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D&D 3.5 - Complete Mage [OEF]

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CHAPTER 2<br />

CHARACTER<br />

OPTIONS<br />

32<br />

A paladin uses divine counterspell<br />

to thwart an enemy wizard<br />

ALTERNATIVE CLASS<br />

FEATURE NAME<br />

A general description of the ability<br />

and why you should consider it.<br />

Class: The class or<br />

classes that can select<br />

this class feature.<br />

Level: The alternative<br />

class feature<br />

can be selected only<br />

at this level. In some<br />

cases, different levels<br />

might be given for different<br />

classes.<br />

Special Requirement:<br />

Any special<br />

requirements that you<br />

must meet before<br />

selecting the alternative<br />

class feature.<br />

Many of the alternative<br />

class features<br />

described here require<br />

1 or more ranks of a<br />

Knowledge skill. Since<br />

skill ranks are purchased<br />

before class features are<br />

selected (PH 58–59), you can<br />

meet this requirement at the same level that<br />

you gain the alternative class feature.<br />

Replaces: The ability that you must sacrifice to gain the<br />

alternative class feature.<br />

Benefit: The mechanical effects of the new ability.<br />

ARCANE HUNTER<br />

Rangers learn to track and hunt creatures of a certain type<br />

when choosing a favored enemy. Some rangers concern<br />

themselves less with what a creature is, and more with what<br />

it does. These rangers learn to identify signs of the arcane<br />

and make it their business to combat those who use arcane<br />

magic in opposition to their goals.<br />

Class: Ranger.<br />

Level: 1st.<br />

Special Requirement: Knowledge (arcana) 1 rank.<br />

Replaces: At 1st level, you do not select a favored enemy<br />

from Table 3–14 in the Flayer's Handbook. At 5th, 10th, 15th,<br />

and 20th level, you can choose favored enemies as normal.<br />

Benefit: At 1st level, you gain favored enemy (arcanists).<br />

This feature works just like the favored enemy ability (PH<br />

47). The bonuses granted apply to any character capable of<br />

casting arcane spells or using invocations (but not other<br />

spell-like abilities).<br />

ARCANE STUNT<br />

Every swashbuckler relies on her agility and quick wit to<br />

get her out of scrapes. Some take this a step farther, learning<br />

magical tricks that boost their mobility or defense.<br />

Class: Swashbuckler (see <strong>Complete</strong><br />

Warrior).<br />

Level: 1st.<br />

Special Requirement:<br />

Knowledge (arcana) 1<br />

rank.<br />

Replaces: You lose the<br />

grace class feature and all<br />

later improvements to that<br />

ability.<br />

Benefit: Choose one<br />

of the following spells:<br />

blur, expeditious retreat,<br />

feather fall, jump, or spider<br />

climb. You can use that<br />

spell-like ability as a swift<br />

action (or, in the case of<br />

feather fall, as an immediate<br />

action); the duration<br />

of the spell is reduced<br />

to 1 round. Your caster<br />

level is equal to your<br />

swashbuckler level.<br />

At 11th level, you can<br />

choose a second spell-like<br />

ability from the list above,<br />

and the benefit gained from<br />

both of these spell-like abilities lasts<br />

for 2 rounds. At 20th level, you can choose a third spell-like<br />

ability, and the benefit of each one lasts for 3 rounds.<br />

You can use this ability a number of times per day equal<br />

to 1 + your Int modifier (minimum 1/day). Regardless of the<br />

number of arcane stunts you possess, the same total daily<br />

limit applies to their use—that is, each day, an 11th-level<br />

swashbuckler with an Intelligence of 14 could use one of<br />

his spell-like abilities three times or one ability twice and<br />

the other once.<br />

ARMORED MAGE<br />

Rare is the fighter who hasn't envied the wizard's bag of<br />

magical tricks. Although even the most basic arcane spell<br />

remains beyond a fighter's abilities, those who aspire to<br />

such talents can, with practice, learn to cast simple arcane<br />

spells while wearing light armor. On its own, this alternative<br />

feature grants little benefit to a single-classed fighter; only<br />

in conjunction with one or more levels of sorcerer, wizard,<br />

or a similar arcane spellcasting class does this ability come<br />

into play.<br />

Class: Fighter.<br />

Level: 1st.<br />

Special Requirement: Knowledge (arcana) 1 rank.<br />

Replaces: You lose proficiency with medium armor and<br />

heavy armor.<br />

Benefit: Choose one arcane spellcasting class, such as<br />

sorcerer. You can avoid any chance of arcane spell failure for<br />

spells gained from this class as long as you restrict yourself to<br />

light armor and light shields. This training does not extend

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