40[7 bunch away from their typical tasks against theGuards. Favorable results against M5 willsignificantly reduce harassment on the Germanflank. <strong>The</strong> possibility of a second favorable resultby K7 could open up the building for a Germanassault. [ believe this is the only realistic assaultpossibility for the German anyway. Finally, if therewere no favorable results, would it make any di 1'ference which of the three hexes was fired on? Certainlynot for H3 or J2 as the Russian player isunlikely to cease the activity of his Guards or theirsupporting fire. But the attack on M5 has thepossibility of threat to multiple Russian stacks thereas long as 17 remains intact. II' the Russian is Guardsoriel1led, he will reduce the exposure of M5 unitsand thereby his return fire."This is an excellel1l analysis and a strong casemade for firing on M5; but does the German playerhave the luxury of diverting fire away from theGuards? Once they are il1lo H5 or J5, the [7 force isin normal range and will probably fall soonthereafter. Some players thought that the biggestthreat was to building M7 and, as a result, used thel7 force to help in the defense of that position. CarlMcGlone of Grayson KY wrote: "I favor firing atM5 based not on numbers alone, but on winning. [feel that for the Germans to win, they must take abuilding, not just hold. <strong>The</strong>ir best chance is MS. Byfiring at M5 from [7 and firegrouping L6 and M7 atN5, an assault may be mounted this turn or next. [also favor not firing M9 and moving them up to M7as soon as possible. At M9 they have only onehex-N5-on the board that they can fire at.Remember, the victory conditions say occupy twomore stone buildings than they [the Russians) loseof their own. In this scenario, F5 will fall, and probablyJ4 and [7 as well. But if N4 is taken by theGermans, M2 can also be taken-thus giving theGermans a victory."<strong>The</strong> major problem with this strategy of tradingbuildings with the Russians is the possibility ofheavy casualties. Remember, your opponent canalso win by having a favorable 3: [ ratio of unbrokensquads. This is not an easy scenario for theGerman player to win; to increase casualties bygoing over onto the offensive is playing il1lo theenemy's hands. Timolhy Gist, USAF, AugsburgGermany pointed out the numerical and morale inferorityof the M5 units as compared to Berki'sGuards as the prime reason for selecting M5 as atarget hex. He continued, "in a way this is an offensiveaction on the German right, while holding astatic front on the left." But, with l7 diverted, howstatic is the left going to remain?Only one player selected J2 as his target, butmade no comment. I have promoted this answerconsiderably: first, because it is in line with thegeneral concensus of the panel to fire all 16 factorsat one target hex; and secondly, it has some meritson its own. Hex J2 contains the second best Russianleader and their only MG. [I' the leader and squadcan be eliminated, or at least neutralized, theGerman player will have greater flexibility onsubsequent turns and a threat to J4 is removed. Ithink this answer should have received more considerationthan it did.2. A QUESTION OF TIMING "Do you agreewith the decision not to Prep Fire any of the Russianunits in the buildings R[ and Q3?" (Diagram 2.)ANSWERS SCORE VOTESYes tOO 55No-Prep Fire RI' onty; or Q3/Q4 only 80 3o-PrepFircRI',Q3/Q4 70 14No-Prep Fire R1/51. Q3/Q4 60 9No-Prep Fire RIO, 51. Q3/Q4 60 8No-All Other Fire Groups 50 7I hope that the above scoring is understandable.<strong>The</strong> R[ * designation means a fire group with allthree squads, the 9-1 leader and two LMGs; Q3/Q4is a fire group comprising all six squads in bothhexes. <strong>The</strong>re are a couple of exceptions to this: includedin the "RI*, S[, Q3/Q4" tally were twovotes for firing only two squads in SI; in "RI/S[,Q3/Q4" there was a vote for firing only two squadsin SI in the fire group. <strong>The</strong>"All Other FireGroups" category had one or two votes for eachpossible combination of fire groups; these werecombined for simplicity. <strong>The</strong> question also requestedtarget hexes, but that would have complicatedthe scoring beyond belief. <strong>The</strong> targetsfavored, primarily T2 and U2, will be obvious fromthe following discussion.A majority of the panelists voted to hold theirfire, with the rest disagreeing to varying degrees.Obviously, the views on Question 2 and Question 3were linked in the minds of the panel; in my opinionhowever, the decision as to whether to fire in theprep or advancing phase is independel1l of thesquad movement. Let us assume that all Russianunits fire in one phase or the other and that dicerolls would be the same for either. If the result hasno effect, the only difference is that your opponenthas a choice if you have prep fired. He can uncoverand get two shots off before you have a chance tofire again. If the result is to eliminate or break allthe enemy units, this too makes no difference. Butif the result is to remove the concealment countersand the German units pass their morale checks,your opponent will now be able to fire twice iI' youprep fired but only once if you had waited. Byholding off, you virtually force your opponent towaste his Defensive Fire Phase. w.J. Bird ofWinnipeg Manitoba: "I generally like to prep firebig fat stacks in situations like this to expose and/orbreak as many concealed units as possible, with aneye toward rein forcement of the Factory.