D&D 3.5 - Complete Mage [OEF]
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CHAPTER 2<br />
CHARACTER<br />
OPTIONS<br />
TABLE 2–1: NEW FEATS<br />
General Feats Prerequisites Benefit<br />
Alacritous Cogitation Must prepare arcane spells Spontaneously fill open slot with known spell<br />
Captivating Melody Bardic music, ability to cast<br />
arcane spells<br />
Expend bardic music to increase the save DC of an<br />
enchantment or illusion spell<br />
Cloudy Conjuration Spell Focus (conjuration) or Conjurations accompanied by a cloud of sickening smoke<br />
conjurer level 1st<br />
Dazzling Illusion Spell Focus (illusion) or<br />
Enemies within 30 feet dazzled when casting illusion spells<br />
illusionist level 1st<br />
Defending Spirit Watchful spirit class feature Gain an initiative reroll, +2 dodge bonus to AC after reroll<br />
Delay Potion Knowledge (arcana) 1 rank Delay the benefit of a potion to activate it later as a swift<br />
action<br />
Elemental Adept Elemental mastery class feature Cast a spell from your chosen element spontaneously<br />
Energy Abjuration Spell Focus (abjuration) or<br />
Gain energy resistance when casting abjuration spell<br />
abjurer level 1st<br />
Favored Magic Foe Knowledge 6 ranks or<br />
Magic is more effective against a particular creature type<br />
favored enemy class feature<br />
Fearsome Necromancy Spell Focus (necromancy) or Necromancy spells leave foes shaken<br />
necromancer level 1st<br />
Hasty Spirit Watchful spirit class feature Gain an initiative reroll, extra move action after using reroll<br />
Insightful Divination Spell Focus (divination) or<br />
Gain bonus on initiative, save when casting divination spell<br />
diviner level 1st<br />
Magic Device<br />
Use Magic Device 1 rank<br />
Attune to item to avoid making Use Magic Device checks<br />
Attunement<br />
Master of Undeath Knowledge (religion) 5 ranks Control one additional undead that you create<br />
Melodic Casting Perform 4 ranks, Spellcraft 4<br />
ranks, bardic music class feature<br />
Use Perform in place of Concentration, cast spells while using<br />
bardic music<br />
Metamagic School<br />
Focus<br />
Spell Focus (chosen school) or<br />
specialist wizard<br />
Reduce the cost of adding metamagic feats to spells of a<br />
chosen school of magic<br />
Metamagic Spell Trigger Any metamagic feat, Use Magic Use metamagic feats with spell trigger items<br />
Device or Spellcraft 15 ranks<br />
Piercing Evocation Spell Focus (evocation) or<br />
evoker level 1st<br />
10 points of energy damage from evocation spells becomes<br />
untyped damage<br />
Ranged Recall<br />
Spellcraft 4 ranks, Point Blank Reroll missed spell or spell-like ranged attack at –5 penalty<br />
Shot, Weapon Focus (ranged spell)<br />
Rapid Metamagic Spellcraft 12 ranks, ability to Apply metamagic feats without increasing casting time<br />
spontaneously cast spells<br />
Somatic Weaponry Concentration 5 ranks,<br />
Cast spells with somatic components while hands are full<br />
Spellcraft 5 ranks<br />
Toughening<br />
Spell Focus (transmutation) or Grant temporary DR when casting a transmutation spell<br />
Transmutation transmuter level 1st<br />
Unsettling Enchantment Spell Focus (enchantment) or Enchantment spells hinder foe's attacks and defense<br />
enchanter level 1st<br />
Vengeful Spirit Watchful spirit class feature Gain initiative reroll, foe takes half damage dealt you<br />
38<br />
Heritage Feats Prerequisites Benefit<br />
Fey Heritage Nonlawful alignment +3 bonus on Will saves against enchantments<br />
Fey Legacy<br />
Nonlawful alignment, Fey<br />
Gain spell-like abilities<br />
Heritage, character level 9th<br />
Fey Power<br />
Nonlawful alignment,<br />
+1 to CL and save DC on enchantment spells, invocations<br />
Fey Heritage<br />
Fey Presence<br />
Nonlawful alignment, Fey<br />
Gain spell-like abilities<br />
Heritage, character level 6th<br />
Fey Skin<br />
Nonlawful alignment,<br />
Gain DR/cold iron<br />
Fey Heritage<br />
Fiendish Heritage Non-good alignment Gain bonus to saves against poison, spells by good creatures<br />
Fiendish Legacy Non-good alignment, Fiendish Gain spell-like abilities<br />
Heritage, character level 9th<br />
Fiendish Power Non-good alignment,<br />
+1 to CL and save DC on evil spells and invocations<br />
Fiendish Heritage<br />
Fiendish Presence Non-good alignment, Fiendish Gain spell-like abilities<br />
Heritage, character level 6th<br />
Fiendish Resistance Non-good alignment,<br />
Fiendish Heritage<br />
Gain acid and fire resistance