D&D 3.5 - Complete Mage [OEF]
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CHAPTER 1<br />
FUNDAMENTALS<br />
8<br />
Warlocks whose power derives from demonkind are most<br />
commonly chaotic evil and tend toward savage brutality.<br />
Fey: A growing number of warlocks draw their power<br />
from the mystical realm of faerie. Fey have always enjoyed<br />
a special link to the wild magical energy that suffuses the<br />
natural world, and most sages agree that mortals—even<br />
the long-lived elves—can't begin to comprehend the sheer<br />
untapped potential that rests within faeriekind. The rare fey<br />
that interact with human folk represent only the tip of the<br />
iceberg. True fey are more terrible and beautiful than mortal<br />
eyes can bear to perceive. Legends of rival courts of fey—one<br />
light and one dark—have persisted for ages, though the fey<br />
themselves don't share details. The increase in mortals who<br />
wield fey-given power, however, suggests that the realm of<br />
faerie might be awakening from a long slumber. Woe to<br />
those who underestimate the effect of this development on<br />
the mortal realm.<br />
A feyblooded warlock is equally likely to be a well-meaning<br />
chaotic good, an unpredictable chaotic neutral, or a coldly<br />
malevolent neutral evil individual. Few have the discipline<br />
for a lawful evil bent, and most don't share the savage outlook<br />
common to chaotic evil.<br />
Slaadi: As beings of pure chaos unconcerned with matters<br />
of morality, few slaadi care enough to make pacts with<br />
mortals. Some of the most potent of them, however, such<br />
as the mightiest of the death slaadi, occasionally empower<br />
warlocks for their own unfathomable reasons.<br />
Warlocks whose powers derive from the slaadi can be of<br />
any alignment, but most are chaotic.<br />
Celestials: The mere suggestion that the paragons of<br />
virtue would grant such dark powers to mortals seems at first<br />
to be unworthy of discussion. However, some particularly<br />
wild or chaotic celestials, such as the eladrins, share more<br />
in common with the fey than with the archons or angels. Is<br />
it so inconceivable that the mighty denizens of the Court<br />
of Stars (the eladrin lords detailed in Book of Exalted Deeds)<br />
might see fit to share some fragment of their power with<br />
charismatic mortals?<br />
A warlock who has celestial power to thank for his invocations<br />
is most likely to be chaotic good, though such power<br />
has also been known to corrupt even the most well-meaning<br />
soul. For another take on a celestial-themed warlock, see the<br />
enlightened spirit prestige class (page 60).<br />
Regardless of the source of his talent, the warlock might<br />
represent a heretofore “missing link” between arcane magic and<br />
innate magic—a link in the great chain that spans the distance<br />
between the racial abilities of the dragon, archon, fey, or devil<br />
and the learned abilities of the wizard. Only time will tell if<br />
these strange individuals are destined to remain exceptions to<br />
the general rules of magic, or if they presage a growing tide of<br />
characters who wield power through their bloodline.<br />
SPELL SCHOOLS<br />
The uncertainties surrounding magic haven't stopped magical<br />
practitioners from promulgating various theories and systems<br />
for its use. Perhaps the most successful of these concepts is<br />
the system of schools of magic relied on by wizards.<br />
Schools don't explain exactly how magic works, and they<br />
don't contain any rules or laws for working magic. Instead,<br />
schools provide labels that fit the facts various scholars and<br />
practitioners have observed about magic over the years.<br />
Wizards have identified eight schools of magic: abjuration,<br />
conjuration, divination, enchantment, evocation, illusion,<br />
necromancy, and transmutation. Each school describes a group<br />
of magical effects that achieve similar results and that can be<br />
brought into being using spells that have been structured in<br />
similar ways. Characters who grasp the concept of spell schools<br />
maintain a way of thinking about magic that helps them<br />
achieve the proper frame of mind for working arcane spells.<br />
Spell schools, and the techniques associated with them,<br />
have proved such effective classifications that spellcasters of<br />
all kinds have adopted the terms and methods associated with<br />
schools to sharpen their own understanding of magic and to<br />
focus their research into new spells. The detect magic spell is<br />
just one example that proves the usefulness of the concept of<br />
spell schools. The spell reveals magical auras, and anyone with<br />
even a basic understanding of spell schools can examine an<br />
aura and determine exactly what the aura's school is, regardless<br />
of the original source of the aura. A magical aura reflects<br />
what the magic is actually accomplishing, not where it comes<br />
from. A trained observer can study an aura's characteristics<br />
and relate them to one of the eight schools.<br />
School classifications are useful for more than talking<br />
or thinking about spells. The Spell Focus feat allows any<br />
spellcaster (not just a wizard) to develop a knack for casting<br />
effective spells from a single school.<br />
Schools aren't the only method for understanding and<br />
working arcane magic, just the most successful one. Other<br />
approaches can prove just as effective, at least for some arcanists.<br />
Warlocks, for example, are classified as users of arcane<br />
magic (because they don't rely on a deity or ethos for their<br />
magical power), but they don't work their magic within the<br />
framework that schools have defined.<br />
SCHOOL SPECIALIZATION<br />
Wizards understand the school approach to arcane magic so<br />
well that they can use a single school as the focal point for their<br />
magical efforts. Doing this is commonly known as specializing<br />
in a school. When a wizard chooses one school as a specialty,<br />
he must also choose two prohibited schools (except for divination<br />
specialists, who must choose only one prohibited school).<br />
Wizards cannot prepare or cast spells from their prohibited<br />
schools, nor can they read spells from their prohibited schools<br />
from scrolls or release spell effects from their prohibited<br />
schools if the item is activated with a spell trigger.<br />
A few scholars maintain that some schools naturally<br />
oppose each other; however, few wizards believe this is truly<br />
so. In fact, a school specialist can choose any two prohibited<br />
schools. Specialists must choose prohibited schools for the<br />
simple reason that opting for a specialty doesn't leave them<br />
enough time or energy to learn spells from all the schools.<br />
Still, rivalries between students of particular schools have<br />
arisen over the years, and certain schools appeal more to<br />
some practitioners than to others. Here's a quick look at each<br />
school and its typical practitioners.