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Retro Magazine 1

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war games.<br />

Melbourne House marched out War in Middle Earth in 1988, shortly before<br />

the release of The Crack of Doom. This turn-based strategy game was<br />

developed by Mike Singleton, author of Shadowfax and The Lords of<br />

Midnight (which was heavily inspired by The Lord of the Rings itself).<br />

Using an icon-driven interface, you had to guide Frodo and the fellowship<br />

from The Shire to Mount Doom. Along the way you would become<br />

embroiled in battles with Sauron’s armies. The removed perspective<br />

distanced the player from the characters, who were, after all, just pixels on<br />

a huge playing field, yet the game certainly emphasised the epic nature of<br />

the novel. It was ahead of its time too, predating the similar Dune games<br />

by at least two years. The game was originally released on 8-bit machines<br />

(including the MSX) but later appeared on the PC, Amiga and Atari ST.<br />

These later versions benefited from enhanced visuals, including graphic<br />

sequences which showed the characters preparing for battle.<br />

Beam Software, the Australian owners of Melbourne House, released Riders<br />

of Rohan on PC in 1990. This strategy game was similar to War in Middle Earth<br />

and began with the battle for Helm’s Deep. There were a number of units you<br />

could utilise, including Frodo and Aragorn, but the battle engine was on the<br />

simplistic side. Besides making tactical decisions, there were also several action<br />

scenes in which you battled against orcs, either firing arrows as Legolas or<br />

swinging your axe as Gimli.<br />

The Interplay games used a series of stills to drive<br />

the story<br />

Dead and<br />

buried?<br />

There is hope that Vol 3 may<br />

surface some time in the future,<br />

especially as a Lord of the Rings<br />

game written for the Atari 2600 has<br />

recently surfaced. This unreleased<br />

prototype, subtitled Journey To<br />

Rivendell, was originally scheduled<br />

for release in 1984 by Parker<br />

Brothers but never materialised,<br />

even though box artwork and screen<br />

shots appeared in one of their<br />

release catalogues at the time.<br />

Excited fans who phoned Parker<br />

Brothers were told that the game<br />

had sold out to cover up the fact<br />

that it had never been released. The<br />

prototype available on the Web is<br />

clearly unfinished, although some<br />

gameplay elements have been<br />

implemented. For instance, when the<br />

black riders attack, you can wear<br />

the ring to become invisible and<br />

dodge their attack.<br />

All this is a long way off the<br />

licences available now, but then<br />

again, both The Two Towers and The<br />

Return of the King games from EA<br />

are little more than polished versions<br />

of Golden Axe. Perhaps we haven’t<br />

travelled that far after all! ✺✯*<br />

These turn-based strategy sims<br />

were a welcome departure from<br />

the adventure games<br />

**23**

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