TT_Vol3 Issue2 - Raytheon
TT_Vol3 Issue2 - Raytheon
TT_Vol3 Issue2 - Raytheon
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Fellows Profile<br />
18<br />
Ron Carsten<br />
Chief Engineer.<br />
Missile Systems<br />
As Chief Engineer for<br />
<strong>Raytheon</strong> Missile<br />
Systems, Ron Carsten<br />
spends his days providing<br />
technical advice to<br />
help the business’ many missile programs succeed.<br />
He has the tools and experience for the<br />
job. He’s been making missiles for 34 years as a<br />
designer, a functional manager and project<br />
leader. “I’ve seen a lot of what can go right and<br />
wrong in engineering design, development and<br />
manufacturing programs,” he says.<br />
Carsten wasn’t always the expert he is today. In<br />
1969, he was just out of The Cooper Union in<br />
New York City with specialties in digital design<br />
and control theory, and he found himself testing<br />
analog power circuits for SAM-D — a forerunner<br />
of the Patriot program — in <strong>Raytheon</strong>’s Bedford,<br />
Massachusetts, labs. “I wasn’t very good at it,”<br />
he recalled. “I still remember the charity and<br />
patience of Stan Geddes, my first supervisor. He<br />
mentored me through the trauma of my first job<br />
and turned me into a decent circuit designer.”<br />
In 1974, Carsten was asked to join a special<br />
engineering group that was transitioning Patriot<br />
to production at <strong>Raytheon</strong>’s recently opened<br />
Andover manufacturing facility. “Joining that<br />
team was one of my key career moves,” he said.<br />
“It taught me to appreciate how little things<br />
can count in a big way. I learned what it takes<br />
to make a good design that’s successful in the<br />
field and producible in the factory. Now I know<br />
it in my gut.”<br />
This visceral understanding has served Carsten<br />
well as he progressed through the company’s<br />
ranks, rising through management, and serving<br />
as chief engineer on several programs. “One of<br />
the most important lessons I’ve learned is that<br />
we must all think like system engineers, no matter<br />
what assignments we have,” he notes. “If<br />
you don't understand how your design affects<br />
everyone else’s, or how the overall system functions,<br />
you can’t do your job well. You must have<br />
the discipline and interest to explore beyond<br />
your immediate design responsibility.”<br />
“The whole process should be a journey that will<br />
open up a whole new world of technological and<br />
problem-solving opportunities,” Carsten<br />
explained. “That’s how I’ve honed my skills over<br />
the years. As professionals, we need to stay interested<br />
and curious all the time. We should never<br />
settle for conventional solutions or accept<br />
received knowledge.”<br />
When asked why he’s stayed with the same company<br />
so long, Carsten quickly responded that<br />
<strong>Raytheon</strong> is an incredibly broad company, and he<br />
has never been bored. “The talented people I work<br />
with are open to new approaches and ideas, and<br />
there are so many opportunities to learn,” he<br />
said. “They also focus on helping each other succeed.<br />
How could you leave a place like that?”<br />
Human Factors<br />
Engineering<br />
One of the more difficult aspects of system<br />
architecture, design and integration is<br />
in designing the system for the human end<br />
user. Why is this task difficult? Well, for one<br />
thing, humans are unpredictable in how<br />
they think, feel, and respond to the end<br />
system. In addition, it is difficult to fully<br />
design for stressful environments in which<br />
the system will be used, such as temperature<br />
extremes, peace/combat situations,<br />
and chemical warfare environments.<br />
Because such factors are often not taken<br />
into account, customers may refer to developed<br />
systems as “user hostile” rather than<br />
“user friendly.”<br />
Figure 1. Designing for the Human<br />
<strong>Raytheon</strong> addresses human needs by incorporating<br />
best practices from within the<br />
Company, as well as using knowledge<br />
based on academic research. <strong>Raytheon</strong>’s<br />
primary areas of interest for addressing the<br />
human factor include the Human Computer<br />
Interface (HCI) and Hardware/Workstation<br />
Ergonomics for both single user and crew<br />
environments.<br />
System HCI components often include a<br />
multiplicity of individual subsystems, each<br />
developed with its own look and feel.<br />
These often use object-oriented designs<br />
that are less difficult to code and test<br />
(Figure 1). Although such designs meet<br />
requirements, an interface designer’s perspective<br />
can be quite different from the<br />
perspective of a user in a stressful combat<br />
situation. Training, maintenance, and operational<br />
crew requirements are addressed<br />
through innovations being applied through<br />
Human Factors in new systems, such as<br />
Theater High Altitude Area Defense<br />
(THAAD) and the DD(X) Future Surface<br />
Combatant Program.<br />
Human Factors practices, in designing HCI<br />
for usability by the human, involve the<br />
following:<br />
• Creation of Style Guides, which help<br />
ensure commonality between HCI<br />
subcomponents through recommendations<br />
for HCI design in terms of colors,<br />
fonts, window styles, navigation<br />
methods, and screen components<br />
(e.g., push buttons, pull down menus)<br />
• Task Analysis to help define system<br />
interaction and information require-<br />
ments to meet the mission or task.<br />
Critical Task Analysis focus on which<br />
tasks can be automated and which<br />
must be reserved for the human end<br />
user. Human-centered functional<br />
allocation decisions early in the system<br />
engineering process can profoundly<br />
affect the effort and staff required to<br />
operate the objective system<br />
• Rapid Prototyping of HCI concepts,<br />
which help mature software design<br />
and analysis. This gives the customer<br />
a window into the design “vision” of<br />
the overall HCI<br />
• Usability Testing of HCI concepts with<br />
representative end users, helping to<br />
validate human interaction in a variety<br />
of situations. Usability testing will<br />
primarily analyze performance in<br />
terms of decision/action time and<br />
accuracy of decisions/actions. These<br />
testing results then drive recommendations<br />
for screen design.<br />
Additionally, usability results can