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Final Report - Acare

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9. The Creative Ideas<br />

established by<br />

the Duxford Workshop<br />

The Duxford Workshop produced 138 ideas<br />

and these were identified under the following<br />

classification:<br />

• Systems of Systems ideas - 36 ideas*<br />

• Systems concepts - 38 ideas<br />

• Enabling technologies: - 38 ideas<br />

(* these were distinct ideas and combined<br />

those which were very similar or identical)<br />

In this summary report we have clustered the<br />

ideas under a limited number of headings.<br />

No assessment has been made of any of<br />

these ideas. They have been captured as they<br />

have been produced or created during the<br />

workshop. None are singled out as having<br />

special merit at this stage. It is clear that the<br />

ideas expressed here are not all of the same<br />

value and for a lot of the ideas the innovative<br />

content might be judged marginal (see section<br />

6.2.3.). In an established process some of<br />

these ideas would be developed and then<br />

reviewed in the Idea Portal and their potential<br />

considered. Only those developed submissions<br />

with serious potential to be favourably<br />

received at Assessment would go forward.<br />

9.1. Alternative Travelling<br />

Five ideas were concerned with some aspect<br />

of breaking the mould of travelling by current<br />

methods and rules.<br />

One idea looked at the possibilities of<br />

transportation by a vacuum transit system that<br />

would have efficiencies compared to surface<br />

rail feeder lines and have the potential for<br />

longer routes too. Of course, this was neither<br />

a new idea nor one that might be classed as<br />

aviation, but the idea had merit in that it was<br />

being considered as a way of breaking out<br />

from the constraints of the present regime.<br />

Other ideas challenged the whole concept<br />

of travelling as a way of gaining the rewards<br />

that travel has been seen to provide – new<br />

sights, new experiences, new friends and so<br />

on – especially for the leisure market. Two<br />

proposals re-considered virtual transport<br />

combined with virtual reality as a mechanism<br />

for providing at least some of those<br />

perceptions of the rewards of travel.<br />

Fig.9. Artist’s impression of a high speed connection<br />

between an offshore airport and a land based terminal.<br />

This could be a vacuum tube transport modality<br />

58

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