(Pessimistic perhaps, but often necessary.) Thismove does force a decision on the German'spart-and forcing your opponel1l to do thingssometime reaps benefits."<strong>The</strong> other possibility is to prep fire some unitsand wait with others. Some of the panelists had thisin mind, allowing for the possibility of firing afterthe German Defensive Fire Phase at any positionsthat are opened up, assuming the non-fired unitslast that long. However, the situation statement didindicate that the Russian player intended to movethe three squads out into the streets and many of theplayers based their answer on that. In my opinion,that movement is an even stronger reason not toprep fire.Louis Ransdell, Indianapolis IN: "Prep FireRI* at U2 and fire Q3/Q4 at U3. Holding your fireuntil the Advancing Fire Phase is a desirable tacticwhen dealing with concealment, but to do so in thissituation is ill-advised. To begin with, the move intothe street is not wise and, even if it worked, it wouldleave such a small garrison in SI that their fire intoU2 at 16 (+ 2 DRM) would be tolerable. Note R Iand S I are fired separately (R I first) so as not towaste the leader modifier." Prep fire at 8( + 2) iseven more tolerable, but I agree that RI and SIshould be fired separately. If these are combinedinto a single fire group, you not only lose the leadermodifier but also any help from the LMGs, thoughthey could be fired separately, with the leaderbenefit.Tom Vallejos ofSan Leandro CA writes, "PrepFire Sl/RI at U2 and Q3/Q4 at T2. My generalpolicy is never pass up a Prep Fire Phase,particularly when you have to move through a concealedunit's LOS. Any success in the Prep FirePhase could be capitalized on by uniis that didn'tfire at this poil1l (i.e.: units in P3)." Tom is probablyright in not firing the MGs, because againstconcealed units, even with the leader benefit, thereis only a 3/36 chance of causing a morale checkagainst a 6/36 possibility of having the MGsmalfunction. If they were to be used, the targetwould have to be T2 since the squads firing areshooting at U2. Of course, iI' the fire from Q3/Q4 isable to remove the concealment counter at T2, thenthe LMGs with the leader would have a 6/36 chanceof causing a morale check, but their fire must bepre-designated.<strong>The</strong> question of how much time the Russianplayer has to break through the German screen wasdebated by our panel, with Doug Long ofLewisburg PA advising us to "Prep Fire Q3/Q4 atT2, Sl/Rl at U2. <strong>The</strong> Russians have a lot of time toreach the Tractor Works (the sooner the better, butbetter late than never), so why not soften up theGerman defenses a bit before jumping into theopen." On the other side were many who stated orimplied an urgency to reinforce the Tractor Works.Several players elected to prep fire all units exceptthose in S I and voiced objections to the diagramedsquad movement. Mark Springer of Cedar RapidsIA wrote "there is substantial firepower availableeven with area fire to chance breaking the Germansquads in T2 and U2 to allow the squads in SI toclose combat or to add to the fire after seeing theresults of the previous fire. [ don't think threesquads for bait just to remove enemy units fromconcealment is a very good idea." Mark Bakke ofMcVille ND was more colorful in expressing hisviews: " ... piles of Russian bodies may provideideal cover for the Advancing Phase movement, butpoint blank fire and a -2 DRM without even mussingthe German's hair"; " ... the commander whoordered this should be strapped to the treads of aT-34."For those players who elected to prep fire, theissue was what fire groups to form and which targetsto fire at. Every player who responded had hisown views, and each made a strong case for his.Jim Doran of Virginia Beach VA: "RI/SI atT2; Q3 at U3. By attempting to break all targetedunits, I'm anticipating some fluid movemel1l by myrear squads. If the MCs fall as hoped for, I'd advancethe three squads from Q4 into S4 via T3; thesquads from P5 into Q7. <strong>The</strong> only defensive firedirected at my advancing units