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Mono Magazine

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<strong>Mono</strong><br />

<strong>Mono</strong> facilitates the creation of dynamic video content through<br />

the use of simple motion control. It is an integrated filmmaking<br />

accessory designed to improve the skills and capability of the user<br />

by providing panoramic motion control. The device is coupled with<br />

an intuitive smartphone or tablet application to provide complete<br />

control over the image-capture device and the shot.<br />

The compact device is fitted to the base of a camera or<br />

smartphone attachment through the utilisation of the<br />

standardised thread system evident in most camera accessories.<br />

Once positioned, <strong>Mono</strong> allows the camera to be panoramically<br />

controlled, rotating 360 degrees laterally. With this, the device<br />

can perform four functions; video recording, time lapse recording,<br />

panorama image capture and stitching and object tracking with<br />

the aid of a remote control accessory.<br />

Given the nature of camera motion manipulation, the device was<br />

designed to place the emphasis on the visual video outcomes<br />

and as a result, streamline the process and educate the user.<br />

Through this platform the user is encouraged to experiment with<br />

the functions and apply them to fit their needs. Furthermore, with<br />

the introduction of additional motion control products such as<br />

camera sliders, dollies, booms and ziplines, the capability of the<br />

<strong>Mono</strong> device can be enhanced exponentially. <strong>Mono</strong> encourages<br />

user engagement through the gestural input interactions which,<br />

in turn, helps in understanding the filmmaking processes and the<br />

development of new skills.<br />

1 2


Research<br />

The data collection and research revealed that the industry of<br />

filmmaking is highly individualised with each person developing<br />

their own style of filming and editing to achieve a desired result<br />

through videos. Interestingly, the two categories of both amateur<br />

and professional filmmakers who participated in the research,<br />

shared similar values regarding their camera equipment.<br />

The proposal contained a number of key sections that aimed to<br />

realise the potential scope of the project. The aim was to create<br />

a product system to assist amateur filmmakers in creating and<br />

sharing their stories through the use of minimal resources by<br />

enhancing the potential of a device already owned by the user.<br />

The goal was to enhance the user engagement in filmmaking as<br />

well as the capacity to achieve professional capabilities.<br />

Throughout the research phase, the participants were encouraged<br />

to define their values of filmmaking tools. This provided valuable,<br />

insightful information such as image quality, product quality,<br />

functionality, price point, reliability and convenience. Furthermore,<br />

it was resolved that the proposed design solution should<br />

enable filmmakers to enhance their professional capabilities by<br />

encouraging creativity through using the tools accessible to them.<br />

Ultimately, this would amplify the users ability to create and share<br />

stories and in the process, the filmmaker would become educated<br />

through active engagement in the filmmaking process, gain new<br />

knowledge and improve on existing skills.


Design<br />

Due to the contextually versatile nature of filmmaking, the product<br />

was required to be adaptive whilst maintaining functionality. The<br />

solution was designed to encourage creative discovery through<br />

the process of experimentation. The <strong>Mono</strong> device was designed<br />

to accommodate the universal connections evident in third-party<br />

cameras in the market. This relates to cameras and the pre-defined<br />

features and functions incorporated into those products. The<br />

different physical characteristics among varying cameras include<br />

the size, interface, overall weight and weight distribution has been<br />

considered. Furthermore, cameras are generally customizable<br />

resulting in the physical characteristics of each model of camera<br />

being difficult to accommodate. Much consideration was given<br />

to the accommodation of most common consumer cameras.<br />

This was evidenced by experimentation and refinement through<br />

the design process. The <strong>Mono</strong> device is suitable for cameras<br />

ranging from smart phones to medium sizes cameras (DSLR).<br />

The compact form factor that doesn’t compromise power was<br />

designed to address the issues raised throughout the data<br />

collection phase regarding transportation considerations. The<br />

size, weight and build quality have been factored into the design<br />

resulting in a robust product suitable for most contexts.<br />

The connectivity and integration of the <strong>Mono</strong> devices to other<br />

electronic devices, such as smartphones and cameras, aimed<br />

to be as seamless as possible, through using recognisable and<br />

stable technology, such as, bluetooth. The hardware and software<br />

limitations have been considered and factored into the final design<br />

solution.


housing pt. 1<br />

mounting plate<br />

gear-set 5:1 ratio<br />

bearing<br />

motor hardware<br />

stepper motor<br />

pcb<br />

li-po battery<br />

bearing support<br />

housing pt. 2<br />

hardware<br />

silicone foot


Engineering<br />

A challenge that arose was power consumption and<br />

considerations. The larger form factor of stepper motors provided<br />

them with high torque capability however, has a sub-sequential<br />

high power consumption. To successfully make the <strong>Mono</strong> device<br />

portable, a Lithium-Ion battery was to be integrated within<br />

the small form factor. In considering this, stepper motors were<br />

researched to find a model that had a low profile, high torque and<br />

low power consumption. A five volt stepper motor was found that<br />

used gears effectively to increase the torque whilst remaining<br />

compact and energy efficient. The discovery of this motor and its<br />

power requirements influenced the form factor of the <strong>Mono</strong> device<br />

