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Mixed Matters

ISBN 978-3-86859-421-8

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sectional patterns. The result is a completely hybrid approach—one that is<br />

inherently intuitive if familiar with the underlying concepts, yet unique to<br />

both modelling paradigms.<br />

Similarly, another hybrid approach can be seen in the volumetric interpolation<br />

between weighted control points. In 2D image editing applications, the<br />

technique of blending continuously between two known color values (i.e.<br />

gradient) is very common. In 3D CAD modeling, you can edit the weights of<br />

the control points of a spline to control the shape of the curve—effectively<br />

creating a weighted interpolation between the points. While both techniques<br />

are unique to their respective modelling paradigm, we can combine them in<br />

Monolith to create a hybrid approach to volumetric interpolation. Each 3D<br />

grid point, illustrated in figure 5, can be modified interactively to change the<br />

density of that voxel location. Interstitial material is then blended between<br />

the grid points using various interpolation methods, each of which can have<br />

a dramatic impact on the resulting voxel image.<br />

Figure 5: Volumetric grid interpolation using [left] Cubic, [middle] Nearest Neighbor, and [right] Cosine blending<br />

methods.<br />

Designing Hierarchical Material [3D Typography]<br />

Hierarchical materials are characterised by mesoscopic structures that can<br />

be highly anisotropic and therefore endow the material with highly controlled<br />

and possibly localised optical and elastic properties. By varying the geometry<br />

of the mesoscopic pattern we can control the macroscopic characteristics<br />

of the material. This implies a new design paradigm, where design<br />

considerations do not have to stop at the selection of an industrial material<br />

from a catalogue but may go all the way down to the scale of micro patterns.<br />

In this sense, detail design becomes a question of the designer traversing<br />

the scale from the microscopic to the macroscopic.<br />

Monolith's approach to the design of hierarchical materials is loosely based<br />

on typographic techniques extended to three dimensions like dithering, halftoning<br />

and engraving. The voxel image contains a material mixing channel.<br />

35 Monolith. Continuity and Differentiation within Volumetric Models

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