlap between <strong>the</strong>sec<strong>to</strong>rs.Table 7Sub sec<strong>to</strong>rEmployment in <strong>the</strong> <strong>Creative</strong> <strong>Industries</strong> sec<strong>to</strong>r in <strong>the</strong> UKEmploymentAudio-visual 200,000Design 129,000Pho<strong>to</strong>-imaging 151,000Publishing 280,000Total 760,000Source: <strong>Skills</strong> Dialogues No 11Sub sec<strong>to</strong>rWorkforceArts and Entertainment 500,000Source: Arts and Entertainment Sec<strong>to</strong>r Workforce Dev Plan 2001, <strong>Skills</strong> Dialogues No 15*Freelance is difficult <strong>to</strong> define as it appears <strong>to</strong> be treated in different ways. Publishing & audio use <strong>the</strong> term <strong>to</strong>relate <strong>to</strong> self-employed individuals who work with a variety of companies, while in pho<strong>to</strong>-imaging this term is notused for a similar way of working.16


Within <strong>the</strong> Audio-visual sub sec<strong>to</strong>r New media (defined as digital content creation)represents <strong>the</strong> largest activity employing 42,000 people. New media has beendescribed more fully in Appendix 18. Employment in <strong>the</strong> Pho<strong>to</strong>-imaging sub sec<strong>to</strong>rincludes both traditional pho<strong>to</strong>graphic and digital pho<strong>to</strong>graphic processes. <strong>The</strong> largestactivity in Publishing is newspaper publishing with just over 39% of all Publishingemployment. In relation <strong>to</strong> size of employer, each sub sec<strong>to</strong>r is similar in that <strong>the</strong>re area few large companies and a wealth of small ones.<strong>The</strong> occupational distribution varies across <strong>the</strong> sec<strong>to</strong>rs. Design can be split in<strong>to</strong> twomain occupational groups namely Graphic designers and Product designers. In <strong>the</strong>Publishing and Audio-visual sub sec<strong>to</strong>rs <strong>the</strong>re is a bias <strong>to</strong>wards specialised higherlevel occupations. Significant growth is expected in <strong>the</strong> number of designers,journalists and media professionals.After London and <strong>the</strong> South East <strong>the</strong> South West has <strong>the</strong> highest percentage of creativeindustries sub sec<strong>to</strong>rs. This corresponds <strong>to</strong> <strong>the</strong> findings presented in Table 8.his se 30TTable 8 Geographical distribution of employment of four creative industries sub sec<strong>to</strong>rsAudio-visual Design Pho<strong>to</strong>-imaging Publishing%South East 12 15 15 21South West 6 11 9 8London 54 31 19 33West Midlands 3 5 7 5East Midlands 2 4 6 3East of England 4 5 10 4Yorkshire & Humberside 2 8 7 6North West 4 10 10 7North 3 3 3 3Scotland 4 4 8 6Wales 4 4 4 2Nor<strong>the</strong>rn Ireland 2 1 2 2SourceSource: <strong>Skills</strong> Dialogues 112.3 QualificationsAudio Visual<strong>Industries</strong>Census, 2000%LFS, 2001%Pho<strong>to</strong>-imagingworkforce devplan%Publishing NTO<strong>Skills</strong> Foresight,based on LFS<strong>The</strong> creative industries sec<strong>to</strong>r tends on average <strong>to</strong> employ a more highly qualifiedworkforce than that of <strong>the</strong> UK as a whole.In <strong>the</strong> Audio-visual sub sec<strong>to</strong>r a very high proportion of <strong>the</strong> labour force holdsgraduate and post graduate qualifications ie over 80% of freelancers are graduates.Technical qualifications are also widely held. In <strong>the</strong> Design sub sec<strong>to</strong>r designers arehighly qualified with 40% qualified <strong>to</strong> degree level. New entrants in <strong>the</strong> Pho<strong>to</strong>-imagingsub sec<strong>to</strong>r do not appear <strong>to</strong> be highly qualified, however, in this industry <strong>the</strong>employers’ view is that experience is more important. In <strong>the</strong> Publishing sub sec<strong>to</strong>r67% of employees are qualified <strong>to</strong> level 3 and above and 44% <strong>to</strong> level 4 and above.<strong>The</strong> Arts and entertainment sub sec<strong>to</strong>r has 83% qualified at level 3 and above andsome 72% of those had ei<strong>the</strong>r a first or postgraduate degree.17


2.4 Present skill requirementsResults from <strong>the</strong> Employer <strong>Skills</strong> Survey (2001) suggest that <strong>the</strong> vast majority ofestablishments do not have hard-<strong>to</strong>-fill or skill shortage vacancies and this also applies<strong>to</strong> <strong>the</strong> creative industries sec<strong>to</strong>r.2.5 Skill shortage and skill gapsComparing <strong>the</strong> data on skill gaps and skill shortage vacancies it can be seen thatalmost twice as many establishments suffer from internal skill gaps as <strong>the</strong>y do fromskill shortage vacancies according <strong>to</strong> <strong>the</strong> Employer <strong>Skills</strong> survey (2001)Data from <strong>the</strong> above survey shows that seven per cent of establishments have internalskill gaps. Grossed up <strong>to</strong> <strong>the</strong> whole economy this suggests that 1.9 million employeesare not fully proficient at <strong>the</strong>ir jobs.According <strong>to</strong> Regional Issues Working Group <strong>the</strong> main skill gaps experienced by <strong>the</strong>creative industries sec<strong>to</strong>r relates <strong>to</strong> business skills and <strong>the</strong>se are reflected nationallyand regionally as follows:ManagementSalesMarketingAdministrationAccountancyFinancial planningRecruitment of staffICT skillsDigital technology2.6 Skill gaps by sub sec<strong>to</strong>r2.6.1 Audio-visualIn <strong>the</strong> Audio-visual sub sec<strong>to</strong>r a skills gap in ICT has been identified. One of <strong>the</strong>particular concerns for <strong>the</strong> Audio-visual industry is that most ICT teaching and learninghas emphasised basic ‘how <strong>to</strong> make <strong>the</strong> technology work’ skills, whereas <strong>the</strong>re is astrong argument that using a computer as a creative learning <strong>to</strong>ol ra<strong>the</strong>r than asteaching machine would lead <strong>to</strong> more enduring change. In addition, <strong>the</strong>re areconcerns about gaps in management and business skills, including sales andmarketing, administration, accountancy, financial planning and staff recruitment.Concern has been expressed about <strong>the</strong> employability and key skills of new graduateentrants, particularly with young people not being able <strong>to</strong> ‘find <strong>the</strong>ir own learning’.<strong>The</strong> nature of <strong>the</strong> skills gaps differ according <strong>to</strong> <strong>the</strong> sub-sec<strong>to</strong>r within <strong>the</strong> broaderAudio-visual industry:• television reports skills gaps in mainly vocational skills areas of: graphic design,web design and development, software engineering, freelance make-up artists.<strong>The</strong>re are also some generic skills shortages:18


• producer directing (as a dual role), production management, productionsecretaries, sales and marketing and business management, although <strong>the</strong>sewill evidently have very sec<strong>to</strong>r-specific elements <strong>to</strong> <strong>the</strong>se areas;• film reports vocational skills gaps in <strong>the</strong> area of production accountancy, lineproducers, script reading and editing, craft and technical grades, specialistmedia law and generic skills shortages in health and safety;• digital content creation reports gaps in management skills;• animation reports skills gaps in vocational skills such as basic drawing skills,capability <strong>to</strong> exploit opportunities in digital content creation, pre-production(including scriptwriting, design, s<strong>to</strong>ryboard and layout), producing andproduction management and trainers.672.6.2 Design<strong>The</strong> evidence suggests that skills gaps are very limited in <strong>the</strong> Design sec<strong>to</strong>r. To <strong>the</strong>extent that <strong>the</strong>y do exist, <strong>the</strong>y are for:• managers: <strong>the</strong> main skill gap areas are in management skills, particularlyproject management skills, o<strong>the</strong>r management skills, commercial businessawareness and advanced IT skills;• designers: <strong>the</strong> main areas of deficiency for designers are in genericcommercial/business awareness skills and cus<strong>to</strong>mer handling and relationsskills. <strong>The</strong>re are no indications of skill shortages in specific vocational designskills.• One of <strong>the</strong> biggest skills that new entrants <strong>to</strong> <strong>the</strong> Design industry have <strong>to</strong> learnis commercial awareness, with a mind-set shift required: ‘<strong>the</strong>y have got <strong>to</strong>realise that it goes beyond creating a work of art; <strong>the</strong>y have got <strong>to</strong> tie it in<strong>to</strong> <strong>the</strong>business.’2.6.3 Pho<strong>to</strong>-imaging<strong>The</strong> overwhelming skills gaps in <strong>the</strong> Pho<strong>to</strong>-imaging sec<strong>to</strong>r were perceived <strong>to</strong> beawareness of vocationally-based digital technology and a more generic generalcomputer literacy. <strong>The</strong>se gaps were not limited <strong>to</strong> technical staff, but also perceived<strong>to</strong> exist in management and supervisory staff.<strong>The</strong> major skill gaps in <strong>the</strong> sec<strong>to</strong>r that are related <strong>to</strong> <strong>the</strong> introduction of digital imagingcan be separated in<strong>to</strong> three areas:• knowledge of digital imaging. <strong>The</strong>re is a problem with knowledge about whatchanges are taking place in <strong>the</strong> sec<strong>to</strong>r. Pho<strong>to</strong>graphy related staff need <strong>to</strong> know<strong>the</strong> ‘pros and cons’ of <strong>the</strong> new technology and processes relating <strong>to</strong> it, <strong>the</strong>yneed <strong>to</strong> know when it is best <strong>to</strong> use it, and when it is best not <strong>to</strong> do so. <strong>The</strong>yneed <strong>to</strong> have enough knowledge <strong>to</strong> be able <strong>to</strong> explain this <strong>to</strong> <strong>the</strong>ir cus<strong>to</strong>mers;19


