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eoonstruel those sa~ into vottages,<br />
you will see tner the resu lt Is JUSI a<br />
slraight IWle! Thai dOesn'l eescee the<br />
orignal signal at ai , sees II? If you sample<br />
at say, 1.51mes the signallrequen<br />
C'f, iI gets even weirder. Try iI. Draw a<br />
bunch 01 Sine waves and !hen, using a<br />
ruler, piCk points on it 9Y13fY 1.5 cycles.<br />
Now, connect the dots. Whal have you<br />
got1 Garbage! This Is called ·aliasing ;<br />
and 1\ sounds terrible. ThaI'S why CD<br />
players sample a lillie bll laster than<br />
twice the deSired 20 kHz Inpul bandwidth;<br />
the Input and outpul Iilters don'<br />
have peflectfy steep slopes, and keeping<br />
Ihe music signals aWly from the<br />
NyqlJst Lmt~ eimI'late alasing..<br />
ThaI's Deep<br />
So now you know whaf s involved In<br />
the "tIorlzonlar aspect of sampling . In<br />
other words, how often you have to do if.<br />
BUI, there's a 'verncar aspect as well.<br />
The more bits (digital "ons" and ·offs")<br />
you use In each sample, lhe more peecisely<br />
you can describe each voltage<br />
rreasuremenl. II you only have two bits,<br />
you can only describe lour possible vo.<br />
ages, because there are onfy lour p0ssible<br />
COITOinations of two bits. They are:<br />
00, 0 1, 10 and 11 . Thaf s not rruch res0<br />
lutiOn! If you have 16 bits. though. you<br />
can break the measlRm6nI inlo 65,536<br />
parts. (No, I'm 001 gonna list them all<br />
hefe!!) With that kind of precision, the inherent<br />
diStortion is redliCed to a very tiny<br />
fraction 01 a percent. Of course, that<br />
means you have to send lots more bits,<br />
so you need lots more bandwidth. A CD<br />
player reads about 2 megabits per second<br />
olf the esc Not all of that is music,<br />
Itlough; some is lor the time counter and<br />
some is lor error correclion, But « .1<br />
kHz limes 16 bils Umes two channels<br />
equals ovtll'" 1.4 megabits per second, so<br />
lorgeI set ldillQ it over 20 meters, al leaSl<br />
in teal tme!<br />
What'. the Point?<br />
Of course, ham communiCations don'<br />
require CD quality. In order to digitize an<br />
HFlIrade voce signal, we need to take<br />
about 6,000 samples per second. Four<br />
bits 01 sample "depth" giV1;l us 16 levels<br />
of vollage resolution, which will proooce<br />
lislenable speech. SiK or eig hl bits are<br />
much better. So, we're sliDtalking aboUt<br />
24,000 to 48,000 bits per secced, which<br />
Is an awful lot Remembel, though, that<br />
a bit is not the same It1l1'1g as a Hz. n is<br />
possible 10 send many bits per second<br />
over a limited bandWidth. atlhough it<br />
gets bicky if you push it too lar. 9600<br />
bits-per-second modems are increasingly<br />
common over the telephone anel<br />
VHF/UHF cecset links, but even that Is<br />
too slow for reet-ttrre speech 01 decent<br />
grade, Is there anolher way out?<br />
very workable. and there are far more<br />
sophisticated systems which can reocce<br />
anyfiJe by an average of 50 percent!<br />
There are other methods of data rel1ICIion<br />
which are particularly applicable<br />
10 VOiCe and vDeo data. A geal one is<br />
"delta modulaliorl.- In thiS scheme, only<br />
the changes In the incoming analog signal<br />
are coded. This works especia1ty<br />
well for video because pktures usually<br />
contain lots of Identical or similar areas.<br />
Instead 01 sending the same byte over<br />
and over, me delta modulator simply<br />
sends it once: analog wilt1 a code teling<br />
the demodulator how many limes it is 10<br />
receet<br />
A ~w~,~..~· 18tion of della modulatiOn and<br />
data ~ession can tremendously rewee<br />
the amounl of data required 10 reproduce<br />
adequate sound. In fact. Sony's<br />
new Minidisc pocket eligital recorder reduces<br />
me data by 80 percent belore<br />
recording II! And that's for hi-fi sound .<br />
Imagine what we could do with voicegrade<br />
signals.<br />
Oops, Missed<br />
One problem with digital eocoding is<br />
Ihal missing data causes far worse<br />
gti1ches in the recoostruetect aucr.o than<br />
a Simlar amount 01 missing analog In\ormation.<br />
I know that seems oootraetidory<br />
to the performance of CDs versus l Ps<br />
(remember those?). bl.It n's true. The<br />
problem was recognized early in the development<br />
of the disc and solved with a<br />
technique we may be able 10 use. It's<br />
called "interleaving·<br />
Spread It Mound<br />
On a CD. uere's lots of rewndanl in<br />
Iorrnati:ln, along with checksums simiar<br />
10 those used In packet ratio. A d1edl:-<br />
sum is sinllfY a number which tels the<br />
decoder how many bits !here should be<br />
l they all are COfteclly read . Thus, the<br />
system knows when something's missing.<br />
but not what if is. More sophiSticaled<br />
techniques actually lei the decoder fil<br />
in and correct some missing Inlormation,<br />
But st ill. If a decent Chunk gets lost,<br />
there's gonna be a nasty noise in the resulting<br />
audio. Inlerleavlng is simpler<br />
Ihan it sounds . It just means that the data<br />
is not recorded sequentially. For example.<br />
the first bit of a byte may be f0llowed<br />
with lt1e fll"Sl: tHI: 01 the ren byte.<br />
After, say, eighl of them. the second bit<br />
of the lirst byte is stored, followed by the<br />
second bit of the second byte, and so<br />
on. Why 00 it? Because, by spreading<br />
each byte over a larger area of the esc,<br />
Ot a longer span of lime over the air, the<br />
chances ollosiog a significant JXll1ion 01<br />
any one byte are tremendously redlJOBd.<br />
That's why scratches in a CD don't mess<br />
up the soun d at all unless they're bad<br />
enough to cause the laser to skp an enlire<br />
track. Of course, if takes longer to<br />
retrieve an interleaved byte, so !here's a<br />
delay between the time you slart reading<br />
it and the time you can turn if back inlo<br />
analog. On a CD. it ccese't maner, because<br />
you don' know and don't care<br />
when iI was read off the esc.<br />
If we apply the same joea 10 radio<br />
transmission. though, il does maner. A<br />
delay 01 o nly a quarter 01 a second<br />
should be acceptable, but a one-second<br />
delay would make conversations very<br />
awkward. On the omer hand, the longer<br />
tile Interleave period, the better if works<br />
at keeping noise bursts and a RM from<br />
destroying the data .<br />
Well. there's more 10 discuss. but I'm<br />
out 01 room.. See you ne_1 tme. III<br />
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