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Retro Magazine 1

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| ❙❋❯❙✄❍❇◆❋❙* | issue one | lord of the rings |<br />

Game Two improved on its<br />

predecessor with better<br />

graphics and clearer<br />

descriptions<br />

One of the rarest 2600<br />

prototypes is now<br />

available for download<br />

The third game in the trilogy<br />

was only ever released in the<br />

US, making it something of a<br />

novelty for UK fans<br />

Lord of the Rings Vol 1 and was<br />

released by Interplay in 1990. It was<br />

similar to the early Zelda and Final<br />

Fantasy games in many respects. The<br />

action was viewed from overhead and<br />

the gameplay revolved around slaying<br />

enemies (wolves and wargs at first,<br />

spiders and sorcerers later on) and<br />

solving tricky puzzles. If you were<br />

stumped, you could always gain clues<br />

by engaging the local inhabitants in<br />

conversation. You started out<br />

controlling just a single character<br />

(Frodo) but as you progressed you<br />

were able to enlist the services of<br />

various dwarves, elves and humans.<br />

With a party of up to ten in tow, you<br />

could stage some spectacular battles<br />

later on. Lord of the Rings Vol 1 was<br />

an entertaining game which has aged<br />

far better than the earlier text<br />

adventure. However, like the<br />

Melbourne House games, the plot was<br />

not too linear, meaning that the player<br />

was not forced to complete tasks in a<br />

strict order (some tasks could be<br />

avoided completely).<br />

Interplay followed up the game<br />

with an enhanced CD version (which<br />

featured scenes from Ralph Bakshi’s<br />

animated movie), a SNES version and<br />

a very similar PC-only sequel titled<br />

Lord of the Rings Vol 2: The Two<br />

Towers. The follow-up shifted the<br />

emphasis from combat to puzzle<br />

solving and was better for it. This<br />

SNES version was interesting<br />

because while it shared the same<br />

name as the PC/Amiga version, it<br />

was a completely different game. It<br />

supported up to five players for a<br />

start, and there were loads of silly<br />

errands to run and mind-boggling<br />

mazes to explore. You could interact<br />

with non-playable characters, and<br />

level-up the members of the<br />

fellowship, but this was very much a<br />

light RPG. The game ended abruptly<br />

too, and the proposed SNES sequel<br />

never appeared.<br />

The same fate befell the final part<br />

of the PC trilogy. Work was well<br />

underway on Vol 3 when it was<br />

unceremoniously pulled. The third<br />

game was to be more of a strategy<br />

game than an RPG, and it was very<br />

nearly released as part of Advanced<br />

Dungeons and Dragons’ Forgotten<br />

Realms series before it was canned<br />

altogether.<br />

**22**

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