• knowledge of <strong>the</strong> actual technology. Staff require technical training at basic,intermediate and higher levels in specific equipment, software and processes.This relates especially <strong>to</strong> ‘pho<strong>to</strong>shop’, <strong>the</strong> sec<strong>to</strong>r specific standard software forpho<strong>to</strong>graph manipulation, where businesses in <strong>the</strong> sec<strong>to</strong>r feel that <strong>the</strong>re isinsufficient training available <strong>to</strong> teach people new <strong>to</strong> <strong>the</strong> software <strong>to</strong> be able <strong>to</strong>use it efficiently.• business skills relating <strong>to</strong> how <strong>to</strong> cope with <strong>the</strong> new changes, particularlycosting and time management. Aside from <strong>the</strong> problems relating <strong>to</strong> digitalimaging, <strong>the</strong>re are also problems relating <strong>to</strong> <strong>the</strong> interpersonal skills of <strong>the</strong>pho<strong>to</strong>graphers <strong>the</strong>mselves. A requirement of <strong>the</strong> job is <strong>to</strong> spend a good deal oftime in a studio with clients and <strong>the</strong>re is a need <strong>to</strong> be able <strong>to</strong> communicate well.<strong>The</strong> Pho<strong>to</strong>-imaging focus group identified a problem with <strong>the</strong> combination of creativeand technical skills: ‘generally technical staff do not tend <strong>to</strong> be very creative andcreative staff are not very technical. It is difficult <strong>to</strong> train someone <strong>to</strong> be creative, and<strong>the</strong> courses available do not train <strong>the</strong> creative people <strong>to</strong> be technical’2.6.4 PublishingIn Publishing, <strong>the</strong> main skills lacking varied according <strong>to</strong> <strong>the</strong> occupational areas, withcommon <strong>the</strong>mes being:• that many of <strong>the</strong> skills that are thought <strong>to</strong> be lacking are central <strong>to</strong> that job role.For example, <strong>the</strong> most common missing skill for managers is genericmanagement skills, for edi<strong>to</strong>rs, written communication skills. <strong>The</strong> shortageareas are not peripheral ‘add-on’ skills, but central <strong>to</strong> <strong>the</strong> job performance;• that a shortage of IT skills is common across <strong>the</strong> four higher level occupations;• <strong>the</strong> need for experienced people is common across nearly all occupations.With <strong>the</strong> increased attention being paid <strong>to</strong> new media and IT skills it is perhapspossible that <strong>the</strong> fundamentals can be forgotten.Comparable data from <strong>the</strong> national skills survey puts a far greater emphasis oncommunication, cus<strong>to</strong>mer handling, team working and problem solving skills. Possiblereasons why publishing varies from <strong>the</strong> national pattern are that:• <strong>the</strong>se skills which have been found <strong>to</strong> be in shortage nationally are generally a prerequisitefor entry in<strong>to</strong> publishing and it would, <strong>the</strong>refore, be unusual if <strong>the</strong>se skillswere lacking for existing employees. However, <strong>the</strong> industry is at <strong>the</strong> leading edgein <strong>the</strong> application of IT and new software developments, hence it is in <strong>the</strong>se areaswhere <strong>the</strong> skill shortages emerge;• <strong>the</strong> growth in <strong>the</strong> sec<strong>to</strong>r has led <strong>to</strong> staff receiving an accelerated promotion in<strong>to</strong>new jobs before <strong>the</strong>y are fully ready and not ‘eased’ in<strong>to</strong> <strong>the</strong>ir new roles, leading <strong>to</strong><strong>the</strong> shortage of experience. This may particularly be a fac<strong>to</strong>r in smaller companies.20


2.6.5 Arts and entertainment sub sec<strong>to</strong>rIn <strong>the</strong> Arts and entertainment sub sec<strong>to</strong>r skills gaps have been identified in Cus<strong>to</strong>merhandling and management2.7 Future skill requirementsAccording <strong>to</strong> <strong>Skills</strong> Dialogue <strong>the</strong> main fac<strong>to</strong>r influencing <strong>the</strong> future demand for skillsrelates <strong>to</strong> ICT and this affects <strong>the</strong> creative industries sec<strong>to</strong>r in <strong>the</strong> following ways.In <strong>the</strong> Publishing sub sec<strong>to</strong>r although print on paper is still <strong>the</strong> main output this isgradually being taken over by electronic output. <strong>The</strong> growth of <strong>the</strong> Interactive mediasub sec<strong>to</strong>r has <strong>the</strong> potential <strong>to</strong> transform television in<strong>to</strong> a two-way experienceespecially with <strong>the</strong> advent of broadband. In <strong>the</strong> Pho<strong>to</strong>-imaging sub sec<strong>to</strong>r <strong>the</strong> newtechnology of digital-imaging will have a great effect all parts of <strong>the</strong> pho<strong>to</strong>graphy andpho<strong>to</strong>graphic supply chain. In <strong>the</strong> arts and entertainment sub sec<strong>to</strong>r it is apparent thatICT and financial skills will be required.<strong>The</strong> changing patterns of doing business will also have an impact on skills requiredwith technological change influencing <strong>the</strong> ways in which companies produce <strong>the</strong>iroutput.This has created a shift <strong>to</strong>wards multi-skilling, flexibility and adaptability. In o<strong>the</strong>rwords employees will need <strong>to</strong> be able <strong>to</strong> do <strong>the</strong>ir job <strong>to</strong> a higher standard, at an everincreasingrate.2.8 Education and TrainingDCMS 2000 recognised that education and training are very important in identifyingand developing new creative talent and also developing and sustaining existing talent.However, <strong>the</strong> complex nature and structure of <strong>the</strong> creative industries means thataccess <strong>to</strong> formal education and training is often problematic and limited. One of <strong>the</strong>biggest problems is tackling <strong>the</strong> transition from education <strong>to</strong> workforce. <strong>The</strong>re is aneed for <strong>the</strong> relevant training providers, employers, and regional and local agencies <strong>to</strong>work <strong>to</strong>ge<strong>the</strong>r <strong>to</strong> develop clear pathways from school <strong>to</strong> college <strong>to</strong> <strong>the</strong> workplace.It is also suggested by DCMS 2000 that work can be done at pre-16 levels in schools<strong>to</strong> develop creative skills and provide familiarisation courses for those wishing <strong>to</strong> workwithin <strong>the</strong> creative industries. Fur<strong>the</strong>r and Higher Education can be a rich resource for<strong>the</strong> regional cultural strategy.2.9 Training provision<strong>The</strong> <strong>Skills</strong> Dialogues point out that due <strong>to</strong> diversity of <strong>the</strong> sec<strong>to</strong>r <strong>the</strong>re is an array oforganisations and bodies responsible for workforce development. A list of NTOs/SSCsresponsible for developing <strong>the</strong> workforce in <strong>the</strong> creative industries sec<strong>to</strong>r are listed insection 2.1.In <strong>the</strong> Audio-visual sub sec<strong>to</strong>r practices vary in relation <strong>to</strong> activity. Public sec<strong>to</strong>rbroadcasting train and supply external training, commercial broadcasting have trainingand education commitments written in<strong>to</strong> <strong>the</strong>ir licenses although current levels ofsupport might degenerate. Large commercial radio companies have well resourcedand structured training schemes and independent producers vary. In <strong>the</strong> Design sub21


sec<strong>to</strong>r 81% of design consultancies specifically develop <strong>the</strong> skills of <strong>the</strong>ir designersand design juniors. All training is cus<strong>to</strong>mised and <strong>the</strong> most common method is bycoaching or men<strong>to</strong>ring, followed by demonstration and off-<strong>the</strong>-job training.In <strong>the</strong> Pho<strong>to</strong>-imaging sub sec<strong>to</strong>r 88% of businesses said training was important <strong>to</strong><strong>the</strong>ir business. Ei<strong>the</strong>r in-house training is provided, or training via external providers aswell as through internal staff expertise. Manufacturers who used <strong>to</strong> provide trainingrelated <strong>to</strong> <strong>the</strong>ir products have nearly ceased and consequently <strong>the</strong>re is now little basictraining. As a result basic Pho<strong>to</strong>-imaging skills training is needed and is a priority.In <strong>the</strong> Publishing sub sec<strong>to</strong>r about 90% employers provided some training over <strong>the</strong>last year with 80% providing on-<strong>the</strong>-job training and 66% providing off-<strong>the</strong>-job training.Penetration however, is relatively shallow. In relation <strong>to</strong> <strong>the</strong> art and entertainment subsec<strong>to</strong>r <strong>the</strong> situation is similar with more on-<strong>the</strong>-job than off-<strong>the</strong>-job training.2.10 Government Training initiativesWith regard <strong>to</strong> <strong>the</strong> Inves<strong>to</strong>rs in People standard a large proportion of employers within<strong>the</strong> creative industries sec<strong>to</strong>r have no involvement.National Vocational Qualifications are available in most of <strong>the</strong> sub sec<strong>to</strong>rs. In <strong>the</strong>Audio-visual sub sec<strong>to</strong>r some 50 National Occupational Standards (NOSs), 43accredited National Vocational Qualifications (NVQs) and 38 accredited ScottishVocational Qualifications (SVQs) for all key occupations are offered. In <strong>the</strong> Design subsec<strong>to</strong>r NVQs are available at level 2, level 3 and level 4. In <strong>the</strong> Pho<strong>to</strong>-imaging subsec<strong>to</strong>r <strong>the</strong>re is a range of vocational qualifications offered including NVQs and SVQs.In Publishing <strong>the</strong>re is currently industry specific level 4 NVQs relating <strong>to</strong> newspaperjournalism. <strong>The</strong> uptake of NVQs is very low in <strong>the</strong> Arts and entertainment sub sec<strong>to</strong>r.Take up has been encouraging in <strong>the</strong> Pho<strong>to</strong>-imaging and Audio-visual sub sec<strong>to</strong>rs andless so in <strong>the</strong> Publishing sub sec<strong>to</strong>r.<strong>The</strong>re is a low level involvement in Modern Apprenticeships across <strong>the</strong> creativeindustries sec<strong>to</strong>r.South West Arts reveals that by 2007 <strong>the</strong> proportion of 55-65 year olds in <strong>the</strong> sec<strong>to</strong>rwill outnumber <strong>the</strong> proportion of 16-25 year olds for <strong>the</strong> first time. This could lead <strong>to</strong> ashortage of younger workers and a skills deficit amongst older workers. <strong>The</strong>re is aneed <strong>to</strong> actively encourage life long learning in <strong>the</strong> existing workforce. Older workerswill have a key role <strong>to</strong> play if <strong>the</strong>y can acquire key skills <strong>to</strong> remain in <strong>the</strong> workforcelonger. <strong>The</strong> demand for flexible working patterns will increase, which may bring morepressure on families and <strong>the</strong> work/life balance.22


