Mixed Matters
ISBN 978-3-86859-421-8
ISBN 978-3-86859-421-8
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sectional patterns. The result is a completely hybrid approach—one that is<br />
inherently intuitive if familiar with the underlying concepts, yet unique to<br />
both modelling paradigms.<br />
Similarly, another hybrid approach can be seen in the volumetric interpolation<br />
between weighted control points. In 2D image editing applications, the<br />
technique of blending continuously between two known color values (i.e.<br />
gradient) is very common. In 3D CAD modeling, you can edit the weights of<br />
the control points of a spline to control the shape of the curve—effectively<br />
creating a weighted interpolation between the points. While both techniques<br />
are unique to their respective modelling paradigm, we can combine them in<br />
Monolith to create a hybrid approach to volumetric interpolation. Each 3D<br />
grid point, illustrated in figure 5, can be modified interactively to change the<br />
density of that voxel location. Interstitial material is then blended between<br />
the grid points using various interpolation methods, each of which can have<br />
a dramatic impact on the resulting voxel image.<br />
Figure 5: Volumetric grid interpolation using [left] Cubic, [middle] Nearest Neighbor, and [right] Cosine blending<br />
methods.<br />
Designing Hierarchical Material [3D Typography]<br />
Hierarchical materials are characterised by mesoscopic structures that can<br />
be highly anisotropic and therefore endow the material with highly controlled<br />
and possibly localised optical and elastic properties. By varying the geometry<br />
of the mesoscopic pattern we can control the macroscopic characteristics<br />
of the material. This implies a new design paradigm, where design<br />
considerations do not have to stop at the selection of an industrial material<br />
from a catalogue but may go all the way down to the scale of micro patterns.<br />
In this sense, detail design becomes a question of the designer traversing<br />
the scale from the microscopic to the macroscopic.<br />
Monolith's approach to the design of hierarchical materials is loosely based<br />
on typographic techniques extended to three dimensions like dithering, halftoning<br />
and engraving. The voxel image contains a material mixing channel.<br />
35 Monolith. Continuity and Differentiation within Volumetric Models