as the housing had to accommodate this as well as a Lithium-Ion<br />

battery.<br />

To integrate the motor into the housing and effectively use it<br />

to its full potential, a gear ratio scheme was implemented. By<br />

introducing gears into the housing of the <strong>Mono</strong> device, the<br />

torque of the motor could be increased further whilst also<br />

reducing the power draw from the motor. For this to be effective,<br />

experimentation into gear-sets and configurations was undertaken<br />

to find the most suitable option. For this process, engineering<br />

gear generation tools were used to explore gear ratios and tooth<br />

interactions to maximise the efficiency of the system.<br />

Once developed, these were laser cut using acrylic and tested<br />

using a simple jig. A planetary gear-set was explored as the<br />

configuration to provide rotation translation effectively through<br />

the use of multiple gears and ratios. The challenge with using a<br />

planetary gear-set was the driving motor that must be positioned<br />

in the governing axis. In the formation of the <strong>Mono</strong> device, this<br />

was a problem due to the axis being occupied by the mounting<br />

threads and the camera mounting shaft. An alternative solution<br />

saw the employment of a simple 5:1 gear ratio which decentralised<br />

the motor to cater to <strong>Mono</strong>s axis considerations whilst retaining<br />

the advantages of a planetary gear-set.


Application<br />

The application interface enables the user to view the frame<br />

being displayed and manipulate this by swiping, zooming and<br />

controlling the functions. There are four functions: video; time<br />

lapse; panorama and tracking each with a slightly different set of<br />

definable controls.<br />

The video section allows for control over the motion: including<br />

the start and end position; the speed; the duration; the frame rate<br />

and the mode. The mode section includes programmable actions<br />

such as: repeating; returning; ease control and continuous panning<br />

(until stopped).<br />

The time lapse, much like the video function, allows for defined<br />

start and end positions. Furthermore, the recording times, the<br />

play times (output length) and the pauses between incremental<br />

movements, are specified.<br />

Panoramas require a more intensive set-up as the camera settings<br />

must be defined before programming the <strong>Mono</strong> device. Once the<br />

settings on the camera are defined, the focal length, aspect ratio,<br />

orientation, exposure time, photo count and overlap must be<br />

specified for the device and the camera to work harmoniously. The<br />

result is a long, high-quality image comprised of many individual<br />

images digitally stitched together.<br />

Lastly, the tracking is simple to initiate with a pairing button that<br />

starts and stops the connection between the phone and the <strong>Mono</strong><br />

device. The <strong>Mono</strong> application offers a live preview in both video<br />

and time lapse modes. This permits the user to preview and adjust<br />

the defined motion program.


Branding<br />

The first process in this stage was generating a brand name<br />

followed by the creation of a logo. A thorough search using online<br />

resources was conducted to explore existing brands on the market<br />

and to be conscious of existing brand names, logos and brand<br />

language. As well as this, a trademark search was carried out<br />

to ensure the brand name was not conflicting in the trademark<br />

class in which <strong>Mono</strong> is located. From this, a shortlist of names<br />

was generated based on a variety of factors including sounds,<br />

syllables, letters, formation, and potential contextual applications.<br />

The outcome of this process was a name, and a typeset that<br />

aligned with the brand language. Following this, vector modelling<br />

tools provided a great means of exploration and a logo was<br />

eventually created. The <strong>Mono</strong> logo was inspired by a font, however,<br />

was constructed using circles and rectangles (Figure X). Once this<br />

logo was established and refined, a condensed version of the logo<br />

was created to cater to different contexts and applications, for<br />

example, a smartphone application icon.<br />

Within the branding realm, user experience elements were<br />

considered to work toward a holistic, coherent brand. Packaging,<br />

advertising, smartphone application interfaces and on-product<br />

logo applications were also explored to ensure the overall brand<br />

identity was consistent.


Sketching<br />

In the early ideation stages of design development, concept<br />

sketching was used to enable, rapid idea generation and object<br />

visualisation. This phase was an exercise in divergent thinking<br />

which involved exploring various different design avenues within<br />

the greater scope of the project. Sketching, in this context,<br />

allowed for quick expression of ideas which resulted in concepts<br />

that revealed qualities and relations that was otherwise difficult<br />

to envisage. This process in the initial ideation stage makes up a<br />

small yet integral part as design refinement progresses quickly<br />

and with greater attention to detail such as aesthetics, material<br />

and part break-ups, manufacturability, and form generation. As<br />

well as concept sketching, system mapping tools were used to<br />

visualise how elements of the system would work holistically and<br />

harmoniously.<br />

A combination of analogue and digital sketching was utilised to<br />

thoroughly explore all elements of the design. Digital sketching<br />

enabled features and applications not necessarily possible through<br />

analogue means. Context composition, material experimentation<br />

and overlaying are some examples of how digital sketching was<br />

used to generate ideas. Furthermore, computer aided design<br />

(CAD) software was used to generate block forms to use as<br />

underlays in both analogue and digital sketching. This was<br />

effective as it assisted in visualising the presence of a form as well<br />

as providing a sense of scale.


David Chapman<br />

davidchapmandesigner.com

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