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Retro Magazine 1

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| ❙❋❯❙✄❍❇◆❋❙* | issue one | lord of the rings |<br />

Two early games that were<br />

loosely based on The Lord<br />

of the Rings<br />

The bold and<br />

the not so<br />

beautiful<br />

Back in the early 80s, long before<br />

the fledgling computer games<br />

market could be classed as an<br />

industry, publishers could not justify<br />

licensing costs so they dreamt up<br />

unofficial yet blatant titles. Games<br />

with titles like Return of the Jedy<br />

and Invasion of the Body Snatchas<br />

were common place. In 1982,<br />

Postern Software released the<br />

more subtly titled Shadowfax, an<br />

arcade game named after<br />

Gandalf’s horse. Originally<br />

released on the Vic 20, and later<br />

appearing on the Spectrum and<br />

C64, the game saw the player<br />

ride the titular beast into battle<br />

against a never-ending stream of<br />

Black Riders. By hitting the fire<br />

button you could zap Sauron’s<br />

servants with well-placed<br />

lightning bolts. There was no<br />

level structure as such, and the<br />

riders just kept on coming,<br />

making Shadowfax something of<br />

a one trick pony. The animation<br />

of the horses was excellent, however,<br />

being based on Eadweard Muybridge’s<br />

famous photographs.<br />

Shadowfax is a solid gold classic<br />

when compared to Moria – a game<br />

released in the same year on the<br />

Spectrum, C64 and Oric-1. You played<br />

Gandalf in this too and your aim was<br />

to retrieve Durin’s ring from the mines<br />

of Moria. It sounded intriguing until<br />

you realised Moria was depicted as a<br />

11x11 square grid and your position<br />

was marked with a letter G. As you<br />

moved from square to square you<br />

would stumble upon enemies. Here<br />

you could choose to fight or run and<br />

that was about as interactive as the<br />

game ever got.<br />

As Moria shows, developers were<br />

never going to successfully visualise<br />

Tolkien’s tale with these primitive<br />

machines, so the best games came in<br />

the form of text adventures. These<br />

games where often characterised by<br />

their complexity, although half the<br />

time, players struggled with the syntax<br />

rather then the puzzles themselves.<br />

Many games required you to enter<br />

exact phrases to progress, resulting in<br />

much thesaurus thumbing.<br />

The very first text adventure,<br />

cunningly entitled Adventure, was<br />

loaded with Tolkien references. This<br />

influential game toured University<br />

campuses throughout the 1970s,<br />

eventually turning up on home<br />

computers (as Colossal Adventure) in<br />

1981, courtesy of Level 9 Computing.<br />

By now it had gathered even more<br />

Tolkien lore, including trolls, elves<br />

and a volcano that was strikingly<br />

similar to Mount Doom. The game<br />

spawned two sequels, Adventure<br />

Quest and Dungeon Adventure, and<br />

the three adventures came to be<br />

known as the Middle-earth Trilogy.<br />

The games were later re-released<br />

under the Jewels of Darkness title<br />

and all of the Tolkien references were<br />

removed. This was no doubt due to<br />

the fact that Melbourne House had<br />

licensed Lord of the Rings from the<br />

Tolkien estate.<br />

Following on from their successful<br />

adventure game based on The Hobbit,<br />

Melbourne House released Lord of the<br />

Rings Game One in 1985 on Spectrum,<br />

C64, Amstrad CPC, BBC, PC, Apple II<br />

and Mac. The game covered The<br />

Fellowship of the Ring (in the US the<br />

game was released as The Fellowship<br />

of the Ring Software Adventure), and<br />

was split into two parts like the book.<br />

In what was a first for an adventure<br />

**20**

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