3.0 Conclusion<strong>The</strong> UK’s creative industries sec<strong>to</strong>r comprises thirteen sub sec<strong>to</strong>rs that cover adiverse range of activities. <strong>The</strong>y are Advertising, Architecture, Art & antiques,Crafts, Design, Designer fashion, Film & video, Interactive leisure software, Music,Performing arts, Software & computer services, Publishing, Television & radio.In 1997 <strong>the</strong> <strong>Creative</strong> <strong>Industries</strong> Task Force was set up <strong>to</strong> initially define creativeindustries and identify <strong>the</strong>ir contribution <strong>to</strong> <strong>the</strong> economy followed by investigation of<strong>the</strong> problems and opportunities relating <strong>to</strong> <strong>the</strong>se industries and devise a plan ofaction <strong>to</strong> enable <strong>the</strong> sec<strong>to</strong>r <strong>to</strong> promote and sustain growth and <strong>to</strong> enhance itseconomic impact.Over <strong>the</strong> last five years a considerable amount of study and strategic planningdown <strong>to</strong> regional level has been applied <strong>to</strong> <strong>the</strong> activities relating <strong>to</strong> creativeindustries resulting in <strong>the</strong> development from a ra<strong>the</strong>r isolated and diverse range ofactivities in<strong>to</strong> an economically important and growing sec<strong>to</strong>r.In response <strong>to</strong> <strong>the</strong> National <strong>Skills</strong> Task Force requirements NTOs have addressedskills issues in a number of industrial sec<strong>to</strong>rs through <strong>the</strong> production of <strong>Skills</strong>Dialogues, two of which relate <strong>to</strong> <strong>the</strong> creative industries sec<strong>to</strong>r and haveconsequently provided a great amount of useful data.<strong>The</strong> latest development in 2003 has culminated in <strong>the</strong> creation of a <strong>Creative</strong> andCultural <strong>Skills</strong> Council that has already attracted considerable membership from<strong>the</strong> creative industries sec<strong>to</strong>r.In 2001 <strong>the</strong> creative industries sec<strong>to</strong>r employed 1.3m people in <strong>the</strong> UKrepresenting 4% of UK employment. <strong>The</strong> creative industries sec<strong>to</strong>r is one of <strong>the</strong>fastest growing parts of <strong>the</strong> economy both nationally and regionally. <strong>The</strong> sec<strong>to</strong>r in<strong>the</strong> South West employs around 90,000 people, accounting for 5% of <strong>the</strong> region’sworkforce.<strong>The</strong>re is a preponderance of self employed workers, freelance workers, part timeworkers and small and medium sized businesses in many parts of <strong>the</strong> creativeindustries. Around 90% of companies in <strong>the</strong> sec<strong>to</strong>r employ fewer than 10 people.Sub sec<strong>to</strong>rs that have shown above average increases in employment between1997 and 2001 are Software (incl leisure) and computer services, Design anddesigner fashion and Music and <strong>the</strong> visual and performing arts.London and <strong>the</strong> South East contain <strong>the</strong> majority of creative industries but <strong>the</strong> SouthWest is <strong>the</strong> only o<strong>the</strong>r region with 2 clusters of creative industry relating <strong>to</strong>established <strong>An</strong>tique dealing and exporting activities and embryonic TV/film/digitalmedia activities.Data on employment have been obtained from <strong>the</strong> National Statistics <strong>An</strong>nualBusiness Register by matching <strong>the</strong> creative industries activities <strong>to</strong> <strong>the</strong> StandardIndustrial Classification codes. Of <strong>the</strong> thirteen activities defined by <strong>the</strong> DCMS, Craftand Design cannot be matched and <strong>the</strong> remainder have been amalgamated <strong>to</strong>form nine sub sec<strong>to</strong>rs that can be identified down <strong>to</strong> local level.23


In Gloucestershire <strong>the</strong>re are about 7,600 employees in <strong>the</strong> creative industriessec<strong>to</strong>r representing 3.1% of <strong>the</strong> county’s employees. <strong>The</strong> number of employees in<strong>the</strong> sec<strong>to</strong>r has risen by 7.5% between 1998 and 2002 compared with an increaseof 17% regionally and 15% nationally.In terms of employers in 2002 <strong>the</strong>re were about 1,800 businesses inGloucestershire relating <strong>to</strong> <strong>the</strong> creative industries sec<strong>to</strong>r accounting for about 7.6%of all <strong>the</strong> businesses in <strong>the</strong> county and <strong>the</strong>re has been an overall rise of 5% in <strong>the</strong>number of businesses between 1998 and 2002.<strong>The</strong> <strong>Skills</strong> Dialogues reports provide an authoritative assessment of <strong>the</strong> subsec<strong>to</strong>rs constituting <strong>the</strong> creative industries sec<strong>to</strong>r. Data has come from a number ofsources; where secondary data was insufficient primary data was undertaken <strong>to</strong>provide a coherent picture. <strong>The</strong> sub sec<strong>to</strong>rs used in <strong>the</strong>se reports, althoughcorresponding <strong>to</strong> <strong>the</strong> DCMS definition, are arranged in a slightly different way.<strong>The</strong>y comprise five areas of activity and exclude Advertising and Architecture.<strong>The</strong> five creative industries sub sec<strong>to</strong>rs may account for about 1,260,000 peopleemployed in <strong>the</strong> UK including <strong>the</strong> self employed and part time workers.<strong>The</strong> creative industries sec<strong>to</strong>r tends on average <strong>to</strong> employ a more highly qualifiedworkforce than that of <strong>the</strong> UK as a whole.Almost twice as many establishments suffer from internal skill gaps as from skillshortages.According <strong>to</strong> <strong>the</strong> Regional Issues Working Group <strong>the</strong> main skill gaps identifiedacross <strong>the</strong> creative industries sec<strong>to</strong>r generally relate <strong>to</strong> Business skills and occur inManagement, Sales, Finance, Administration, Accountancy, Financial planning,Recruitment of staff, ICT skills and Digital technology.<strong>The</strong> main fac<strong>to</strong>r influencing future demand for skills relates <strong>to</strong> ICT and affects all<strong>the</strong> creative industries sub sec<strong>to</strong>rs. As a result employees will need <strong>to</strong> be able <strong>to</strong>do <strong>the</strong>ir job <strong>to</strong> a higher standard at a constantly increasing rate.<strong>The</strong> complex nature and structure of <strong>the</strong> creative industries sec<strong>to</strong>r means thataccess <strong>to</strong> formal education and training is often problematic and limited. One of <strong>the</strong>biggest problem areas is <strong>the</strong> transition from full time education <strong>to</strong> <strong>the</strong> workforce.<strong>The</strong>re is a requirement for relevant training providers, employers and regional andlocal agencies <strong>to</strong> work <strong>to</strong>ge<strong>the</strong>r <strong>to</strong> develop clear pathways from school <strong>to</strong> college <strong>to</strong><strong>the</strong> workplace.Due <strong>to</strong> <strong>the</strong> diversity of <strong>the</strong> sec<strong>to</strong>r <strong>the</strong>re is an array of organisations responsible forworkforce development. However, much of <strong>the</strong> workforce training appears <strong>to</strong> beon-<strong>the</strong>-job.<strong>The</strong>re is a range of NVQs available in most of <strong>the</strong> creative industries sub sec<strong>to</strong>rs.<strong>The</strong>re is however, little involvement in <strong>the</strong> Modern Apprenticeship scheme.In an increasingly ageing population <strong>the</strong>re is a requirement <strong>to</strong> encourage lifelonglearning in <strong>the</strong> existing workforce.24


4.0 Bibliography1. Beer J et al (2002) Plymouth Travel-To-Work Area Sec<strong>to</strong>ral Workforce DevelopmentProgramme: Medium <strong>to</strong> Long Term <strong>Skills</strong> Needs: Key Sec<strong>to</strong>r: <strong>Creative</strong> <strong>Industries</strong>Social Research & Regeneration Unit, University of Plymouth2. Culture South West (2001) In Search of Chunky Dunsters … A Cultural Strategy for <strong>the</strong>South West, Culture South West3. Culture South West (2003) Joining <strong>the</strong> Dots <strong>An</strong> Audit and <strong>An</strong>alysis of existingquantitative and Qualitative Research Data on <strong>the</strong> Cultural Sec<strong>to</strong>r in <strong>the</strong> South West ofEngland 2003, Culture South West4. Department for Culture, Media and Sport (1998) <strong>Creative</strong> <strong>Industries</strong> Mapping Document.DCMS, London5. Department for Culture, Media and Sport (2000), <strong>The</strong> Report of <strong>the</strong> Regional IssuesWorking Group, <strong>Creative</strong> <strong>Industries</strong> : <strong>The</strong> Regional Dimension DCMS, London6. Department for Culture, Media and Sport (2001) <strong>Creative</strong> <strong>Industries</strong> Mapping Document.DCMS, London7. Department for Culture, Media and Sport (2002) Regional Cultural Data Framework : FinalTechnical Report , DCMS8. Department for Culture, Media and Sport (2003) <strong>Creative</strong> <strong>Industries</strong> Economic EstimatesStatistical Bulletin, DCMS9. Department for Education and Employment (1999) Delivering <strong>Skills</strong> for All: SecondReport of <strong>the</strong> of <strong>the</strong> National <strong>Skills</strong> Task Force, DfEE10. Department for Education and Employment (2000) <strong>Skills</strong> for All: Proposals for a National<strong>Skills</strong> Agenda Final Report of <strong>the</strong> National <strong>Skills</strong> Task Force, DfEE11. Department for Education and <strong>Skills</strong> (2001) Building a stronger network: Developing <strong>the</strong>role of National Training Organisations, DfES12. Department for Education and <strong>Skills</strong> (2001) Employers Skill Survey 2001, DfES13. Digital Content Forum et al (2002) Survey of employment and skill needs for <strong>the</strong>development of digital content for <strong>the</strong> broadband sec<strong>to</strong>r, DCF14. Metier (2001) Arts and Entertainment Sec<strong>to</strong>r Workforce Development Plan: MetierResearch Report No 315. Parker M (1999), <strong>Skills</strong> Task Force Research Paper 12: <strong>Skills</strong> Requirement in <strong>the</strong><strong>Creative</strong> <strong>Industries</strong>, DfEE16. Skill Dialogues: Listening <strong>to</strong> Employers SD11(2002) <strong>An</strong> Assessment of Skill Needs in <strong>the</strong>Media and <strong>Creative</strong> <strong>Industries</strong>, DfES17. Skill Dialogues: Listening <strong>to</strong> Employers SD 15(2002) <strong>An</strong> Assessment of Skill Needs in <strong>the</strong>Tourism and Cultural <strong>Industries</strong>, DfES18. <strong>Skills</strong>et (2000) Audio-visual <strong>Industries</strong> : Employment Census. <strong>Skills</strong>et NTO, London19. South West Arts (2002), South West Arts Making <strong>the</strong> Arts Matter Our Plan 2002-200420. Trend Business Research (2001) Business Clusters in <strong>the</strong> UK: A First Assessment:Volumes 1,2 & 3 Dti, London25


Useful WebsitesArts Council of EnglandCulture South WestDepartment for Culture, Media and Sport (DCMS)Department for Education and <strong>Skills</strong>Gloucestershire ArtsUpdateSkillnet SWSouth West ArtsSouth West Regional Development AgencySouth West ScreenSW <strong>Skills</strong> and Learning Intelligence ModuleYour <strong>Creative</strong> Futurewww.artscouncil.org.ukwww.culturesouthwest.org.ukwww.culture.gov.ukwww.dfes.gov.ukwww.artsupdate.co.ukwww.skillnetsouthwest.comwww.swa.co.ukwww.southwestrda.org.ukwww.swscreen.co.ukwww.swslim.org.ukwww.yourcreativefuture.org26


Appendices27


Appendix 1: Current DCMS Sec<strong>to</strong>r ClassificationsSource: Standard Industrial Classification (UK) 1992, 1997 revisionAs a best fit between SIC and everyday terms DCMS have constructed <strong>the</strong> following list:Industry/SIC class:Film22.32 reproduction of video recording (+)92.11 motion picture and video production92.12 motion picture and video distribution92.13 motion picture projectionMusic and <strong>the</strong> visual and performing arts22.14 publishing of sound recordings22.31 reproduction of sound recording (+)74.81 pho<strong>to</strong>graphic activities (+)92.31 artistic & literary creation & interpretation92.32 operation of arts facilities92.34 o<strong>the</strong>r entertainment activities nec (+)92.72 o<strong>the</strong>r recreational activities nec (+)Architecture74.20 architectural and engineering activities and related technical consultancy (+)Publishing22.11 publishing of books22.12 publishing of newspapers22.13 publishing of journals & periodicals22.15 o<strong>the</strong>r publishing (+)92.40 news agency activitiesComputer games, software, electronic publishing22.33 reproduction of computer media (+)72.20 software consultancy & supplyRadio and TV92.20 radio & television activitiesAdvertising74.40 advertisingDesigner fashion17.71, 17.72, 18.10, 18.21, 18.22, 18.23, 18.24, 18.30, 19.30 <strong>the</strong>se codescover manufacture of clo<strong>the</strong>s and footwear, within which are designer fashionactivities (+)74.84 o<strong>the</strong>r business activities nec (+)28


