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combining fire of different units on one target. Allfiring is done through a unit's three frontal hexsides(LRT 7.0, 10.0). During this phase thedefending (non-phasing) player fires all his unitsfirst; then the phasing player conducts his firecombat. This rule realistically gives the tactical advantageto the defender.D. Melee PhaseAll units which declared an intention to meleemay now carry out their attack. Put all attackingunits (no more than two, plus a leader) on thedefending hex, compute the strength of both sides,and consult the "Melee Combat Results Table"(LRT 11.6; for full melee rules, see LRT 11.0).Out-of-command units may not melee.UNION PLAYER TURNWhen the Confederate player has completed allfour phases, it becomes the Union player's part ofthe turn. <strong>The</strong> Union player now becomes the phasingplayer and conducts each phase (as outlinedA-D above). When he is finished, the turn is over,and the Confederate player begins a new turn.(NOTE: the Union player is permitted only onephase, C. Fire Combat Phase, during his firstgame turn. This allows the Confederate player oneturn to maneuver "in secret" with no Unionreaction.)VICTORY CONDITIONS<strong>The</strong> scenario is eight turns long (remember thatthe Union player has an abbreviated first turn).After the conclusion of the eighth game turn, eachplayer totals the number of victory points he hasearned. <strong>The</strong> Confederate player wins if he hasmore points than the Union player; the Unionplayer wins if he has an equal or greater number ofpoints than his opponent.Victory points are awarded as follows:I VP for each enemy strengthpoint eliminatedI VP for each enemy officer casualty2 VP to the Union player for each victory hex hecontrols at the end of the game5 VP to the Confederate player for each victoryhex he controls at the end of the game<strong>The</strong> four "victory hexes" are each marked with ared Maltese cross, the badge of the division of theFifth Corps to which the 20th Maine and 83rdPennsylvania belonged (see LRT 18.2 for rulesgoverning control of victory hexes).SETTING UP THE SCENARIOUnion Units20th MaineConfederate Units4th AlabamaCompany HexA 0808C 0910D 0807E 0706H 0809K 0707Chamberlain 0808Company HexA 0208B 0209C 0210Scruggs 0209ReinforcementsTurn I, Hex 0816: 15th Alabama, CompaniesA-B-C-D-E and Oates.SPECIAL ILRT RULES and LRT RULES NOTIN EFFECTSince ILRT is designed as an introduction toLRT, several of the latter's more complex ruleswill not be in force. In addition, several LRTruiesare modified for ease of play. <strong>The</strong> following is asummary of these.LRT Rule Change in ILRT4.2 no command bonus6.2 no column formation8.0 no cost to change order of stacking8.3 I both units in a stack may fire freely10.1 no restrictions on multiple unit fire10.23 no "carbines" (actually breechleaders)present in ILRT10.3 no volley fireI I .4 no use of bayonets15.0 no ammunition rules16.0 no fatigue rules17.0 no flags used in ILRT19.0 the only movement restriction is thatthe Union player is permitted onephase in his first turn<strong>The</strong> following special rules are in effect for "outof-command"units:I) may attempt to rally by die roll in the CommandPhase2) may move only one hex per turn3) may not initiate melee4) may conduct fire combat normallyActivityILRT Command Point Cost Chartmove one hexmove one hex and change levelmove into rocky hexmove into rocky hex and change levelcross stone wall, rock or fence hexsideinitiate meleerallyInfantryCompanyOfficer3 14 15 26 2+ I +04 05 0.3.Those with questions on LRT or ILRT areencouraged to contact Dr. David Martin bywriting to P.O. Box 1102, Hightstown, Nl 08520.Correspondants are reminded to enclose a SASE ifa reply is expected.AVALON HILL GIFTWith Christmas fast approaching readers maywell want to take advantage of our special GIFTSERVICE-be it for Christmas, birthdays, or GetWell occasions (commemorating your mostsuccessful attack ever against a PBM turkey ...err, opponent). Even if you don't love youropponent enough to buy him a game in order toget him to play you again, it's still a good way todrop a few hints to mom, wife or other gift bearing,well meaning, but unimaginative