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19.73MB - View From The Trenches

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9TOURNAMENT SHOWDOWNSSHOWDOWN Tl:BAWDYHOUSEDescriplion: A friendly fight breaks out in a bawdy house.OPPOSING FORCESSide A: First character: KidSide B: Second character: GamblerSide C: Third character: MarshalSide D: Fourth character: YankeeSide E: Fifth character: Quiet ManSide F: Sixth character: Ling HoSide G: Seventh character: FloozyMAPDSET UP: No one is alerted. No one has a two-handed weapon. Eachcharacter sets up inside the Boarding House. <strong>The</strong> first character sets upfirst, then the second player, and so on.SPECIAL RULES: Characters cannot surrender.GAME LENGTH: 20 turnsBONUS POINTS:I. Each time a character moves a gun to a HAND or HANDS box he gets-2 victory points.2. Each time a character kills an enemy, he gets -10 victory points.SHOWDOWN T2:TRADING POSTDescriplion: A rough-and-tumble fight breaks out at a rural trading post.OPPOSING FORCESSide A: First character: NCOSide B: Second character: AxeSide C: Third character: Mountain ManSide D: Fourth character: Border RiderSide E: Fifth character: AndySide F: Sixth character: John HenrySide G: Seventh character: BarkeepMAPOJSET UP: Everyone is alerted. Each character sets up inside the Barbuilding. <strong>The</strong> first character sets up first, then the second player, and so on.SPECIAL RULE: Characters cannot surrender.GAME LENGTH: 20 turnsBONUS POINTS: Each time a character kills an enemy, he gets -6 victorypoints.<strong>The</strong> folio wing are Ihe scenarios used loseparale Ihe lende/feei from Ihedesperadoes during Ihe GUNSLINGER 10urnamel1l al Ihe recenlORIGINS '82. Each isdesignedforseven charaCiersand, since seven wouldplay in each round, no smaller versions were devised. To feellhe Ihrill oflournamenl play, gailler six./iiends of varying familiarily wilh Ihe syslem,and Ihen play all eighl scenarios back-Io-back wilhoul pause. Iflhisappeals10 you, we'll see you in Ihe dusly cardboard SlreeiS ofDelroil in '83.SHOWDOWN T4:CONTESTED CLAIMDl.'scriplion: Miner and claim-jumpers clash over a claim outside of a roaringmining camp.OPPOSING FORCESMAPSide A: First character: Gun ArtistSide B: Second character: DudeSide C: Third character: Border RiderSide D: Fourth character: IkeH ESide E: Fifth character: ScoutSide F: Sixth character: Texas::tSide G: Seventh character: GuardBGAME LENGTH: 30 turnsSET UP: No one is alerted. Set up 4 money bags in hex N I8 on board H.Each character starts exactly 3 hexes from the money bags, at least 2 hexesfrom all other characters. <strong>The</strong> first character sets up first, then the secondplayer, and so on.BONUS POINTS: Each money bag is worth + 5 victory points.SHOWNDOWN T5:VIGILANTIESIDescriplion: Outlaws clash as they try to escape from a vigilante raid.MAPSHOWDOWN T3: SIEGEDescriplion: Old enemies meet in the wild, and a long-range gun battlebreaks out.OPPOSING FORCESSide A: First character: HawkSide B: Second character: DrifterSide C: Third character: ScoutSide D: Fourth character: IkeSide E: Fifth character: Mountain ManSide F: Sixth character: Gun ArtistSide G: Seventh character: MarshalMAPE B FSET UP: Everyone is alerted. Each character sets up on any board. <strong>The</strong> firstcharacter sets up first, lhe second character sets up second, and so on. Oncethe first character has set up, each subsequent character must set up 8 hexesor more away from every other character.GAME LENGTH: 30 turnsBONUS POINTS: Each character who surrenders gets an extra -2 victorypoints.AGHOPPOSING FORCESSide A: First character: DnverSide B: Second character: Fast EddieSide C: Third character: EagleSide D: Fourth character: InnocenteSide E: Fifth character: TexasSide F: Sixth character: HawkSide G: Seventh character: El JefeE H F G B A 0SET UP: Everyone is alerted.Side A sets up first, on board D.Side B sets up second, on board A.Side C sets up third, on board B.Side D sets up fourth, on board G.Side E sets up fifth, on board F.Side F sets up sixth, on board H.Side G sets up on board E.SPECIAL RULES:I. All characters can exit the map only along the east edge.2. All characters on the map at the end of the showdown are captured.3. Captured characters are killed.GAME LENGTH: 30 turnsBONUS POINTS: Side A gets I bonus point, side B gets 2 bOil us points,and so 011.

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