Art/antiques trade52.48/9 retail sale in specialised s<strong>to</strong>res nec (+)52.50 retail sale of second-hand goods in s<strong>to</strong>res (+)(+) This is not necessarily a good match. In <strong>the</strong>se cases <strong>the</strong> creativeindustries are included with o<strong>the</strong>r activities and we have taken only aproportion of <strong>the</strong> data for <strong>the</strong> class. We have not (with one exception) referred<strong>to</strong> <strong>the</strong> subclasses now available in <strong>the</strong> SIC (e.g. 74.20/1 for architecturalactivities) because <strong>the</strong> data are not yet generally available for subclasses.<strong>The</strong>re is nothing listed by SIC for crafts (for which we need an analysis byoccupation, which is also used <strong>to</strong> construct statistics for <strong>the</strong> full labour force of<strong>the</strong> creative industries).Scaling fac<strong>to</strong>rs for <strong>Creative</strong> <strong>Industries</strong>SIC CI share of <strong>to</strong>tal class (%)22.32 2522.31 2574.81 2592.34 5092.72 2574.20 2522.15 5022.33 2517.71-19.30 0.574.84 2552.48/9 552.50 529


Appendix 2: Relevant SOC categories for <strong>the</strong> creative industries: based on SOC(90) codes in <strong>Creative</strong> Industry Mapping DocumentSOC 90 DescriptionSOC 2000equivalent123 Advertising and public relation managers 1134176 Entertainment and sports managers 1225214 Software engineers 2132260 Architects 2431320 Computer <strong>An</strong>alysts/programmers 2132380 Authors, writers, journalists 34381 Artists, commercial artists, graphic designers 34382 Industrial designers 34383 Clothing designers 34Ac<strong>to</strong>rs, entertainers, stage managers,384 producers and direc<strong>to</strong>rs 34385 Musicians (excludes military bandsmen) 34386Pho<strong>to</strong>graphers, camera, sound and videoequipment opera<strong>to</strong>rs 34518Goldsmiths, silversmiths, precious s<strong>to</strong>neworkers 5495530 Smiths and forge makers 5211550 Weavers 5411551 Knitters 5411556 Tailors, tailoresses and dressmakers 5414/5419561 Printers (so described) 5422562 Bookbinders and print finishers 5423563 Screen printers 5424571 Cabinet makers 5492590 Glass product and ceramics makers 5491593 Musical instrument makers, piano tuners 5494791 Window dressers, floral arrangers 5496/549930


Appendix 3: Strategic process for sec<strong>to</strong>r skills planning and actionIn recent years three new processes have been introduced <strong>to</strong> support NTO work on skills. <strong>The</strong>se are:• <strong>Skills</strong> Foresight• <strong>Skills</strong> Dialogues• Sec<strong>to</strong>r Workforce Development Plans<strong>Skills</strong> ForesightWhile <strong>the</strong> broad picture of UK and national skills needs and trends are well known, <strong>the</strong>se need <strong>to</strong> becomplemented by more detailed sec<strong>to</strong>ral analyses as a basis for effective skills planning. <strong>Skills</strong>Foresight reports are key documents representing each NTOs analysis of its sec<strong>to</strong>r’s skills needs and<strong>the</strong> identification of key priorities. <strong>The</strong> period a report covers will vary depending on <strong>the</strong> nature of eachsec<strong>to</strong>r.<strong>The</strong> production of a <strong>Skills</strong> Foresight report is closely linked <strong>to</strong> an NTOs capability <strong>to</strong> generate labourmarket information and intelligence. It requires <strong>the</strong> ability <strong>to</strong> look ahead, in consultation with arepresentative cross-section of employers, industry bodies and researchers, at <strong>the</strong> future skills needs of<strong>the</strong> sec<strong>to</strong>r.Most sec<strong>to</strong>r-based NTOs have completed <strong>the</strong>ir first <strong>Skills</strong> Foresight reports. At this time, we wouldexpect each NTO <strong>to</strong> substantially review and produce an updated report at least once every threeyears.<strong>Skills</strong> DialoguesIn England <strong>the</strong> programme of <strong>Skills</strong> Dialogues, which builds on recommendations made by <strong>the</strong> National<strong>Skills</strong> Task Force, seek <strong>to</strong> raise <strong>the</strong> profile and use of skills assessments. <strong>The</strong>y aim <strong>to</strong> provide a set ofstandard reports on <strong>the</strong> skill needs of 15 broad industrial groupings, bringing <strong>to</strong>ge<strong>the</strong>r an analysis of <strong>the</strong>demand and supply sides <strong>to</strong> identify employers' skill needs and gaps and <strong>the</strong> extent <strong>to</strong> which thoseneeds are being met. <strong>The</strong> Dialogues work through broad NTO Groups ra<strong>the</strong>r than individual NTOs, anddraw in o<strong>the</strong>r partners <strong>to</strong> provide a rounded assessment. This offers a manageable number ofassessments for major stakeholders such as <strong>the</strong> LSC and RDAs.<strong>The</strong>re is a two-year rolling programme of sec<strong>to</strong>r <strong>Skills</strong> Dialogues involving a range of partners withdirect interest in <strong>the</strong> skills needs of <strong>the</strong> sec<strong>to</strong>r. Following each <strong>Skills</strong> Dialogue conclusions arepresented in a definitive report (including case studies). <strong>The</strong>se are circulated widely <strong>to</strong> influenceworkforce development plans; and direct <strong>the</strong> attention of employers and prospective employees <strong>to</strong>priority skills issues for <strong>the</strong> sec<strong>to</strong>r.Sec<strong>to</strong>r Workforce Development PlansSec<strong>to</strong>r Workforce Development Plans are self-standing strategic documents covering a period ofbetween three and five years. <strong>The</strong> structure of Sec<strong>to</strong>r Workforce Development Plans is set out in aguide produced by <strong>the</strong> NTO National Council and covers:• a description of <strong>the</strong> sec<strong>to</strong>r and its workforce;• stakeholder maps showing roles and responsibilities;• key skills issues;• <strong>the</strong> identification of 3-6 priorities for <strong>the</strong> sec<strong>to</strong>r• <strong>the</strong> expected impact of action on <strong>the</strong> skills available <strong>to</strong> <strong>the</strong> sec<strong>to</strong>r.<strong>The</strong> first plans are now being produced and will benefit a range of partners by clearly communicating<strong>the</strong> skills priorities of <strong>the</strong> sec<strong>to</strong>r. While NTOs are responsible for producing a draft plan for consultation,<strong>the</strong> final plan is agreed by a range of partners with a direct interest in <strong>the</strong> delivery of skills <strong>to</strong> <strong>the</strong> sec<strong>to</strong>r.Although initially an initiative funded and piloted for use in England, <strong>the</strong> plans offer <strong>the</strong> potential for usemore widely in Great Britain with national and regional breakdowns reflecting <strong>the</strong> geographicaldisposition of <strong>the</strong> sec<strong>to</strong>r. <strong>The</strong>y also offer <strong>the</strong> potential <strong>to</strong> incorporate sec<strong>to</strong>r targets and skillsbenchmarking information.31


3.25 <strong>The</strong> three processes have developed independently and without a central focus provided by <strong>the</strong>proposed core roles for NTOs outlined above. <strong>The</strong>se initiatives, <strong>to</strong>ge<strong>the</strong>r with <strong>the</strong> annual report ofprogress, offer <strong>the</strong> potential for development in<strong>to</strong> a strategic process for planning and action, addingsignificant benefits for NTOs and <strong>the</strong>ir key partners. <strong>The</strong>se changes might include:• aligning <strong>the</strong> timetables for <strong>the</strong> <strong>Skills</strong> Foresight, <strong>Skills</strong> Dialogue and Sec<strong>to</strong>r WorkforceDevelopment Plans <strong>to</strong> match national, sec<strong>to</strong>ral and regional planning needs;• setting clear minimum quality standards for <strong>the</strong> quality of <strong>Skills</strong> Foresight, including links with<strong>the</strong> UK Foresight processes managed by <strong>the</strong> Office of Science and Technology andinternational benchmarking of skills;• expanding <strong>the</strong> <strong>Skills</strong> Dialogue process <strong>to</strong> include a wider range of partners;• reflecting national sec<strong>to</strong>ral skills priorities in <strong>the</strong> membership of <strong>Skills</strong> Dialogue groups;• developing sec<strong>to</strong>r workforce development plans <strong>to</strong> provide for clear commitments from each of<strong>the</strong> main partners of <strong>the</strong> action <strong>to</strong> be taken <strong>to</strong> meet <strong>the</strong> skills priorities in <strong>the</strong> sec<strong>to</strong>r;• making clear how <strong>the</strong>se plans feed in<strong>to</strong> <strong>the</strong> wider workforce development planning system coordinatedby <strong>the</strong> LSC, CETW and enterprise network in Scotland.During 2001 we plan <strong>to</strong> explore, through a Workforce Development Planning Group facilitated by DfEE,how <strong>to</strong> develop this process <strong>to</strong> meet <strong>the</strong> needs of sec<strong>to</strong>rs, government and <strong>the</strong> national and regionalbodies in England, Scotland and Wales responsible for education and training delivery.32