would be from T4and, depending on the German fire results (and theprevious MCs), I'd hope to use the Advance Phaseto enter T4 and R7." Jim also listed Prep Fire forQ6 at S5 and P7IP8 at R7.David DePaw, Magnolia NJ: "Q3/Q4 at S5. Bydoing this, the Russian player does obtain certainpositive things: First, if he is able to obtain a moralecheck, albeit only a 42"70 chance, by this attack, inthe Advancing Fire Phase he will be able to bring 18firepower factors to bear on the same hex from Q5and Q6. Second, there is a pressing need to determinethe location and strength of the Germandeployment in buildings U3, T4, R7 and T7.Although the argument would be presented that theodds are not sufficient and the mass of fire thatcould be brought to bear is greater if the Russianwaited ul1lil the Advancing Fire Phase, I ampersuaded that the essential need is to break theGerman ring around the Tractor Works and reinforcethat key building before the engineer units getgoing. Finally, if the attack fails, I think little wouldbe lost (except time). <strong>The</strong> full brunt of the Russianattack will soon be felt in the Defensive Fire Phaseof the German turn, and it is unlikely the Germanwill drop his concealment status to try a very questionableattack against Russian units in stonebuildings. "To wind this discussion up, let us hear from thefew who voted to hold their fire:Brian Swisher-Burbank CA: "At first glance Ifelt the answer should be a decisive NO! On furtherreflection however, I realized that any Russian prepfire would be halved due to area fire on concealedunits, and might even be wasted on dummies. Sendingthe suicide squads out puts the Germans in adouble bind. [I' he defensive fires on them (probably
wiping them out), he reveals his posItIOn. If heleaves them alone, Russians peek through the windowsand start counting Germans."Ray Settle, Fallston MD wrote, "Yes, thesacrifice of three squads to break the concealmentof U2 and T2 is worth it in order to mass thefirepower necessary to weaken T2, the crucial hexhere-a true Russian tactic. Pecking away with areafire attacks would be safe but unproductive. It tookme several playings with this scenario before thesetactics became apparent; before that, those unitsjust sat there bouncing bullets offthe stone walls. IfU2 and T2 are neutralized, the Russian has a clearcorridor of advance into building U3, and fromthere into the Tractor Factory."Carl McGlone wrote, "I agree. Concealmentcounters are removed at the end of any DefensiveFire or Advance Phase, so the Germans will beforced to reveal any units in U2 and T2 by firing. Ifthere are units in T2, they will face a 24 ( + 3) attackfrom Q3/Q4, and a 16 (+ 2) from RI. Units in U2would face the 16 (+ 2) attack. German units wouldalso face advancing fire and CC from the squadswhich survive. I would go so far as to move onesquad from Q3 to S4 and one from Q4 to R4, revealingunits in T4 and S5. <strong>The</strong>se are both safe from theHMO in Y7. <strong>The</strong> units in P3 could go one each toQ3, Q4 and Q5. This would still leave 20 FPF inQ3/Q4. Time is of the essence in this scenario. <strong>The</strong>Tractor Works must be reached with no time lost; ifit costs some squads, so be it. I often put Maj.Kirkov, the HMG and a couple of squads in W4 tounconceal on the first turn and open fire. <strong>The</strong>German engineers cannot be kept out and swiftreinforcement is the only hope."As Carl pointed out, there are other movementsthat can be made to open up the German positions.Indeed, most of the panelists were more concernedabout the squad movement. So, let's get on to thatsubject.3. BREAKING CONCEALMENT "Do youagree with the movement made by the SI squads?"(Diagram 2)ANSWERS SCORE VOTESYes 100 45No, but with 3 squads moving 90 12No, 2 squads moving 80 16No, I squad into street 70 10No, all hold in 51 60 7No, 1squad to TO 60 6Even though the votes in favor of the movementas shown in the diagram did not quite represent themajority opinion, that answer should receive thetop score. If the responses favoring a differentmovement of the squads are added to it, then themajority wanted to risk all three SI squads in orderto break concealment. Because of the wide varietyof answers from those moving one or more squadsto the street (a total of fifteen different actions), Ihave summarized them. <strong>The</strong> most frequent movementby those who disagreed but sent out threesquads was to S2, TI and VI. For panelists movingbut two out: S2 and UI. Players wanting to riskonly one squad were unanimous in picking TI. <strong>The</strong>two answers chosen by conservative players areshown in the scoring; I couldn't decide whichshould get the higher score, so I compromised bygiving them both 60.In this scenario, the Russian player's tacticsmust be directed towards breaking through the Germanscreen in order to reinforce the Tractor Works.How much risk should he take considering the timeavailable? If the results of this question are any indication,SL players are willing to risk quite a bit.