D&D 3.5 - Complete Mage [OEF]
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CHAPTER 1<br />
FUNDAMENTALS<br />
20<br />
between complete party destruction or losing 5,000 XP to<br />
continue fighting. This spell gives you the option to choose<br />
the latter course. For more permanent effects, wish can also<br />
create mundane items and magic items, and can augment<br />
ability scores with inherent bonuses.<br />
Spells to Avoid: As a generalist, choosing which spells<br />
to avoid taking can be exceedingly difficult, because<br />
virtually any spell can prove useful in the right context.<br />
Although this is by no means a firm rule, try to avoid<br />
spells that will be trumped by higher-level spells in two<br />
or three levels, especially if you have a limited number of<br />
spells known.<br />
Antimagic Field: This spell offers great power, but keep<br />
in mind that it neutralizes your spellcasting abilities as<br />
well, forcing you to rely on wits and physicality to survive<br />
dangerous encounters. Even if your wits might be up to the<br />
challenge, chances are your physicality is not.<br />
Limited Wish: This spell is a crutch for generalists who have<br />
not done their homework. With a deceptively cheap 300 XP<br />
cost (compared to the wish spell), you can duplicate any spell<br />
of 6th level or lower rather than doing your job properly. A<br />
generalist who has given all due consideration to her spells<br />
should never have use for limited wish.<br />
Permanency: For the number of choices this spell offers<br />
to make permanent combined with the expensive XP cost,<br />
you are better off taking the Craft Wondrous Item feat,<br />
which allows you to choose from any spell in your repertoire<br />
and make a permanent magic item with effects that can<br />
only be temporarily suppressed (rather than permanently<br />
dispelled).<br />
NECROMASTER<br />
Hordes of the walking dead at your beck and call, a wall of<br />
unholy flesh between you and your foes—if these images<br />
appeal to you, you have the right temperament for a necromas¬<br />
ter. As a necromaster, you create undead as your servants. These<br />
undead fight for you, investigate dangers, carry you about, and<br />
do whatever you want until you're done with them.<br />
Personality: A necromaster sees every corpse as a potential<br />
ally or tool. Why feed and care for a living horse when you<br />
can ride its durable skeleton? As a necromaster, the stink of<br />
death piques your interest, and the sight of corpses sets your<br />
mind awhirl. You take an unwholesome interest in anything<br />
dead or undead you run across. Be wary of intelligent undead<br />
and skittish around clerics. When other characters object to<br />
your use of undead, show them how helpful and safe your<br />
servants are. Sure, you come off as crazed and creepy, but<br />
(literally) staring death in the face every moment of the day<br />
tends to do that to a person.<br />
Strengths: A necromaster shares many strengths with a<br />
summoner but can begin the battle with more allies in tow.<br />
By planning ahead, you can fill the battlefield with loyal<br />
minions. Each might pack less punch than an outsider a<br />
summoner controls, but you have more creatures under your<br />
control, and they remain to fight in later battles. Also, you<br />
can cast undead-creating spells outside combat, allowing you<br />
to make the most of your in-combat actions while existing<br />
minions contribute to the fight.<br />
Weaknesses: Ironically, a necromaster's main weakness<br />
is also his primary strength. Your undead minions' attacks<br />
are unlikely to be as effective against nonliving enemies, and<br />
others might have the means of turning or taking control<br />
of them. Undead also typically have low attack bonuses and<br />
low hit points.<br />
Best Classes: Necromancers and dread necromancers<br />
(Heroes of Horror) are the best choices for this archetype. Dread<br />
necromancers are particularly effective, since they can rebuke<br />
undead to control them. On the other hand, certain useful<br />
spells aren't on their spell list. Sorcerer necromasters find<br />
that with limited spells known, choosing the best spells for<br />
the archetype can be a hindrance to a their effectiveness. A<br />
necromaster casts many of the spells that create and control<br />
undead before combat (sometimes even days before), a task<br />
better suited to those who can then prepare a variety of other<br />
spells for combat.<br />
Best Prestige Classes: The pale master (Libris Mortis)<br />
presents a good option. The first level is a hurdle, but being<br />
able to sidestep the material component of animate dead can<br />
prove a meaningful advantage. The true necromancer (Libris<br />
Mortis) prestige class also offers a good selection of abilities.<br />
You trade your highest-level spells and Hit Dice of undead<br />
you can affect when you take the divine spellcasting levels<br />
to qualify, but the ability to heal your minions and the other<br />
abilities of the class can make up for the loss.<br />
Best Feats: These feats help augment the necromaster in<br />
his chosen role and are strongly recommended.<br />
Corpse Crafter (Libris Mortis): This excellent feat gives your<br />
undead a +4 enhancement bonus to Strength and +2 hit points<br />
per Hit Dice. It's a prerequisite for other great Libris Mortis<br />
feats and thus an easy choice. Consider taking it as soon as you<br />
can, even if you can't yet create undead. When you're finally<br />
ready to animate minions, they'll be formidable.<br />
Craft Wand: You'll want to keep a wand of command undead<br />
at the ready. Making your own is cheaper and more efficient,<br />
especially because you might find it hard to locate someone<br />
who sells them.<br />
Deadly Chill (Libris Mortis): If you have skeletons with many<br />
attacks (such as dragons or hydras) or numerous undead minions,<br />
giving each attack an extra 1d6 points of cold damage<br />
proves quite effective.<br />
Destruction Retribution (Libris Mortis): Your undead explode<br />
with negative energy when destroyed, which opens up all<br />
kinds of strategies for using multiple weak undead to harm<br />
foes and aid your stronger minions. Unfortunately, you can't<br />
choose not to create exploding undead, which means you<br />
have to keep them away from yourself, your living allies, and<br />
any undead enemies. Invest in a wand of death ward for your<br />
party's cleric or paladin.<br />
Nimble Bones (Libris Mortis): This feat counteracts the typical<br />
undead's slow speed and reactions.<br />
Feats to Avoid: Although these feats retain some functionality<br />
for a necromaster, their application is limited at<br />
best.<br />
Fell Animate (Libris Mortis): You shouldn't have much trouble<br />
making zombies, so this feat applies a high cost to a spell from<br />
which you gain little or no benefit.