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Final Report - Acare
Final Report - Acare
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9. The Creative Ideas<br />
established by<br />
the Duxford Workshop<br />
The Duxford Workshop produced 138 ideas<br />
and these were identified under the following<br />
classification:<br />
• Systems of Systems ideas - 36 ideas*<br />
• Systems concepts - 38 ideas<br />
• Enabling technologies: - 38 ideas<br />
(* these were distinct ideas and combined<br />
those which were very similar or identical)<br />
In this summary report we have clustered the<br />
ideas under a limited number of headings.<br />
No assessment has been made of any of<br />
these ideas. They have been captured as they<br />
have been produced or created during the<br />
workshop. None are singled out as having<br />
special merit at this stage. It is clear that the<br />
ideas expressed here are not all of the same<br />
value and for a lot of the ideas the innovative<br />
content might be judged marginal (see section<br />
6.2.3.). In an established process some of<br />
these ideas would be developed and then<br />
reviewed in the Idea Portal and their potential<br />
considered. Only those developed submissions<br />
with serious potential to be favourably<br />
received at Assessment would go forward.<br />
9.1. Alternative Travelling<br />
Five ideas were concerned with some aspect<br />
of breaking the mould of travelling by current<br />
methods and rules.<br />
One idea looked at the possibilities of<br />
transportation by a vacuum transit system that<br />
would have efficiencies compared to surface<br />
rail feeder lines and have the potential for<br />
longer routes too. Of course, this was neither<br />
a new idea nor one that might be classed as<br />
aviation, but the idea had merit in that it was<br />
being considered as a way of breaking out<br />
from the constraints of the present regime.<br />
Other ideas challenged the whole concept<br />
of travelling as a way of gaining the rewards<br />
that travel has been seen to provide – new<br />
sights, new experiences, new friends and so<br />
on – especially for the leisure market. Two<br />
proposals re-considered virtual transport<br />
combined with virtual reality as a mechanism<br />
for providing at least some of those<br />
perceptions of the rewards of travel.<br />
Fig.9. Artist’s impression of a high speed connection<br />
between an offshore airport and a land based terminal.<br />
This could be a vacuum tube transport modality<br />
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