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Towards a Platform for Widespread Embedded Intelligence - ERCIM

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Figure 1: The Pondcaster interactive artefact<br />

and some mobile devices.<br />

aspects of radio listening from the early<br />

days of radio. The tabletop artefact<br />

builds on devices that can be found in<br />

every listener's pocket, such as media<br />

players and possibly mobile phones, and<br />

features unencumbered interaction via a<br />

touch screen.<br />

The tabletop artefact acts as a sink <strong>for</strong> the<br />

podcast content of the users' media<br />

players, providing a snapshot of their<br />

current choices and podcast tastes. On<br />

physical connection, the content of any<br />

media player is automatically shown,<br />

using an animated aquatic metaphor. The<br />

pond shows groups of similar content as<br />

animated shoals of creatures, where each<br />

creature represents a podcast show. To<br />

avoid clutter, the metaphor is selfcleaning,<br />

whereby old, unused shoals<br />

slowly sink to the bottom of the virtual<br />

pond. By interacting with the creatures<br />

representing podcast shows, users can<br />

access show details and start listening,<br />

which favours collaboration and discovery<br />

of new sources. The artefact is<br />

also linked to a phone number and any<br />

user can send an SMS containing the<br />

words of a query. On reception, acting as<br />

an internet podcast search engine, the<br />

artefact will display matching podcast<br />

shows as a new shoal. These shows are<br />

typically not present on any connected<br />

R&D AND TECHNOLOGY TRANSFER<br />

Figure 2: Upon interaction, creatures representing shows surface and the artefact<br />

starts playing their content.<br />

media player, which again favours discovery<br />

of new shows. Finally, the artefact<br />

keeps track of bluetooth-enabled<br />

mobile phones in its close vicinity. Users<br />

can express their intention to listen further<br />

to newly discovered shows by dragging<br />

specific creatures to a representation<br />

of their phone.<br />

Figure 3: Two users listening to podcast<br />

shows at one listening station. The TV<br />

screen shows the waiting list (some users<br />

off-picture) and sound comes from the<br />

directed speaker hanging from the roof.<br />

The associations between shows and<br />

mobile phones will be remembered by<br />

the system. At a later time, users are able<br />

to listen to the chosen shows at public<br />

radio-like terminals. Users within the<br />

bluetooth vicinity of such a terminal will<br />

be recognised and their selections<br />

retrieved and played using a queue<br />

system. The setting encourages socialising,<br />

discussion and mobility since it<br />

keeps track of listening state across a set<br />

of listening stations <strong>for</strong> a given user.<br />

The Pondcaster is based on existing<br />

internet technologies and because the<br />

system uses bluetooth tagging, no data is<br />

ever moved to mobile phones and media<br />

players. Subscriptions and preferences<br />

are kept on the Pondcaster and made<br />

available <strong>for</strong> further access by media<br />

players and Web browsers. As such, the<br />

artefact <strong>for</strong>ms the premises of a personalised<br />

podcast aggregator.<br />

Link:<br />

http://www.sics.se/ice/projects/pondcaster<br />

Please contact:<br />

Emmanuel Frécon, SICS, Sweden<br />

Tel: +46 8 6331500<br />

E-mail: emmanuel@sics.se<br />

<strong>ERCIM</strong> News No. 67, October 2006<br />

65

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