Appendix 4: INDUSTRY HIGHLIGHTS - A description of industry sub sec<strong>to</strong>rsfrom DCMS <strong>Creative</strong> <strong>Industries</strong> Mapping Document 2001Advertising: <strong>The</strong> UK is a centre for advertising best practice. London, one of <strong>the</strong>three main centres for <strong>the</strong> global advertising industry, is used increasingly as a basefor targeting pan-European and global markets. Expenditure on online advertising isshowing strong growth.<strong>The</strong> ability <strong>to</strong> find skilled and creative people, essential <strong>to</strong> growth, continues <strong>to</strong> be adifficulty and <strong>the</strong>re remains a need <strong>to</strong> develop better training methods. <strong>The</strong> industrystill needs <strong>to</strong> nurture more SME (Small and Medium-size Enterprise) clients, and <strong>the</strong>reis a shift in power from business <strong>to</strong> cus<strong>to</strong>mer which <strong>the</strong> industry will need <strong>to</strong> reflect.Architecture: <strong>The</strong>re is a large increase in <strong>the</strong> number of architects working overseasand <strong>the</strong> value of export earnings. <strong>The</strong>re was a spectacular rise in new commissionsfor leisure and cultural buildings in <strong>the</strong> latter half of <strong>the</strong> 1990s. National Lottery andlocal authority funding for arts and cultural projects are significant in increasingdemand.<strong>The</strong> use of e-commerce and e-business by architects is still at an early stage.Constraints on ICT use include low bandwidth and incompatibility of building designsoftware.<strong>The</strong>re is a need <strong>to</strong> export architectural expertise more proactively, and <strong>the</strong> underrepresentationof both women and ethnic minorities remains a concern.Art and <strong>An</strong>tiques Market: <strong>The</strong> UK is home <strong>to</strong> <strong>the</strong> second largest art and antiquesmarket in <strong>the</strong> world. It has <strong>the</strong> second largest number of art and antiques businessesand <strong>the</strong> highest number of employees in Europe. London is <strong>the</strong> Central Europeancommodity exchange for art and antiques. <strong>The</strong> British Council continues <strong>to</strong> play animportant role in ensuring international exposure of British artists.<strong>The</strong> proposal for an EU Directive harmonising droit de suite may encourage vendors<strong>to</strong> switch high-value sales <strong>to</strong> New York, Geneva and o<strong>the</strong>r non-EU markets. For lowervalue sales, <strong>the</strong> cost of applying <strong>the</strong> right may prove disproportionate <strong>to</strong> <strong>the</strong> benefit <strong>to</strong>artists.Crafts: Increasing numbers of students are undertaking crafts and design courses atHigher Education level, and are using higher level skills in production. British crafts arereceiving more international recognition, in part due <strong>to</strong> <strong>the</strong> Craft Council's proactiveexport promotion efforts. Technology is becoming increasingly important forcommunication and marketing.<strong>The</strong> lack of robust industry information is inhibiting development of <strong>the</strong> sec<strong>to</strong>r. <strong>The</strong>re isa need for more good quality trade fairs such as <strong>the</strong> Chelsea Crafts Fair. <strong>The</strong>re is aneed for better training opportunities particularly among young makers and collegeleavers, and <strong>to</strong> support <strong>the</strong> professional development needs of practitioners.Design: Design is integral <strong>to</strong> most economic activities. <strong>The</strong> UK - widely regarded as aworld leader across all design disciplines - is <strong>the</strong> <strong>to</strong>p exporter of design worldwide,with consultancies estimated <strong>to</strong> generate £1 billion in export earnings in 2000. Ourdesign education system is held in high regard internationally, reflected in <strong>the</strong> growthof overseas students (up 112% between 1994/5 and 1998/9).33


Whilst <strong>the</strong>re are a range of bodies representing parts of <strong>the</strong> industry, <strong>the</strong>re is nooverarching body which represents all parts of <strong>the</strong> design industry, and which couldhelp <strong>to</strong> inform policy development. Some concerns have been expressed over <strong>the</strong>quality of recent leavers from design schools, attributed in part <strong>to</strong> a diminution of one<strong>to</strong>-onetime with tu<strong>to</strong>rs during courses.Designer Fashion: <strong>The</strong> UK has <strong>the</strong> fourth largest designer fashion industry in <strong>the</strong>world, with 60% of companies exporting. <strong>The</strong>re is potential for growth in <strong>the</strong> domesticmarket with <strong>the</strong> introduction of designer diffusion ranges. <strong>The</strong> Internet is providing agood opportunity for young designers <strong>to</strong> have a presence in <strong>the</strong> market at low cost.<strong>The</strong> shortage of robust data on <strong>the</strong> industry impedes companies abilities <strong>to</strong> identifytrends and opportunities. <strong>The</strong>re is a need <strong>to</strong> equip new designers with managementskills <strong>to</strong> ensure business survival and provision of finance <strong>to</strong> develop businesses.<strong>The</strong>re needs <strong>to</strong> be better relationships between designers and manufacturers, and <strong>the</strong>development of more retail opportunities outside London.Film: UK films were highly successful in 1999 and 2000 in terms of awards, and <strong>the</strong>fortunes of <strong>the</strong> UK feature film industry are more positive now than at <strong>the</strong> start of <strong>the</strong>1990s. Digitisation may result in savings of 90% in film print production anddistribution. <strong>The</strong>re is large potential for <strong>the</strong> export of digital equipment for cinemas,and new markets are being created through DVD and Pay-TV.<strong>The</strong> distribution process, dominated by large US companies, fails <strong>to</strong> prioritise UK films.<strong>The</strong>re is an insufficient number of integrated UK companies operating acrossdevelopment, production and distribution. <strong>The</strong>re is a need <strong>to</strong> develop reliable up-<strong>to</strong>datestatistics on <strong>the</strong> industry, and <strong>to</strong> identify ways for new enterprises <strong>to</strong> secureinvestment and achieve sustained long term growth. <strong>The</strong>re are also concerns over <strong>the</strong>investment needed <strong>to</strong> move <strong>to</strong> digital transmission.Interactive Leisure Software: In terms of consumption, <strong>the</strong> UK is <strong>the</strong> third largestmarket after <strong>the</strong> US and Japan. It is arguably <strong>the</strong> games industry's most importantEuropean terri<strong>to</strong>ry, and <strong>the</strong>refore home <strong>to</strong> subsidiaries of most of <strong>the</strong> world's majorgames publishers. Although most games studios comprise a single team of 5-15people, <strong>the</strong>re are now a number of highly capitalised studios employing 50 or more.Leisure software is inherently unstable, subject <strong>to</strong> limited technology and product lifecycles, resulting in “famine and feast”. <strong>The</strong> industry continues <strong>to</strong> experience difficultiesin attracting UK-based funding. Technological developments may allow crea<strong>to</strong>rs <strong>to</strong>bypass publishers in future, similar <strong>to</strong> <strong>the</strong> situation in music. <strong>The</strong>re remains a need formore robust data on <strong>the</strong> industry.Music: In 1999 <strong>the</strong> UK was <strong>the</strong> third largest record sales market in <strong>the</strong> world, and <strong>the</strong>market leader in Europe. Patterns of consumption of music have increasinglydiversified, in relation <strong>to</strong> both audiences and expenditure. Institutional sec<strong>to</strong>rs havecombined spending in <strong>the</strong> region of £350 million. On-line music sales are projected <strong>to</strong>double in each of <strong>the</strong> next two years.E-commerce is challenging traditional systems of delivery, which may impact onemployment in certain areas. Online distribution poses problems for content crea<strong>to</strong>rs,e.g. protection of <strong>the</strong>ir rights and payment, and for consumers because of <strong>the</strong>perceived insecurity of online financial transactions. Piracy remains a key problem,and Internet piracy is spreading rapidly.34


Performing Arts: <strong>The</strong>re are over 800 formal <strong>the</strong>atre performance venues, and over500 companies producing professional drama, dance, opera and music <strong>the</strong>atre in <strong>the</strong>UK. <strong>The</strong>re is also a strong amateur tradition in this area. <strong>The</strong>re are some 550 festivalseach year, some 40 of which have strong commitment <strong>to</strong> <strong>the</strong> performing arts. <strong>The</strong>Edinburgh International Festival is by far <strong>the</strong> largest.As attendances overall are static, <strong>the</strong> sec<strong>to</strong>r does not demonstrate strong growth. <strong>The</strong>highly developed skills of performers and technicians and <strong>the</strong> capital s<strong>to</strong>ck of new andrefurbished buildings are not being used <strong>to</strong> <strong>the</strong> full. <strong>The</strong>re is a higher level ofdependence on market support than in o<strong>the</strong>r European countries, resulting in a fear ofcreative risk-taking. <strong>The</strong>re is a need <strong>to</strong> encourage more private support, and for morerobust data on <strong>the</strong> sec<strong>to</strong>r.Publishing: Retail sales of books in 1999 are forecast <strong>to</strong> have increased by 10%over <strong>the</strong> previous year. <strong>The</strong> industry showed a balance of trade surplus of £690 millionin 1999. Over 80% of UK adults read a consumer magazine, and <strong>the</strong> UK isresponsible for one-sixth of all new media titles available worldwide. Governmentinitiatives on literacy are creating increases in sales. Copyright and intellectualproperty rights protection remain key issues, as does payment for content. <strong>The</strong>re areconcerns over <strong>the</strong> speed at which mergers and acquisitions are taking place. <strong>The</strong>re isa need <strong>to</strong> develop skills, both technical and managerial, particularly in electronicpublishing, where managing rapid growth has proved problematic. Finance forbusiness development and short-term cashflow management are also concerns.Software: <strong>The</strong> UK is <strong>the</strong> second largest IT market in Europe after Germany. UKcompanies earn around one-third of <strong>the</strong>ir revenues from exports, and employment in<strong>the</strong> sec<strong>to</strong>r continues <strong>to</strong> show double digit growth rates. <strong>The</strong> UK can offer some highlydeveloped sec<strong>to</strong>r specific software skills, e.g. in banking and finance. 90% of UKemployees now work in businesses that are connected <strong>to</strong> <strong>the</strong> Internet (on a par with<strong>the</strong> US's 93%).<strong>The</strong> lack of availability of specific skills is likely <strong>to</strong> remain a barrier <strong>to</strong> growth.Television and Radio: <strong>The</strong> UK television industry is acknowledged as one ofEurope's most dynamic. Satellite and cable audiences continue <strong>to</strong> increase.Commercial radio is forecast <strong>to</strong> grow at twice <strong>the</strong> rate of o<strong>the</strong>r media in 2000 (12%).Digital technology, <strong>the</strong> Internet and developments in telecommunications are allowingfor a number of new and innovative methods of service delivery by TV and radio.35


Appendix 5: Numbers of VAT- based businesses in <strong>the</strong> creative industries in Great BritainAdvertisingArchitectureArt &<strong>An</strong>tiquesDesignerfashionVideo, film &pho<strong>to</strong>graphyMusic and <strong>the</strong> visualand performing artsPublishingSoftware, computer games,and electronic publishing Radio and TV Total1996 10,600 3,700 1,400 1,400 4,100 33,100 7,200 48,100 2,300 111,9001997 10,400 3,800 1,500 1,400 4,800 32,600 7,000 49,500 2,300 113,3001998 10,300 3,900 1,600 1,300 5,500 32,500 6,800 52,600 2,300 116,8001999 10,000 4,000 1,700 1,300 6,000 32,200 6,800 55,700 2,700 120,4002000 10,000 3,800 1,800 1,300 6,500 32,500 6,700 56,700 3,000 122,3002001 10,100 3,700 1,800 1,300 6,800 32,600 6,700 56,100 3,400 122,5002002 10,100 3,100 1,800 1,300 7,400 32,300 6,700 55,800 3,600 122,100Source: Estimates based on Interdepartmental Business Register, Office for National Statistics36


