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Chronicles - Malifaux

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Faction Specific SchemesArmy of the Dead: You must choose a specificopponent for this Scheme.Gather Soulstones: This Scheme must be announced.You must choose a specific opponent for thisScheme.Kidnap: You do not receive the VP if other opponentsremoved the models from play. This Scheme cannotbe selected if Multiplayer Contain Power is theStrategy.Power Ritual: In an Encounter with an odd numberof players the table center can count as one cornerof the table. The Interact Action may be performedwithin 8” of the table center.Raid!: You must choose a specific opponent for thisScheme.Round Up: You must choose a specific opponent forthis Scheme.Sabotage: The terrain piece must be completelywithin an opponent’s Deployment Zone.Master Specific SchemesFirst Blood: Replace the Victory condition with:“If the first two models in Crews removed fromthe Encounter by opposing Crews were killed orsacrificed by your Crew, you score 2 VP.”Lay These Souls to Rest: The number of enemyLeaders Lady Justice must put to rest is equal tohalf the number of players in the Encounter, roundup. For example, in a three player Encounter shewould have to lay both of the other Leaders to rest.Likewise in a four player Encounter, she would haveto lay to rest two of the other three leaders.Step 8: Deploy Crews:All players now reshuffle their Decks and flip aCard, reflipping any ties. In order from lowestvalue to highest value, each player deploys his orher entire Crew in the Deployment Zone selectedduring Step 4.Playing a Multiplayer EncounterIn general, the rules for <strong>Malifaux</strong> have been writtento accommodate a multiplayer Encounter. Forexample, the Flip for Initiative Step of the Turnalready handles more than two players. However,when a Talent or Spell requires a player target/selectthe opposing player/Crew, it is one opposing player/Crew, not every opposing player/Crew.A note on multiple Crews and simultaneouseffects: If multiple Crews’ models are affected bya simultaneous effect such as a blast or Pulse anyreactions to the simultaneous effect such as resolvingTriggers or the Slow to Die response are resolvedstarting with the acting player’s models and thenin activation order with each player resolving all ofhis or her models’ reactions before moving on. Theonly exceptions to this are responses which occur“immediately,” such as Lord Chompy Bits’ OneMaster Ability. Those responses resolve first, thenany remaining responses are resolved in activationorder.Well, what are you waiting for? Grab a few friendsand get a multiplayer Encounter going right now!38

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