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D&D 3.5 - Complete Mage [OEF]

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CHAPTER 2<br />

CHARACTER<br />

OPTIONS<br />

TABLE 2–1: NEW FEATS<br />

General Feats Prerequisites Benefit<br />

Alacritous Cogitation Must prepare arcane spells Spontaneously fill open slot with known spell<br />

Captivating Melody Bardic music, ability to cast<br />

arcane spells<br />

Expend bardic music to increase the save DC of an<br />

enchantment or illusion spell<br />

Cloudy Conjuration Spell Focus (conjuration) or Conjurations accompanied by a cloud of sickening smoke<br />

conjurer level 1st<br />

Dazzling Illusion Spell Focus (illusion) or<br />

Enemies within 30 feet dazzled when casting illusion spells<br />

illusionist level 1st<br />

Defending Spirit Watchful spirit class feature Gain an initiative reroll, +2 dodge bonus to AC after reroll<br />

Delay Potion Knowledge (arcana) 1 rank Delay the benefit of a potion to activate it later as a swift<br />

action<br />

Elemental Adept Elemental mastery class feature Cast a spell from your chosen element spontaneously<br />

Energy Abjuration Spell Focus (abjuration) or<br />

Gain energy resistance when casting abjuration spell<br />

abjurer level 1st<br />

Favored Magic Foe Knowledge 6 ranks or<br />

Magic is more effective against a particular creature type<br />

favored enemy class feature<br />

Fearsome Necromancy Spell Focus (necromancy) or Necromancy spells leave foes shaken<br />

necromancer level 1st<br />

Hasty Spirit Watchful spirit class feature Gain an initiative reroll, extra move action after using reroll<br />

Insightful Divination Spell Focus (divination) or<br />

Gain bonus on initiative, save when casting divination spell<br />

diviner level 1st<br />

Magic Device<br />

Use Magic Device 1 rank<br />

Attune to item to avoid making Use Magic Device checks<br />

Attunement<br />

Master of Undeath Knowledge (religion) 5 ranks Control one additional undead that you create<br />

Melodic Casting Perform 4 ranks, Spellcraft 4<br />

ranks, bardic music class feature<br />

Use Perform in place of Concentration, cast spells while using<br />

bardic music<br />

Metamagic School<br />

Focus<br />

Spell Focus (chosen school) or<br />

specialist wizard<br />

Reduce the cost of adding metamagic feats to spells of a<br />

chosen school of magic<br />

Metamagic Spell Trigger Any metamagic feat, Use Magic Use metamagic feats with spell trigger items<br />

Device or Spellcraft 15 ranks<br />

Piercing Evocation Spell Focus (evocation) or<br />

evoker level 1st<br />

10 points of energy damage from evocation spells becomes<br />

untyped damage<br />

Ranged Recall<br />

Spellcraft 4 ranks, Point Blank Reroll missed spell or spell-like ranged attack at –5 penalty<br />

Shot, Weapon Focus (ranged spell)<br />

Rapid Metamagic Spellcraft 12 ranks, ability to Apply metamagic feats without increasing casting time<br />

spontaneously cast spells<br />

Somatic Weaponry Concentration 5 ranks,<br />

Cast spells with somatic components while hands are full<br />

Spellcraft 5 ranks<br />

Toughening<br />

Spell Focus (transmutation) or Grant temporary DR when casting a transmutation spell<br />

Transmutation transmuter level 1st<br />

Unsettling Enchantment Spell Focus (enchantment) or Enchantment spells hinder foe's attacks and defense<br />

enchanter level 1st<br />

Vengeful Spirit Watchful spirit class feature Gain initiative reroll, foe takes half damage dealt you<br />

38<br />

Heritage Feats Prerequisites Benefit<br />

Fey Heritage Nonlawful alignment +3 bonus on Will saves against enchantments<br />

Fey Legacy<br />

Nonlawful alignment, Fey<br />

Gain spell-like abilities<br />

Heritage, character level 9th<br />

Fey Power<br />

Nonlawful alignment,<br />

+1 to CL and save DC on enchantment spells, invocations<br />

Fey Heritage<br />

Fey Presence<br />

Nonlawful alignment, Fey<br />

Gain spell-like abilities<br />

Heritage, character level 6th<br />

Fey Skin<br />

Nonlawful alignment,<br />

Gain DR/cold iron<br />

Fey Heritage<br />

Fiendish Heritage Non-good alignment Gain bonus to saves against poison, spells by good creatures<br />

Fiendish Legacy Non-good alignment, Fiendish Gain spell-like abilities<br />

Heritage, character level 9th<br />

Fiendish Power Non-good alignment,<br />

+1 to CL and save DC on evil spells and invocations<br />

Fiendish Heritage<br />

Fiendish Presence Non-good alignment, Fiendish Gain spell-like abilities<br />

Heritage, character level 6th<br />

Fiendish Resistance Non-good alignment,<br />

Fiendish Heritage<br />

Gain acid and fire resistance

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