Appendix 6: <strong>Creative</strong> industries employment : Great BritainAdvertisingArchitectureEmployment in <strong>Creative</strong> Industry companiesArt &<strong>An</strong>tiquesCraftsDesign &designer fashionVideo, film &pho<strong>to</strong>graphyMusic and <strong>the</strong>visual andperforming artsPublishingSoftware, computergames, andelectronicpublishing Radio and TV Total-Jun-02 88,600 82,700 21,700n/a 54,500 202,600 212,100 351,500 98,600 1,115,900Employment in creative occupations in businesses outside <strong>the</strong> <strong>Creative</strong> <strong>Industries</strong>Jun-02 137,300 29,800 - 117,200 n/a 12,000 46,800 80,400 231,600 11,800 787,400Total <strong>Creative</strong> EmploymentJun-95 192,000 97,400 19,700 122,400 88,500 50,800 220,000 333,700 284,500 96,600 1,505,700Jun-96 192,000 108,300 19,700 103,300 95,200 46,200 218,000 327,400 327,400 99,300 1,536,800Jun-97 203,000 99,100 20,400 100,900 89,400 52,600 237,600 317,000 393,400 98,400 1,611,600Jun-98 207,700 101,500 20,100 127,200 98,200 50,700 229,000 328,700 436,700 100,400 1,700,300Jun-99 204,000 103,400 21,100 102,800 104,200 56,100 261,100 337,200 511,000 92,200 1,793,100Jun-00 209,500 107,000 21,300 118,200 109,600 57,400 246,200 304,900 558,400 112,200 1,844,700Jun-01 211,700 106,900 21,200 122,200 116,100 62,600 238,000 306,500 579,700 110,300 1,875,200Jun-02 225,900 112,600 21,700 117,200 123,900 66,500 249,500 292,500 583,000 110,400 1,903,300<strong>An</strong>nual growth1995-2002 2% 2% 1% -1% 5% 4% 2% -2% 11% 2% 3%1997-2002 2% 3% 1% 3% 7% 5% 1% -2% 8% 2% 3%2001-2002 7% 5% 2% -4% 7% 6% 5% -5% 1% 0% 1%<strong>The</strong>se data show <strong>the</strong> numbers of people employed in <strong>the</strong> creative industries or creative occupations in Great Britain. <strong>The</strong> coverage of <strong>the</strong>se data is broader than for elsewhere in <strong>the</strong> bulletin.This is since, unlike for exports and GVA, it is possible <strong>to</strong> count jobs in creative occupations in companies which are classed as being outside of <strong>the</strong> <strong>Creative</strong> <strong>Industries</strong>, e.g. design engineers orgraphic designers who work in a large company whose main activity is manufacturing.Source: <strong>An</strong>alysis of National Statistics Labour Force survey37


Appendix 7: Comparison of <strong>the</strong> number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r for Great Britain, South West andGloucestershire. Figures in brackets represent employees in <strong>the</strong> sub sec<strong>to</strong>rs as a proportion of <strong>to</strong>tal employees.Great Britain South West GloucestershireAdvertisingArchitectureArt/antique tradeDesigner fashionVideo, film &pho<strong>to</strong>graphyMusic & visual &performing artsPublishingSoftware (inclleisure) &computer servicesRadio & TVTotal creativeindustries1998 1999 2000 2001 2002 1998 1999 2000 2001 2002 1998 1999 2000 2001 200283,700(0.3%)84,500(0.3%)94,600(0.4%)72,900 75,100 75,800(0.3%) (0.3%) (0.3%)16,100 16,400 17,500(0.1%) (0.1%) (0.1%)64,500 69,700 74,800(0.3%) (0.3%) (0.3%)43,500 43,800 45,000(0.2%) 0.2%) (0.2%)84,000 94,400 95,700(0.3%) (0.4%) (0.4%)148,600 151,500 149,300(0.8%) (0.6%) (0.6%)220,600 253,300 272,700(0.9%) (1.0%) (1.1%)54,400 68,200 68,100(0.2%) (0.3%) (0.3%)788,400 856,900 893,600(3.3%) (3.5%) (3.6%)90,800(0.4%)84,300(0.3%)4,000(0.2%)4,200(0.2%)4,500(0.2%)4,900(0.2%)77,100 75,000 5,000 4,900 4,900 5,600(0.3%) (0.3%) (0.3%) (0.3%) (0.2%) (0.3%)18,900 19,400 1,700 1,600 1,700 1,800(0.1%) (0.1%) (0.1%) (0.1%) (0.1%) (0.1%)75,200 75,300 4,500 4,100 4,000 4,700(0.3%) (0.3%) (0.2%) (0.2%) (0.2%) (0.2%)48,400 48,600 2,400 2,900 3,400 3,600(0.2%) (0.2%) (0.1%) (0.1%) (0.2%) (0.2%)103,400 103,700 5,700 6,700 6,500 7,100(0.4%) (0.4%) (0.3%) (0.3%) 0.3%) (0.3%)155,100 151,000 9,400 10,500 9,800 10,600(0.6%) (0.6%) (0.5%) (0.5%) (0.5%) (0.5%)292,300 281,100 14,500 16,100 15,800 19,200(1.2%) (1.1%) (0.8%) (0.8%) (0.8%) (0.9%)78,000 69,800 3,300 4,100 4,300 3,700(0.3%) (0.3%) (0.2%) (0.2%) (0.2%) (0.2%)939,200 908,100 50,600 55,200 55,000 61,200(3.7%) (3.6%) ( 2.6%) (2.8%) (2.7%) (3.0%)4,300(0.2%)900(0.4%)800(0.3%)900(0.4%)800(0.4%)500(0.2%)5,400 700 700 700 600 500(0.3%) (0.3%) (0.3%) (0.3%) (0.2%) (0.2%)1,900 200 200 200 200 300(0.1%) (0.1%) (0.1%) (0.1%) (0.1%) (0.1%)4,500 800 600 700 700 700(0.2%) (0.3%) (0.3%) (0.3%) (0.3%) (0.3%)3,400 200 200 200 300 200(0.2%) (0.1%) (0.1%) (0.1%) (0.1%) (0.1%)7,300 600 800 800 900 1,000(0.4%) (0.3%) (0.4%) (0.3%) (0.4%) (0.4%)11,800 1,300 1,300 1,200 1,100 1,200(0.6%) (0.6%) (0.5%) (0.5%) (0.4%) (0.5%)18,000 2,300 2,600 2,700 3,100 3,000(0.9%) (1.0%) (1.1%) (1.1%) (1.3%) (1.2%)2,700 - 200 200 300 200(0.1%)(0.1%) (0.1%) (0.1%) (0.1%)59,300 7,100 7,500 7,500 7,900 7,600(2.8%) (3.0%) (3.2%) (3.1%) (3.3%) (3.1%)Total all industries 24,147,600 24,641,300 25,059,200 25,282,500 25,380,300 1,921,200 1,963,100 2,007,900 2,075,300 2,086,300 234,100 236,800 237,000 239,500 246,800Source: ABI 1998, 1999, 2000, 2001, 2002NB Numbers may not add due <strong>to</strong> rounding38


Appendix 8: Comparison of <strong>the</strong> number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r for Great Britain, South West andGloucestershire. Figures in brackets represent employers in <strong>the</strong> sub sec<strong>to</strong>rs as a proportion of <strong>to</strong>tal employers.AdvertisingArchitectureArt/antique tradeDesigner fashionVideo, film &pho<strong>to</strong>graphyMusic & visual &performing artsPublishingSoftware (inclleisure) &computer servicesRadio & TVTotal creativeindustriesGreat Britain South West Gloucestershire1998 1999 2000 2001 2002 1998 1999 2000 2001 2002 1998 1999 2000 2001 200211,600(0.6%)13,800(0.7%)3,100(0.2%)14,700(0.7%)7,100(0.3%)34,000(1.6%)8,700(0.4%)58,500(2.8%)2,900(0.1%)154,500(7.5%)12,500(0.6%)14,600(0.7%)3,300(0.2%)16,900(0.8%)7,800(0.4%)34,500(1.6%)8,900(0.4%)62,800(3.0%)3,500(0.2%)164,700(7.7%)12,700(0.6%)14,600(0.7%)3,400(0.2%)18,000(0.8%)8,300(0.4%)34,600(1.6%)8,900(0.4%)62,900(2.9%)3,900(0.2%)167,400(7.7%)12,700(0.6%)14,4000.7%)3,400(0.2%)18,200(0.8%)8,800(0.4%)34,700(1.6%)8,800(0,4%)63,600(2.9%)4,100(0.2%)168,800(7.8%)12,700(0.6%)14,400(0.7%)3,600(0.2%)19,300(0.9%)9,400(0.4%)34,300(1.6%)9,000(0.4%)62,300(2.9%)4,500(0.2%)169,400(7.8%)800(0.5%)1,100(0.6%)300(0.3%)1,400(0.8%)500(0.3%)2,200(1.2%)800(0.4%)4,300(2.4%)200(0.1%)11,600(6.4%)900(0.5%)1,100(0.6%)400(0.2%)1,500(0.8%)500(0.3%)2,300(1.2%)800(0.4%)4,500(2.4%)200(0.1%)900(0.5%)1,200(0.6%)400(0.2%)1,600(0.8%)500(0.3%)2,400(1.2%)800(0.4%)4,400(2.3%)300(0.1%)900(0.5%)1,200(0.6%)400(0.2%)1,600(0.8%)600(0.3%)2,400(1.3%)800(0.4%)4,400(2.3%)300(0.1%)1,000(0.5%)1,200(0.6%)400(0.2%)1,600(0.8%)600(0.3%)2,400(1.2%)1,100(0.5%)4,400(2.3%)300(0.2%)100(0.5%)200(0.7%)0(0.2%)200(0.95)100(0.3%)300(1.3%)100(0.4%)700(3.1%)100(0.5%)200(0.8%)0(0.2%)200(1.0%)100(0.3%)300(1.3%)100(0.5%)700(3.1%)- 0Total all industries 2,061,800 2,128,500 2,160,100 2,168,700 2,180,400 182,000 187,800 191,500 193,700 195,400 22,600 23,400 23,800 23,900 23,900Source: ABI 1998, 1999, 2000, 2001, 2002NB Numbers may not add due <strong>to</strong> rounding12,300(6.6%)12,500(6.5%)12,600(6.5%)13,000(6.7%)1,700(7.6%)(0.1%)1,800(7.7%)100(0.6%)200(0.8%)0(0.2%)200(1.0%)100(0.3%)300(1.3%)100(0.4%)700(3.1%)0(0.1%)1,800(7.7%)100(0.6%)200(0.8%)0(0.2%)200(0.9%)100(0.3%)300(1.3%)100(0.4%)700(3.1%)0(0.1%)1,900(7.8%)100(0.6%)200(0.8%)0(0.2%)200(0.9%)100(0.3%)300(1.3%)100(0.4%)700(3.0%)0(0.1%)1,800(7.6%)39


Appendix 9:Number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r in GB1,000,000900,000800,000700,00019981999200020012002600,000Employees500,000400,000300,000200,000100,0000Advertising Architecture Art/antiquetradeDesignerfashionVideo, film &pho<strong>to</strong>graphyMusic & visual& performingartsPublishingSoftware (inclleisure) &computerservicesRadio & TVTotal creativeindustries40


Appendix 10:Number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r in <strong>the</strong> South West70,00060,00050,00019981999200020012002Employees40,00030,00020,00010,0000Advertising Architecture Art/antiquetradeDesignerfashionVideo, film &pho<strong>to</strong>graphyMusic & visual& performingartsPublishingSoftware (inclleisure) &computerservicesRadio & TVTotal creativeindustries41


