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D&D 3.5 - Complete Mage [OEF]

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CHAPTER 1<br />

FUNDAMENTALS<br />

8<br />

Warlocks whose power derives from demonkind are most<br />

commonly chaotic evil and tend toward savage brutality.<br />

Fey: A growing number of warlocks draw their power<br />

from the mystical realm of faerie. Fey have always enjoyed<br />

a special link to the wild magical energy that suffuses the<br />

natural world, and most sages agree that mortals—even<br />

the long-lived elves—can't begin to comprehend the sheer<br />

untapped potential that rests within faeriekind. The rare fey<br />

that interact with human folk represent only the tip of the<br />

iceberg. True fey are more terrible and beautiful than mortal<br />

eyes can bear to perceive. Legends of rival courts of fey—one<br />

light and one dark—have persisted for ages, though the fey<br />

themselves don't share details. The increase in mortals who<br />

wield fey-given power, however, suggests that the realm of<br />

faerie might be awakening from a long slumber. Woe to<br />

those who underestimate the effect of this development on<br />

the mortal realm.<br />

A feyblooded warlock is equally likely to be a well-meaning<br />

chaotic good, an unpredictable chaotic neutral, or a coldly<br />

malevolent neutral evil individual. Few have the discipline<br />

for a lawful evil bent, and most don't share the savage outlook<br />

common to chaotic evil.<br />

Slaadi: As beings of pure chaos unconcerned with matters<br />

of morality, few slaadi care enough to make pacts with<br />

mortals. Some of the most potent of them, however, such<br />

as the mightiest of the death slaadi, occasionally empower<br />

warlocks for their own unfathomable reasons.<br />

Warlocks whose powers derive from the slaadi can be of<br />

any alignment, but most are chaotic.<br />

Celestials: The mere suggestion that the paragons of<br />

virtue would grant such dark powers to mortals seems at first<br />

to be unworthy of discussion. However, some particularly<br />

wild or chaotic celestials, such as the eladrins, share more<br />

in common with the fey than with the archons or angels. Is<br />

it so inconceivable that the mighty denizens of the Court<br />

of Stars (the eladrin lords detailed in Book of Exalted Deeds)<br />

might see fit to share some fragment of their power with<br />

charismatic mortals?<br />

A warlock who has celestial power to thank for his invocations<br />

is most likely to be chaotic good, though such power<br />

has also been known to corrupt even the most well-meaning<br />

soul. For another take on a celestial-themed warlock, see the<br />

enlightened spirit prestige class (page 60).<br />

Regardless of the source of his talent, the warlock might<br />

represent a heretofore “missing link” between arcane magic and<br />

innate magic—a link in the great chain that spans the distance<br />

between the racial abilities of the dragon, archon, fey, or devil<br />

and the learned abilities of the wizard. Only time will tell if<br />

these strange individuals are destined to remain exceptions to<br />

the general rules of magic, or if they presage a growing tide of<br />

characters who wield power through their bloodline.<br />

SPELL SCHOOLS<br />

The uncertainties surrounding magic haven't stopped magical<br />

practitioners from promulgating various theories and systems<br />

for its use. Perhaps the most successful of these concepts is<br />

the system of schools of magic relied on by wizards.<br />

Schools don't explain exactly how magic works, and they<br />

don't contain any rules or laws for working magic. Instead,<br />

schools provide labels that fit the facts various scholars and<br />

practitioners have observed about magic over the years.<br />

Wizards have identified eight schools of magic: abjuration,<br />

conjuration, divination, enchantment, evocation, illusion,<br />

necromancy, and transmutation. Each school describes a group<br />

of magical effects that achieve similar results and that can be<br />

brought into being using spells that have been structured in<br />

similar ways. Characters who grasp the concept of spell schools<br />

maintain a way of thinking about magic that helps them<br />

achieve the proper frame of mind for working arcane spells.<br />

Spell schools, and the techniques associated with them,<br />

have proved such effective classifications that spellcasters of<br />

all kinds have adopted the terms and methods associated with<br />

schools to sharpen their own understanding of magic and to<br />

focus their research into new spells. The detect magic spell is<br />

just one example that proves the usefulness of the concept of<br />

spell schools. The spell reveals magical auras, and anyone with<br />

even a basic understanding of spell schools can examine an<br />

aura and determine exactly what the aura's school is, regardless<br />

of the original source of the aura. A magical aura reflects<br />

what the magic is actually accomplishing, not where it comes<br />

from. A trained observer can study an aura's characteristics<br />

and relate them to one of the eight schools.<br />

School classifications are useful for more than talking<br />

or thinking about spells. The Spell Focus feat allows any<br />

spellcaster (not just a wizard) to develop a knack for casting<br />

effective spells from a single school.<br />

Schools aren't the only method for understanding and<br />

working arcane magic, just the most successful one. Other<br />

approaches can prove just as effective, at least for some arcanists.<br />

Warlocks, for example, are classified as users of arcane<br />

magic (because they don't rely on a deity or ethos for their<br />

magical power), but they don't work their magic within the<br />

framework that schools have defined.<br />

SCHOOL SPECIALIZATION<br />

Wizards understand the school approach to arcane magic so<br />

well that they can use a single school as the focal point for their<br />

magical efforts. Doing this is commonly known as specializing<br />

in a school. When a wizard chooses one school as a specialty,<br />

he must also choose two prohibited schools (except for divination<br />

specialists, who must choose only one prohibited school).<br />

Wizards cannot prepare or cast spells from their prohibited<br />

schools, nor can they read spells from their prohibited schools<br />

from scrolls or release spell effects from their prohibited<br />

schools if the item is activated with a spell trigger.<br />

A few scholars maintain that some schools naturally<br />

oppose each other; however, few wizards believe this is truly<br />

so. In fact, a school specialist can choose any two prohibited<br />

schools. Specialists must choose prohibited schools for the<br />

simple reason that opting for a specialty doesn't leave them<br />

enough time or energy to learn spells from all the schools.<br />

Still, rivalries between students of particular schools have<br />

arisen over the years, and certain schools appeal more to<br />

some practitioners than to others. Here's a quick look at each<br />

school and its typical practitioners.

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