<strong>The</strong> shortest route is the north road and this is alsothe only way that is not interdicted by the LOF ofthe HMO in Y7. <strong>The</strong> key hex here is U2, with T2 beinga close second. In this connection, the followingcommentary is instructive.Neil Bonner Jr. of Coral Gables FL: "Onesquad to TI. This is where decisions get tricky. Ifone squad moves from SI to TI, the only possibleGerman squads that can fire on it would be the onesin T2 and U2. If they choose not to fire (extremelyfoolish), they would both lose concealment status atthe end of their DFP. <strong>The</strong> Germans' best bet wouldthen be to fire from hex U2, thereby killing orbreaking the Tl squad. During the Advance Phase,the Russian player can then shift a squad from SI toeither S2 or Tl, thereby forcing the removal of theconcealment status of hex S2. <strong>The</strong> table below is acomparison of the most likely forces to be foundunder the concealment counter in hex U2 and theirchances in percent of eliminating or breaking thesquads in S2 and Tl. (If you do not like the idea ofthe Russian squad in UI running free, the squad inV2 could take a crack at it.)PROBABLE FORCES IN HEX U29·2 9·2 8-1 8-1Target Hex (2) 4-4-7 (2) 4-4-7 4-4-7 4-4-7 4-4-7 4-4-7MMG LMG MMG LMG MMG LMGTI U U ~ ~ ~ ~52 68 60 72 61 60 51Tl & 52 46 41 67 53 53 42What this table attempts to prove is that, takentogether, there is a better than even chance thatboth squads fired upon will be either eliminated orbroken. Which means, for an investment of twosquads (possibly three), there is no guarantee thatthe concealment counters will be removed from hexT2. Further, when you consider that the squads (?)in T4 could also fire on S2, the chances that thesquad in S2 will be around at the end of the DFP isminimal. So, in the final comparison, the one squadto Tl achieves the same result-most of thetime-as moving the SI squads to S2, Tl and UI.<strong>The</strong> move presented in the problem proves to be ahigh risk, little gain move."I think it is almost certain that either T2 or U2will contain three unit counters, but I doubtwhether both will as this would concentrate 40070 ofthe German screen in two hexes. I haven't fullychecked out the percentages in Mr. Bonner's table,but they appear reasonable and emphasize the risk41f>~."'~taken by the Russian player in moving his squadsout. Addressing the possibility of fire being directedat S2 from T4 and at UI from V2, most discardedthat threat from their considerations. GaryHartman, Wilmington DE wrote, "Yes, the movementwas good. Aside from the German units at T2and U2, the only other units able to take shots at thecharging Russians are those in T4 and V2. If theGerman were to fire these, he would open himselfup to possible fire from the Factory itself, and thiswould effectively cut the back out of his alreadydesperate position."Using concealment counters in the initial setupcreates a game ofbluffand counter-bluff. For thosewho studied the diagram carefully, there are nine ofthese counters showing out of a total of twelve.Where are the other three? <strong>From</strong> what is known,certain deductions can be made-as is pointed outby one of our conservative panelists: LouisRansdell. "No. Move one squad to TO which canthen advance into UI as developments dictate. Tomove as indicated is extremely reckless. <strong>The</strong>'intentof the move is to expose the units in T2 and U2 tofire in the Advancing Fire Phase which is not halveddue to concealment and/or engage those units inclose combat. <strong>The</strong>re are numerous faults to thistactic: ... there must be at least three real pieces inthose hexes which means a minimum 12 (-3) FPwith penetration for an adjacent hex. <strong>The</strong> likelyresult of this move is three KIAs with only U2revealed and too little force left in RI to reduce theU2 garrison, much less assault the building. Thusends the assault on the northern flank where theRussians have their best chance." I agree there willbe three or more real pieces in T2 and U2, probablyfour or five. <strong>The</strong>re were a number of players whoargued that U2 would most likely be the only hexrevealed, but disagreed on how many squads shouldmove into the street.Many panelists, given the above considerations,felt two units would serve as well as three. LarryShelton wrote, "One squad remains at SI, othersquads move to S2 and Tl. I assume the player Irelieved was trying to expose T2 and U2 to unhalvedfire by sacrificing three units to the German fire.