Appendix 11:Number of employees in <strong>the</strong> creative industries sec<strong>to</strong>r in Gloucestershire9,0008,000Employees7,0006,0005,0004,000199819992000200120023,0002,0001,0000Advertising Architecture Art/antiquetradeDesignerfashionVideo, film &pho<strong>to</strong>graphyMusic & visual& performingartsPublishingSoftware (inclleisure) &computerservicesRadio & TVTotal creativeindustries42


Appendix 12:Number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r in GB180,000160,000Employers140,000120,000100,00080,0001998199920002001200260,00040,00020,0000Advertising Architecture Art/antiquetradeDesignerfashionVideo, film &pho<strong>to</strong>graphyMusic & visual& performingartsPublishingSoftware (inclleisure) &computerservicesRadio & TVTotal creativeindustries43


Appendix 13:Number of employers in <strong>the</strong> creative industries sec<strong>to</strong>r in <strong>the</strong> South West14,00012,000Employers10,0008,0006,000199819992000200120024,0002,0000Advertising Architecture Art/antiquetradeDesignerfashionVideo, film &pho<strong>to</strong>graphyMusic & visual& performingartsPublishingSoftware (inclleisure) &computerservicesRadio & TVTotal creativeindustries44


Appendix 14:Number of employers in <strong>the</strong> creative industry in Gloucestershire2,0001,8001,6001,4001,20019981999200020012002Employers1,0008006004002000Advertising Architecture Art/antiquetradeDesignerfashionVideo, film &pho<strong>to</strong>graphyMusic & visual& performingartsPublishingSoftware (inclleisure) &computerservicesRadio & TVTotal creativeindustries45


Appendix: 15 Some of <strong>the</strong> larger companies (21 employees and over) in GloucestershireCompany Name Activity District PostcodeAdvertisingArnold Designs Ltd Promotional Items Stroud GL6 8NRArchitectureRoberts Gardner Ltd Architects & surveyors Gloucester GL1 2NE<strong>An</strong>shen Dyer Associates Architects Cheltenham GL50 1TEDyer Associates Ltd Architects Cheltenham GL50 1TEStephen Limbrick Associates Architects Gloucester GL1 2LGAstam GBC ConsultancyArchitects, surveyors, engineers &planning consultantsGloucester GL1 3HFArt/antique tradeGloucester <strong>An</strong>tique Centre <strong>An</strong>tique centre Gloucester GL1 2LEDesigner fashionPresentation Cases (Wot<strong>to</strong>n) LtdManufacture of presentation cases forjewellery, medals, coins etc46StroudGL12 7JPAllan Webb LtdTechnical documentation/documentscanningStroud GL10 3RF<strong>The</strong> Jermyn Street Shirtmakers Bespoke & s<strong>to</strong>ck shirtmaking Gloucester GL2 4NZVideo, film & pho<strong>to</strong>graphyH S Baldwin (Stroud) Ltd Pho<strong>to</strong>graphic processors Stroud GL10 2DGOdeon Cinema Cinema Cheltenham GL52 2NEFocol Pho<strong>to</strong>graphy Pho<strong>to</strong>graphers - General Gloucester GL1 5LPUCG Gloucester Cinema Gloucester GL1 5SFMusic & visual & performingartsIsis Duplicating Co Ltd Audio cassette duplicating Cheltenham GL51 9NHGloucestershire SymphonyOrchestraOrchestra Stroud GL4 8EAEveryman <strong>The</strong>atre <strong>The</strong>atre & entertainments Cheltenham GL50 1HQPublishing<strong>The</strong> British Publishing CompanyLtdPublishers of Advertising FundedPublications, Local AuthorityDirec<strong>to</strong>ries/Guides. Design and Print.GloucesterGL1 1HXCollins Maps & Atlases Map publishers Cheltenham GL51 9EJPublishing & publications - retail &Tempus Publishing Company Ltdwholesale booksStroud GL5 2QGArchant Life Ltd Publisher Cheltenham GL50 1BBIcon Art Fine art reproduction & prints Tewkesbury GL52 7DQNelson Thornes Ltd Book Publishers Tewkesbury GL20 8PE


Company Name Activity District PostcodeEdward Elgar Publishing Ltd Academic Publishing Cheltenham GL50 1UASut<strong>to</strong>n Publishing Ltd Book publisher Stroud GL5 2BNThis England Ltd Publication of magazines & books Cheltenham GL50 1HTCheltenham & GloucesterIndependent NewspapersNewspaper & Magazine Publishers Stroud GL11 4LSThis England Ltd Publication of magazines & books Cheltenham GL50 1HTCheltenham & GloucesterIndependentNewspaper & magazine publishers Stroud GL5 1BENewsquest PlcNewspapers, magazines publisher &printerStroud GL11 4LSA & S Publishing Co Ltd Magazine publishing Gloucester GL1 1HXBaileys News Ltd Newspaper publishers Stroud GL11 4ND<strong>The</strong> Paper House Group PlcPublishing greetings cards &stationery designersGloucester GL2 4PHNelson Thornes Ltd Educational book publishers Cheltenham GL53 7THSoftware (incl leisure) &computer servicesetcADS Technical documentation multimedia Cheltenham GL51 9TXTowquest LtdComputer software development &consultantsForest of Dean GL17 0SNDesigning Web sites for financialIS Innovation Software Ltd institutioins & banks. Real time s<strong>to</strong>ck Cheltenham GL50 1QBexchange information.IT Consultants & computer networkKenson Network Engineering LtdspecialistsCotswold GL7 1XDCam Systems (Dursley) Limited Computer software house Stroud GL11 5DQP C WorldComputer Systems & Software(Sales)Gloucester GL4 3EAI C L Maintain & repair computers Gloucester GL2 5EAAcclaim Studios LtdComputer Systems & Software(Development)Cheltenham GL50 2JAHopewiser Name and Address software Stroud GL10 3RFMinerva Computer Systems PlcCharity & membership software &servicesCheltenham GL50 1QZFarmplan Computer Systems Software & computer systems Forest of Dean GL18 2BSMessagelabs LtdComputer Systems & Software(Development)Tewkesbury GL3 4ABInfor:Swan Business Solutions Computer software house Tewkesbury GL20 8NDRAC Software Solutions Fleet Management Software Solutions Out of County BS35 2BSChateris Plc IT Consultancy Cotswold GL54 3HBIHS Energy Group Data information for oil & gas industry Cotswold GL8 8LDIntegrated logistic support (ILS)Pennant International Group Plc capabilities inc supportability. Tewkesbury GL51 6TLSimulation and training systems.EDS Defence Ltd Computer software suppliers Tewkesbury GL20 8NBAssureSoft Limited Financial Services Software Cheltenham GL50 1YWAZUR GROUPDesign & supply software systems forCheltenhammanufacturing & industryGL50 2JAOil and gas metering systems, oil andAlderley Plcgas computer systems. Produced Stroud GL12 8JDwater treatment systemsComs<strong>to</strong>r Limited Internet service provider Cotswold GL7 1YTMarlborough Stirling - CorporateServicesSoftware consultancy and supply Cheltenham GL50 3SH47


Company Name Activity District PostcodeMarlborough Stirling PlcSoftware house, outsourcing companyCheltenhamsolutions providerGL50 3SHRadio & TVSevern Sound Radio station Gloucester GL1 1SSBBC Radio Gloucestershire Broadcasting Gloucester GL1 1SW48


Appendix 16: Description of employment activity in each of <strong>the</strong> creative industriessub sec<strong>to</strong>rsAudio-visualAreas of work include animation, radio and TV broadcast, cable and satellite, cinema exhibition,commercials, corporate production, facilities, films in production, independent production of film, TVand video, new media and o<strong>the</strong>rs.DesignDesign includes ei<strong>the</strong>r employed in-house or specialist design consultancies.Pho<strong>to</strong>-imagingCovers pho<strong>to</strong>graphers, manufacturing, retailing, wholesale, picture libraries, equipment repair,pho<strong>to</strong> kiosks, training, microfilming, distribution and processing. <strong>The</strong>y do not include people whowork in pho<strong>to</strong>graphic outlets based in major retailers (eg Boots, Tesco etc) nor do <strong>the</strong>y includepeople who work in in-company pho<strong>to</strong>graphic departments). <strong>The</strong> basic difference between minilabsand pho<strong>to</strong> retailers, such as Boots, is that minilabs provide both sales of film, cameras andaccessories and film processing, whereas pho<strong>to</strong> retailers concentrate on product sales.Employment in <strong>the</strong> pho<strong>to</strong>-imaging sec<strong>to</strong>r covers both traditional pho<strong>to</strong>graphic processes and digitalpho<strong>to</strong>graphic processes.21Publishing<strong>The</strong> four sub sec<strong>to</strong>rs that are currently covered by <strong>the</strong> NTO, employing 200,000 are bookpublishing, newspaper publishing, journal and periodical (including magazine publishing) and o<strong>the</strong>rpublishing (which mainly involved direc<strong>to</strong>ries and database publishing. <strong>The</strong> largest of <strong>the</strong>se sec<strong>to</strong>rsis newspaper publishing, with just over 39 per cent of all publishing employment. In addition <strong>to</strong> thisis <strong>the</strong> business-<strong>to</strong>-business communications industry, which covers those businesses supplying anddelivering information and intelligence <strong>to</strong> those working in industry, commerce and <strong>the</strong> professions,which estimate employs in <strong>the</strong> region of 80,000 people.Arts and entertainment sec<strong>to</strong>rMade up of six sub sec<strong>to</strong>rs:Performing arts (eg drama and performance, music, circus)Visual arts and craft (eg fine art, sculpture, craft making, art, pho<strong>to</strong>graphy)Literary arts (eg creative writing, poetry, script-writing, s<strong>to</strong>rytelling)Arts management and administration (eg artistic direction, box office)Arts development and teaching (eg community arts, dance teaching)Technical production and support (eg sound recording, lighting, costume design)49


