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TT_Vol3 Issue2 - Raytheon

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Fellows Profile<br />

18<br />

Ron Carsten<br />

Chief Engineer.<br />

Missile Systems<br />

As Chief Engineer for<br />

<strong>Raytheon</strong> Missile<br />

Systems, Ron Carsten<br />

spends his days providing<br />

technical advice to<br />

help the business’ many missile programs succeed.<br />

He has the tools and experience for the<br />

job. He’s been making missiles for 34 years as a<br />

designer, a functional manager and project<br />

leader. “I’ve seen a lot of what can go right and<br />

wrong in engineering design, development and<br />

manufacturing programs,” he says.<br />

Carsten wasn’t always the expert he is today. In<br />

1969, he was just out of The Cooper Union in<br />

New York City with specialties in digital design<br />

and control theory, and he found himself testing<br />

analog power circuits for SAM-D — a forerunner<br />

of the Patriot program — in <strong>Raytheon</strong>’s Bedford,<br />

Massachusetts, labs. “I wasn’t very good at it,”<br />

he recalled. “I still remember the charity and<br />

patience of Stan Geddes, my first supervisor. He<br />

mentored me through the trauma of my first job<br />

and turned me into a decent circuit designer.”<br />

In 1974, Carsten was asked to join a special<br />

engineering group that was transitioning Patriot<br />

to production at <strong>Raytheon</strong>’s recently opened<br />

Andover manufacturing facility. “Joining that<br />

team was one of my key career moves,” he said.<br />

“It taught me to appreciate how little things<br />

can count in a big way. I learned what it takes<br />

to make a good design that’s successful in the<br />

field and producible in the factory. Now I know<br />

it in my gut.”<br />

This visceral understanding has served Carsten<br />

well as he progressed through the company’s<br />

ranks, rising through management, and serving<br />

as chief engineer on several programs. “One of<br />

the most important lessons I’ve learned is that<br />

we must all think like system engineers, no matter<br />

what assignments we have,” he notes. “If<br />

you don't understand how your design affects<br />

everyone else’s, or how the overall system functions,<br />

you can’t do your job well. You must have<br />

the discipline and interest to explore beyond<br />

your immediate design responsibility.”<br />

“The whole process should be a journey that will<br />

open up a whole new world of technological and<br />

problem-solving opportunities,” Carsten<br />

explained. “That’s how I’ve honed my skills over<br />

the years. As professionals, we need to stay interested<br />

and curious all the time. We should never<br />

settle for conventional solutions or accept<br />

received knowledge.”<br />

When asked why he’s stayed with the same company<br />

so long, Carsten quickly responded that<br />

<strong>Raytheon</strong> is an incredibly broad company, and he<br />

has never been bored. “The talented people I work<br />

with are open to new approaches and ideas, and<br />

there are so many opportunities to learn,” he<br />

said. “They also focus on helping each other succeed.<br />

How could you leave a place like that?”<br />

Human Factors<br />

Engineering<br />

One of the more difficult aspects of system<br />

architecture, design and integration is<br />

in designing the system for the human end<br />

user. Why is this task difficult? Well, for one<br />

thing, humans are unpredictable in how<br />

they think, feel, and respond to the end<br />

system. In addition, it is difficult to fully<br />

design for stressful environments in which<br />

the system will be used, such as temperature<br />

extremes, peace/combat situations,<br />

and chemical warfare environments.<br />

Because such factors are often not taken<br />

into account, customers may refer to developed<br />

systems as “user hostile” rather than<br />

“user friendly.”<br />

Figure 1. Designing for the Human<br />

<strong>Raytheon</strong> addresses human needs by incorporating<br />

best practices from within the<br />

Company, as well as using knowledge<br />

based on academic research. <strong>Raytheon</strong>’s<br />

primary areas of interest for addressing the<br />

human factor include the Human Computer<br />

Interface (HCI) and Hardware/Workstation<br />

Ergonomics for both single user and crew<br />

environments.<br />

System HCI components often include a<br />

multiplicity of individual subsystems, each<br />

developed with its own look and feel.<br />

These often use object-oriented designs<br />

that are less difficult to code and test<br />

(Figure 1). Although such designs meet<br />

requirements, an interface designer’s perspective<br />

can be quite different from the<br />

perspective of a user in a stressful combat<br />

situation. Training, maintenance, and operational<br />

crew requirements are addressed<br />

through innovations being applied through<br />

Human Factors in new systems, such as<br />

Theater High Altitude Area Defense<br />

(THAAD) and the DD(X) Future Surface<br />

Combatant Program.<br />

Human Factors practices, in designing HCI<br />

for usability by the human, involve the<br />

following:<br />

• Creation of Style Guides, which help<br />

ensure commonality between HCI<br />

subcomponents through recommendations<br />

for HCI design in terms of colors,<br />

fonts, window styles, navigation<br />

methods, and screen components<br />

(e.g., push buttons, pull down menus)<br />

• Task Analysis to help define system<br />

interaction and information require-<br />

ments to meet the mission or task.<br />

Critical Task Analysis focus on which<br />

tasks can be automated and which<br />

must be reserved for the human end<br />

user. Human-centered functional<br />

allocation decisions early in the system<br />

engineering process can profoundly<br />

affect the effort and staff required to<br />

operate the objective system<br />

• Rapid Prototyping of HCI concepts,<br />

which help mature software design<br />

and analysis. This gives the customer<br />

a window into the design “vision” of<br />

the overall HCI<br />

• Usability Testing of HCI concepts with<br />

representative end users, helping to<br />

validate human interaction in a variety<br />

of situations. Usability testing will<br />

primarily analyze performance in<br />

terms of decision/action time and<br />

accuracy of decisions/actions. These<br />

testing results then drive recommendations<br />

for screen design.<br />

Additionally, usability results can

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