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war games.<br />
Melbourne House marched out War in Middle Earth in 1988, shortly before<br />
the release of The Crack of Doom. This turn-based strategy game was<br />
developed by Mike Singleton, author of Shadowfax and The Lords of<br />
Midnight (which was heavily inspired by The Lord of the Rings itself).<br />
Using an icon-driven interface, you had to guide Frodo and the fellowship<br />
from The Shire to Mount Doom. Along the way you would become<br />
embroiled in battles with Sauron’s armies. The removed perspective<br />
distanced the player from the characters, who were, after all, just pixels on<br />
a huge playing field, yet the game certainly emphasised the epic nature of<br />
the novel. It was ahead of its time too, predating the similar Dune games<br />
by at least two years. The game was originally released on 8-bit machines<br />
(including the MSX) but later appeared on the PC, Amiga and Atari ST.<br />
These later versions benefited from enhanced visuals, including graphic<br />
sequences which showed the characters preparing for battle.<br />
Beam Software, the Australian owners of Melbourne House, released Riders<br />
of Rohan on PC in 1990. This strategy game was similar to War in Middle Earth<br />
and began with the battle for Helm’s Deep. There were a number of units you<br />
could utilise, including Frodo and Aragorn, but the battle engine was on the<br />
simplistic side. Besides making tactical decisions, there were also several action<br />
scenes in which you battled against orcs, either firing arrows as Legolas or<br />
swinging your axe as Gimli.<br />
The Interplay games used a series of stills to drive<br />
the story<br />
Dead and<br />
buried?<br />
There is hope that Vol 3 may<br />
surface some time in the future,<br />
especially as a Lord of the Rings<br />
game written for the Atari 2600 has<br />
recently surfaced. This unreleased<br />
prototype, subtitled Journey To<br />
Rivendell, was originally scheduled<br />
for release in 1984 by Parker<br />
Brothers but never materialised,<br />
even though box artwork and screen<br />
shots appeared in one of their<br />
release catalogues at the time.<br />
Excited fans who phoned Parker<br />
Brothers were told that the game<br />
had sold out to cover up the fact<br />
that it had never been released. The<br />
prototype available on the Web is<br />
clearly unfinished, although some<br />
gameplay elements have been<br />
implemented. For instance, when the<br />
black riders attack, you can wear<br />
the ring to become invisible and<br />
dodge their attack.<br />
All this is a long way off the<br />
licences available now, but then<br />
again, both The Two Towers and The<br />
Return of the King games from EA<br />
are little more than polished versions<br />
of Golden Axe. Perhaps we haven’t<br />
travelled that far after all! ✺✯*<br />
These turn-based strategy sims<br />
were a welcome departure from<br />
the adventure games<br />
**23**