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Retro Magazine 1

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couple of tape recorders together and run off a copy or two. You could buy the<br />

latest game and within a day, have swapped it at school for dozens of other<br />

games. Although illegal, everyone knew that you could quickly have a huge<br />

library of programs. Buy a Spectrum and stock up on C90 tapes, and you could<br />

end up with hundreds of the cutting edge programs for a fraction of the price<br />

compared to BBC owners. Acorn hit back the only way they could – by<br />

introducing add-ons such as 5.25in disk drives. Sadly these were so expensive<br />

that third party manufacturers produced their own, adding to confusion over<br />

single or double sided and single or double density. Spectrum users just bought<br />

double tape players – so their parents could also copy music – and more C90s!<br />

The early days saw a host of innovative games as each new feature of the<br />

Spectrum was discovered. Having thousands of bedroom programmers meant<br />

that the market was ruthless. Thousands of games were written, and as piracy<br />

was rife, only the very best sold. For all of the features of modern computer<br />

games with extensive graphics and dialogue, the ultimate test is playability.<br />

Limited hardware meant that, to survive and make a million, the games had to<br />

grab your attention and be instantly playable. The list is impressive. Early<br />

success came to companies like Imagine, with tales of young programmers<br />

earning thousands. After its spectacular collapse, many left to form other<br />

companies such as Ocean. Probably the best known software house was Ashby<br />

Computer Graphics which traded under the name of Ultimate Play The Game. It<br />

produced classics such as Jetpac, Atic Atac and Knight Lore. As a typical game<br />

took some six minutes to load, it soon became common for a splash screen to<br />

be loaded before the rest of the program. Many software houses at the time<br />

hired artists just to produce these images, which due to the limited palette and<br />

resolutions, were in fact real works of art.<br />

Third party hardware manufacturers flourished, and fought to out do one<br />

another with inventive add-ons, including graphics tablets, full-sized printers,<br />

alternative storage media and, due to the popularity of games, joysticks. Where<br />

the rival BBC had analogue joysticks requiring expensive potentiometers, the<br />

Spectrum made do with cheaper contact switches.<br />

When it came to the keyboard, Sinclair had learned valuable lesssons from<br />

the previous computers. The flat membrane keyboards had been poorly thought<br />

of, and in an effort to reduce cost but improve features, the Spectrum used a<br />

membrane as the contacts, but this time had rubber blocks for the keys. The<br />

‘Dead Flesh’ keyboard gave a little response back, but many add-on keyboards<br />

were developed and sold. With so much potential for third party fixes, the<br />

system was as cheap as you were willing to pay. You could live with the basic<br />

model or spend as much as your piggy bank could afford to buy yourself a<br />

better computer.<br />

>Super<br />

Spectrum.<br />

No, not the SAM Coupe, but rather the Spectrum +3e. This souped-up<br />

Speccy is the work of Garry Lancaster. He’s basically upgraded the +3<br />

ROMs, fixing bugs and adding new features. The improvements range from<br />

the small (you can now change the colours in the editor) to the significant<br />

(the introduction of user-defined text windows). Best of all, the enhanced<br />

ROMs allow you to connect a standard IDE hard drive to your Spectrum +3<br />

(or +2A)! Obviously you need to construct a suitable interface, but if your<br />

soldering skills are up the scratch, the new software will do the rest. It’s<br />

even possible to build an interface that plugs directly into the Z80 socket,<br />

so the connector sits neatly inside the casing. Lancaster reports that he’s<br />

connected drives as big as 8Gb, and he sees no reason why you can’t<br />

connect even bigger drives. For more information about the Spectrum +3e,<br />

including details on how to upgrade your ROMs with the new code, visit<br />

Garry’s Web site at www.zxplus3e.plus.com.<br />

Upgrade your Spectrum +3 to support<br />

a standard IDE hard drive<br />

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