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Retro Magazine 1

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The rather cheeky Middle-earth Trilogy from Level 9 Computing<br />

game, you could choose which<br />

character you wanted to play from<br />

Frodo, Sam, Pippin and Merry. Your<br />

selection didn’t make a great deal of<br />

difference, but if you managed to<br />

complete the game (no small feat) you<br />

could play through again from<br />

different perspectives.<br />

The game began in The Shire,<br />

where you were able to explore the<br />

Hobbit’s homeland before setting off<br />

on your journey to Rivendell. In fact, it<br />

was possible to stray from the story<br />

and head in the opposite direction,<br />

over the Blue Mountains towards the<br />

forested planes of Harlingdon and the<br />

ocean beyond. So while the game<br />

followed the plot closely, it was<br />

possible to explore some of the places<br />

only mentioned in the book (or<br />

included on Tolkien’s map of Middleearth).<br />

The game threw in a number of<br />

unique plot twists too, so even fans<br />

were in for a few surprises. Saying<br />

that, at the time of release many fans<br />

were disappointed with the game,<br />

possibly because an in-depth<br />

knowledge of the book was not<br />

assumed. The text was riddled with<br />

grammatical errors too, making it look<br />

like a rushed job rather than a game<br />

that had been in development for 15<br />

months. On a more general note, the<br />

game cost a staggering £16! However,<br />

it did come in fancy packaging with a<br />

paperback copy of The Fellowship of<br />

the Ring thrown in.<br />

In 1988, Melbourne House released<br />

Lord of the Rings Game Two on the<br />

Spectrum, C64, Amstrad CPC, PC,<br />

Apple II and Mac. It was subtitled<br />

Shadows of Mordor and specifically<br />

covered book four of The Two Towers,<br />

following Frodo and Sam’s quest<br />

rather than Aragorn’s plotline. While<br />

not a great departure from the first<br />

game, it was certainly a lot more<br />

polished, with far fewer typing errors<br />

and improved graphics used to<br />

illustrate the text. Characters also<br />

displayed more independence. They<br />

would go off and do their own thing<br />

rather than follow you dumbly whilst<br />

singing about gold.<br />

The company always intended to<br />

release a trilogy of games and the<br />

final instalment duly appeared in<br />

1989. Subtitled The Crack of Doom, it<br />

covered the events in book six of The<br />

Return of the King, climaxing in the<br />

ring forging scene on top of Mount<br />

Doom. Unlike the first two adventures,<br />

you could only control Sam Gamgee<br />

but overall the game was a marked<br />

improvement over its predecessors. It<br />

was only released on the C64, PC and<br />

Mac, and rather strangely, the game<br />

was never released outside North<br />

America, The Tolkien Trilogy, released<br />

in 1989, actually consisted of The<br />

Hobbit and the first two Lord of the<br />

Rings games.<br />

Speaking<br />

volumes<br />

The PC and Amiga were home to the<br />

first fully graphical adventure game<br />

based on the book. It was entitled<br />

At £16, Game One was almost three times more than standard<br />

games at the time!<br />

**21**

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