D&D 3.5 - Complete Mage [OEF]
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
CHAPTER 1<br />
FUNDAMENTALS<br />
24<br />
damage. The loremaster, with seven prerequisite divination<br />
spells, is a natural choice for a spy who doesn't want to give<br />
up any arcane spellcasting levels.<br />
Best Feats: These feats help augment a spy in her chosen<br />
role and are strongly recommended.<br />
Extend Spell: This metamagic feat doubles the duration of<br />
your most useful spells, allowing you to gather twice as<br />
much information remotely.<br />
Persistent Spell (<strong>Complete</strong> Arcane):<br />
When this feat is applied to any detect<br />
spell, the spy remains constantly<br />
aware of the subject being divined<br />
for the entire day.<br />
Rapid Spell (<strong>Complete</strong> Divine): A<br />
large number of divination spells<br />
have long casting times. When the<br />
party needs information quickly, this<br />
metamagic feat can reduce a casting<br />
time of 2 to 59 minutes to 1 minute.<br />
Spell Focus (divination):<br />
Though only a limited number<br />
of divination spells allow<br />
saves, you rely on many of<br />
those.<br />
Versatile Spellcaster (Races<br />
of the Dragon): Although<br />
only spontaneous spellcasters<br />
can utilize this feat,<br />
the ability to sacrifice two<br />
lower-level spell slots for one<br />
higher-level spell slot comes<br />
in handy more often than you<br />
might think.<br />
Feats to Avoid: Although these<br />
feats retain some functionality<br />
for the spy, their application is<br />
limited at best.<br />
Enlarge Spell: Your scrying<br />
spells have unlimited range and your<br />
detect spells have fixed ranges, neither of<br />
which can be augmented with this feat.<br />
Spell Penetration: Divination spells generally create magical<br />
sensors that are not affected by spell resistance.<br />
Best Spells: As a spy, your spells enable you to perceive<br />
surroundings remotely or become aware of hidden dangers.<br />
Alternatively, the closer a spy can get to her enemies with concealment<br />
spells, the more thoroughly they can be understood.<br />
Most of your spells come from the divination school.<br />
1st—Disguise Self: Even if a foe recognizes that you're disguised,<br />
he still won't know what you really look like, allowing<br />
you to try your infiltration again later.<br />
2nd—Invisibility or Know Vulnerabilities (Spell Compendium):<br />
Assuming a spy knows how to keep quiet or mask the noises<br />
she makes, invisibility can get her close enough to enemies to<br />
learn their most valued secrets. Bard spies should consider<br />
taking know vulnerabilities at this level to learn the weaknesses<br />
of an anticipated opponent. Sorcerers and wizards can also<br />
learn know vulnerabilities, but as a 4th-level spell.<br />
Spies are nothing if not tapped<br />
into their surroundings<br />
3rd—Clairaudience/Clairvoyance or Know Opponent (Spell<br />
Compendium): Once a spy is acquainted with her surroundings,<br />
clairaudience/clairvoyance becomes an immeasurable<br />
benefit to not only track her enemies, but to warn her<br />
companions about impending reinforcements. A bard gains<br />
access to know opponent at this level, which reveals the most<br />
powerful abilities a target possesses.<br />
4th—Arcane Eye: Few spells are more useful<br />
for reconnaissance than this invisible<br />
sensor. It can rapidly scout ahead<br />
while protecting the spy from all the<br />
dangers of an unexplored area. This<br />
spell works best when the arcanist<br />
has several ranks in the Spot and<br />
Search skills. Greater invisibility is<br />
also a must-have spell at this level.<br />
5th—Prying Eyes: If properly instructed,<br />
the semitangible orbs of this<br />
spell can function as an early warning<br />
system with a range of 1 mile.<br />
Be sure to invest in the 8thlevel<br />
spell greater prying eyes<br />
when it becomes available,<br />
since it benefits from true seeing<br />
as well.<br />
6th—True Seeing: Displacement<br />
effects, illusions,<br />
invisible or translucent creatures<br />
or objects, and polymorphed<br />
forms are either negated or revealed<br />
through this spell. The<br />
true seeing spell even lets you perceive<br />
the Ethereal Plane in case your<br />
enemies herald from beyond the veil.<br />
7th—Greater Scrying: Unlike<br />
with scrying, the fact that you<br />
don't need to haul around a<br />
bulky focus makes this spell<br />
useful in the dungeon.<br />
8th—Discern Location: When it comes<br />
to tracking down a creature or object, there is virtually no<br />
way to prevent this spell from working. Mind blank is another<br />
good choice, since it protects you from discovery.<br />
9th—Eye of Power (Spell Compendium): If you thought arcane<br />
eye was useful before, now you can remotely cast up to 3rdlevel<br />
spells through it.<br />
Spells to Avoid: A spy should be resourceful without<br />
always counting on her spells. Explore ways to replace typical<br />
spells with hard-earned skills that accomplish the same effect,<br />
especially if you have a limited number of spells known.<br />
Comprehend Languages: This spell is undeniably useful,<br />
but by learning Draconic, Giant, Goblin, and Orc, a spy<br />
can understand most of the languages her enemies speak.<br />
Wizards with high Intelligence scores will be able to speak<br />
almost all of these languages right away, and a bard can pick<br />
them up cheaply with Speak Language as a class skill.<br />
Scrying: Despite being a highly useful spell to intimately<br />
study your enemy, until you can effortlessly transport the