Appendix 17:Comparison of creative industries sub sec<strong>to</strong>rs<strong>The</strong> DCMS based activities on <strong>the</strong> left are related <strong>to</strong> <strong>the</strong> skills dialogue based activities on <strong>the</strong> right withsimilar patterns relating <strong>to</strong> similar SICs.SIC definitions based on DCMS (9 groups)Film22.32 reproduction of video recording (+)92.11 motion picture and video production92.12 motion picture and video distribution92.13 motion picture projectionSIC definitions for Sec<strong>to</strong>r Dialogue (4 groups)Audio-visual22.31 reproduction of sound recordings22.32 reproduction of video recordings22.33 reproduction of computer mediaMusic and <strong>the</strong> visual and performing arts22.14 publishing of sound recordings22.31 reproduction of sound recording (+)74.81 pho<strong>to</strong>graphic activities (+)92.31 artistic & literary creation & interpretation92.32 operation of arts facilities92.34 o<strong>the</strong>r entertainment activities nec (+)92.72 o<strong>the</strong>r recreational activities nec (+)Architecture74.20 architectural and engineering activitiesand related technical consultancy (+)Publishing22.11 publishing of books22.12 publishing of newspapers22.13 publishing of journals & periodicals22.15 o<strong>the</strong>r publishing (+)92.40 news agency activitiesComputer games, software, electronic publishing22.33 reproduction of computer media (+)72.20 software consultancy & supply72.60 o<strong>the</strong>r computer related activities92.11 motion picture & video production92.12 motion picture & video distribution92.13 motion picture projection92.20 radio and TV activitiesPho<strong>to</strong> imaging24.64 manufacture of pho<strong>to</strong>graphic chemical material33.40/3 manufacture of pho<strong>to</strong>graphic andcinema<strong>to</strong>graphic equipment51.47/2 Wholesale of o<strong>the</strong>r household goods nec52.48/2 Retail sale of pho<strong>to</strong>graphic equipment74.81 Pho<strong>to</strong>graphic activitiesPublishing22.11 book publishing22.12 newspaper publishing22.13 journal and periodical publishing22.15 o<strong>the</strong>r publishingRadio and TV92.20 radio & television activitiesAdvertising74.40 advertisingArts and Entertainment92.31 artistic & literary creation & interpretation92.32 operation of arts facilities93.34 o<strong>the</strong>r entertainment activities nec92.72 o<strong>the</strong>r recreational activities necDesigner fashion17.71, 17.72, 18.10, 18.21, 18.22, 18.23, 18.24, 18.30, 19.30<strong>the</strong>se codes cover manufacture of clo<strong>the</strong>s and footwear,within which are designer fashion activities (+)74.84 o<strong>the</strong>r business activities nec (+)Art/antiques trade52.48/9 retail sale in specialised s<strong>to</strong>res nec (+)52.50 retail sale of second-hand goods in s<strong>to</strong>res (+)50


Appendix 18: New media or digital media activitiesNew media or digital media or digital content creation are various names given <strong>to</strong> a newlyemerging interactive media sec<strong>to</strong>r.According <strong>to</strong> Beer 2002 <strong>the</strong> sub sec<strong>to</strong>r covers activities such as web design, web-based logisticsand management, communications strategy, web or CDROM related software and contentcreation.<strong>The</strong> emphasis is on <strong>the</strong> “new” in that although many businesses use digital production and postproductiontechniques and technologies, ei<strong>the</strong>r <strong>the</strong>ir core business is still analogue or off-line or<strong>the</strong>y are outgrowths of established businesses. This situation however, is fluid and <strong>the</strong>re appears<strong>to</strong> be a distinction between established media forms that have been changed by digitaltechnologies and new activities that cannot exist without digital technology. Companies may gothrough this transformation where <strong>the</strong>ir core business can ultimately be identified as a new mediaactivity.Beer 2002 also recognises that <strong>the</strong>re is a clear division between <strong>the</strong> games industry and o<strong>the</strong>rnew media companies in that <strong>the</strong> former has existed for longer and is relatively mature, hasclearer markets and a discernible end product whereas <strong>the</strong> latter is still relatively immature andboth activity and end products are harder <strong>to</strong> define. <strong>The</strong> range of activities is large, some close <strong>to</strong>retailing, or advertising, some associated with logistics and information management.Two sec<strong>to</strong>r training organisations <strong>Skills</strong>et and <strong>the</strong> Publishing NTO worked jointly under <strong>the</strong>auspice of <strong>the</strong> Digital Content Forum (employer-led body for <strong>the</strong> interactive media sec<strong>to</strong>r) <strong>to</strong>undertake research that included a survey and consultations across <strong>the</strong> UK in order <strong>to</strong> ga<strong>the</strong>rlabour market information about interactive media companies and provide an overview of <strong>the</strong>industry. <strong>The</strong> results of this research were published in November 2002 and <strong>the</strong> followingidentifies some salient points from this work.Research was focused on ‘new’ more IT-based sub sec<strong>to</strong>rs such as web design, computer gamesdevelopment and computer software. It was estimate that at <strong>the</strong> time of <strong>the</strong> survey <strong>the</strong>re were2,870 interactive media companies based in <strong>the</strong> UK employing some 72,615 people with <strong>the</strong> mostcommon service being offered as bespoke software development.Service providedTable 1 Services offered by companiesService Proportion of companies No of companies*Bespoke software development 36 1,042Software/product sales 25 717Content creation 39 1,104Production/development 44 1,254Pre/Post production development 30 886Design 44 1,262Internet services 33 941O<strong>the</strong>r 36 1,021All companies 100 2,870* More than one response so column does not add up <strong>to</strong> 100%Table 1 shows that <strong>the</strong> most common services offered were design and production/developmentservices followed by content creation services.51


Companies were asked <strong>to</strong> identify for which media <strong>the</strong>ir services are provided. Table 2 shows that<strong>the</strong> most common medium for which services are undertaken is on-line in which three out of fivecompanies work. Around two fifths work in CDROM productionTable 2 Media for which services are providedServiceBespoke softwaredevelopmentOn line%Computergames%CDROM%InteractiveTV%O<strong>the</strong>r%No ofcompanies%70 15 42 6 16 508Software/product sales 80 2 28 13 18 227Content creation 73 22 61 25 33 277Production/development 48 8 54 19 38 309Pre/Post productiondevelopment32 2 36 31 71 344Design 67 18 30 18 38 283Internet services 95 8 32 19 5 227O<strong>the</strong>r 36 9 28 21 57 693All companies 57 11 38 19 38 2870<strong>The</strong> geographical location of <strong>the</strong>se companies is similar <strong>to</strong> <strong>the</strong> rest of <strong>the</strong> creative industriessec<strong>to</strong>r.WorkforceOver a third of all companies employ 25 or more people, around a quarter between 10 and 24people and around on fifth each 5-9 and 4 people or less. Pre/Post production, bespoke softwareand software production/sales companies are considerably larger than <strong>the</strong> norm, with aroundthree quarters of each employing 10 or more people while <strong>the</strong> majority of content creationcompanies and production/development companies employ less than 10 people as shown inTable 3.Table 3 Total workforce by serviceService Workforce Proportion of<strong>to</strong>tal workforce%Proportionare freelance%Bespoke software development 20,999 29 10Software/product sales 4,936 7 4Content creation 5,563 8 19Production/development 9.453 12 5Pre/Post production development 9,403 12 7Design 5,196 7 16Internet services 5,283 8 4O<strong>the</strong>r 11,782 17 7All companies 72,615 100 9Includes F/t, P/t, temporary, fixed term contracts, freelancers, volunteers and trainees52


About 73,000 people are employed in <strong>the</strong> interactive media sub sec<strong>to</strong>r. <strong>The</strong> largest single groupare employed by companies that offer bespoke software development. <strong>The</strong> greatest proportion offreelancers are employed by companies offering content creation.Employers were generally positive about <strong>the</strong> future and 30% are expecting an increase in <strong>the</strong> sizeof <strong>the</strong>ir workforce.RecruitmentNearly half of <strong>the</strong> companies had recruited new staff over <strong>the</strong> past six months. Recruitment hasbeen from o<strong>the</strong>r interactive media companies in half <strong>the</strong> cases, and a quarter have taken on newgraduates. Less than one tenth had recruited school leavers. At <strong>the</strong> time of <strong>the</strong> survey over 80%of employers had no vacancies and for those that did <strong>the</strong> most common vacancy was forsales/telesales and marketing posts. Only 2% of companies reported any currently hard <strong>to</strong> fillvacancies. <strong>The</strong> main cause for this was identified as a lack of applicants with <strong>the</strong> required workingexperience and a lack of applicants with <strong>the</strong> required qualifications and skills or just a general lackof applicants. In terms of identifying what skills were lacking in relation <strong>to</strong> <strong>the</strong>se applicants <strong>the</strong>majority of employers related <strong>to</strong> job-specific skills and over half identified cross-disciplinary skillsand cus<strong>to</strong>mer service skills hard <strong>to</strong> find.Only 6% of companies reported a high staff turnover and <strong>the</strong>se were in <strong>the</strong> areas ofsales/marketing and direc<strong>to</strong>r/management posts and <strong>the</strong> most common reason given was <strong>the</strong>overall condition of <strong>the</strong> market.<strong>Skills</strong> gapsOnly 4% of companies reported a skills gap. <strong>The</strong>se were in management and technical architects.In regard <strong>to</strong> changing skills <strong>the</strong> majority of employers do not think skills are becoming more or lessimportant. <strong>The</strong> two skills that were identified as becoming more important were technical skillsand client handling skills. Although <strong>the</strong> sec<strong>to</strong>r is rapidly developing in some areas skills may betransferable whilst in o<strong>the</strong>r areas a different skill set may be required. Reasons for changingimportance in skills were change in demand for product, pressure <strong>to</strong> develop new products andservices, increased competition from outside UK and o<strong>the</strong>r technological development.TrainingJust under two thirds of companies had provided training for any of <strong>the</strong>ir staff over <strong>the</strong> past year.<strong>The</strong>re is a strong correlation between size of company and training activity. <strong>The</strong> likelihood ofhaving training plans and training budgets increased with increasing size of employer.Training provision also varies greatly by type of company. Employers offering internet servicesand software/product sales offer <strong>the</strong> most training and those in pre/post production andproduction/development offer <strong>the</strong> lowest amount of training.Training delivery was in <strong>the</strong> form of on <strong>the</strong> job training in 85% of <strong>the</strong> cases followed by taughtcourses off site in 60% of cases.Awareness of external organisationsJust over 22% of employers had heard of <strong>the</strong> Digital Content Forum and awareness related <strong>to</strong>content creation and more of <strong>the</strong> smaller companies were aware. In respect of <strong>the</strong> two sec<strong>to</strong>rtraining organisations 48% of respondents had heard of <strong>Skills</strong>et and 15% had heard of <strong>the</strong>Publishing NTO.Links with external organisations tend <strong>to</strong> be with education providers such as universities, FEcolleges and schools.53


Additional commentary<strong>The</strong> bursting of <strong>the</strong> ‘dot.com bubble’ has been identified in <strong>the</strong> research as having an effect on <strong>the</strong>number of new start-up companies which is low and employment growth which has been flatalthough employers are more positive about <strong>the</strong> future.Although <strong>the</strong> sec<strong>to</strong>r appears quite healthy in terms of skill needs <strong>the</strong> surplus of employeesresulting from <strong>the</strong> ‘dot com. bubble’ burst may be drying up. Also <strong>the</strong>re is a perceived view of <strong>the</strong>growing importance of technical skills and client handling skills.<strong>The</strong> effect of broadband is difficult <strong>to</strong> predict. <strong>The</strong> take-up has been slower and less than expectedhowever, this may change with aggressive marketing. <strong>The</strong> effect broadband will have on changesvia <strong>the</strong> demand for products is thought <strong>to</strong> create a demand for more people ra<strong>the</strong>r than a changein skills.If <strong>the</strong> sec<strong>to</strong>r does expand quickly <strong>the</strong> practise of recruiting from o<strong>the</strong>r interactive media companieswill soon create a need. <strong>The</strong>re does not appear <strong>to</strong> be any particular external education course <strong>to</strong>provide future employment for <strong>the</strong> sec<strong>to</strong>r. Training within <strong>the</strong> sec<strong>to</strong>r appears adequate although itmay still be somewhat unsystematic.Need <strong>to</strong> take in<strong>to</strong> account <strong>the</strong> freelance proportion of <strong>the</strong> workforce and how <strong>the</strong>ir future trainingneeds may be met.54

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