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Research Papers/Articles - Institute of Management Studies Dehradun

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3D Technology: Shaping the Future <strong>of</strong> Entertainment<br />

ABSTRACT<br />

Most <strong>of</strong> us, at one time or another, have been fascinated by some form <strong>of</strong> 3D technology. Whether it is the<br />

red-and-blue comics in the back <strong>of</strong> a magazine or a stunning IMAX 3D film, there is something inherently<br />

captivating about seeing flat images come to life in vibrant three-dimensionality. The 3 D technology has<br />

brought a drastic change in cinema and television viewing. Brands like Sony, Panasonic and Philips are<br />

promising excellent 3-D technology input in TVs. It is going to create a kind <strong>of</strong> 3D revolution where we<br />

would be able to experience the depth without the eyewear. This paper gives an overview <strong>of</strong> working <strong>of</strong> 3-<br />

D technology, transmission process and its future.<br />

Keywords: Stereoscopy, Lenticular screens, auto stereoscopy, computer generated imagery<br />

Introduction<br />

3-D technology refers to three dimensional technology<br />

that is used in films and motion pictures that provides some<br />

kind <strong>of</strong> illusion <strong>of</strong> depth perception and viewers enjoy<br />

some different kind <strong>of</strong> experience to this technology. The<br />

latest release <strong>of</strong> such a technology has been in the<br />

blockbuster movie called ‘Avatar.’ The movie was shot with<br />

special motion camera to record the images. This<br />

technology is derived from stereoscopic photography<br />

technique. Special projection hardware and eyewear are<br />

required to enjoy 3-D technology <strong>of</strong> the movies.<br />

The 3-D films have been there since 1950s but have found<br />

prominence during the end decade <strong>of</strong> the last century and<br />

first years <strong>of</strong> 21st century. But, 3-D technology has now<br />

experienced a world-wide resurgence and is coinciding<br />

with the computer generated imagery and introduction <strong>of</strong><br />

high definition video standards. Today, the technology has<br />

also found space in Televisions.<br />

But, the TV industry is trying to portray the fact that one<br />

won’t need the typical specs for watching the 3-D TVs. They<br />

are trying to revive the technology and make the 3D<br />

watching specs free affair, though, it has not been possible<br />

yet.<br />

Normally to watch 3D movies, we need circular polarized<br />

or active LCD shutter glasses. These glasses are used in<br />

theatres by public to enjoy the 3D images or pictures. The<br />

present day glasses or spectacles use circular polarized or<br />

active LCD shutter that ensure that each eye has different<br />

Deepak Uniyal*<br />

image and have different feelings that altogether create<br />

the impact on the brain.<br />

In 1838, Sir Charles Wheatstone first described the<br />

process <strong>of</strong> stereoscopy, the process by which humans<br />

perceive three dimensions from two highly similar, overlaid<br />

images or, the process by which Avatar looks like a mindblowing<br />

immersive alien landscape instead <strong>of</strong> a bunch <strong>of</strong><br />

brightly colored fuzz.<br />

Stereoscopy: The Science Behind 3D<br />

Technology<br />

“Stereoscopy,” refers to how our eyes and brain create the<br />

impression <strong>of</strong> a third dimension. Human eyes are<br />

approximately 50 mm to 75 mm apart accordingly, each<br />

eye sees a slightly different part <strong>of</strong> the world.<br />

The image on either side should be pretty similar but<br />

slightly <strong>of</strong>fset. These two slightly different images enter the<br />

brain, at which point it does some high-powered geometry<br />

to make up for the disparity between the two images. This<br />

disparity is “3D”, our brain making up for the fact that we<br />

are getting two different perspectives <strong>of</strong> the same thing.<br />

This is also, essentially, what modern 3D technology is<br />

trying to replicate. The sunglasses and silver-coated<br />

projectors are all designed to feed the individual eyes a<br />

different perspective <strong>of</strong> the same image.<br />

It is easy for our brain to figure out the disparity between<br />

the two images. Our brain can automatically figure out all<br />

* Deepak Uniyal, Asst. Pr<strong>of</strong>essor - School <strong>of</strong> Mass Communication, <strong>Institute</strong> <strong>of</strong> <strong>Management</strong> <strong>Studies</strong>, <strong>Dehradun</strong><br />

50<br />

"Pragyaan: Journal <strong>of</strong> Mass Communication" Volume 10, Issue 1, June 2012

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