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| ❙❋❯❙✄❍❇◆❋❙* | issue one | lord of the rings |<br />
Game Two improved on its<br />
predecessor with better<br />
graphics and clearer<br />
descriptions<br />
One of the rarest 2600<br />
prototypes is now<br />
available for download<br />
The third game in the trilogy<br />
was only ever released in the<br />
US, making it something of a<br />
novelty for UK fans<br />
Lord of the Rings Vol 1 and was<br />
released by Interplay in 1990. It was<br />
similar to the early Zelda and Final<br />
Fantasy games in many respects. The<br />
action was viewed from overhead and<br />
the gameplay revolved around slaying<br />
enemies (wolves and wargs at first,<br />
spiders and sorcerers later on) and<br />
solving tricky puzzles. If you were<br />
stumped, you could always gain clues<br />
by engaging the local inhabitants in<br />
conversation. You started out<br />
controlling just a single character<br />
(Frodo) but as you progressed you<br />
were able to enlist the services of<br />
various dwarves, elves and humans.<br />
With a party of up to ten in tow, you<br />
could stage some spectacular battles<br />
later on. Lord of the Rings Vol 1 was<br />
an entertaining game which has aged<br />
far better than the earlier text<br />
adventure. However, like the<br />
Melbourne House games, the plot was<br />
not too linear, meaning that the player<br />
was not forced to complete tasks in a<br />
strict order (some tasks could be<br />
avoided completely).<br />
Interplay followed up the game<br />
with an enhanced CD version (which<br />
featured scenes from Ralph Bakshi’s<br />
animated movie), a SNES version and<br />
a very similar PC-only sequel titled<br />
Lord of the Rings Vol 2: The Two<br />
Towers. The follow-up shifted the<br />
emphasis from combat to puzzle<br />
solving and was better for it. This<br />
SNES version was interesting<br />
because while it shared the same<br />
name as the PC/Amiga version, it<br />
was a completely different game. It<br />
supported up to five players for a<br />
start, and there were loads of silly<br />
errands to run and mind-boggling<br />
mazes to explore. You could interact<br />
with non-playable characters, and<br />
level-up the members of the<br />
fellowship, but this was very much a<br />
light RPG. The game ended abruptly<br />
too, and the proposed SNES sequel<br />
never appeared.<br />
The same fate befell the final part<br />
of the PC trilogy. Work was well<br />
underway on Vol 3 when it was<br />
unceremoniously pulled. The third<br />
game was to be more of a strategy<br />
game than an RPG, and it was very<br />
nearly released as part of Advanced<br />
Dungeons and Dragons’ Forgotten<br />
Realms series before it was canned<br />
altogether.<br />
**22**