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Chronicles - Malifaux

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Step 5: Determine Strategies:Instead of using the Encounter Charts found in theRules Manual one player should flip on the followingMultiplayer Encounter Chart to determine theshared Strategy everyone will be using.Even Number of Players Odd Number of PlayersJokers Player’s Choice * Monkeywrench/Stand Fast1-3 Multiplayer Jokers Player’s ChoiceContain Power4-7 MultiplayerMaster of the Hills1-4 MultiplayerContain Power8-10 MultiplayerBeatdown5-8 MultiplayerBeatdown11-13 Multiplayer ClaimJump9-13 MultiplayerClaim Jump*In the case of an odd number of players, the playerchoosing the central Deployment Zone may choosethe Stand Fast Strategy (or, if playing a three playerEncounter, the Monkeywrench Strategy) instead offollowing the Strategy flipped for the other players.Multiplayer BeatdownVictoryAt the end of each Turn after the first, the Crew thatkilled or sacrificed the most enemy models duringthe Turn scores 1 VP up to a maximum of 4 VP.Multiplayer Claim JumpSetupIn the same order used to choose DeploymentZones each player places a 30mm Claim Markercompletely within an opposing player’s DeploymentZone. No more than one Marker may be placed ineach Deployment Zone. The Marker must be placedin such a way that any model could reach it duringthe Encounter (for example, not on the top of a rockspire only reachable by flying models).SpecialInsignificant models do not count toward theVictory condition.VictoryIf a player has more models completely within 3” ofthe Claim Marker it placed in the enemy DeploymentZone than the opponent does at the end of theEncounter, that player scores 2 VP. If the opposingplayer does not have any models completely within3” of the Claim Marker at the end of the Encounter,+2 VP.Multiplayer Contain PowerSpecialAfter Crews have been deployed each player mustnominate an opposing player using the same orderused to choose Deployment Zones. No player maybe nominated more than once.VictoryA player scores 2 VP if his or her nominatedopponent’s leaders are not in the game at the endof the Encounter. The player scores +2 VP if his orher leaders killed or sacrificed all of the nominatedopponent’s leaders.Multiplayer Master of the HillSetupPlace a hill/pyramid/ziggurat/or other applicableterrain piece in the center of the table. The top of theterrain piece must have room for at least two 50mmbases to fit while in base contact. The terrain pieceshould not be set up in such a way that no modelis prevented from moving to its top. For example,a tall pillar of rock with a flat plateau only Flyingmodels can reach should not be used as the “hill” inthis Strategy.VictoryAt the end of each Turn after the first, each playercounts the number of models he or she has withbases completely on the terrain piece. The playerwith the most models scores 1 VP. A model alone atthe top of the terrain piece counts as two models fordetermining how many models are on the terrainpiece. (For Example: you have three models on thehill at the end of turn two, and one model on top ofthe hill. Your model on top of the hill is the only onethere, so it counts as two models. In total, you countas having five models on the hill.) Alternatively, youmay use a 50mm marker instead of a hill. In thiscase, any models within 8” of the marker count asbeing on the hill, and any models in base contactwith the marker count as being on top of the hill.36 © Copyright Wyrd Miniatures, LLC

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