relatives.It's simple. Just have them place an order foran AH game or subscription to either theGENERAL or REPLA Yand request the AvalonHill Gift Service. An attractive all purpose cardwill be included with the item and mailed to eitherthe recipient direct or back to the purchaser. Besure to specify who the gift is for and who is doingthe giving. Remember: to play an Avalon Hillgame is a challenge; to give one, a subtlecompliment.AVALON HILL HATSYes, now you too can proclaim your gamecompany loyalties to one and all from underneathyour Avalon Hill baseball cap. <strong>The</strong>se navy bluebeauties come in "One size fits all" and areguaranteed to clash with SQUAD LEADER andPANZERBLITZ t-shirts. Send $7.00 plus 10010postage (20OJo for Canadians, 30OJo overseas) toAvalon Hill, 4517 Harford Rd., Baltimore, MD21214. Maryland residents add 5OJo state sales tax.37<strong>The</strong> Compleat Diplomat ... Cont'dfrom Page 21proposal to set up and take down (as opposed toother games we could all name). Furthermore,games are often over by 1910, play of whichnormally takes five to six hours: not at all impossibleon a weekend evening.Gathering players could present a problem ifyou live in the Yukon. Elsewhere, so manythousands of people have bought the game that it isincreasingly easy to find fellow players (even thecloset ones). Local and regional mini-conventionsare becoming frequent (recent sites include NewYork, Chicago, San Diego, Anaheim and St.Louis). This movement toward organized weekendgatherings is expected to spread.Another help in finding fellow players are theplayer directories. Last year saw the revival of thenational Diplomacy Hobby Census and thepublication of the California Black and Blue Book.We are hoping to see other state and regional playerdirectories. Likely areas to publish these in the nearfuture will be the Pacific Northwest and theMidwest. If you are interested in this whole matterof regional directories, write to Larry Peery (P.O.Box 8416, San Diego, CA 92102). Mr. Peeryspearheaded the production of the Black and BlueBook in California and is now laboring to coordinatesimilar efforts nationwide. If you reside inCanada, contact the Canadian DiplomacyOrganization (c/o Ron Brown, RR I, Low, QuebeclOX 2CO).Finally, the way to play the international gameof intrigue is by mail. Hundreds across the globedo. <strong>The</strong>re are numerous small publications devotedto this aspect; pick one up and browse through itspages. If you are interested in getting involved inpostal DIPLOMACY and are not sure where tobegin, try Diplomacy World, one of the oldest andmost established, full of information for the expertand casual player, as well as news of the hobbyworldwide.This, briefly, is the state of DIPLOMACYtwenty-five years after the game was first marketed.As the game heads into its second quarter-century,thousands of dedicated fans stand ready to stabeach other at the first opportunity. A large body ofliterature exists and is constantly expanding. Newopportunities are being created for people to meetand play the game. Hundreds ofamateur "variant"versions of the game exist. In short, DIPLOMACYis not just a game, but the foundation of a healthyhobby. <strong>The</strong>re are perhaps only a dozen truly greatgames; DIPLOMACYis one of them. Try it; ifyoudon't like it, we can always send you to NewGuinea.Rod Walker is the editor of DIPLOMACYWORLD and author of Avalon Hill's THEGAMER'S GUIDE TO DIPLOMACY.DIPLOMACY WORLD is a quarterly publicationfeaturing articles on the game, hobby news,ratings, a demonstration game and numerous othertidbits. It has been the central DIPLOMACYhobby publication since its founding in 1974.Subscriptions are $6.00 per year; a sample issue,$2.00. Order by contacting Mr. Walker, 1273Crest Drive, Encinitas, CA 92024. Rod also edits amonthly publication, PONTEVEDRIA, whichlists postal Gamemasters who have openings forplay-by-mail DIPLOMACY. To obtain a copy atany time, merely dispatch a request to Mr. Walkeralong with a self-addressed and stamped envelope.THE GAMER'S GUIDE TO DIPLOMACY isavailable for $4.50 plus usual handling fees fromthe Avalon Hill Game Company, 4517 HarfordRoad, Baltimore, MD 21214.

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